From 238e5a9862990c57c4b2831bc36462af8dbf6c84 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 2 Oct 2023 15:12:41 -0400 Subject: [PATCH] v2.2.0: updated translations, version, and changelog for BETA-1.2 --- build.gradle | 4 +- .../messages/actors/actors_be.properties | 11 ++-- .../messages/actors/actors_cs.properties | 17 +++--- .../messages/actors/actors_de.properties | 23 ++++---- .../messages/actors/actors_el.properties | 25 ++++----- .../messages/actors/actors_es.properties | 37 ++++++------- .../messages/actors/actors_fr.properties | 11 ++-- .../messages/actors/actors_hu.properties | 35 +++++++++---- .../messages/actors/actors_in.properties | 23 ++++++-- .../messages/actors/actors_it.properties | 35 +++++++------ .../messages/actors/actors_ja.properties | 11 ++-- .../messages/actors/actors_ko.properties | 11 ++-- .../messages/actors/actors_nl.properties | 23 ++++++-- .../messages/actors/actors_pl.properties | 11 ++-- .../messages/actors/actors_pt.properties | 11 ++-- .../messages/actors/actors_ru.properties | 25 ++++----- .../messages/actors/actors_tr.properties | 29 ++++++----- .../messages/actors/actors_uk.properties | 21 ++++---- .../messages/actors/actors_vi.properties | 29 ++++++----- .../messages/actors/actors_zh.properties | 13 ++--- .../assets/messages/items/items_de.properties | 6 +-- .../assets/messages/items/items_es.properties | 2 +- .../assets/messages/items/items_it.properties | 10 ++-- .../assets/messages/items/items_pt.properties | 20 +++---- .../assets/messages/items/items_ru.properties | 4 +- .../assets/messages/items/items_tr.properties | 2 +- .../assets/messages/items/items_uk.properties | 52 +++++++++---------- .../assets/messages/items/items_vi.properties | 4 +- .../messages/journal/journal_uk.properties | 2 +- .../messages/levels/levels_cs.properties | 4 +- .../messages/levels/levels_de.properties | 2 +- .../messages/levels/levels_el.properties | 2 +- .../messages/levels/levels_es.properties | 2 +- .../messages/levels/levels_it.properties | 2 +- .../messages/levels/levels_tr.properties | 2 +- .../messages/levels/levels_vi.properties | 2 +- .../messages/scenes/scenes_uk.properties | 4 +- .../main/assets/messages/ui/ui_uk.properties | 8 +-- .../messages/windows/windows_be.properties | 4 +- .../messages/windows/windows_cs.properties | 4 +- .../messages/windows/windows_de.properties | 6 +-- .../messages/windows/windows_el.properties | 4 +- .../messages/windows/windows_es.properties | 4 +- .../messages/windows/windows_fr.properties | 4 +- .../messages/windows/windows_it.properties | 4 +- .../messages/windows/windows_ja.properties | 4 +- .../messages/windows/windows_ko.properties | 4 +- .../messages/windows/windows_pl.properties | 4 +- .../messages/windows/windows_ru.properties | 8 +-- .../messages/windows/windows_tr.properties | 4 +- .../messages/windows/windows_uk.properties | 26 +++++----- .../messages/windows/windows_vi.properties | 4 +- .../messages/windows/windows_zh.properties | 4 +- .../ui/changelist/v2_X_Changes.java | 37 ++++++++++++- 54 files changed, 375 insertions(+), 285 deletions(-) diff --git a/build.gradle b/build.gradle index 06fee9599..e2221b96e 100644 --- a/build.gradle +++ b/build.gradle @@ -15,8 +15,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 748 - appVersionName = '2.2.0-BETA-1.1' + appVersionCode = 749 + appVersionName = '2.2.0-BETA-1.2' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_be.properties b/core/src/main/assets/messages/actors/actors_be.properties index ae9ca1e44..2104301d3 100644 --- a/core/src/main/assets/messages/actors/actors_be.properties +++ b/core/src/main/assets/messages/actors/actors_be.properties @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Ты здзекуешся? Дзе кірк actors.mobs.npcs.blacksmith.quest_start_prompt=Ты гатовы спусціцца ўніз? Пераўварыся, што у заплечніку дастаткова месца для золата\n\n_Я даю толькі адну спробу!_ actors.mobs.npcs.blacksmith.enter_yes=Я гатовы actors.mobs.npcs.blacksmith.enter_no=Яшчэ не -actors.mobs.npcs.blacksmith.exit_warn_none=Ты ужо скончыў? Ты амаль нічога не прынес!\n\n_Я не буду двойчы апускаць табе сюды._ -actors.mobs.npcs.blacksmith.exit_warn_low=Ты ужо скончыў? У цябе яшчэ недастаткова золата.\n\n_Я не буду двойчы апускаць табе сюды._ -actors.mobs.npcs.blacksmith.exit_warn_med=Ты скончыў? У заплечніку ёсць трошкі золата, але у пячоры, відавочна, можна знайсці яшчэ.\n\n_Я не буду двойчы апускаць табе сюды._ -actors.mobs.npcs.blacksmith.exit_warn_high=Ты скончыў? У цябе многа золата, але можаш накапаць яшчэ трошкі.\n\n_Я не буду двойчы апускаць табе сюды._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Ты скончыў? У цябе многа золата, але пераўтварыся, што не аставіў нічога са сваіх рэчаў.\n\n_Я не буду двойчы апускаць табе сюды._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Гэты гіганскі крышталь таксама яшчэ унізе. Я дадаткова заплачу, калі атрымаецца разбурыць яго. actors.mobs.npcs.blacksmith.exit_warn_fungi=Гэты грыбны монстр таксама яшчэ унізе. Я дадаткова заплачу, калі атрымаецца забіць яго. @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=Мімікі - чароўныя істоты, зд actors.mobs.crystalspire.name=крыштальны шпіль actors.mobs.crystalspire.warning=Крышталь вібруе, калі вы ціснеце на яго. Працягваючы ў тым жа духу, вы абавязкова прыцягнеце да сябе ўвагу... actors.mobs.crystalspire.alert=Вібрацыя нарастае і грукоча па ўсёй пячоры! -actors.mobs.crystalspire.desc=Гэты гіганцкі шпіль з звышцвёрдых крышталяў, верагодна, з'яўляецца крыніцай усіх дзіўных істот у гэтай пячоры. Звычайная зброя неэфектыўна супраць яго, таму вам трэба будзе выкарыстоўваць кірку, каб знішчыць яго.\n\n_Пераканайцеся, што вы гатовыя, перш чым пачаць парушаць яго._ Здабыванне такога вялікага крышталя, верагодна, зойме некаторы час, і вы не зможаце зрабіць гэта без перашкод. У самога шпіля нават ёсць нейкія сродкі самаабароны. _Магчыма, уласныя атакі шпіля будуць наносиць страты нават яго паслугачам._ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=крыштальны агеньчык actors.mobs.crystalwisp.beam_kill=Прамень святла забіў цябе... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Шмат гадоў таму, адзін з самы actors.mobs.dwarfking$dkghoul.rankings_desc=Схіхілся перад Каралём Дворфаў actors.mobs.dwarfking$dkmonk.rankings_desc=Схіхілся перад Каралём Дворфаў actors.mobs.dwarfking$dkwarlock.rankings_desc=Схіхілся перад Каралём Дворфаў +actors.mobs.dwarfking$dkgolem.rankings_desc=Схіхілся перад Каралём Дворфаў actors.mobs.elemental$fireelemental.name=вогненны элементаль actors.mobs.elemental$fireelemental.desc=Элементалі - хаатычныя істоты, якіх часта вырабляюць на свет тады, калі моцная акультная магія не дастаткова кантралюецца. У элементаляў маецца мінімальны розум, і звычайна іх звязваюць з пэўным відам магіі.\n\nВогненныя элементалі - часта сустракаемы від, які прычыняе страты вогненнай магіяй. Яны прыводзяць да ўзгарання сваёй цэлі, якую яны атакуюць ў блізкім баі, і часам яны таксама могуць стрэліць вогненным зарадам. diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index 220fa5c48..384ece869 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -581,7 +581,7 @@ actors.hero.herosubclass.sniper=Střelkyně actors.hero.herosubclass.sniper_short_desc=_Střelkyně_ dokáže svými útoky z dálky probít zbroj. Navíc po zásahu vrhací zbraní může provést speciální útok se svým lukem. actors.hero.herosubclass.sniper_desc=Střelkyně je mistryní střeleckého souboje, jejíž útoky zdálky ignorují nepřítelovu zbroj. Navíc když zaútočí na nepřítele vrhací zbraní, označí si jej a může proti němu následně použít speciální útok svým lukem. Speciální útok záleží na způsobbu, jakým byl luk rozšířen.\n\nNerozšířený luk vypálí rychlošíp, který způsobuje menší poškození, ale vystřelí okamžitě. Luk rozšířený o rychlost vypálí salvu tří šípů, které způsobují menší poškození, ale stále mohou spustit efekt očarování. Vypálit salvu trvá 1 tah. Luk rozšířený o poškození vypálí ostrošíp, který dozajista trefí cíl a způsobí bonusové poškození v závislosti na vzdálenosti. Vypálit jej trvá 2 kola. actors.hero.herosubclass.warden=Strážkyně -actors.hero.herosubclass.warden_short_desc=_Strážkyně_ dokáže vidět skrz vysokou trávu a získává bonusové efekty když sází semena a pošlapává rostliny. +actors.hero.herosubclass.warden_short_desc=_Strážkyně_ dokáže vidět skrz vysokou trávu a získává bonusové efekty, když sází semena a pošlapává rostliny. actors.hero.herosubclass.warden_desc=Strážkyně má silné spojení s přírodou, což ji poskytuje řadu zvláštních schopností spojených s trávou a rostlinami. Dokáže vidět skrze vysokou a pošlapanou trávu, jako kdyby tam byl prázdný prostor.\n\nStrážkyně dokáže poručit vysoké trávě, aby vyrašila kolem semen, která hodí či zasadí a získává bonusové efekty po pošlapání rostlin. Tyto efekty nahrazují běžné efekty rostlin, takže pro ni už žádné rostliny nejsou škodlivé. actors.hero.herosubclass.champion=Šampiónka actors.hero.herosubclass.champion_short_desc=_Šampiónka_ může používat dvě zbraně. Její útoky používají její primární zbraň, ale může si zbraně vyměňovat a používat schopnosti obou z nich. @@ -958,17 +958,17 @@ actors.mobs.npcs.blacksmith.intro_quest_cleric=Hej, člověče! Vypadáš jako n actors.mobs.npcs.blacksmith.intro_quest_start=Chceš bejt užitečnej, co? Jo, mám pro tebe nějakou fachu. Tudle dílnu jsem udělal nad starym dolem, stačí slýzt tadyhle po žebříku. Vem si tedle krumpáč a nakopej mi nějaký _temný zlato_. Čtyřicet kusů rudy by mohlo stačit.\n\nJak to myslíš, jak ti zaplatím? Ty vydřiduchu...\n\nDobře, dobře, mohl bych pro tebe udělat nějakou tu kovařinu. A máš kliku, jsem jedinej kovář široko daleko. actors.mobs.npcs.blacksmith.intro_quest_crystal=Dej si bacha, ten důl může bejt nebezpečnej pro tak malý lidi, jako jseš ty. Ňákou dobu je opuštěnej, a začaly tam vyrůstat podivný krystaly. Pěkně se lesknou, ale jsou moc křehký, než aby k něčemu byly, a chráněj je nějaký divný kouzelný věci. Jsou dost silný, takže _opatrně kam kopneš_, jinak přilákáš jejich pozornost.\n\nNěkde je tam taky takovej _obří krystal_. Je to vo dost tvrdší voříšek, takže se připrav na pořádnou melu, jestli ho začneš ničit. Vsadim se ale, že když ho rozflákáš, mohlo by to zpomalit růst dalších krystalů, takže jestli ho dokážeš ničit, zaplatím ti extra. actors.mobs.npcs.blacksmith.intro_quest_fungi=Dej si bacha, ten důl může bejt nebezpečnej pro tak malý lidi, jako jseš ty. Někde tam v hlubinách roste vobří houbová příšera. Má spoustu houbovejch stráží, který jsou nebezpečný, když tě spatří, ale aspoň se nemůžou zvednout a chytit tě. Jestli chceš přežít, drž se jim z dohledu.\n\nZaplatím ti extra, pokud se ti povede zničit _největší houbu_, ale bude to chtít pořádnej kus práce. Je skrz podhoubí napojená na několik houbovejch spletenců, který jsou schovaný ve zdech. Abys jí mohl nějak ublížit, budeš jich asi muset většinu rozbít. -actors.mobs.npcs.blacksmith.intro_quest_gnoll=Dej si bacha, ten důl může bejt nebezpečnej pro tak malý lidi, jako jseš ty. Nějakejm gnollům se to zlato taky zalíbilo a chtějí ho pro sebe, a teď tam dělaj pěknej svinčík. Jsou to hlupáci, takže jejich kopání způsobilo hafo závalů a propadů. Budeš se tím muset prokopat, takže _hledej nedávno narušený kusy kamení_.\n\nMyslím, že největší trable tam dělá jeden z nich, nejspíš nějakej _šaman geomancer_ nebo něco takovýho. Jestli ho vyřídíš, zaplatím ti extra, ale vsadím se, že se bude bránit. +actors.mobs.npcs.blacksmith.intro_quest_gnoll=Dej si bacha, ten důl může bejt nebezpečnej pro tak malý lidi, jako jseš ty. Nějakejm gnollům se to zlato taky zalíbilo a chtějí ho pro sebe, a teď tam dělaj pěknej svinčík. Jsou to hlupáci, takže jejich kopání způsobilo hafo závalů a propadů. Budeš se tím muset prokopat, takže _hledej nedávno narušený kusy kamení_.\n\nMyslím, že největší trable tam dělá jeden z nich, nejspíš nějakej _šaman geomancer_, nebo něco takovýho. Jestli ho vyřídíš, zaplatím ti extra, ale vsadím se, že se bude bránit. actors.mobs.npcs.blacksmith.reminder=Už jsi skončil s plejtváním mýho času? Vlez do dolů je támhle. actors.mobs.npcs.blacksmith.lost_pick=Děláš si ze mě srandu? Kde je můj krumpáč?! actors.mobs.npcs.blacksmith.quest_start_prompt=Jseš připravenej tam vlýzt? Ujisti se, že máš v báglu místo na to zlato.\n\n_Pustím tě dolů jen jednou!_ actors.mobs.npcs.blacksmith.enter_yes=Jsem připraven actors.mobs.npcs.blacksmith.enter_no=Ještě ne -actors.mobs.npcs.blacksmith.exit_warn_none=To už jseš hotovej? Vždyť neneseš skoro žádný zlato!\n\n_Pamatuj, nepustím tě zpátky dolů, jakmile vylezeš._ -actors.mobs.npcs.blacksmith.exit_warn_low=To už je všechno? Nevypadáš, že bys nesl hodně zlata.\n\n_Pamatuj, nepustím tě zpátky dolů, jakmile vylezeš._ -actors.mobs.npcs.blacksmith.exit_warn_med=Hotovo? Zdá se, že něco neseš, ale v dole je toho určitě daleko víc.\n\n_Pamatuj, nepustím tě zpátky dolů, jakmile vylezeš._ -actors.mobs.npcs.blacksmith.exit_warn_high=Hotovo? Vypadá to, že toho máš dost, ale ještě by se mi šiklo trochu víc.\n\n_Pamatuj, nepustím tě zpátky dolů, jakmile vylezeš._ -actors.mobs.npcs.blacksmith.exit_warn_full=Hotovo? Máš spousty zlata, tak se ještě vohlídni, jestli jsi tu nenechal nějakej svůůj vercajk.\n\n_Pamatuj, nepustím tě zpátky dolů, jakmile vylezeš._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_full=Hotovo? Máš spousty zlata, tak se ještě vohlídni, jestli jsi tu nenechal nějakej svůj vercajk.\n\n_Pamatuj, nepustím tě zpátky dolů, jakmile vylezeš._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Někde je tam dole pořád ten obří krystal. Zaplatím ti extra, jestli ho zničíš. actors.mobs.npcs.blacksmith.exit_warn_fungi=Někde je tam dole pořád ta obří houba. Zaplatím ti extra, jestli ji zničíš. actors.mobs.npcs.blacksmith.exit_warn_gnoll=Někde je tam dole pořád ten gnollí geomancer. Zaplatím ti extra, jestli ho zabiješ. @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=Mimici jsou magické bytosti, které na sebe mohou actors.mobs.crystalspire.name=Krystalický sloup actors.mobs.crystalspire.warning=Krystal zavibroval, když jsi do něj udeřil. Jestli v tom budeš pokračovat, určitě to přitáhne pozornost... actors.mobs.crystalspire.alert=Vibrace sílí a s burácením se ozývá celou jeskyní! -actors.mobs.crystalspire.desc=Tento obrovský a neuvěřitelně tvrdý jehlicovitý krystal je dost možná zdrojem všech těch zvláštních krystalových bytostí v této jeskyni. Tvoje zbraně jsou proti němu neúčinné, takže budeš potřebovat svůj krumpáč, jestli ho chceš zničit.