diff --git a/build.gradle b/build.gradle index b87982020..d21fd72b9 100644 --- a/build.gradle +++ b/build.gradle @@ -14,7 +14,7 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 694 + appVersionCode = 696 appVersionName = '2.0.1' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 291248b06..38c17c986 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -95,7 +95,7 @@ public class v2_X_Changes { "\n" + "_- Sneak_ now grants 8/6/4 turns of stealth, up from 6/5/4\n" + "_- Spike_ now deals +40/30% bonus damage, up from +15/10%\n" + - "_- Heavy Blow_ now deals +65/60/55/50% damage, up from +50/45/40/35\n" + + "_- Heavy Blow_ now deals +65/60/55/50% damage, up from +50/45/40/35%\n" + "_- Combo Strike_ now deals +40/35/30% damage per stack, up from +30/25/20%\n" + "_- Spin_ now deals +33% damage per stack, up from +20%")); @@ -105,6 +105,7 @@ public class v2_X_Changes { "_-_ The changes screen now supports more text for a single entry. On mobile UI the changes window can now have multiple tabs, on full UI the changes pane on the right is now scrollable.\n" + "\n" + "_-_ Updated translations\n" + + "_-_ Attacking an enemy now properly sets them as the auto-targeting target in all cases\n" + "_-_ Levitation now prevents damage from floor electricity during the DM-300 fight\n" + "_-_ Removed support for save data prior to v1.2.3")); @@ -121,11 +122,13 @@ public class v2_X_Changes { "_-_ Duelist Unlock badge not registering on Google Play Games\n" + "_-_ Champion weapon swapping not triggering an attack indicator update", "Fixed (existed prior to v2.0):\n" + + "_-_ Various UI bugs caused by pressing multiple buttons simultaneously\n" + "_-_ Noisemakers being visually defusable after trigger but not exploding\n" + "_-_ Noisemakers being collectable in some cases after triggering\n" + "_-_ Damage/Stun from blastwave knockback applying to downed ghouls\n" + "_-_ Even more cases of particle effects sometimes failing to appear\n" + "_-_ Projecting champions with ranged attacks refusing to melee from a distance in some cases\n" + + "_-_ Life Link sometimes persisting for longer than intended during Dwarf King fight" + "_-_ Various rare UI bug")); changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);