v2.0.0: fixed one additional case of abilityWeapon not being cleared
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@@ -190,6 +190,7 @@ public class Pickaxe extends MeleeWeapon {
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hero.belongings.abilityWeapon = this;
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hero.belongings.abilityWeapon = this;
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if (!hero.canAttack(enemy)){
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if (!hero.canAttack(enemy)){
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GLog.w(Messages.get(this, "ability_bad_position"));
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GLog.w(Messages.get(this, "ability_bad_position"));
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hero.belongings.abilityWeapon = null;
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return;
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return;
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}
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}
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hero.belongings.abilityWeapon = null;
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hero.belongings.abilityWeapon = null;
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