\n\n_Ujisti se, že jsi připraven, než se pustíš do jeho ničení._ Rozkopat takový krystal bude nejspíš chvilku trvat, a pravděpodobně u toho nezůstaneš nevyrušen. Navíc samotný krystal může mít způsoby, jak se bránit. _Možná půjde použít útoky samotného krystalického sloupu proti jeho vlastním poskokům._ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=Krystalický odštěpek actors.mobs.crystalwisp.beam_kill=Zabíjí tě paprsek světla... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Před mnoha lety jeden z nejvyšších čarodějů tr actors.mobs.dwarfking$dkghoul.rankings_desc=Padnutí před Králem trpaslíků actors.mobs.dwarfking$dkmonk.rankings_desc=Padnutí před Králem trpaslíků actors.mobs.dwarfking$dkwarlock.rankings_desc=Padnutí před Králem trpaslíků +actors.mobs.dwarfking$dkgolem.rankings_desc=Padnutí před Králem trpaslíků actors.mobs.elemental$fireelemental.name=Ohnivý elementál actors.mobs.elemental$fireelemental.desc=Elementálové jsou chaotická stvoření, která jsou často stvořena, když není mocná okultní magie správně kontrolována. Elementálové mají minimální inteligenci a obvykle jsou spojeni s konkrétním typem magie.\n\nOhnivý elementálové jsou běžným typem elementálů, kteří způsobují poškození ohnivou magií. Zapálí své cíle útokem na blízko a občas také mohou vypálit ohnivé střely. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index e2312b66f..73cea932f 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -192,7 +192,7 @@ actors.buffs.earthimbue.name=eins mit der Erde actors.buffs.earthimbue.desc=Du wirst von der Kraft der Erde erfüllt!\n\nAlle physischen Angriffe lassen den Erdboden unter den Feinden beben, so dass sie für eine kurze Zeit verkrüppelt werden.\n\nVerbleibende Züge mit Erd-Durchdringung: %s. actors.buffs.enhancedrings.name=verbesserte Ringe -actors.buffs.enhancedrings.desc=Das zuletzt genutzte Artefakt des Schurken verstärkt seine Ringe, deren Stufe um 1 erhöht wird.\n\nVerbleibende Züge: %d. +actors.buffs.enhancedrings.desc=Das zuletzt genutzte Artefakt des Schurken verstärkt seine Ringe, deren Stufe um 1 erhöht wird.\n\nVerbleibende Züge: %s. actors.buffs.fireimbue.name=eins mit dem Feuer actors.buffs.fireimbue.desc=Die Kräfte des Feuers durchströmen deinen Körper!\n\nAlle deine physischen Angriffe haben eine Chance, dass Gegner in Flammen aufgehen. Außerdem bist du komplett immun gegen die Auswirkungen von Feuer. \n\nVerbleibende Züge mit Feuer-Durchdringung: %s. @@ -629,7 +629,7 @@ actors.hero.talent.iron_will.meta_desc=_Wenn dieses Talent durch einen anderen H actors.hero.talent.iron_stomach.title=eiserner Magen actors.hero.talent.iron_stomach.desc=_+1:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _75% Schadenswiderstand_ während des Essens.\n\n_+2:_ Nahrung zu sich nehmen braucht für den Krieger 1 Zug und verleiht ihm _100% Schadenswiderstand_ beim Essen. actors.hero.talent.liquid_willpower.title=flüssige Willenskraft -actors.hero.talent.liquid_willpower.desc=_+1:_ Der Krieger erhält sofort _50% seiner Abschirmung_ von seinem zerbrochenen Siegel zurück, wenn er einen Trank trinkt oder wirft.\n\n_+2:_ Der Krieger erhält sofort _75% seiner Abschirmung_ von seinem zerbrochenen Siegel zurück, wenn er einen Trank trinkt oder wirft\n\nDer Schildregenerationseffekt wird verdoppelt, wenn Tränke der Stärke, der Erfahrung, der Meisterschaft oder der Göttlichen Inspiration verwendet werden. +actors.hero.talent.liquid_willpower.desc=_+1:_ Der Krieger erhält sofort _50% seiner Abschirmung_ von seinem zerbrochenen Siegel zurück, wenn er einen Trank trinkt oder wirft.\n\n_+2:_ Der Krieger erhält sofort _75% seiner Abschirmung_ von seinem zerbrochenen Siegel zurück, wenn er einen Trank trinkt oder wirft\n\nDer Schildregenerationseffekt verdoppelt sich, wenn Tränke der Stärke, der Erfahrung, der Meisterschaft oder der Göttlichen Inspiration verwendet werden. actors.hero.talent.liquid_willpower.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, so gewährt es stattdessen Schildstärke entsprechend 5% der maximalen LP bei +1, oder 7,5% der maximalen LP bei +2. actors.hero.talent.runic_transference.title=Runentransfer actors.hero.talent.runic_transference.desc=_+1:_ Das zerbrochene Siegel des Kriegers kann _normale Glyphen_ genau so transferieren wie eine Verbesserung.\n\n_+2:_ Das zerbrochene Siegel des Kriegers kann _normale, starke und verfluchte Glyphen_ genau so transferieren wie eine Verbesserung. @@ -693,7 +693,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Wenn dieses Talent durch einen ande actors.hero.talent.energizing_meal.title=energiereiche Mahlzeit actors.hero.talent.energizing_meal.desc=_+1:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _5 Züge Zauberstab-Aufladung_.\n\n_+2:_ Das Essen von Nahrung dauert für den Magier 1 Runde und gewährt ihm _8 Züge Zauberstab-Aufladung_. actors.hero.talent.inscribed_power.title=niedergeschriebene Macht -actors.hero.talent.inscribed_power.desc=_+1:_ Wenn der Magier eine Schriftrolle liest, haben seine _nächsten 2 Angriffe_ mit Zauberstab +2 Stufen.\n\n_+2:_ Wenn der Magier eine Schriftrolle liest, haben seine _nächsten 3 Angriffe_ mit Zauberstab +2 Stufen.\n\nDie Anzahl der verstärkten Angriffe mit Zauberstab wird verdoppelt, wenn er eine Schriftrolle der Verbesserung, der Umwandlung, der Verzauberung oder der Metamorphose liest. +actors.hero.talent.inscribed_power.desc=_+1:_ Wenn der Magier eine Schriftrolle liest, haben seine _nächsten 2 Angriffe_ mit Zauberstab +2 Stufen.\n\n_+2:_ Wenn der Magier eine Schriftrolle liest, haben seine _nächsten 3 Angriffe_ mit Zauberstab +2 Stufen.\n\nDie Anzahl der verstärkten Angriffe mit Zauberstab verdoppelt sich, wenn er eine Schriftrolle der Verbesserung, der Umwandlung, der Verzauberung oder der Metamorphose liest. actors.hero.talent.wand_preservation.title=Bewahrung von Zauberstäben actors.hero.talent.wand_preservation.desc=_+1:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 67%_, dass der alte Zauberstab mit +0 zurückgegeben wird, ansonsten kommt es als 1 arkanes Harz zurück.\n\n_+2:_ Wenn der Magier einen neuen Zauberstab mit seinem Stab verschmilzt, gibt es eine _Chance von 100%_, dass der alte Zauberstab mit +0 zurückgegeben wird.\n\nDieses Talent kann einen Zauberstab bis zu fünfmal bewahren, danach ergibt es immer 1 arkanes Harz. actors.hero.talent.wand_preservation.meta_desc=_Wenn dieses Talent durch einen anderen Helden gewonnen wird_, erhöht es stattdessen die Menge an gewonnenem arkanem Harz, wenn ein Zauberstab in einem Alchemiekessel aufgelöst wird, um 1 bei +1, oder um 2 bei +2. @@ -703,7 +703,7 @@ actors.hero.talent.shield_battery.title=Schildbatterie actors.hero.talent.shield_battery.desc=_+1:_ Der Magier kann mit einem Zauberstab auf sich selbst zielen, um alle Ladungen des Zauberstabs mit einer Rate von _4% maximale LP pro Ladung_ in einen Schild umzuwandeln.\n\n_+2:_ Der Magier kann mit einem Zauberstab auf sich selbst zielen, um alle Ladungen des Zauberstabs mit einer Rate von _6% maximale LP pro Ladung_ in einen Schild umzuwandeln. actors.hero.talent.desperate_power.title=verzweifelte Macht -actors.hero.talent.desperate_power.desc=_+1:_ Der Stab und die Zauberstäbe des Magiers erhalten _+1 Stufe_, wenn sie nur noch eine Ladung haben.\n\n_+2:_ Der Stab und die Zauberstäbe des Magiers erhalten _+2 Stufen_, wenn sie nur noch eine Ladung haben.\n\n_+3:_ Der Stab und die Zauberstäbe des Magiers erhalten _+3 Stufen_, wenn sie nur noch eine Ladung haben.. +actors.hero.talent.desperate_power.desc=_+1:_ Der Stab und die Zauberstäbe des Magiers erhalten _+1 Stufe_, wenn sie nur noch eine Ladung haben.\n\n_+2:_ Der Stab und die Zauberstäbe des Magiers erhalten _+2 Stufen_, wenn sie nur noch eine Ladung haben.\n\n_+3:_ Der Stab und die Zauberstäbe des Magiers erhalten _+3 Stufen_, wenn sie nur noch eine Ladung haben. actors.hero.talent.ally_warp.title=Verbündeten-Teleportation actors.hero.talent.ally_warp.desc=_+1:_ Der Magier kann einen Verbündeten innerhalb von _2 Feldern Entfernung_ wählen, um sofort mit ihm den Platz zu tauschen.\n\n_+2:_ Der Magier kann einen Verbündeten innerhalb von _4 Feldern Entfernung_ wählen, um sofort mit ihm den Platz zu tauschen.\n\n_+3:_ Der Magier kann einen Verbündeten innerhalb von _6 Feldern Entfernung_ wählen, um sofort mit ihnen den Platz zu tauschen.\n\nDer Magier kann seinen Platz nicht mit unbeweglichen Verbündeten tauschen. @@ -715,7 +715,7 @@ actors.hero.talent.excess_charge.title=überschüssige Ladung actors.hero.talent.excess_charge.desc=_+1:_ Wenn der Stab des Kampfmagiers voll aufgeladen ist, gewährt sein nächster Schuss ihm _0.67 Schild_ pro Stufe des Stabs.\n\n_+2:_ Wenn der Stab des Kampfmagiers voll aufgeladen ist, gewährt sein nächster Schuss ihm _1.33 Schild_ pro Stufe des Stabs.\n\n_+3:_ Wenn der Stab des Kampfmagiers voll aufgeladen ist, gewährt sein nächster Schuss ihm _2 Schild_ pro Stufe des Stabs. actors.hero.talent.soul_siphon.title=Seelenfänger -actors.hero.talent.soul_siphon.desc=_+1:_ Physische Schaden, der von anderen Charakteren verursacht wird, löst das Seelenzeichen des Hexenmeisters mit _13% Effektivität_ aus.\n\n_+2:_ Physischer Schaden, der von anderen Charakteren verursacht wird, löst das Seelenzeichen des Hexenmeisters mit _27 % Effektivität_ aus.\n\n_+3:_ Physischer Schaden, der von anderen Charakteren verursacht wird, löst das Seelenzeichen des Hexenmeisters mit _40% Effektivität_ aus. +actors.hero.talent.soul_siphon.desc=_+1:_ Physischer Schaden, der von anderen Charakteren verursacht wird, löst das Seelenzeichen des Hexenmeisters mit _13% Effektivität_ aus.\n\n_+2:_ Physischer Schaden, der von anderen Charakteren verursacht wird, löst das Seelenzeichen des Hexenmeisters mit _27 % Effektivität_ aus.\n\n_+3:_ Physischer Schaden, der von anderen Charakteren verursacht wird, löst das Seelenzeichen des Hexenmeisters mit _40% Effektivität_ aus. actors.hero.talent.soul_eater.title=Seelenfresser actors.hero.talent.soul_eater.desc=_+1:_ Seelenzeichen gewährt _0,33 Züge_ Sättigung für jeden zugefügten physischen Schaden. Seelenmarkierte Feinde haben eine _10% Chance_, bei ihrem Tod Effekte wie nach dem Verzehr von Nahrung auszulösen.\n\n_+2:_ Seelenzeichen gewährt _0,67 Züge_ Sättigung für jeden zugefügten physischen Schaden. Seelenmarkierte Feinde haben eine _20% Chance_, bei ihrem Tod Effekte wie nach dem Verzehr von Nahrung auszulösen.\n\n_+3:_ Seelenzeichen gewährt _1 Zug_ Sättigung für jeden zugefügten physischen Schaden. Seelenmarkierte Feinde haben eine _30% Chance_, bei ihrem Tod Effekte wie nach dem Verzehr von Nahrung auszulösen. actors.hero.talent.necromancers_minions.title=Schergen des Nekromanten @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Ist dat´ dein Ernst? Wo ist meine Spitzha actors.mobs.npcs.blacksmith.quest_start_prompt=Bereit zum Abstieg? Sieh zu, dass du etwas Stauraum für das Gold hast.\n\n_Ich lass’ dich nur einmal da runtergehen!_ actors.mobs.npcs.blacksmith.enter_yes=Bin bereit actors.mobs.npcs.blacksmith.enter_no=Noch nicht -actors.mobs.npcs.blacksmith.exit_warn_none=Bist du schon fertig? Du hast ja fast gar nix an Gold!\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._ -actors.mobs.npcs.blacksmith.exit_warn_low=Bist du schon fertig? Sieht nicht so aus, als hättest du viel Gold dabei.\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._ -actors.mobs.npcs.blacksmith.exit_warn_med=Bist du schon fertig? Bisschen Gold hast du ja, aber in der Mine ist definitiv noch mehr.\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._ -actors.mobs.npcs.blacksmith.exit_warn_high=Bist du schon fertig? Hast ja ordentlich Gold dabei, aber ich könnte noch etwas mehr gebrauchen.\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Bist du schon fertig? Du hast ja viel Gold dabei, aber sieh zu, dass du nichts von deinem Krempel unten vergisst.\n\n_Denk dran, ich lass dich nicht noch mal runter, wenn du erst einmal wieder oben bist._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Der Riesenkristall ist auch noch unten. Ich zahle extra, wenn du ihn zerstörst. actors.mobs.npcs.blacksmith.exit_warn_fungi=Der Riesenpilz ist auch noch unten. Ich zahle extra, wenn du ihn tötest. @@ -1112,7 +1112,7 @@ actors.mobs.crab.name=Kanalkrabbe actors.mobs.crab.desc=Diese riesigen Krabben stehen in der Nahrungskette der Abwasserkanäle am höchsten. Sie sind extremst schnell und ihr dicker Panzer widersteht auch schweren Schlägen. actors.mobs.crystalguardian.name=Kristallwächter -actors.mobs.crystalguardian.desc=Diese großen, kristallinen Wächter sehen fast wie Statuen aus, wären da nicht die hell strahlenden Augen. Das verhärtete Kristall, aus dem sie bestehen, führt dazu, dass sie zwar träge, aber sehr robust sind, es wäre also besser, _sie so lange wie möglich in ihrem Kristallnest schlafen zu lassen._\n\nAufgrund ihrer Größe bewegen sich Kristallwächter in eng umschlossenen Räumen sehr viel langsamer. Außerdem sind sie so widerstandsfähig, dass man sie nicht endgültig getötet werden können. Man kann sie niederschlagen und so für eine Zeitlang ausschalten, aber nach einer Weile stehen sie einfach wieder auf. +actors.mobs.crystalguardian.desc=Diese großen, kristallinen Wächter sehen fast wie Statuen aus, wären da nicht die hell strahlenden Augen. Das verhärtete Kristall, aus dem sie bestehen, führt dazu, dass sie zwar träge, aber sehr robust sind, es wäre also besser, _sie so lange wie möglich in ihrem Kristallnest schlafen zu lassen._\n\nAufgrund ihrer Größe bewegen sich Kristallwächter in eng umschlossenen Räumen sehr viel langsamer. Außerdem sind sie so widerstandsfähig, dass sie nicht endgültig getötet werden können. Man kann sie niederschlagen und so für eine Zeitlang ausschalten, aber nach einer Weile stehen sie einfach wieder auf. actors.mobs.crystalmimic.name=Kristall-Mimik actors.mobs.crystalmimic.ate=Das Mimik hat dein %s gefressen! @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=Mimiks sind magische Kreaturen, die jede beliebige actors.mobs.crystalspire.name=Kristallspitze actors.mobs.crystalspire.warning=Der Kristall vibriert, als du darauf schlägst. Wenn du so weitermachst, wird das Aufmerksamkeit auf dich ziehen... actors.mobs.crystalspire.alert=Die Vibrationen werden stärker und rollen durch die ganze Höhle! -actors.mobs.crystalspire.desc=Diese gigantische Kristallspitze aus ultrahartem Kristall ist vermutlich der Ursprung all der eigenartigen kristallinen Kreaturen in dieser Höhle. Deine normalen Waffen sind dagegen kaum zu gebrauchen, du müsstest schon deine Spitzhacke verwenden, wenn du sie zerstören willst.