From 217c650f114fee8f7afaf2f0ed624adbc40c1fb2 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 25 Sep 2024 11:59:03 -0400 Subject: [PATCH] v2.5.3: fixed recreate lines in game log not setting highlight to false --- .../com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java index ce13bfba8..ed41245bf 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/GameLog.java @@ -95,7 +95,6 @@ public class GameLog extends Component implements Signal.Listener { } else { lastEntry = PixelScene.renderTextBlock( text, 6 ); - lastEntry.setHightlighting( false ); lastEntry.hardlight( color ); lastColor = color; add( lastEntry ); @@ -155,6 +154,7 @@ public class GameLog extends Component implements Signal.Listener { float pos = y; for (int i=length-1; i >= 0; i--) { RenderedTextBlock entry = (RenderedTextBlock)members.get( i ); + entry.setHightlighting(false); entry.maxWidth((int)width); entry.setPos(x, pos-entry.height()); pos -= entry.height()+2;