v0.3.4c: tengu level shifting now clears all blobs
This commit is contained in:
@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Tengu;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.items.Heap;
|
||||
@@ -242,6 +243,9 @@ public class PrisonBossLevel extends Level {
|
||||
exit = i;
|
||||
|
||||
visited = mapped = new boolean[LENGTH];
|
||||
for (Blob blob: blobs.values()){
|
||||
blob.fullyClear();
|
||||
}
|
||||
addVisuals(); //this also resets existing visuals
|
||||
resetTraps();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user