\n\n_Sieh zu, dass du vorbereitet bist, bevor du daran gehst, sie zu brechen._ Es wird sicher eine Weile brauchen, ein so großes Kristall zu brechen, und du solltest damit rechnen, dass du dabei gestört wirst. Die Kristallspitze selbst könnte auch gewisse Mittel der Selbstverteidigung haben. _Vielleicht können die Angriffe der Kristallspitze gegen ihre Lakaien angewandt werden._ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=Kristallbüschel actors.mobs.crystalwisp.beam_kill=Der Lichtstrahl hat dich getötet... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Vor vielen Jahren entdeckte einer der höchsten Zaube actors.mobs.dwarfking$dkghoul.rankings_desc=Fiel vor dem König der Zwerge actors.mobs.dwarfking$dkmonk.rankings_desc=Fiel vor dem König der Zwerge actors.mobs.dwarfking$dkwarlock.rankings_desc=Fiel vor dem König der Zwerge +actors.mobs.dwarfking$dkgolem.rankings_desc=Fiel vor dem König der Zwerge actors.mobs.elemental$fireelemental.name=Feuerelementar actors.mobs.elemental$fireelemental.desc=Elementare sind chaotische Wesen, die häufig hervorgebracht werden, wenn starke okkulte Magie nicht richtig kontrolliert wird. Elementare haben nur geringe Intelligenz, sie sind üblicherweise mit einer bestimmten Art von Magie verbunden.\n\nFeuerelementare sind eine häufige Art von Elementaren, sie fügen durch Feuermagie Schaden zu. Im Nahkampf setzen sie ihr Ziel in Brand, und gelegentlich können sie auch Feuerschläge schießen. diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index 7a8c6b90a..30888a254 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Με δουλεύεις; Πού είναι actors.mobs.npcs.blacksmith.quest_start_prompt=Είσαι για να κατέβεις; Κοίτα να 'χεις χώρο για τον χρυσό.\n\n_Μόνο μια φορά θα σε αφήσω να πας εκεί κάτω!_ actors.mobs.npcs.blacksmith.enter_yes=Φύγαμε actors.mobs.npcs.blacksmith.enter_no=Όχι ακόμη -actors.mobs.npcs.blacksmith.exit_warn_none=Τέλειωσες κιόλας; Δεν πήρες και καθόλου χρυσό! \n\n_Να θυμάσαι, δε σε αφήνω να ξαναμπείς άμα ανέβεις._ -actors.mobs.npcs.blacksmith.exit_warn_low=Τέλειωσες κιόλας; Δε βλέπω να πήρες και πολύ χρυσό.\n\n_Να θυμάσαι, δε σε αφήνω να ξαναμπείς άμα ανέβεις._ -actors.mobs.npcs.blacksmith.exit_warn_med=Τέλειωσες; Όλο και κάτι πήρες, αλλά έχει πολύ ακόμα χρυσό στο ορυχείο.\n\n_Να θυμάσαι, δε σε αφήνω να ξαναμπείς άμα ανέβεις._ -actors.mobs.npcs.blacksmith.exit_warn_high=Τέλειωσες; Πήρες καλή ποσότητα χρυσού, αλλά λίγος ακόμα καλός θα 'ταν.\n\n_Να θυμάσαι, δε σε αφήνω να ξαναμπείς άμα ανέβεις._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Τέλειωσες; Πήρες μπόλικο χρυσό, μα κοίτα μην αφήσεις τίποτα πράγματα πίσω σου. \n\n_Να θυμάσαι, δε σε αφήνω να ξαναμπείς άμα ανέβεις._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Ο γιγάντιος κρύσταλλος είναι ακόμα εκεί κάτω. Θα σε πληρώσω επιπλέον αν τον καταστρέψεις. actors.mobs.npcs.blacksmith.exit_warn_fungi=Το γιγάντιο μανιτάρι είναι ακόμα εκεί κάτω. Θα σε πληρώσω επιπλέον αν το σκοτώσεις. @@ -1111,22 +1111,22 @@ actors.mobs.causticslime.desc=Αυτή η χλαπάτσα φαίνεται να actors.mobs.crab.name=καβούρι υπονόμου actors.mobs.crab.desc=Αυτά τα τεράστια καβούρια ανήκουν στην κορυφή της τροφικής αλυσίδας των υπονόμων. Είναι εξαιρετικά γρήγορα και το παχύ τους καύκαλο μπορεί να αντέξει βαριά χτυπήματα. -actors.mobs.crystalguardian.name=crystal guardian -actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. +actors.mobs.crystalguardian.name=κρυστάλλινος φρουρός +actors.mobs.crystalguardian.desc=Αυτοί οι μεγάλοι κρυστάλλινοι φρουροί θα ομοίαζαν με αγάλματα αν δεν ήταν τα λαμπερά, ζωηρά τους μάτια. Ο σκληροποιημένος κρύσταλλος από τον οποίο αποτελούνται τους καθιστά κάπως οκνηρούς αλλά και πολύ σκληρούς. _Είναι καλύτερα να τους αφήνεις να κοιμούνται στην κρυστάλλινη φωλιά για όσο το δυνατόν περισσότερο._\n\nΟι κρυστάλλινοι φρουροί κινούνται πολύ βραδύτερα σε κλειστούς χώρους εξαιτίας του μεγέθους τους. Επιπλέον, είναι τόσο ανθεκτικοί που είναι αδύνατον να εξοντωθούν απευθείας. Μπορείς να τους υπερνικήσεις και να τους κλονίσεις προσωρινά, αλλά θα επανέλθουν έπειτα από λίγο. actors.mobs.crystalmimic.name=κρυστάλλινος μίμος actors.mobs.crystalmimic.ate=Ο μίμος έφαγε: %s! actors.mobs.crystalmimic.escaped=Ο κρυστάλλινος μίμος ξέφυγε! actors.mobs.crystalmimic.desc=Οι μίμοι είναι μαγικά πλάσματα που μπορούν να πάρουν όποια μορφή θέλουν. Στις κατακόμβες, διαλέγουν σχεδόν πάντα το σχήμα ενός σεντουκιού. Έτσι προσελκύουν τους ανυποψίαστους εξερευνητές.\n\nΟι κρυστάλλινοι μίμοι είναι πιο ύπουλοι από τους κανονικούς· προτιμούν να αποφεύγουν τις συγκρούσεις και να λεηλατούν τους εξερευνητές. Θα προσπαθήσουν να διαφύγουν μόλις γίνουν αντιληπτοί, κι έχουν τη δυνατότητα να μετατοπίζουν τον εχθρό όταν επιτίθενται. -actors.mobs.crystalspire.name=crystal spire -actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... -actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.name=κρυστάλλινη σπείρα +actors.mobs.crystalspire.warning=Ο κρύσταλλος πάλλεται όσο τον χτυπάς. Αν το συνεχίσεις, θα προσελκύσεις σίγουρα την προσοχή επάνω σου... +actors.mobs.crystalspire.alert=Η δόνηση γιγαντώνεται και αντηχεί σε ολόκληρο το σπήλαιο! +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ -actors.mobs.crystalwisp.name=crystal wisp +actors.mobs.crystalwisp.name=κρυστάλλινο θραύσμα actors.mobs.crystalwisp.beam_kill=Η δέσμη φωτός σε εξόντωσε... -actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. +actors.mobs.crystalwisp.desc=Ένα μικρό και αγριεμένο ιπτάμενο κομμάτι σκληροποιημένου κρυστάλλου που εκπέμπει μια έντονη λάμψη. Αν και δεν είναι ιδιαίτερα δυνατά, τα κρυστάλλινα θραύσματα εξαπολύουν μια ζημιογόνα ακτίνα φωτός εφόσον έχουν καθαρό στόχο. \n\nΤα θραύσματα είναι αρκετά μικρά για να κινούνται άνετα μέσα από τις χαραμάδες των κρυστάλλων, αλλά δεν μπορούν να ρίχνουν μέσω αυτών. actors.mobs.demonspawner.name=γεννήτωρ δαιμόνων actors.mobs.demonspawner.on_death=Η δαιμονική ενέργεια δείχνει να ελαττώνεται καθώς ο γεννήτωρ πεθαίνει. @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Πριν από πολλά χρόνια, ένας α actors.mobs.dwarfking$dkghoul.rankings_desc=Έπεσες μπροστά στον Βασιλιά των Νάνων actors.mobs.dwarfking$dkmonk.rankings_desc=Έπεσες μπροστά στον Βασιλιά των Νάνων actors.mobs.dwarfking$dkwarlock.rankings_desc=Έπεσες μπροστά στον Βασιλιά των Νάνων +actors.mobs.dwarfking$dkgolem.rankings_desc=Έπεσες μπροστά στον Βασιλιά των Νάνων actors.mobs.elemental$fireelemental.name=στοιχείο της φωτιάς actors.mobs.elemental$fireelemental.desc=Τα στοιχεία είναι χαοτικά πλάσματα που υλοποιούνται όταν μια ισχυρή, αποκρυφιστική μαγεία δεν ελέγχεται επαρκώς. Τα στοιχεία έχουν ελάχιστη νοημοσύνη και συνήθως σχετίζονται με έναν συγκεκριμένο τύπο μαγείας.\n\nΤο στοιχείο της φωτιάς είναι ένας συνηθισμένος τύπος στοιχείου που επιτίθεται με φλογερή μαγεία. Αναφλέγει τον στόχο με επιθέσεις εξ επαφής και, ενίοτε, εξαπολύει βλήματα φωτιάς. diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 5a9ac621f..5a5737f8c 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -920,7 +920,7 @@ actors.hero.talent.elimination_match.title=eliminatoria actors.hero.talent.elimination_match.desc=_+1:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un coste de carga _reducido en 16%_.\n\n_+2:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un coste de carga _reducido en 30%_.\n\n_+3:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un coste de carga _reducido en 40%_.\n\n_+4:_ Si la Duelista desafía a 3 turnos de haber acabado un duelo, el mismo tiene un coste de carga _reducido en 50%_. actors.hero.talent.elemental_reach.title=alcance elemental -actors.hero.talent.elemental_reach.desc=_+1:_ El alcance de impacto elemental aumente desde 3 a _4 casillas_, y su ancho aumenta desde 65 a _75 grados_.\n\n_+2:_ El alcance de impacto elemental aumente desde 3 a _5 casillas_, y su ancho aumenta desde 65 a _85 grados_.\n\n_+3:_ El alcance de impacto elemental aumente desde 3 a _6 casillas_, y su ancho aumenta desde 65 a _95 grados_.\n\n_+4:_ El alcance de impacto elemental aumente desde 3 a _7 casillas_, y su ancho aumenta desde 65 a _105 grados_. +actors.hero.talent.elemental_reach.desc=_+1:_ El alcance de impacto elemental aumenta de 3 a _4 casillas_, y su ancho aumenta de 65 a _75 grados_.\n\n_+2:_ El alcance de impacto elemental aumenta de 3 a _5 casillas_, y su ancho aumenta de 65 a _85 grados_.\n\n_+3:_ El alcance de impacto elemental aumenta de 3 a _6 casillas_, y su ancho aumenta de 65 a _95 grados_.\n\n_+4:_ El alcance de impacto elemental aumenta de 3 a _7 casillas_, y su ancho aumenta de 65 a _105 grados_. actors.hero.talent.striking_force.title=fuerza de impacto actors.hero.talent.striking_force.desc=_+1:_ La potencia del efecto de impacto elemental incrementa en _30%_.\n\n_+2:_ La potencia del efecto de impacto elemental incrementa en _60%_.\n\n_+3:_ La potencia del efecto de impacto elemental incrementa en _90%_.\n\n_+4:_ La potencia del efecto de impacto elemental incrementa en _120%_. actors.hero.talent.directed_power.title=poder orientado @@ -955,19 +955,19 @@ actors.mobs.npcs.blacksmith.intro_quest_rogue=¡Hey humano! Tienes pinta de ser actors.mobs.npcs.blacksmith.intro_quest_huntress=¡Hey humana! Tienes pinta de ser muy ágil. actors.mobs.npcs.blacksmith.intro_quest_duelist=¡Hey humana! Tienes pinta de ser muy valiente. actors.mobs.npcs.blacksmith.intro_quest_cleric=¡Hey humano! Tienes pinta de ser alguien importante. -actors.mobs.npcs.blacksmith.intro_quest_start=¡Hey humano! ¿Quieres ser de ayuda, eh? Tengo una propuesta para ti. Construí este taller encima de una vieja mina, se baja por esa escalera. Toma este pico y tráeme algo de _oro oscuro, 40 piezas_ deberían ser suficientes.\n\n¿A qué te refieres, cómo voy a pagar? Codicioso...\n\nEstá bien, está bien, puedo hacer algo de herrería para ti. Considérate con suerte, soy el único herrero en los alrededores. -actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it. -actors.mobs.npcs.blacksmith.intro_quest_fungi=Pero cuidado, la mina es peligrosa para un pequeño humano como tú. Hay una especie de monstruo hongo que ha estado creciendo ahí abajo. Tiene hongos centinelas que son realmente mortales si te ven, pero al menos no pueden levantarse y perseguirte. _Mantente fuera su vista_ si quieres seguir con vida.\n\nPagaré extra si consigues acabar con el _hongo más grande_, pero te costará más trabajo. Está conectado a un montón de nodos de micelio que están ocultos en las paredes. Tendrás que romper la mayoría de ellos antes de poder dañarlo de verdad. +actors.mobs.npcs.blacksmith.intro_quest_start=¿Quieres ser de ayuda, eh? Tengo una propuesta para ti. Construí este taller encima de una vieja mina, se baja por esa escalera. Toma este pico y tráeme algo de _oro oscuro, 40 piezas_ deberían ser suficientes.\n\n¿A qué te refieres, cómo voy a pagar? Codicioso...\n\nEstá bien, está bien, puedo hacer algo de herrería para ti. Considérate con suerte, soy el único herrero en los alrededores. +actors.mobs.npcs.blacksmith.intro_quest_crystal=Pero cuidado, la mina es peligrosa para un pequeño humano como tú. Ha estado abandonada durante un tiempo y un montón de cristales han empezado a crecer. Son brillantes, pero demasiado frágiles para valer nada, y tienen algunas cosas mágicas que los protegen. Son bastante fuertes, así que _ten cuidado donde minas_ o llamarás su atención.\n\nTambién hay un _cristal gigante_ en alguna parte. Es mucho más duro, así que prepárate para una pelea si empiezas a romperlo. Apuesto a que destruirlo reducirá el crecimiento de los cristales, así que pagaré extra si puedes hacerlo. +actors.mobs.npcs.blacksmith.intro_quest_fungi=Pero cuidado, la mina es peligrosa para un pequeño humano como tú. Hay una especie de monstruo hongo que ha estado creciendo ahí abajo. Tiene hongos centinelas que son realmente mortales si te ven, pero al menos no pueden levantarse y perseguirte. _Mantente fuera de su vista_ si quieres seguir con vida.\n\nPagaré extra si consigues acabar con el _hongo más grande_, pero te costará más trabajo. Está conectado a un montón de nodos de micelio que están ocultos en las paredes. Tendrás que romper la mayoría de ellos antes de poder causarle daño. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Pero cuidado, la mina es peligrosa para un pequeño humano como tú. Algunos gnolls también quieren el oro y ahora están destrozando el lugar. Son estúpidos, tanto que su minería ha causado todo tipo de derrumbes. Tendrás que atravesar minando, así que _busca rocas recientemente removidas._\n\nCreo que uno de los gnolls está causando la mayoría de los problemas, probablemente sea un _geomancer shaman_. Pagaré extra si puedes encontrarlo y matarlo, aunque estoy seguro de que se defenderá. -actors.mobs.npcs.blacksmith.reminder=¿Terminaste de hacerme perder el tiempo? La entrada la mina está por allí. +actors.mobs.npcs.blacksmith.reminder=¿Terminaste de hacerme perder el tiempo? La entrada a la mina está por allí. actors.mobs.npcs.blacksmith.lost_pick=¡Dime que es una broma! ¡¿Dónde esta mi pico?! actors.mobs.npcs.blacksmith.quest_start_prompt=¿Estás listo para bajar? Asegúrate de tener algo de espacio libre para el oro.\n\n_¡Te dejaré entrar ahí abajo una sola vez!_ actors.mobs.npcs.blacksmith.enter_yes=Estoy Listo actors.mobs.npcs.blacksmith.enter_no=Aún No -actors.mobs.npcs.blacksmith.exit_warn_none=¿Ya terminaste? ¡Pero si no has conseguido nada de oro!\n\n_Recuerda, no te dejaré volver una vez que subas._ -actors.mobs.npcs.blacksmith.exit_warn_low=¿Ya terminaste? No parece que hayas conseguido mucho oro.\n\n_Recuerda, no te dejaré volver una vez que subas._ -actors.mobs.npcs.blacksmith.exit_warn_med=¿Ya terminaste? Al menos conseguiste algo de oro, pero definitivamente hay más en la mina.\n\n_Recuerda, no te dejaré volver una vez que subas._ -actors.mobs.npcs.blacksmith.exit_warn_high=¿Ya terminaste? Parece que conseguiste una buena cantidad de oro, aunque me vendría bien un poco más.\n\n_Recuerda, no te dejaré volver una vez que subas._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=¿Ya terminaste? Has conseguido un montón de oro, pero asegúrate de que no te olvidas tu equipamiento.