v0.3.1: made display scaling a bit more strict on lower values.

This commit is contained in:
Evan Debenham
2015-07-02 03:09:13 -04:00
committed by Evan Debenham
parent e881dcf4f3
commit 23162fcc82
2 changed files with 4 additions and 3 deletions
@@ -103,12 +103,13 @@ public class WndSettings extends Window {
protected void onClick() {
super.onClick();
setScale++;
if (setScale > PixelScene.maxDefaultZoom) setScale = (int)Math.ceil(Game.density);
if (setScale > PixelScene.maxDefaultZoom) setScale = (int)Math.ceil(2*Game.density);
this.text(Utils.format(TXT_SCALE, setScale));
}
};
btnScaleUp.setRect( 0, 0, WIDTH, BTN_HEIGHT );
add( btnScaleUp );
btnScaleUp.enable(PixelScene.maxDefaultZoom > Math.ceil(2*Game.density));
add(btnScaleUp);
btnImmersive = new CheckBox( TXT_IMMERSIVE ) {
@Override