v0.3.4c: tengu level shifting now clears all blobs

This commit is contained in:
Evan Debenham
2016-03-02 21:16:05 -05:00
parent c10666ef6e
commit 2292d71d8a
2 changed files with 12 additions and 2 deletions
@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Tengu;
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
@@ -242,6 +243,9 @@ public class PrisonBossLevel extends Level {
exit = i;
visited = mapped = new boolean[LENGTH];
for (Blob blob: blobs.values()){
blob.fullyClear();
}
addVisuals(); //this also resets existing visuals
resetTraps();