\n\n_Recuerda, no te dejaré volver una vez que subas._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Ese cristal gigante aún está ahí abajo. pagaré extra si lo destruyes. actors.mobs.npcs.blacksmith.exit_warn_fungi=Ese hongo gigante aún está ahí abajo. pagaré extra si lo matas. @@ -1111,22 +1111,22 @@ actors.mobs.causticslime.desc=Este slime parece haber sido contaminado por la ma actors.mobs.crab.name=cangrejo de alcantarilla actors.mobs.crab.desc=Estos enormes cangrejos están al tope de la cadena alimenticia en las alcantarillas. Son extremadamente rápidos y su grueso caparazón puede soportar golpes fuertes. -actors.mobs.crystalguardian.name=crystal guardian -actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. +actors.mobs.crystalguardian.name=guardia de cristal +actors.mobs.crystalguardian.desc=Estos grandes guardias cristalinos casi parecen estatuas, si no fuera por sus brillantes ojos resplandecientes. El cristal endurecido del que están hechos los hace lentos pero muy resistentes, así que _es mejor dejarlos dormir en su nido de cristal el mayor tiempo posible._\n\nDebido a su tamaño, los guardias de cristal se moverán mucho más despacio en espacios cerrados. Además son tan resistentes que es imposible matarlos directamente. Se les puede derrotar e incapacitar temporalmente, pero volverán a levantarse al poco tiempo. actors.mobs.crystalmimic.name=mímico de cristal actors.mobs.crystalmimic.ate=¡El mímico se comió tu %s! actors.mobs.crystalmimic.escaped=¡El mímico de cristal ha escapado! actors.mobs.crystalmimic.desc=Los mímicos son criaturas mágicas que pueden tomar la forma que deseen. En mazmorras casi siempre eligen la forma de un cofre del tesoro, para atraer a aventureros desprevenidos.\n\nLos mímicos de cristal son más astutos que sus primos habituales, y prefieren evitar conflictos mientras roban un botín. Ellos intentarán huir una vez descubiertos, y tienen la habilidad de reposicionar enemigos cuando atacan. -actors.mobs.crystalspire.name=crystal spire -actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... -actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.name=torre de cristal +actors.mobs.crystalspire.warning=El cristal vibra cuando lo golpeas. Si continúas haciéndolo, llamarás la atención... +actors.mobs.crystalspire.alert=¡La vibración aumenta y retumba por toda la cueva! +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ -actors.mobs.crystalwisp.name=crystal wisp -actors.mobs.crystalwisp.beam_kill=The beam of light killed you... -actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. +actors.mobs.crystalwisp.name=fragmento de cristal +actors.mobs.crystalwisp.beam_kill=El rayo de luz te ha matado... +actors.mobs.crystalwisp.desc=Un pequeño trozo flotante y furioso de cristal endurecido que produce un resplandor brillante. Aunque no son especialmente potentes, los fragmentos de cristal te dispararán un rayo de luz dañino si estás en su campo de visión.\n\nLos fragmentos son lo bastante pequeños como para moverse con facilidad por los distintos afloramientos de cristal, pero no pueden disparar a través de ellos. actors.mobs.demonspawner.name=invocador de demonios actors.mobs.demonspawner.on_death=La energía demónica aquí parece disminuir al morir el invocador. @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Hace mucho tiempo uno de los mayores magos de la cort actors.mobs.dwarfking$dkghoul.rankings_desc=Caído Ante el Rey de los Enanos. actors.mobs.dwarfking$dkmonk.rankings_desc=Caído Ante el Rey de los Enanos. actors.mobs.dwarfking$dkwarlock.rankings_desc=Caído Ante el Rey de los Enanos. +actors.mobs.dwarfking$dkgolem.rankings_desc=Caído Ante el Rey de los Enanos. actors.mobs.elemental$fireelemental.name=elemental de fuego actors.mobs.elemental$fireelemental.desc=Los elementales son criaturas caóticas que usualmente se crean cuando poderosa magia oculta es indebidamente controlada. Los elementales tienen mínima inteligencia, y son comúnmente asociados con un tipo de magia en particular.\n\nLos elementales de fuego son un tipo común de elemental que inflige daño con magia ardiente. Prenderán en llamas a sus objetivos con ataques cuerpo a cuerpo, además de poder disparar bolas de fuego ocasionalmente. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index eacf04394..26bd3f533 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Tu t'fous d'moi ? L'est où ma pioche ?! actors.mobs.npcs.blacksmith.quest_start_prompt=Prêt à descendre ? Tu as bien de la place pour l'or ?\n\n_J'te laisserai descendre ici qu'une fois !_ actors.mobs.npcs.blacksmith.enter_yes=Je suis prêt actors.mobs.npcs.blacksmith.enter_no=Pas encore -actors.mobs.npcs.blacksmith.exit_warn_none=Déjà fini ? Mais tu n'as pas récupéré d'or du tout !\n\n_N'oublie pas que j'te laisserai pas redescendre une fois en haut._ -actors.mobs.npcs.blacksmith.exit_warn_low=Déjà fini ? Mais tu n'as pas beaucoup d'or.\n\n_N'oublie pas que j'te laisserai pas redescendre une fois en haut._ -actors.mobs.npcs.blacksmith.exit_warn_med=Fini ? Tu as un peu d'or mais il doit en rester beaucoup plus dans la mine.\n\n_N'oublie pas que j'te laisserai pas redescendre une fois en haut._ -actors.mobs.npcs.blacksmith.exit_warn_high=Fini ? T'as pas mal d'or mais j'cracherai pas sur un peu plus.\n\n_N'oublie pas que j'te laisserai pas redescendre une fois en haut._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Fini ? T'as beaucoup d'or mais assure-toi d'avoir récupéré tout ton matériel.\n\n_N'oublie pas que j'te laisserai pas redescendre une fois en haut._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Le cristal géant est toujours debout. J'te payerai plus sur tu le détruit. actors.mobs.npcs.blacksmith.exit_warn_fungi=Le champignon géant est toujours intact. J'te payerai plus sur tu le détruit. @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=Les mimiques sont des créatures magiques pouvant actors.mobs.crystalspire.name=crystal spire actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=crystal wisp actors.mobs.crystalwisp.beam_kill=The beam of light killed you... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Jadis, l'un des plus puissants sorciers de la cour de actors.mobs.dwarfking$dkghoul.rankings_desc=Tomba devant le roi des nains actors.mobs.dwarfking$dkmonk.rankings_desc=Tomba devant le roi des nains actors.mobs.dwarfking$dkwarlock.rankings_desc=Tomba devant le roi des nains +actors.mobs.dwarfking$dkgolem.rankings_desc=Tomba devant le roi des nains actors.mobs.elemental$fireelemental.name=élémentaire de feu actors.mobs.elemental$fireelemental.desc=Les élémentaires sont des créatures chaotiques qui sont souvent invoqués lorsque la puissante magie occulte n'est pas contrôlée. Les élémentaires ont une intelligence minimale et sont généralement associés à un type particulier de magie.\n\nLes élémentaires de feu sont un type commun d'élémentaire qui inflige des dégâts avec une magie ardente. Ils mettront le feu à leur cible avec des attaques de mêlée et pourront également parfois tirer des boules de feu. diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 804cd8fe1..f95698388 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -127,15 +127,15 @@ actors.buffs.burning.desc=Kevés kellemetlenebb dolog van annál, mint amikor az actors.buffs.championenemy.warn=Halálos jelenlétet érzékelsz. actors.buffs.championenemy$blazing.name=lángoló bajnok -actors.buffs.championenemy$blazing.desc=Blazing champions deal 25% more melee damage, ignite enemies they attack, are immune to fire, and spread fire around them as they die. They can't spread fire onto water however. +actors.buffs.championenemy$blazing.desc=A lángoló bajnokok 25%-kal nagyobb sérülést okoznak. Lángra lobbantják az ellenfelüket, immunisak a tűzre, továbbá lángra lobbantják a környezetüket is amint elpusztulnak. A vízre azonban nem tudnak tüzet terjeszteni. actors.buffs.championenemy$projecting.name=nyúlánk bajnok -actors.buffs.championenemy$projecting.desc=Projecting champions deal 25% more melee damage and have +3 attack range. +actors.buffs.championenemy$projecting.desc=A nyúlánk bajnokok 25%-kal nagyobb sérülést okoznak, és +3 csempe a hatótávolságuk. actors.buffs.championenemy$antimagic.name=mágiaellenes bajnok -actors.buffs.championenemy$antimagic.desc=Antimagic champions take 50% less damage and are completely immune to magical effects. +actors.buffs.championenemy$antimagic.desc=A mágiaellenes bajnokok 50%-kal kevesebbet sérülnek, és teljesen immunisak a varázslatokra. actors.buffs.championenemy$giant.name=óriás bajnok -actors.buffs.championenemy$giant.desc=Giant champions take 80% less damage and have +1 attack range, but cannot move through enclosed spaces. +actors.buffs.championenemy$giant.desc=Az óriás bajnokok 80%-kal kevesebbet sérülnek és +1 támadási hatókörrel rendelkeznek, de nem férnek el kis helyeken. actors.buffs.championenemy$blessed.name=áldott bajnok -actors.buffs.championenemy$blessed.desc=Blessed champions have 4x accuracy and evasion. +actors.buffs.championenemy$blessed.desc=Az áldott bajnokoknak 4-szer nagyobb a pontosságuk és a kitérésük. actors.buffs.championenemy$growing.name=erősödő bajnok actors.buffs.championenemy$growing.desc=Az erősödő bajnokok lassacskán emelkedő pontossággal, sebzéssel és kitéréssel rendelkeznek, továbbá csökken az elszenvedett sebesülésük. \n\nAktuális pont/kit/seb növekedés: %1$d%%\nAktuális sérülés csökkenés: %2$d%% @@ -192,7 +192,7 @@ actors.buffs.earthimbue.name=földdel telített actors.buffs.earthimbue.desc=A föld ereje átjár!\n\nMinden fizikai támadás kimozdítja a földet az ellenség alatt, kis időre megbénítva őt.\n\nA erő hátralévő köreinek száma: %s. actors.buffs.enhancedrings.name=továbbfejlesztett gyűrűk -actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings, granting them +1 level.\n\nTurns remaining: %s. +actors.buffs.enhancedrings.desc=A zsivány gyakran használt ereklyéje +1 szintnyi erőt ad a gyűrűjének.\n\nHátralévő körök: 1%s actors.buffs.fireimbue.name=tűzzel telített actors.buffs.fireimbue.desc=A tűz ereje átjár!\n\nMinden fizikai támadásnál esély van arra, hogy az ellenség lángba borul. Ezen felül teljesen immunis vagy a tűz hatásaira.\n\nA tűzzel töltöttség még %s körig tart. @@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey Human! You look like a quic actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey Human! You look like a brave one. actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey Human! You look like an important one. actors.mobs.npcs.blacksmith.intro_quest_start=Wanna be useful, eh? Yeah I got something you could do. I built dis workshop ontop of an old mine, it's just down dat ladder. Take dis pickaxe and mine me some _dark gold ore. 40 pieces_ should be enough.\n\nWhat do you mean, how am I gonna pay? You greedy...\n\nOk, ok, I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around. -actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it. +actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it. actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back. actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there. @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Szórakozó' velem? Hol a csákányom?! actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_ actors.mobs.npcs.blacksmith.enter_yes=I'm Ready actors.mobs.npcs.blacksmith.enter_no=Not Yet -actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it. actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it. @@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Úgy tűnik ez a nyálka a lentről eredő sötét actors.mobs.crab.name=csatornarák actors.mobs.crab.desc=Ezek a nagytestű rákok a csatornák táplálékláncának tetején állnak. Rendkívül gyorsak és a vastag páncéljuk súlyos ütéseket is kibír. +actors.mobs.crystalguardian.name=crystal guardian +actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. + actors.mobs.crystalmimic.name=kristályláda utánozó actors.mobs.crystalmimic.ate=Az utánozó felfalta egy tárgyadat: %s! actors.mobs.crystalmimic.escaped=A kristályláda utánozó elmenekült! actors.mobs.crystalmimic.desc=Az utánozók olyan varázsteremtmények, melyek kívánságuk szerinti alakot ölthetnek. A kazamatákban szinte mindig valamilyen kincsesláda formát választanak, hogy a gyanútlan kalandorokat lépre csalják.\n\nA kristályláda utánozó trükkösebb, mint a többi unokatestvére. Kerüli a konfliktust, és közben kirabol. Megpróbál eliszkolni ha felfedezték, és képes az ellenfeleit áthelyezni, ha rátámadtak. +actors.mobs.crystalspire.name=crystal spire +actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... +actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ + +actors.mobs.crystalwisp.name=crystal wisp +actors.mobs.crystalwisp.beam_kill=The beam of light killed you... +actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. + actors.mobs.demonspawner.name=szaporító démon actors.mobs.demonspawner.on_death=A démoni energia itt csökken, ahogyan a szaporító elpusztul. actors.mobs.demonspawner.desc=Ez a törpehúsból formálódó fémkeverék felelős a halott törpékből álló szaggató démonok létezéséért. A démonoknak nyilvánvalóan nem okoz problémát bármilyen forrást felhasználni az ellenségek ellen.\n\nMiközben vizuálisan rémisztő, a szaporító démonoknak nincs mivel mozogniuk vagy közvetlenül védeni magukat. A tekintélyes tömegük miatt nehéz elpusztítani őket. A szaggató démonokat jóval gyorsabban szüli, amikor fenyegetve érzi magát. \n\n_A szaporító démonok valamiféle központi démoni erőforráshoz kötöttek, amit az elpusztításuk talán gyengíthet._ @@ -1166,6 +1178,7 @@ actors.mobs.dwarfking.desc=Sok-sok évvel ezelőtt a legnagyobb varázslók egyi actors.mobs.dwarfking$dkghoul.rankings_desc=Elesett a Törpekirály ellen actors.mobs.dwarfking$dkmonk.rankings_desc=Elesett a Törpekirály ellen actors.mobs.dwarfking$dkwarlock.rankings_desc=Elesett a Törpekirály ellen +actors.mobs.dwarfking$dkgolem.rankings_desc=Elesett a Törpekirály ellen actors.mobs.elemental$fireelemental.name=tűz elementál actors.mobs.elemental$fireelemental.desc=Az elementálok zavaros teremtmények. Gyakran egy elhibázott okkult varázslat eredményeként jönnek létre. Minimális intelligenciával rendelkeznek, és általában speciális mágikus képesség kapcsolódik hozzájuk.\n\nA tűzelementálok átlagos elementál típusok, amik égető varázslattal sebeznek. Közelharcban a célpontjukat lángba borítják és alkalmasint tüzes nyilakat is lőnek. diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 14a1928fc..e35f28773 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey Human! You look like a quic actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey Human! You look like a brave one. actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey Human! You look like an important one. actors.mobs.npcs.blacksmith.intro_quest_start=Wanna be useful, eh? Yeah I got something you could do. I built dis workshop ontop of an old mine, it's just down dat ladder. Take dis pickaxe and mine me some _dark gold ore. 40 pieces_ should be enough.\n\nWhat do you mean, how am I gonna pay? You greedy...