v3.0.0: added a basic hero armor for the cleric
This commit is contained in:
@@ -109,6 +109,9 @@ items.armor.classarmor.transfer_prompt=Select an Armor
|
|||||||
items.armor.classarmor.transfer_cancel=Cancel
|
items.armor.classarmor.transfer_cancel=Cancel
|
||||||
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
|
items.armor.classarmor.transfer_complete=Your heroic armor's properties have been transferred!
|
||||||
|
|
||||||
|
items.armor.clericarmor.name=hero's vestments
|
||||||
|
items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric and perform a special ability.
|
||||||
|
|
||||||
items.armor.clotharmor.name=cloth armor
|
items.armor.clotharmor.name=cloth armor
|
||||||
items.armor.clotharmor.desc=This lightweight armor offers basic protection.
|
items.armor.clotharmor.desc=This lightweight armor offers basic protection.
|
||||||
|
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items;
|
|||||||
|
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClericArmor;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
|
import com.shatteredpixel.shatteredpixeldungeon.items.armor.ClothArmor;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.DuelistArmor;
|
import com.shatteredpixel.shatteredpixeldungeon.items.armor.DuelistArmor;
|
||||||
import com.shatteredpixel.shatteredpixeldungeon.items.armor.HuntressArmor;
|
import com.shatteredpixel.shatteredpixeldungeon.items.armor.HuntressArmor;
|
||||||
@@ -480,9 +481,10 @@ public class Generator {
|
|||||||
MageArmor.class,
|
MageArmor.class,
|
||||||
RogueArmor.class,
|
RogueArmor.class,
|
||||||
HuntressArmor.class,
|
HuntressArmor.class,
|
||||||
DuelistArmor.class
|
DuelistArmor.class,
|
||||||
|
ClericArmor.class
|
||||||
};
|
};
|
||||||
ARMOR.probs = new float[]{ 1, 1, 1, 1, 1, 0, 0, 0, 0, 0 };
|
ARMOR.probs = new float[]{ 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
|
||||||
|
|
||||||
//see Generator.randomMissile
|
//see Generator.randomMissile
|
||||||
MISSILE.classes = new Class<?>[]{};
|
MISSILE.classes = new Class<?>[]{};
|
||||||
|
|||||||
@@ -114,8 +114,8 @@ abstract public class ClassArmor extends Armor {
|
|||||||
case DUELIST:
|
case DUELIST:
|
||||||
classArmor = new DuelistArmor();
|
classArmor = new DuelistArmor();
|
||||||
break;
|
break;
|
||||||
case CLERIC: //TODO CLERIC class armor
|
case CLERIC:
|
||||||
classArmor = new WarriorArmor();
|
classArmor = new ClericArmor();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,32 @@
|
|||||||
|
/*
|
||||||
|
* Pixel Dungeon
|
||||||
|
* Copyright (C) 2012-2015 Oleg Dolya
|
||||||
|
*
|
||||||
|
* Shattered Pixel Dungeon
|
||||||
|
* Copyright (C) 2014-2024 Evan Debenham
|
||||||
|
*
|
||||||
|
* This program is free software: you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation, either version 3 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.shatteredpixel.shatteredpixeldungeon.items.armor;
|
||||||
|
|
||||||
|
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
|
||||||
|
|
||||||
|
public class ClericArmor extends ClassArmor {
|
||||||
|
|
||||||
|
{
|
||||||
|
image = ItemSpriteSheet.ARMOR_CLERIC;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -376,6 +376,7 @@ public class ItemSpriteSheet {
|
|||||||
public static final int ARMOR_ROGUE = ARMOR+7;
|
public static final int ARMOR_ROGUE = ARMOR+7;
|
||||||
public static final int ARMOR_HUNTRESS = ARMOR+8;
|
public static final int ARMOR_HUNTRESS = ARMOR+8;
|
||||||
public static final int ARMOR_DUELIST = ARMOR+9;
|
public static final int ARMOR_DUELIST = ARMOR+9;
|
||||||
|
public static final int ARMOR_CLERIC = ARMOR+10; //TODO CLERIC sprite for this
|
||||||
static{
|
static{
|
||||||
assignItemRect(ARMOR_CLOTH, 15, 12);
|
assignItemRect(ARMOR_CLOTH, 15, 12);
|
||||||
assignItemRect(ARMOR_LEATHER, 14, 13);
|
assignItemRect(ARMOR_LEATHER, 14, 13);
|
||||||
@@ -387,6 +388,7 @@ public class ItemSpriteSheet {
|
|||||||
assignItemRect(ARMOR_ROGUE, 14, 12);
|
assignItemRect(ARMOR_ROGUE, 14, 12);
|
||||||
assignItemRect(ARMOR_HUNTRESS, 13, 15);
|
assignItemRect(ARMOR_HUNTRESS, 13, 15);
|
||||||
assignItemRect(ARMOR_DUELIST, 12, 13);
|
assignItemRect(ARMOR_DUELIST, 12, 13);
|
||||||
|
assignItemRect(ARMOR_CLERIC, 12, 12);
|
||||||
}
|
}
|
||||||
|
|
||||||
//16 free slots
|
//16 free slots
|
||||||
|
|||||||
Reference in New Issue
Block a user