v1.3.0: further changelog and details updates
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@@ -125,7 +125,7 @@ scenes.titlescene.patreon_button=Patreon Page
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scenes.welcomescene.welcome_msg=Welcome to Shattered Pixel Dungeon!\n\nEach run through the dungeon is a new challenging experience, and be careful, death is permanent! Getting started is simple, but strategy is required if you want to win!\n\nHappy Dungeoneering!
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scenes.welcomescene.welcome_msg=Welcome to Shattered Pixel Dungeon!\n\nEach run through the dungeon is a new challenging experience, and be careful, death is permanent! Getting started is simple, but strategy is required if you want to win!\n\nHappy Dungeoneering!
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scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated!
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scenes.welcomescene.update_intro=Shattered Pixel Dungeon has been updated!
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scenes.welcomescene.update_msg=v1.2.0 is the first version of Shattered built for computers! It has a bunch of improvements for users on larger screens and who play with controllers or mouse and keyboard!\n\nThere are also several content changes, including new special rooms, a rework to the Master Thieves' Armband, and various improvements to spell items.\n\nBe sure to check the changes screen for full details.
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scenes.welcomescene.update_msg=v1.3.0 includes a variety of additions and improvements, including a new scoring system, custom seeds and daily runs, and a harder alternate ending!\n\nThere are also some new and changed badges, various UI and control improvements, and a bunch of balance tweaks.\n\nBe sure to check the changes screen for full details.
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scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched!
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scenes.welcomescene.patch_intro=Shattered Pixel Dungeon has been patched!
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scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
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scenes.welcomescene.patch_bugfixes=This patch contains bugfixes.
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scenes.welcomescene.patch_translations=This patch contains translation updates.
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scenes.welcomescene.patch_translations=This patch contains translation updates.
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@@ -189,7 +189,7 @@ public class WelcomeScene extends PixelScene {
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} else {
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} else {
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message = Messages.get(this, "what_msg");
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message = Messages.get(this, "what_msg");
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}
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}
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message = "Greetings Alpha testers!\n\nv1.3 is getting close to release, so here's an early look! Almost all of v1.3's functionality is implemented, check the changes screen for full details.\n\nMake sure to report any bugs to me so I can get them fixed ASAP!";
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message = "Greetings Beta testers! v1.3.0 is almost content complete, so it's about time for a beta!\n\nv1.3.0 includes a bunch of new functionality, including custom seeds, daily runs, scoring improvements, a harder ascension route, UI improvements, new badges, and balance changes. Check the changes screen for full details!";
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text.text(message, Math.min(w-20, 300));
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text.text(message, Math.min(w-20, 300));
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float textSpace = okay.top() - topRegion - 4;
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float textSpace = okay.top() - topRegion - 4;
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text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
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text.setPos((w - text.width()) / 2f, (topRegion + 2) + (textSpace - text.height())/2);
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@@ -241,7 +241,7 @@ public class v1_X_Changes {
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"_- Smoke Bomb_ energy cost up to 50 from 35\n" +
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"_- Smoke Bomb_ energy cost up to 50 from 35\n" +
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"_- Smoke Bomb_ max range up to 10 from 6"));
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"_- Smoke Bomb_ max range up to 10 from 6"));
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.ARMOR_LEATHER, new ItemSprite.Glowing(0x000000)), "Curse Buffs",
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changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.ARMOR_LEATHER, new ItemSprite.Glowing(0x000000)), "Curse Nerfs",
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"Two of the most harsh curses have been nerfed (i.e. made better for the player):\n\n" +
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"Two of the most harsh curses have been nerfed (i.e. made better for the player):\n\n" +
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"_- Anti-Entopy_ now spreads less fire to the player, and freezes all adjacent tiles instead of just the enemy.\n\n" +
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"_- Anti-Entopy_ now spreads less fire to the player, and freezes all adjacent tiles instead of just the enemy.\n\n" +
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"_- Sacrifice_ now more heavily scales on current HP, bleeding for a bit more at high health, and very little at medium to low health."));
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"_- Sacrifice_ now more heavily scales on current HP, bleeding for a bit more at high health, and very little at medium to low health."));
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