\n\nOk, ok, I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around. -actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it. +actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it. actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back. actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there. @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Kau bercanda? Mana kapak tambangku?! actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_ actors.mobs.npcs.blacksmith.enter_yes=I'm Ready actors.mobs.npcs.blacksmith.enter_no=Not Yet -actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it. actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it. @@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Slime ini sepertinya telah tercemar oleh sihir hit actors.mobs.crab.name=kepiting gorong-gorong actors.mobs.crab.desc=Kepiting yang besar itu adalah pemuncak dari rantai makanan di dalam gorong-gorong ini. Mereka sangat cepat dan cangkang tebal mereka dapat menahan pukulan keras. +actors.mobs.crystalguardian.name=crystal guardian +actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. + actors.mobs.crystalmimic.name=mimik kristal actors.mobs.crystalmimic.ate=Mimik memakan %s milikmu! actors.mobs.crystalmimic.escaped=Mimik kristal telah kabur! actors.mobs.crystalmimic.desc=Mimik adalah makhluk magis yang bisa mengubah bentuknya sesuka hati. Di Dungeon mereka selalu menggunakan bentuk harta karun, untuk memancing para petualang.\n\nMimik kristal lebih penuh tipu daya dari saudaranya, dan mereka lebih memilih menghindar dari konflik ketika menjarah. Saat ketahuan, mereka akan mencoba kabur, dan mereka memiliki kekuatan mengubah posisi lawan ketika mereka diserang. +actors.mobs.crystalspire.name=crystal spire +actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... +actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ + +actors.mobs.crystalwisp.name=crystal wisp +actors.mobs.crystalwisp.beam_kill=The beam of light killed you... +actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. + actors.mobs.demonspawner.name=induk iblis actors.mobs.demonspawner.on_death=Energi iblis di sini tampaknya berkurang saat induk itu mati. actors.mobs.demonspawner.desc=Campuran daging dwarf yang mengerikan ini bertanggung jawab atas terciptanya iblis pencabik dari para dwarf yang telah mati di wilayah ini. Jelas iblis tidak mempunyai masalah dengan penggunaan sumber daya apapun yang bisa melawan musuh mereka.\n\nMeskipun secara visual mengerikan, induk iblis tidak bisa bergerak dan tidak punya pertahanan diri. Namun bentuk mereka yang besar dan padat membuat mereka sulit untuk dibunuh dengan cepat, dan mereka akan menciptakan iblis pencabik lebih cepat ketika mereka berada di bawah ancaman.\n\n_Induk iblis tampaknya terhubung ke beberapa sumber pusat kekuatan iblis. Membunuh induk iblis ini mungkin melemahkan kekuatan iblis itu._ @@ -1166,6 +1178,7 @@ actors.mobs.dwarfking.desc=Bertahun-tahun yang lalu, salah satu penyihir terting actors.mobs.dwarfking$dkghoul.rankings_desc=Gugur oleh Raja Dwarf actors.mobs.dwarfking$dkmonk.rankings_desc=Gugur oleh Raja Dwarf actors.mobs.dwarfking$dkwarlock.rankings_desc=Gugur oleh Raja Dwarf +actors.mobs.dwarfking$dkgolem.rankings_desc=Gugur oleh Raja Dwarf actors.mobs.elemental$fireelemental.name=elemental api actors.mobs.elemental$fireelemental.desc=Elemental adalah makhluk kisruh yang seringkali tercipta saat sihir gaib yang kuat tidak dikontrol dengan benar. Elemental memiliki kecerdasan minimal, dan biasanya dikaitkan dengan jenis sihir tertentu.\n\nElemen api adalah jenis elemen umum yang memberikan damage dengan sihir api. Mereka akan membakar target mereka dengan serangan jarak dekat, dan terkadang dapat menembakkan api dari jauh juga. diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index d4b537a79..ac2f3fa21 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -693,7 +693,7 @@ actors.hero.talent.backup_barrier.meta_desc=_Se questo talento viene ottenuto da actors.hero.talent.energizing_meal.title=pasto energizzante actors.hero.talent.energizing_meal.desc=_+1:_ Il Mago mangia il cibo in 1 solo turno, e ottiene _5 turni di ricarica delle bacchette_.\n\n_+2:_ Il Mago mangia il cibo in 1 solo turno, e ottiene _8 turni di ricarica delle bacchette_. actors.hero.talent.inscribed_power.title=potere inscritto -actors.hero.talent.inscribed_power.desc=_+1:_ When the Mage reads a scroll, his _next 2 wand zaps_ get +2 levels.\n\n_+2:_ When the Mage reads a scroll, his _next 3 wand zaps_ get +2 levels.\n\nThe number of enhanced wand zaps is doubled when reading a scroll of upgrade, transmutation, enchantment, or metamorphosis. +actors.hero.talent.inscribed_power.desc=_+1:_ Quando il Mago legge una pergamena, i suoi _successivi 2 colpi di bacchetta_ ottengono +2 livelli.\n\n_+2:_ Quando il Mago legge una pergamena, i suoi _successivi 3 colpi di bacchetta_ ottengono +2 livelli.\n\nIl numero di colpi potenziati con la bacchetta viene raddoppiato quando si legge una pergamena di potenziamento, trasmutazione, incantesimo o metamorfosi. actors.hero.talent.wand_preservation.title=conservazione della bacchetta actors.hero.talent.wand_preservation.desc=_+1:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 67%_ di essere restituita a +0.\n\n_+2:_ Quando il Mago infonde una nuova bacchetta nel suo bastone, la vecchia bacchetta ha una _probabilità del 100%_ di essere restituita a +0.\n\nQuesto talento può preservare una bacchetta per un massimo di cinque volte, dopodiché garantirà sempre 1 resina arcana. actors.hero.talent.wand_preservation.meta_desc=_Se questo talento viene ottenuto da un altro eroe_ aumenterà invece la quantità di resina arcana ottenuta mettendo una bacchetta in un calderone alchemico di 1 a +1 o di 2 a +2. @@ -715,7 +715,7 @@ actors.hero.talent.excess_charge.title=carica in eccesso actors.hero.talent.excess_charge.desc=_+1:_ Sparando col bastone del Mago Guerriero quando esso è completamente carico gli garantirà _0,67 punti scudo_ per livello del bastone.\n\n_+2:_ Sparando col bastone del Mago Guerriero quando esso è completamente carico gli garantirà _1,33 punti scudo_ per livello del bastone.\n\n_+3:_ Sparando col bastone del Mago Guerriero quando esso è completamente carico gli garantirà _2 punti scudo_ per livello del bastone. actors.hero.talent.soul_siphon.title=trasferimento di anime -actors.hero.talent.soul_siphon.desc=_+1:_ Physical damage dealt by other characters triggers the Warlock's soul mark at _13% effectiveness_.\n\n_+2:_ Physical damage dealt by other characters triggers the Warlock's soul mark at _27% effectiveness_.\n\n_+3:_ Physical damage dealt by other characters triggers the Warlock's soul mark at _40% effectiveness_. +actors.hero.talent.soul_siphon.desc=_+1:_ Il Marchio dell'anima si attiva al _13% della sua efficacia_ quando il nemico subisce danni fisici da altri personaggi.\n\n_+2:_ Il Marchio dell'anima si attiva al _27% della sua efficacia_ quando il nemico subisce danni fisici da altri personaggi.\n\n_+3:_ Il Marchio dell'anima si attiva al _40% della sua efficacia_ quando il nemico subisce danni fisici da altri personaggi. actors.hero.talent.soul_eater.title=divoratore di anime actors.hero.talent.soul_eater.desc=_+1:_ Il Marchio dell'anima garantisce _0.33 turni_ di sazietà per ogni danno fisico subito dal nemico. Quando tale nemico muore, c'è una _probabilità del 10%_ che si attivino i talenti relativi all'assunzione di cibo.\n\n_+2:_ Il Marchio dell'anima garantisce _0.67 turni_ di sazietà per ogni danno fisico subito dal nemico. Quando tale nemico muore, c'è una _probabilità del 20%_ che si attivino i talenti relativi all'assunzione di cibo.\n\n_+3:_ Il Marchio dell'anima garantisce _1 turno_ di sazietà per ogni danno fisico subito dal nemico. Quando tale nemico muore, c'è una _probabilità del 30%_ che si attivino i talenti relativi all'assunzione di cibo. actors.hero.talent.necromancers_minions.title=servitori del negromante @@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Ehi umana! Sembri una veloce. actors.mobs.npcs.blacksmith.intro_quest_duelist=Ehi umana! Sembri coraggiosa. actors.mobs.npcs.blacksmith.intro_quest_cleric=Ehi umano! Sembri una persona importante. actors.mobs.npcs.blacksmith.intro_quest_start=Vuoi essere utile, eh? Sì, ho qualcosa che potresti fare. Ho costruito questo laboratorio sopra una vecchia miniera, è proprio giù per quella scala. Prendi questo piccone ed estrai un po' di minerale d'oro scuro. 40 pezzi_ dovrebbero essere sufficienti.\n\nCosa intendi con "come pagherò"? Sei avido...\n\nOk, ok, posso fare qualche lavoro per te. Considerati fortunato, sono l'unico fabbro in circolazione. -actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it. +actors.mobs.npcs.blacksmith.intro_quest_crystal=Attento però, la miniera è pericolosa per un piccolo umano come te. È stata abbandonata per un po' e un gruppo di cristalli ha iniziato a crescere. Sono lucenti, ma troppo fragili per valere qualcosa, e hanno alcune cose magiche che li proteggono. Sono piuttosto forti, quindi _fai attenzione a dove estrai_ o attirerai la loro attenzione.\n\nC'è anche un _cristallo gigante_ da qualche parte. È molto più duro, quindi preparati a combattere se inizi a romperlo. Scommetto che romperlo rallenterà la crescita dei cristalli, quindi pagherò un extra se puoi farlo. actors.mobs.npcs.blacksmith.intro_quest_fungi=Attento però, la miniera è pericolosa per un piccolo umano come te. C'è una specie di mostro fungino che cresce laggiù. Ci sono sentinelle a forma di fungo che sono davvero letali se ti vedono, ma almeno non possono alzarsi e inseguirti. _Stai lontano dalla loro vista_ se vuoi restare in vita.\n\nPagherò un extra se riesci a eliminare il _fungo più grande_, ma ci vorrà un vero sforzo. È collegato a un gruppo di nodi di micelio nascosti nelle pareti. Dovrai romperne la maggior parte prima di poterlo davvero danneggiare. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Attento però, la miniera è pericolosa per un piccolo umano come te. Anche alcuni Gnoll vogliono l'oro e ora stanno distruggendo il posto. Sono gente stupida, quindi la loro attività mineraria ha causato ogni sorta di crolli e collassi. Dovrai scavarci attraverso, quindi _cerca rocce disturbate di recente._\n\nPenso che sia uno degli Gnoll a causare la maggior parte dei guai, probabilmente uno _sciamano geomante_ o qualcosa del genere. Pagherò un extra se riesci a trovarlo e ucciderlo, ma sono sicuro che reagirà. actors.mobs.npcs.blacksmith.reminder=Hai finito di farmi perdere tempo? L'ingresso della miniera è laggiù. @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Mi stai prendendo in giro? Dov'è la mia p actors.mobs.npcs.blacksmith.quest_start_prompt=Sei pronto a scendere? Assicurati di avere dello spazio libero per l'oro.\n\n_Ti farò secndere laggiù una volta sola!_ actors.mobs.npcs.blacksmith.enter_yes=Sono Pronto actors.mobs.npcs.blacksmith.enter_no=Non Ancora -actors.mobs.npcs.blacksmith.exit_warn_none=Hai già finito? Non hai quasi niente oro!\n\n_Ricorda, non ti farò rientrare una volta salito._ -actors.mobs.npcs.blacksmith.exit_warn_low=Hai già finito? Non sembra che tu abbia molto oro.\n\n_Ricorda, non ti farò rientrare una volta salito._ -actors.mobs.npcs.blacksmith.exit_warn_med=Ce l'hai fatta? Almeno hai un po' d'oro, ma ce n'è sicuramente di più nella miniera.\n\n_Ricorda, non ti farò rientrare una volta salito._ -actors.mobs.npcs.blacksmith.exit_warn_high=Ce l'hai fatta? Sembra che tu abbia una buona quantità di oro, ma mi servirebbe un po' di più.\n\n_Ricorda, non ti farò rientrare una volta salito._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Ce l'hai fatta? Hai un sacco di oro, ma assicurati di non aver dimenticato nessuno dei tuoi attrezzi.\n\n_Ricorda, non ti farò rientrare una volta salito._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Anche quel cristallo gigante è ancora laggiù. Pagherò un extra se lo distruggi. actors.mobs.npcs.blacksmith.exit_warn_fungi=Anche quel fungo gigante è ancora laggiù. Pagherò un extra se lo uccidi. @@ -1068,7 +1068,7 @@ actors.mobs.npcs.wandmaker.intro_huntress=Oh, salve signora! Un viso amichevole actors.mobs.npcs.wandmaker.intro_duelist=Oh, ciao signorina! Che piacevole sorpresa incontrare un eroe in un posto così deprimente! Se vuoi aiutare un vecchio, potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_1=\n\nSono venuto qui per trovare un raro ingrediente per una bacchetta, ma mi sono perso e il mio scudo magico si sta indebolendo. Presto dovrò lasciare questo luogo, ma non vorrei andarmene senza aver recuperato quello per cui sono venuto. actors.mobs.npcs.wandmaker.intro_dust=Sto cercando della _polvere di cadavere._ È un tipo particolare di farina d'ossa maledette che solitamente si trova in posti come questo. Dovrebbe esserci una stanza barricata qui da qualche parte, sono certo che della polvere verrà fuori lì. Devi fare attenzione comunque, la maledizione della polvere è piuttosto potente, _torna qui da me il più velocemente possibile_ e la purificherò per te. -actors.mobs.npcs.wandmaker.intro_ember=I'm looking for some _fresh embers_ from a newborn fire elemental. Elementals usually pop up when a summoning ritual isn't controlled, so just find some candles and a ritual site and I'm sure you can get one to pop up. You'll want to _avoid boxing yourself in_ while fighting it though, or you could _keep some sort of freezing item handy._ Newborn Elementals are pretty powerful and chaotic, but they can't stand the cold. +actors.mobs.npcs.wandmaker.intro_ember=Sto cercando delle _braci fresche_ da un elementale del fuoco neonato. Gli elementali di solito spuntano fuori quando un rituale di evocazione non è mantenuto sotto controllo, quindi basta trovare delle candele e il luogo del rituale e sono certo che riuscirai a richiamarne uno. Dovresti _evitare di intrappolarti_ mentre lo combatti, oppure potresti _tenere una sorta di oggetto congelante a portata di mano._ Gli Elementali appena nati sono piuttosto potenti e caotici, ma non sopportano il freddo. actors.mobs.npcs.wandmaker.intro_berry=Il vecchio guardiano di questa prigione aveva una _pianta di baccamarcia_ e sono alla ricerca dei suoi semi. La pianta probabilmente è allo stato selvatico adesso, quindi recuperare un seme potrebbe essere difficile. Il suo giardino dovrebbe essere da qualche parte qui intorno. Cerca di _stare lontano dalle frustate dei suoi viticci_ se vuoi restare intero. Usare il fuoco potrebbe essere allettante ma per favore non farlo, uccideresti la pianta e distruggeresti i suoi semi. actors.mobs.npcs.wandmaker.intro_2=\n\nSe puoi prenderlo per me, sarò felice di pagarti con una delle bacchette da me finemente costruite. Ne ho portate due con me, così potrai prendere quella che preferisci. actors.mobs.npcs.wandmaker.reminder_dust=Hai trovato la polvere di cadavere, %s? Cerca delle barricate. @@ -1111,22 +1111,22 @@ actors.mobs.causticslime.desc=Questo slime pare essere contaminato con magia osc actors.mobs.crab.name=granchio delle fogne actors.mobs.crab.desc=Questi grossi granchi sono in cima alla catena alimentare delle fogne. Sono estremamente veloci e il loro duro carapace può resistere ai colpi più forti. -actors.mobs.crystalguardian.name=crystal guardian -actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. +actors.mobs.crystalguardian.name=guardiano di cristallo +actors.mobs.crystalguardian.desc=Questi grandi guardiani cristallini sembrano quasi delle statue, se non fosse per i loro occhi luminosi e luminosi. Il cristallo indurito di cui sono fatti li rende lenti ma molto resistenti, quindi _è meglio lasciarli dormire nel loro nido di cristallo il più a lungo possibile._\n\nA causa delle loro dimensioni, i guardiani di cristallo si muovono molto di più lentamente negli spazi chiusi. Sono anche così resistenti che è impossibile ucciderli del tutto. Possono essere abbattuti e temporaneamente disabilitati, ma dopo un po' si rialzeranno. actors.mobs.crystalmimic.name=imitatore di cristallo actors.mobs.crystalmimic.ate=L'imitatore divora il tuo %s! actors.mobs.crystalmimic.escaped=L'imitatore di cristallo è fuggito! actors.mobs.crystalmimic.desc=Gli imitatori sono creature magiche che possono assumere qualunque forma desiderata. Nei dungeon scelgono quasi sempre la forma di un forziere, al fine di adescare ignari avventurieri.