v0.8.0: added an update notification service
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@@ -5,4 +5,6 @@ sourceCompatibility = targetCompatibility = appJavaCompatibility
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dependencies {
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api project(':SPD-classes')
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//TODO might be nice to remove this, should decide
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implementation project(':services')
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}
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@@ -34,6 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
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import com.shatteredpixel.shatteredpixeldungeon.ui.LanguageButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.PrefsButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.StyledButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.UpdateNotification;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndStartGame;
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import com.watabou.glwrap.Blending;
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@@ -225,6 +226,10 @@ public class TitleScene extends PixelScene {
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btnExit.setPos( w - btnExit.width(), 0 );
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add( btnExit );
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UpdateNotification updInfo = new UpdateNotification();
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updInfo.setRect(4, h-BTN_HEIGHT, updInfo.reqWidth() + 6, BTN_HEIGHT-4);
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add(updInfo);
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fadeIn();
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}
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+69
@@ -0,0 +1,69 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.services.updates;
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public class Updates {
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public static UpdateService service;
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public static boolean supportsUpdates(){
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return service != null;
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}
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private static boolean updateChecked = false;
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public static void checkForUpdate(){
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if (!supportsUpdates() || updateChecked) return;
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service.checkForUpdate(new UpdateService.UpdateResultCallback() {
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@Override
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public void onUpdateAvailable(AvailableUpdateData update) {
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updateChecked = true;
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updateData = update;
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}
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@Override
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public void onNoUpdateFound() {
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updateChecked = true;
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}
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@Override
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public void onConnectionFailed() {
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updateChecked = false;
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}
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});
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}
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public static void launchUpdate( AvailableUpdateData data ){
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service.initializeUpdate( data );
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}
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private static AvailableUpdateData updateData = null;
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public static boolean updateAvailable(){
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return updateData != null;
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}
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public static AvailableUpdateData updateData(){
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return updateData;
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}
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}
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+79
@@ -0,0 +1,79 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2019 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.services.updates.AvailableUpdateData;
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import com.shatteredpixel.shatteredpixeldungeon.services.updates.Updates;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndOptions;
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import com.watabou.noosa.Game;
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public class UpdateNotification extends StyledButton {
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private static AvailableUpdateData update;
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public UpdateNotification(){
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super( Chrome.Type.GREY_BUTTON_TR, Messages.get(UpdateNotification.class, "title") );
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textColor( Window.SHPX_COLOR );
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visible = false;
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Updates.checkForUpdate();
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}
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@Override
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public void update() {
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super.update();
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if (Updates.updateAvailable()){
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bg.alpha((float) (0.7f + Math.sin(Game.timeTotal*2)*0.3f));
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text.alpha((float) (0.7f + Math.sin(Game.timeTotal*2)*0.3f));
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visible = true;
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} else {
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visible = false;
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}
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}
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@Override
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protected void onClick() {
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update = Updates.updateData();
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ShatteredPixelDungeon.scene().addToFront( new WndUpdate() );
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}
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public static class WndUpdate extends WndOptions {
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public WndUpdate(){
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super(
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update.versionName == null ? Messages.get(WndUpdate.class,"title") : Messages.get(WndUpdate.class,"versioned_title", update.versionName),
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update.desc == null ? Messages.get(WndUpdate.class,"desc") : update.desc,
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Messages.get(WndUpdate.class,"button"));
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}
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@Override
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protected void onSelect(int index) {
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if (index == 0) {
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Updates.launchUpdate(update);
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}
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}
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}
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}
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+6
@@ -1,3 +1,9 @@
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ui.quickslotbutton.select_item=Quickslot an item
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ui.toolbar.examine_prompt=Press again to search\nPress a tile to examine
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ui.updatenotification.title=Update
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ui.updatenotification$wndupdate.title=An Update is Available!
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ui.updatenotification$wndupdate.versioned_title=Update Available: %s
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ui.updatenotification$wndupdate.desc=Shattered Pixel Dungeon is regularly updated with overhauls to existing game content, or entirely new content!\n\nGame balance is also frequently improved in game updates, so that specific items/heroes/enemies aren't too strong or too weak.\n\nUpdates also include fixes for bugs and other various stability improvements.
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ui.updatenotification$wndupdate.button=Go To Update Page
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