v0.3.1: made display scaling a bit more strict on lower values.
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committed by
Evan Debenham
parent
e881dcf4f3
commit
23162fcc82
@@ -79,7 +79,7 @@ public class PixelScene extends Scene {
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}
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defaultZoom = ShatteredPixelDungeon.scale();
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if (defaultZoom < Game.density){
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if (defaultZoom < Math.ceil( Game.density * 2 )){
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defaultZoom = (int)Math.ceil( Game.density * 2.5 );
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while ((
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Game.width / defaultZoom < minWidth ||
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