\n\nGli imitatori di cristallo sono più ardui dei loro cugini comuni, preferiscono rubare bottini e nel contempo evitare i conflitti. Tenteranno di scappare via una volta scoperti, inoltre possiedono la capacità di riposizionare i nemici quando attaccano. -actors.mobs.crystalspire.name=crystal spire -actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... -actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.name=guglia di cristallo +actors.mobs.crystalspire.warning=Il cristallo vibra quando lo colpisci. Continuare così attirerà sicuramente l'attenzione su di te... +actors.mobs.crystalspire.alert=La vibrazione cresce e rimbomba per tutta la grotta! +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ -actors.mobs.crystalwisp.name=crystal wisp -actors.mobs.crystalwisp.beam_kill=The beam of light killed you... -actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. +actors.mobs.crystalwisp.name=filo di cristallo +actors.mobs.crystalwisp.beam_kill=Il raggio di luce ti ha ucciso... +actors.mobs.crystalwisp.desc=Un piccolo pezzo fluttuante di cristallo indurito che produce un bagliore luminoso. Sebbene non siano particolarmente forti, i fuochi fatui di cristallo ti spareranno un raggio di luce dannoso se hanno un tiro chiaro.\n\nI fuochi fatui sono abbastanza piccoli da muoversi facilmente attraverso i vari affioramenti di cristalli, ma non sono in grado di spararvi attraverso. actors.mobs.demonspawner.name=generatore di demoni actors.mobs.demonspawner.on_death=L'energia demoniaca sembra calare alla morte del generatore. @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Molti anni fa uno dei più potenti maghi della corte actors.mobs.dwarfking$dkghoul.rankings_desc=Caduto Innanzi al Re dei Nani actors.mobs.dwarfking$dkmonk.rankings_desc=Caduto Innanzi al Re dei Nani actors.mobs.dwarfking$dkwarlock.rankings_desc=Caduto Innanzi al Re dei Nani +actors.mobs.dwarfking$dkgolem.rankings_desc=Caduto Innanzi al Re dei Nani actors.mobs.elemental$fireelemental.name=elementale del fuoco actors.mobs.elemental$fireelemental.desc=Gli elementali sono creature del caos che vengono creati perlopiù quando la potente magia occulta non viene propriamente controllata. Gli elementali hanno un'intelligenza minima e sono di solito associati con un determinato tipo di magia.\n\nGli elementali del fuoco rappresentano una tipologia comune e infliggono danni con la loro ardente magia. Manderanno in fiamme i loro bersagli con attacchi corpo a corpo e potranno inoltre sparare dardi infuocati, occasionalmente. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index c215f1bce..cc468fedb 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=冗談だろ?俺のつるはしをどこ actors.mobs.npcs.blacksmith.quest_start_prompt=準備はいいか?鉱石を入れる空きを確保しろ。\n\n_降りられるのは一度だけだ!_ actors.mobs.npcs.blacksmith.enter_yes=準備できた actors.mobs.npcs.blacksmith.enter_no=まだ -actors.mobs.npcs.blacksmith.exit_warn_none=もう終わりか?鉱石なんて全然持ってねぇだろ!\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_ -actors.mobs.npcs.blacksmith.exit_warn_low=もう終わりか?鉱石を持っているようには見えねぇが。\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_ -actors.mobs.npcs.blacksmith.exit_warn_med=終わったか?少なくとも鉱石は持っているようだが、鉱山にはまだあるはずだ。\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_ -actors.mobs.npcs.blacksmith.exit_warn_high=終わったか?鉱石はたくさん持っているようだが、もう少し必要だ。\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=終わったか?鉱石は十分にあるが、道具を忘れてないか確認しろ。\n\n_覚えておけ、一度でも上がったら、ここへは戻ってこれねぇぞ。_ actors.mobs.npcs.blacksmith.exit_warn_crystal=あのデカい結晶もまだあそこにある。ブッ壊してくれたら報酬は弾むぜ。 actors.mobs.npcs.blacksmith.exit_warn_fungi=あのデカいキノコもまだあそこにある。ブッ潰してくれたら報酬は弾むぜ。 @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=ミミックは望む姿になれる魔法の生 actors.mobs.crystalspire.name=結晶の尖塔 actors.mobs.crystalspire.warning=結晶を叩くと振動する。これを続けていると、あなたに注目が集まるに違いない... actors.mobs.crystalspire.alert=振動は大きくなり、洞窟全体に鳴り響く! -actors.mobs.crystalspire.desc=この極めて硬い巨大な結晶の尖塔が、この洞窟にいる奇妙な結晶生物を生み出しているのだろう。通常の武器は効かず、破壊するにはつるはしを使う必要がある。\n\n_壊し始める前に、準備を整えておくことだ。_このような大きな結晶は採掘に時間がかかるだろうし、おそらく誰にも妨害されずに採掘することはできないだろう。尖塔自体にも防御手段があるかもしれない。_おそらく、尖塔自身の攻撃が手下に対して使われるのだろう。_ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=結晶の球体 actors.mobs.crystalwisp.beam_kill=光線に殺された… @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=何年も前、ドワーフの宮廷の最高の魔 actors.mobs.dwarfking$dkghoul.rankings_desc=ドワーフの王の前に果てた actors.mobs.dwarfking$dkmonk.rankings_desc=ドワーフの王の前に果てた actors.mobs.dwarfking$dkwarlock.rankings_desc=ドワーフの王の前に果てた +actors.mobs.dwarfking$dkgolem.rankings_desc=ドワーフの王の前に果てた actors.mobs.elemental$fireelemental.name=炎の元素霊 actors.mobs.elemental$fireelemental.desc=元素霊は、強力な秘法が適切に制御されない場合にしばしば生み出される、混沌とした生物である。元素霊は最小限の知性しか持たず、通常は特定の種類の魔法に関連している。\n\n炎の元素霊は炎のような魔法でダメージを与える、一般的なタイプの元素霊である。彼らは近接攻撃で対象を燃え上がらせ、時には炎のボルトを発射することもある。 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 6d7b5a6f7..ea9f42e77 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=장난 아니거든? 내 곡괭이 어따 actors.mobs.npcs.blacksmith.quest_start_prompt=준비는 끝난 거야? 그 가방에 금 가져올 공간은 확실하게 남겨 두라고.\n\n_딱 한 번만 내려보내 줄 거니까!_ actors.mobs.npcs.blacksmith.enter_yes=준비됐다 actors.mobs.npcs.blacksmith.enter_no=아직이다 -actors.mobs.npcs.blacksmith.exit_warn_none=벌써 끝냈어? 뭐야, 금을 하나도 가지고 있질 않잖아!\n\n_기억하라고, 한 번 올라오면 다시 안 들여보내 줄 거니까._ -actors.mobs.npcs.blacksmith.exit_warn_low=벌써 끝냈어? 그렇게 많은 금을 가지고 있는 것처럼 보이진 않는데.\n\n_기억하라고, 한 번 올라오면 다시 안 들여보내 줄 거니까._ -actors.mobs.npcs.blacksmith.exit_warn_med=끝났어? 적어도 금을 가지고 있는 것 같긴 하지만, 아직 광산엔 확실히 많은 금이 남아 있을 텐데.\n\n_기억하라고, 한 번 올라오면 다시 안 들여보내 줄 거니까._ -actors.mobs.npcs.blacksmith.exit_warn_high=끝났어? 꽤 많은 금을 가지고 온 것 같은데, 그래도 난 아직 좀 더 사용할 수 있다고.\n\n_기억하라고, 한 번 올라오면 다시 안 들여보내 줄 거니까._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=끝났어? 상당한 금을 들고 온 것 같구만. 나오기 전에 빠뜨린 거 없나 잘 확인하라고.\n\n_기억하라고, 한 번 올라오면 다시 안 들여보내 줄 거니까._ actors.mobs.npcs.blacksmith.exit_warn_crystal=그 거대 수정이 여전히 아래에 남아 있어. 그걸 부수면 보수를 더 주지. actors.mobs.npcs.blacksmith.exit_warn_fungi=그 거대 버섯이 여전히 아래에 남아 있어. 그걸 처치하고 오면 보수를 더 주지. @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=미믹은 그들이 원하는 어떤 모양의 물 actors.mobs.crystalspire.name=crystal spire actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=crystal wisp actors.mobs.crystalwisp.beam_kill=The beam of light killed you... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=오래 전 드워프 궁정의 최고위 마법사 actors.mobs.dwarfking$dkghoul.rankings_desc=드워프의 제왕에게 무릎 꿇음 actors.mobs.dwarfking$dkmonk.rankings_desc=드워프의 제왕에게 무릎 꿇음 actors.mobs.dwarfking$dkwarlock.rankings_desc=드워프의 제왕에게 무릎 꿇음 +actors.mobs.dwarfking$dkgolem.rankings_desc=드워프의 제왕에게 무릎 꿇음 actors.mobs.elemental$fireelemental.name=화염 정령 actors.mobs.elemental$fireelemental.desc=정령들은 강력한 초자연적 마법을 제대로 제어하지 못했을 때 만들어지는 혼돈의 생물체입니다. 정령들은 최소한의 지능만을 가지고 있으며, 이는 보통 특정한 종류의 마법에 관한 것입니다.\n\n화염 정령은 화염 마법으로 적들을 공격하는 흔한 종류의 정령입니다. 화염 정령은 자신이 근접 공격한 대상을 불태우며, 그리고 때때로 불꽃 화살을 발사합니다. diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index e550c0b3a..14266ef3c 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey Human! You look like a quic actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey Human! You look like a brave one. actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey Human! You look like an important one. actors.mobs.npcs.blacksmith.intro_quest_start=Wanna be useful, eh? Yeah I got something you could do. I built dis workshop ontop of an old mine, it's just down dat ladder. Take dis pickaxe and mine me some _dark gold ore. 40 pieces_ should be enough.\n\nWhat do you mean, how am I gonna pay? You greedy...\n\nOk, ok, I can do some smithin' for you. Consider yourself lucky, I'm the only blacksmith around. -actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all other crystals down though, so I'll pay extra if you can do it. +actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it. actors.mobs.npcs.blacksmith.intro_quest_fungi=Careful though, the mine's dangerous for a little human like you. There's some sorta fungus monster that's been growing down there. It's got mushroom sentries that're really deadly if they see you, but they can't get up and chase you at least. _Keep out of sight_ if you want to stay alive.\n\nI'll pay extra if you can manage to take down the _biggest mushrom,_ but it'll take some real effort. It's connected to a bunch of mycelium nodes that're hidden in the walls. You'll have to break most of 'em before you can really damage it. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Careful though, the mine's dangerous for a little human like you. Some gnolls want the gold too and now they're wreckin' the place. They're stupid things, so their mining has caused all sorts of collapses and cave-ins. You'll have to mine though it, so _look for recently disturbed rock._\n\nI think one of the gnolls is causing most of the trouble, probably a _geomancer shaman_ or somethin'. I'll pay extra, if you can find and kill it, but I'm sure it'll fight back. actors.mobs.npcs.blacksmith.reminder=You done wastin' my time? The mine entrance is over there. @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Houd je me voor de gek? Waar is mijn pikho actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_ actors.mobs.npcs.blacksmith.enter_yes=I'm Ready actors.mobs.npcs.blacksmith.enter_no=Not Yet -actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it. actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it. @@ -1111,11 +1111,23 @@ actors.mobs.causticslime.desc=Dit slijm lijkt besmet te zijn door de duistere ma actors.mobs.crab.name=riool krab actors.mobs.crab.desc=Deze grote krabben staan aan de top van de voedselketen in het riool. Ze zijn extreem snel en hun dikke rugschild kan hevige klappen weerstaan. +actors.mobs.crystalguardian.name=crystal guardian +actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. + actors.mobs.crystalmimic.name=kristallen nabootser actors.mobs.crystalmimic.ate=De nabootser at je %s! actors.mobs.crystalmimic.escaped=De kristallen nabootser is ontsnapt! actors.mobs.crystalmimic.desc=Nabootsers zijn magische wezens die elke vorm aan kunnen nemen die ze willen. In kerkers kiezen ze bijna altijd de vorm van een schatkist, om nietsvermoedende avonturiers aan te trekken. \n\nKristallen nabootsers zijn lastiger dan hun normale neven, en proberen gevechten te vermijden terwijl ze buit stelen. Ze proberen weg te rennen wanneer ze zijn ontdekt, en hebben het vermogen om vijanden te verplaatsen wanneer zij aanvallen. +actors.mobs.crystalspire.name=crystal spire +actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... +actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ + +actors.mobs.crystalwisp.name=crystal wisp +actors.mobs.crystalwisp.beam_kill=The beam of light killed you... +actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. + actors.mobs.demonspawner.name=demonen oproeper actors.mobs.demonspawner.on_death=De demonische energie lijkt te verminderen bij het doodgaan van de oproeper. actors.mobs.demonspawner.desc=De bedriegende amalgamatie van dwergen vlees is verantwoordelijk voor het creëren van ripper demonen van dwergen die zijn gestorven in deze regio. Het is duidelijk dat demonen geen probleem hebben met elke het gebruiken van alle middelen die ze tegen hun vijand kunnen toepassen.\n\nTerwijl ze er eng verschrikkelijk uitzien, hebben demonen oproepers geen manier van bewegen of zichzelf verdedigen. Hun aanzienlijke gewicht zorgt dat de lastig te doden zijn, en ze roepen ripper demonen sneller op wanneer ze bedreigd worden.\n\n_Demonen oproepers lijken verbonden met een gecentreerde demonische bron van kracht. Ze doden kan die verzwakken._ @@ -1166,6 +1178,7 @@ actors.mobs.dwarfking.desc=Vele jaren geleden ontdekte een van de hoogste tovena actors.mobs.dwarfking$dkghoul.rankings_desc=Gestorven door de Koning van Dwergen actors.mobs.dwarfking$dkmonk.rankings_desc=Gestorven door de Koning van Dwergen actors.mobs.dwarfking$dkwarlock.rankings_desc=Gestorven door de Koning van Dwergen +actors.mobs.dwarfking$dkgolem.rankings_desc=Gestorven door de Koning van de Dwergen actors.mobs.elemental$fireelemental.name=vuur elementair actors.mobs.elemental$fireelemental.desc=Elementairs zijn chaotische wezens die vaak gecreëerd worden wanneer krachtige geheime magie niet goed onder controle wordt gehouden. Elementairs hebben minimale intelligentie, en zijn meestal gekoppeld met een bepaald type magie.\n\nVuur elementairs zijn een alledaags type elementair die schade aanbrengen met vurige magie. Ze zetten hun tegenstanders in vlam bij slagaanvallen, en vuren ook af en toe schichten van vuur af. diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index decb0c0b5..ba925035f 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Jaja se robisz? Gdzie mój kilof? actors.mobs.npcs.blacksmith.quest_start_prompt=Jesteś gotowy, żeby zejść na dół? Upewnij się, że masz trochę wolnego miejsca na złoto.\n\n_Pozwalam ci tam zejść tylko raz!_ actors.mobs.npcs.blacksmith.enter_yes=Jestem gotowy actors.mobs.npcs.blacksmith.enter_no=Jeszcze nie -actors.mobs.npcs.blacksmith.exit_warn_none=Skończyłeś już? Przecież masz tak mało złota!