From 2136d6b64e2ae8c1bde9f8431d899354b59b71d4 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 8 Oct 2025 11:42:26 -0400 Subject: [PATCH] v3.3.0: hitting an enemy no longer sets combo time to 5 if it was higher --- .../shatteredpixeldungeon/actors/buffs/Combo.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java index 444fb9aae..dcea29a7c 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Combo.java @@ -90,7 +90,7 @@ public class Combo extends Buff implements ActionIndicator.Action { public void hit( Char enemy ) { count++; - comboTime = 5f; + comboTime = Math.max(comboTime, 5f); if (!enemy.isAlive() || (enemy.buff(Corruption.class) != null && enemy.HP == enemy.HT)){ comboTime = 15f + 15f*((Hero)target).pointsInTalent(Talent.CLEAVE);