v0.3.0: Added shading to the toolbar, and slightly repositioned it.

This commit is contained in:
Evan Debenham
2015-04-24 02:44:01 -04:00
parent 539d2442a4
commit 2367283bf6
2 changed files with 6 additions and 6 deletions

View File

@@ -72,7 +72,7 @@ public class Toolbar extends Component {
@Override
protected void createChildren() {
add( btnWait = new Tool( 0, 7, 20, 24 ) {
add( btnWait = new Tool( 0, 7, 20, 25 ) {
@Override
protected void onClick() {
Dungeon.hero.rest( false );
@@ -83,14 +83,14 @@ public class Toolbar extends Component {
};
} );
add( btnSearch = new Tool( 20, 7, 20, 24 ) {
add( btnSearch = new Tool( 20, 7, 20, 25 ) {
@Override
protected void onClick() {
Dungeon.hero.search( true );
}
} );
add( btnInfo = new Tool( 40, 7, 21, 24 ) {
add( btnInfo = new Tool( 40, 7, 21, 25 ) {
@Override
protected void onClick() {
GameScene.selectCell( informer );
@@ -106,7 +106,7 @@ public class Toolbar extends Component {
} );
*/
add( btnInventory = new Tool( 82, 7, 23, 24 ) {
add( btnInventory = new Tool( 82, 7, 23, 25 ) {
private GoldIndicator gold;
@Override
protected void onClick() {
@@ -129,9 +129,9 @@ public class Toolbar extends Component {
};
} );
add( btnQuick = new QuickslotTool( 105, 7, 22, 24, 0) );
add( btnQuick = new QuickslotTool( 105, 7, 22, 25, 0) );
btnQuick2 = new QuickslotTool( 105, 7, 22, 24, 1);
btnQuick2 = new QuickslotTool( 105, 7, 22, 25, 1);
add( pickedUp = new PickedUpItem() );
}