\n\n_Pamiętaj, nie wpuszczę cię z powrotem, gdy już wyjdziesz na górę._ -actors.mobs.npcs.blacksmith.exit_warn_low=Skończyłeś już? Wygląda na to, że masz niewiele złota.\n\n_Pamiętaj, nie wpuszczę cię z powrotem, gdy już wyjdziesz na górę._ -actors.mobs.npcs.blacksmith.exit_warn_med=Skończyłeś? Masz przynajmniej trochę złota, ale w kopalni na pewno jest ich więcej.\n\n_Pamiętaj, nie wpuszczę cię z powrotem, gdy już wyjdziesz na górę._ -actors.mobs.npcs.blacksmith.exit_warn_high=Skończyłeś? Wygląda na to, że zdobyłeś sporo złota, ale mogłoby być trochę więcej.\n\n_Pamiętaj, nie wpuszczę cię z powrotem, gdy już wyjdziesz na górę._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Skończyłeś? Masz dużo złota, ale upewnij się, że nie zostawiłeś żadnego swojego sprzętu.\n\n_Pamiętaj, nie wpuszczę cię z powrotem, gdy już wyjdziesz na górę._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Ten olbrzymi kryształ wciąż tam jest. Zapłacę więcej, jeśli go zniszczysz. actors.mobs.npcs.blacksmith.exit_warn_fungi=Ten olbrzymi grzyb wciąż tam jest. Zapłacę więcej, jeśli go zabijesz. @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=Mimik to magiczne stworzenie, które może przybra actors.mobs.crystalspire.name=crystal spire actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=crystal wisp actors.mobs.crystalwisp.beam_kill=The beam of light killed you... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Wiele lat temu, jeden z najpotężniejszych czarodzie actors.mobs.dwarfking$dkghoul.rankings_desc=Pokonany przez króla Krasnoludów actors.mobs.dwarfking$dkmonk.rankings_desc=Pokonany przez króla Krasnoludów actors.mobs.dwarfking$dkwarlock.rankings_desc=Pokonany przez króla Krasnoludów +actors.mobs.dwarfking$dkgolem.rankings_desc=Pokonany przez króla Krasnoludów actors.mobs.elemental$fireelemental.name=żywiołak ognia actors.mobs.elemental$fireelemental.desc=Żywiołaki to stworzenia chaosu, często powoływane do życia, gdy wystarczająco potężna magia okultystyczna nie jest odpowiednio kontrolowana. Są dość bezmyślnymi stworzeniami, zazwyczaj powiązanymi z konkretnymi rodzajami magii.\n\nŻywiołaki ognia są często spotykaną odmianą, posługującą się magią ognia. Będą podpalać swój cel w walce wręcz, ale są też w stanie od czasu do czasu wystrzelić płonący pocisk z dystansu. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 9f5922c61..e120b8cbc 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Cê tá brincando? Cadê a minha picareta? actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_ actors.mobs.npcs.blacksmith.enter_yes=I'm Ready actors.mobs.npcs.blacksmith.enter_no=Not Yet -actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it. actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it. @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=Mímicos são criaturas mágicas que podem tomar q actors.mobs.crystalspire.name=crystal spire actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=crystal wisp actors.mobs.crystalwisp.beam_kill=The beam of light killed you... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Há muitos anos, um dos maiores feiticeiros da corte actors.mobs.dwarfking$dkghoul.rankings_desc=Caiu perante o Rei dos Anões actors.mobs.dwarfking$dkmonk.rankings_desc=Caiu perante o Rei dos Anões actors.mobs.dwarfking$dkwarlock.rankings_desc=Caiu perante o Rei dos Anões +actors.mobs.dwarfking$dkgolem.rankings_desc=Caiu perante ao Rei dos Anões actors.mobs.elemental$fireelemental.name=elemental de fogo actors.mobs.elemental$fireelemental.desc=Elementais são criaturas caóticas que são comumente criadas quando poderosas magias ocultas não são controladas adequadamente. Os elementais têm inteligência mínima e geralmente são associados a um tipo específico de magia.\n\nElementais do fogo são um tipo comum de elemental que causa dano com magia de fogo. Eles irão incendiar seu alvo com ataques corpo a corpo e, ocasionalmente, também podem disparar bolas de fogo. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index fa139bee3..81e03f198 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -127,9 +127,9 @@ actors.buffs.burning.desc=Мало что может быть более неп actors.buffs.championenemy.warn=Вы ощущаете наличие смертельной опасности. actors.buffs.championenemy$blazing.name=Пылающий чемпион -actors.buffs.championenemy$blazing.desc=Пылающие чемпионы наносят на 25% больше урона, поджигают при атаке, неуязвимы к огню и поджигают местность вокруг себя после смерти. Однако они не могут распространять огонь, где есть вода. +actors.buffs.championenemy$blazing.desc=Пылающие чемпионы наносят на 25% больше урона в ближнем бою, поджигают при атаке, неуязвимы к огню и поджигают местность вокруг себя после смерти. Однако они не могут распространять огонь, где есть вода. actors.buffs.championenemy$projecting.name=Проецирующий чемпион -actors.buffs.championenemy$projecting.desc=Проецирующие чемпионы наносят на 25% больше урона и имеют увеличенные на 3 радиуса атаки. +actors.buffs.championenemy$projecting.desc=Проецирующие чемпионы наносят на 25% больше урона в ближнем бою и имеют увеличенный на 3 радиус атаки. actors.buffs.championenemy$antimagic.name=Антимагический чемпион actors.buffs.championenemy$antimagic.desc=Антимагические чемпионы получают на 50% меньше урона и совершенно неуязвимы к магии. actors.buffs.championenemy$giant.name=Гигантский чемпион @@ -705,7 +705,7 @@ actors.hero.talent.shield_battery.desc=_+1:_ Маг может нацелить actors.hero.talent.desperate_power.title=отчаянная сила actors.hero.talent.desperate_power.desc=_+1:_ Палочки и посох Мага получают _+1 уровень_, когда у них остается последний заряд.\n\n_+2:_ Палочки и посох Мага получают _+2 уровня_, когда у них остается последний заряд.\n\n_+3:_ Палочки и посох Мага получают _+3 уровня_, когда у них остается последний заряд. actors.hero.talent.ally_warp.title=Рокировка -actors.hero.talent.ally_warp.desc=_+1:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _2-х клеток_.\n\n_+2:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _4-х клеток_.\n\n_+3:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_. +actors.hero.talent.ally_warp.desc=_+1:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _2-х клеток_.\n\n_+2:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _4-х клеток_.\n\n_+3:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_.\n\nМаг не может поменяться местами со неподвижным союзником. actors.hero.talent.empowered_strike.title=Усиленный удар actors.hero.talent.empowered_strike.desc=_+1:_ Ближняя атака посохом после выстрела им нанесёт _+16% урона_ и накладывает бонусный эффект на _+50% силу_ посоха.\n\n_+2:_ Ближняя атака посохом после выстрела им нанесёт _+33% урона_ и накладывает бонусный эффект на _+100% силу_ посоха.\n\n_+3:_ Ближняя атака посохом после выстрела им нанесёт _+50% урона_ и накладывает бонусный эффект на _+150% силу_ посоха. @@ -715,7 +715,7 @@ actors.hero.talent.excess_charge.title=Избыточный заряд actors.hero.talent.excess_charge.desc=_+1:_ Когда посох Боевого мага полностью заряжен, его следующее использование дает владельцу _0.67 щита_ за уровень посоха.\n\n_+2:_ Когда посох Боевого мага полностью заряжен, его следующее использование дает владельцу _1.33 щита_ за уровень посоха.\n\n_+3:_ Когда посох Боевого мага полностью заряжен, его следующее использование дает владельцу _2 щита_ за уровень посоха. actors.hero.talent.soul_siphon.title=Переносчики порчи -actors.hero.talent.soul_siphon.desc=_+1:_ Физический урон нанесённый другими персонажами может активировать метку души _с вероятностью 13%_.\n\n_+2:_ Физический урон нанесённый другими персонажами может активировать метку души _с вероятностью 27%_.\n\n_+3:_ Физический урон нанесённый другими персонажами может активировать метку души _с вероятностью 40%_. +actors.hero.talent.soul_siphon.desc=_+1:_ Физический урон, нанесённый другими персонажами, может активировать метку души _с вероятностью 13%_.\n\n_+2:_ Физический урон, нанесённый другими персонажами, может активировать метку души _с вероятностью 27%_.\n\n_+3:_ Физический урон, нанесённый другими персонажами, может активировать метку души _с вероятностью 40%_. actors.hero.talent.soul_eater.title=Пожиратель душ actors.hero.talent.soul_eater.desc=_+1:_ Метка души дает _0.33 хода_ насыщения за каждый нанесенный физический урон. Враги отмеченные меткой души имеют _шанс 10%_ вызвать эффекты насыщения, когда они умирают.\n\n_+2:_ Метка души дает _0.67 хода_ насыщения за каждый нанесенный физический урон. Враги отмеченные меткой души имеют _шанс 20%_ вызвать эффекты насыщения, когда они умирают.\n\n_+3:_ Метка души дает _1 ход_ насыщения за каждый нанесенный физический урон. Враги отмеченные меткой души имеют _шанс 30%_ вызвать эффекты насыщения, когда они умирают. actors.hero.talent.necromancers_minions.title=Миньоны некроманта @@ -755,7 +755,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Разбойник получа actors.hero.talent.mystical_meal.title=Мистический обед actors.hero.talent.mystical_meal.desc=_+1:_ Перекус занимает у Разбойника 1 ход, и даёт ему _перезарядку артефактов на 3 хода_.\n\n_+2:_ Перекус занимает у Разбойника 1 ход и даёт ему _перезарядку артефактов на 5 ходов_.\n\nЭтот талант не позволяет рогу изобилия перезаряжать самого себя. actors.hero.talent.inscribed_stealth.title=начертанная скрытность -actors.hero.talent.inscribed_stealth.desc=_+1:_ После использования свитка Разбойник получает _3 хода_ невидимости.\n\n_+2:_ После использования свитка Разбойник получает _5 ходов_ невидимости.\n\nПродолжительность невидимости удваивается после использования свитка улучшения, превращения, зачарования или метаморфозы. +actors.hero.talent.inscribed_stealth.desc=_+1:_ После использования свитка, Разбойник получает _3 хода_ невидимости.\n\n_+2:_ После использования свитка, Разбойник получает _5 ходов_ невидимости.\n\nПродолжительность невидимости удваивается после использования свитка улучшения, превращения, зачарования или метаморфозы. actors.hero.talent.wide_search.title=Широкий поиск actors.hero.talent.wide_search.desc=_+1:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _круг 7x7_. \n\n_+2:_ Радиус поиска Разбойника изменен с квадрата 5x5 на _квадрат 7x7_. actors.hero.talent.wide_search.meta_desc=_Если этот талант получен другим героем_, вместо этого он увеличивает его радиус поиска с квадрата 3x3 до круга 5x5 при +1 или квадрата 5x5 при +2. @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Ты издеваешься? Где кир actors.mobs.npcs.blacksmith.quest_start_prompt=Готов спуститься? Смотри, чтоб у тебя осталось немного места для золота.\n\n_Вниз я тебя пущу всего один раз!_ actors.mobs.npcs.blacksmith.enter_yes=Готов actors.mobs.npcs.blacksmith.enter_no=Погоди -actors.mobs.npcs.blacksmith.exit_warn_none=Уже все? Да у тебя золота-то вовсе и нет!\n\n_Смотри, я больше тебя туда не пущу, раз ты уж вылез обратно._ -actors.mobs.npcs.blacksmith.exit_warn_low=Уже все? Не похоже на то, будто у тебя там особо много золота.\n\n_Смотри, я больше тебя туда не пущу, раз ты уж вылез обратно._ -actors.mobs.npcs.blacksmith.exit_warn_med=Уже все? Ну, золото-то у тебя вроде есть, но в шахте там наверняка есть еще!\n\n_Смотри, я больше тебя туда не пущу, раз ты уж вылез обратно._ -actors.mobs.npcs.blacksmith.exit_warn_high=Уже все? Похоже, с золотом у тебя уже ничего, но мне бы его побольше...\n\n_Смотри, я больше тебя туда не пущу, раз ты уж вылез обратно._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Уже все? Золота у тебя куча, но смотри, чтобы там не осталось чего-нибудь из твоих принадлежностей.\n\n_Смотри, я больше тебя туда не пущу, раз ты уж вылез обратно._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Кристалл-гигант тоже еще там прозябает. Я доплачу, если сможешь его поломать. actors.mobs.npcs.blacksmith.exit_warn_fungi=Гриб-гигант тоже еще там прозябает. Я доплачу, если сможешь его убить. @@ -1122,9 +1122,9 @@ actors.mobs.crystalmimic.desc=Мимики - волшебные существа actors.mobs.crystalspire.name=кристалл-шпиль actors.mobs.crystalspire.warning=Кристалл вибрирует, когда вы ударяете по нему. Если будете так продолжать, это наверняка привлечет внимание... actors.mobs.crystalspire.alert=Вибрации усиливаются и раскатываются по всей пещере! -actors.mobs.crystalspire.desc=Этот гигантский шпиль из сверхпрочного кристалла, вероятно, является истоком всех этих странных созданий из кристалла в этой пещере. Ваше обычное оружие бессильно против него, так что придется воспользоваться киркой, если хотите его сломать.\n\n_Убедитесь, что вы готовы, перед тем, как начать его ломать._ Потребуется довольно времени для того, чтобы завершить работу, и вряд ли она пройдет без внешнего вмешательства. Сам шпиль, возможно, тоже имеет какие-то средства самозащиты. _Может как-то использовать атаки самого шпиля против его приспешников?_ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ -actors.mobs.crystalwisp.name=кристалл-пучек +actors.mobs.crystalwisp.name=кристалл-пучок actors.mobs.crystalwisp.beam_kill=Луч света убил вас... actors.mobs.crystalwisp.desc=Маленький и злой летучий кусок закаленного кристалла, излучающий светлое сияние. С одной стороны, кристаллы-пучки не особенно сильные, но, с другой, они будут атаковать вас вредоносным лучом света, как только возникнет чистая линия выстрела.\n\nПучки достаточно маленькие, чтобы свободно передвигаться через различные выступы из кристалла, но через них стрелять они не могут. @@ -1178,12 +1178,13 @@ actors.mobs.dwarfking.desc=Много лет тому назад, один из actors.mobs.dwarfking$dkghoul.rankings_desc=Пал ниц пред Королем Дворфов actors.mobs.dwarfking$dkmonk.rankings_desc=Пал ниц пред Королем Дворфов actors.mobs.dwarfking$dkwarlock.rankings_desc=Пал ниц пред Королем Дворфов +actors.mobs.dwarfking$dkgolem.rankings_desc=Пал ниц пред Королем Дворфов actors.mobs.elemental$fireelemental.name=огненный элементаль actors.mobs.elemental$fireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет при плохо контролируемых ритуалах. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nОгненные элементали - часто встречаемый вид, они причиняют урон огненной магией. Они приводят к возгоранию своей цели, которую они атакуют в ближнем бою, и порой они также могут выстрелить огненным зарядом. actors.mobs.elemental$newbornfireelemental.name=новорожденный огненный элементаль actors.mobs.elemental$newbornfireelemental.charging=Элементаль заряжается! -actors.mobs.elemental$newbornfireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно котролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nХотя этот огненный элементаль и был только что призван, он также опасен как и другие! +actors.mobs.elemental$newbornfireelemental.desc=Элементали - хаотичные существа, которых часто производят на свет тогда, когда сильная оккультная магия не достаточно контролируется. У элементалей имеется минимальный разум, и обычно их связывают с определенным видом магии.\n\nХотя этот огненный элементаль и был только что призван, он также опасен как и другие! actors.mobs.elemental$newbornfireelemental.desc_boss=Из-за хаотичной натуры заклинания, с помощью которого был призван этот элементаль, он способен только очень неточно пускать огневые выстрели после того, как заряжался один ход. actors.mobs.elemental$newbornfireelemental.desc_ally=Так как этот элементаль был призван с помощью заклинания, он имеет больший контроль над своим пламенем. Он не способен на дальнобойные атаки, но может зажигать противников в ближнем бою. actors.mobs.elemental$frostelemental.name=морозный элементаль diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index 33384f960..1a486bd90 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Hey insan! Hızlı birine benzi actors.mobs.npcs.blacksmith.intro_quest_duelist=Hey insan! Cesur birine benziyorsun. actors.mobs.npcs.blacksmith.intro_quest_cleric=Hey insan! Önemli birine benziyorsun. actors.mobs.npcs.blacksmith.intro_quest_start=Faydalı olmak ister misin? Evet, yapabileceğin bir şey var. Bu atölyeyi eski bir madenin üstüne inşa ettim, merdivenin hemen aşağısında. Kazmayı al ve bana biraz _kara altın cevheri çıkar. 40 parça_ yeterli olur.\n\nNe demek istiyorsun, nasıl ödeyeceğim? Seni açgözlü.\n\nTamam, tamam, senin için biraz demircilik yapabilirim. Kendini şanslı say, etraftaki tek demirci benim. -actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it. +actors.mobs.npcs.blacksmith.intro_quest_crystal=Dikkatli ol, maden senin gibi küçük bir insan için tehlikeli. Bir süredir terk edilmiş ve bir sürü kristal büyümeye başlamış. Parlaklar ama bir işe yaramayacak kadar kırılganlar ve onları koruyan bazı sihirli şeyler var. Oldukça güçlüler, _bu yüzden nerede maden çıkardığınıza dikkat edin_ yoksa dikkatlerini çekersiniz.\n\nBir yerlerde _dev bir kristal_ de var. Çok daha serttir, o yüzden kırmaya başlarsan kavgaya hazırlıklı ol. Bahse girerim onu kırmak tüm kristallerin büyümesini yavaşlatacaktır, bu yüzden bunu yapabilirsen fazladan ödeme yaparım. actors.mobs.npcs.blacksmith.intro_quest_fungi=Dikkatli ol, maden senin gibi küçük bir insan için tehlikeli. Aşağıda büyüyen bir çeşit mantar canavarı var. Seni görürlerse gerçekten ölümcül olan mantar nöbetçileri var, ama en azından kalkıp seni kovalayamazlar. Hayatta kalmak istiyorsan _gözden uzak dur._\n\n_En büyük mantarı_ indirmeyi başarabilirsen fazladan ödeme yapacağım ama gerçekten çaba sarf etmen gerekecek. Duvarlara gizlenmiş bir grup miselyum düğümüne bağlı. Ona gerçekten zarar vermeden önce çoğunu kırmanız gerekecek. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Dikkatli ol, maden senin gibi küçük bir insan için tehlikeli. Bazı gnolllar da altını istiyor ve şimdi burayı mahvediyorlar. Onlar aptal şeyler, bu yüzden madencilikleri her türlü çöküşe ve göçüğe neden oldu. Buna rağmen madencilik yapmak zorundasınız, bu yüzden _yakın zamanda bozulmuş kaya arayın._\n\nSanırım sorunların çoğuna gnoll'lardan biri neden oluyor, muhtemelen bir _geomancer şaman_ ya da öyle bir şey. Onu bulup öldürebilirsen fazladan ödeme yaparım ama eminim karşılık verecektir. actors.mobs.npcs.blacksmith.reminder=Zamanımı boşa mı harcıyorsun? Maden girişi şurada. @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Benimle dalga mı geçiyorsun? Kazmam nerd actors.mobs.npcs.blacksmith.quest_start_prompt=Aşağı inmeye hazır mısın? Altın için biraz boş yeriniz olduğundan emin olun.\n\n_Seni sadece bir kez hayal kırıklığına uğratacağım!_ actors.mobs.npcs.blacksmith.enter_yes=Ben hazırım. actors.mobs.npcs.blacksmith.enter_no=Henüz değil -actors.mobs.npcs.blacksmith.exit_warn_none=Şimdiden bitirdin mi? Neredeyse hiç altının yok!\n\n_Unutma, yukarı çıktığında seni içeri almam._ -actors.mobs.npcs.blacksmith.exit_warn_low=İşin bitti mi? Çok fazla altının varmış gibi görünmüyor.\n\n_Unutma, yukarı çıktığında seni içeri almam._ -actors.mobs.npcs.blacksmith.exit_warn_med=Bitti mi? En azından biraz altının var, ama madende kesinlikle daha fazlası var.\n\n_Unutma, yukarı çıktığında seni içeri almam._ -actors.mobs.npcs.blacksmith.exit_warn_high=Bitirdin mi? Görünüşe göre iyi miktarda altının var, ama biraz daha fazlasını kullanabilirim.\n\n_Unutma, yukarı çıktığında seni içeri almam._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Bitirdin mi? Bir sürü altınınız var, ama hiçbir ekipmanınızı geride bırakmadığınızdan emin olun.\n\n_Unutma, yukarı çıktığında seni içeri almam._ actors.mobs.npcs.blacksmith.exit_warn_crystal=O dev kristal de hâlâ aşağıda. Onu yok edersen fazladan ödeme yaparım. actors.mobs.npcs.blacksmith.exit_warn_fungi=O dev mantar da hâlâ aşağıda. Onu öldürürsen fazladan ödeme yaparım. @@ -1111,22 +1111,22 @@ actors.mobs.causticslime.desc=Bu slime aşağı katlardan sızan karanlık büy actors.mobs.crab.name=lağım yengeci actors.mobs.crab.desc=Bu dev akrepler, lağımlardaki besin zincirinin en üstündedir. Aşırı hızlıdırlar ve kalın kabukları ağır saldırılara direnebilir. -actors.mobs.crystalguardian.name=crystal guardian -actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. +actors.mobs.crystalguardian.name=kristal koruyucu +actors.mobs.crystalguardian.desc=Bu büyük kristal muhafızlar, parlak parlayan gözleri olmasa neredeyse heykel gibi görünürler. Yapıldıkları sertleştirilmiş kristal, halsiz ama çok dayanıklı olmalarına neden olur, _bu nedenle onları kristal yuvalarında mümkün olduğunca uzun süre uyumaya bırakmak en iyisidir._\n\nBoyutları nedeniyle, kristal muhafızlar kapalı alanlarda çok daha yavaş hareket edecektir. Ayrıca o kadar dayanıklıdırlar ki tamamen öldürülmeleri imkânsızdır. Dövülebilir ve geçici olarak devre dışı bırakılabilirler, ancak kısa bir süre sonra tekrar ayağa kalkacaklardır. actors.mobs.crystalmimic.name=kristal mimik actors.mobs.crystalmimic.ate=Mimik senin%s'nı yedi! actors.mobs.crystalmimic.escaped=Kristal mimik kaçtı! actors.mobs.crystalmimic.desc=Mimikler istedikleri şekle girebilen büyülü yaratıklardır. Zindanlarda neredeyse her zaman bir sandık şeklini tercih ederler ki, dikkatsiz maceracıları tuzağa düşürebilesinler.\n\nKristal mimikler sıradan kuzenlerinden daha entrikalıdır ve çekişmelerden kaçarak eşya çalmayı tercih ederler. Fark edildiklerinde kaçmaya çalışırlar ve saldırdıklarında düşmanların yerini değiştirebilme yeteneğine sahiptirler. -actors.mobs.crystalspire.name=crystal spire -actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... -actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.name=kristal kule +actors.mobs.crystalspire.warning=Siz vurdukça kristal titreşir. Bunu devam ettirmek dikkatleri üzerinize çekecektir. +actors.mobs.crystalspire.alert=Titreşim büyür ve tüm mağara boyunca gürler! +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ -actors.mobs.crystalwisp.name=crystal wisp -actors.mobs.crystalwisp.beam_kill=The beam of light killed you... -actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. +actors.mobs.crystalwisp.name=kristal wisp +actors.mobs.crystalwisp.beam_kill=Işık hüzmesi seni öldürdü. +actors.mobs.crystalwisp.desc=Parlak bir parıltı üreten, sertleşmiş kristalden küçük, kızgın bir yüzer parça. Çok güçlü olmasalar da, kristal yığınları net bir atış yapabilirlerse size zarar verici bir ışık huzmesi fırlatırlar.\n\nwisp çeşitli kristal çıkıntılar arasında kolayca hareket edebilecek kadar küçüktür, ancak içlerinden ateş edemezler. actors.mobs.demonspawner.name=şeytan çağırıcı actors.mobs.demonspawner.on_death=Çağırıcı öldükten sonra şeytani enerji azalmış gibi görünüyor. @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Yıllar önce cüceler arasından en yüksek sihirbaz actors.mobs.dwarfking$dkghoul.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü actors.mobs.dwarfking$dkmonk.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü actors.mobs.dwarfking$dkwarlock.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü +actors.mobs.dwarfking$dkgolem.rankings_desc=Cücelerin Kralı'nın Önünde Diz Çöktü actors.mobs.elemental$fireelemental.name=ateş elementali actors.mobs.elemental$fireelemental.desc=Elementaller mistik ve tam kontrol edilemeyen bir sihirle çağrılan kaotik yaratıklardır. Elemantellerin zihinleri çok az gelişmiştir ve genelde bir elementle ilişkilidirler.\n\nAteş elementalleri ateş büyüleriyle savaşan yaygın bir elemental türüdür. Düşmanlarını yakın dövüş kullanarak yakarlar ve zaman zaman uzaktan ateş topları atabilirler. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index aace8b186..3807d0a48 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -192,7 +192,7 @@ actors.buffs.earthimbue.name=наділений силою землі actors.buffs.earthimbue.desc=Ви переповнені силою землі!\n\nБудь-яка фізична атака накладе на ворога ефект укорінення, роблячи його нерухомим на деякий час.\n\nХодів залишилось: %s. actors.buffs.enhancedrings.name=посилені персні -actors.buffs.enhancedrings.desc=The Rogue's recently used artifact is empowering his rings, granting them +1 level.\n\nTurns remaining: %s. +actors.buffs.enhancedrings.desc=Нещодавно Пройдисвіт використав артефакт, який посилив його персні, підвищивши їх рівень на +1.\n\nХодів залишилось: %s. actors.buffs.fireimbue.name=наділений силою вогню actors.buffs.fireimbue.desc=Ви переповнені силою вогню!\n\nБудь-яка фізична атака має шанс підпалити ворога. До того ж ви маєте імунітет до ефектів вогню.\n\nХодів залишилось: %s. @@ -265,8 +265,8 @@ actors.buffs.magicalsleep.fallasleep=Ви занурились у глибоки actors.buffs.magicalsleep.wakeup=Ви прокинулися освіжілі та повні сил. actors.buffs.magicalsleep.desc=Цей персонаж поринув у глибокий магічний сон, від якого не можна прокинутися звичним чином.\n\nМагічний сон схожий на звичайний сон, за винятком того, що ціль прокидається лише від отриманої шкоди.\n\nДля героя та його союзників магічний сон має деякі відновлювані властивості, дозволяючи їм швидко зцілюватися під час відпочинку. -actors.buffs.magicimmune.name=невразливий до магії -actors.buffs.magicimmune.desc=All magical effects have lost their hold on you, you are completely impervious to them.\n\nWhile magic immune all harmful and helpful magical effects will not apply to you, including curses, enchants, wands, scrolls, rings, artifacts, etc. Heroic armor abilities are strong enough to work regardless of this effect.\n\nTurns of magic immunity remaining: %s. +actors.buffs.magicimmune.name=імунний до магії +actors.buffs.magicimmune.desc=Усі магічні ефекти втратили над вами владу, ви абсолютно несприйнятливі до них.\n\nМагічна імунність блокує дію всіх шкідливих і корисних магічних ефектів, у тому числі проклять, чарів, паличок, сувоїв, перснів, артефактів і т.д. Здібності героїчного обладунку досить сильні, щоб діяти всупереч цьому ефекту.\n\nХодів залишилось: %s. actors.buffs.mindvision.name=ментальний зір actors.buffs.mindvision.desc=Чомусь ваш розум здатен бачити всіх істот на цьому поверху. Незвичне відчуття.\n\nВи можете бачити всіх істот на цьому поверху, доки діє ментальний зір. Істота, помічена ментальним зором, вважається "видимою" для дії багатьох магічних ефектів.\n\nХодів залишилось: %s. @@ -628,8 +628,8 @@ actors.hero.talent.iron_will.meta_desc=_Якщо ця здібність наб actors.hero.talent.iron_stomach.title=залізний шлунок actors.hero.talent.iron_stomach.desc=_+1:_ Вживання їжі займає у Воїна 1 хід і дає йому _75% стійкості до пошкоджень_ під час їжі.\n\n_+2:_ Вживання їжі займає у Воїна 1 хід і дає йому _100% стійкості до пошкоджень_ під час їжі. -actors.hero.talent.liquid_willpower.title=liquid willpower -actors.hero.talent.liquid_willpower.desc=_+1:_ The Warrior instantly regains _50% of the shielding_ from his broken seal when drinking or throwing a potion.\n\n_+2:_ The Warrior instantly regains _75% of the shielding_ from his broken seal when drinking or throwing a potion.\n\nThe shield regeneration effect is doubled when using potions of strength, experience, mastery, or divine inspiration. +actors.hero.talent.liquid_willpower.title=рідинна вольовитість +actors.hero.talent.liquid_willpower.desc=_+1:_ Воїн миттєво відновлює _50% захисту_ від зламаного ордену, коли випиває або жбурляє зілля.\n\n_+1:_ Воїн миттєво відновлює _75% захисту_ від зламаного ордену, коли випиває або жбурляє зілля.\n\nЕфект відновлення подвоюється при вживанні зілля сили, мудрості, майстерності або небесного дару. actors.hero.talent.liquid_willpower.meta_desc=_Якщо ця здібність набута іншим героєм_, він дасть бонус захисту в 5% від максимального здоров'я на +1, або 7.5% від максимального здоров'я на +2. actors.hero.talent.runic_transference.title=збереження рун actors.hero.talent.runic_transference.desc=_+1:_ Воїнський розколотий знак може переносити _звичайні руни_, у той же спосіб, котрим він переносить покращення.\n\n_+2:_ Воїнський розколотий знак може переносити _звичайні, потужні та прокляті руни_, у той же спосіб, котрим він переносить покращення. @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Ви жартуєте? Де моє кай actors.mobs.npcs.blacksmith.quest_start_prompt=You ready to go down? Make sure you've got some free space for the gold.\n\n_I'm only lettin' you down der once!_ actors.mobs.npcs.blacksmith.enter_yes=I'm Ready actors.mobs.npcs.blacksmith.enter_no=Not Yet -actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all!\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine.\n\n_Remember, I'm not lettin' you back in once you come up._ -actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more.\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=You done? You've got lots of gold, but make sure you haven't left any of your gear behind.\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_crystal=That giant crystal's still down there too. I'll pay extra if you destroy it. actors.mobs.npcs.blacksmith.exit_warn_fungi=That giant mushroom's still down there too. I'll pay extra if you kill it. @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=Міміки - магічні створіння, actors.mobs.crystalspire.name=crystal spire actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=crystal wisp actors.mobs.crystalwisp.beam_kill=The beam of light killed you... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Багато років тому назад один actors.mobs.dwarfking$dkghoul.rankings_desc=Схилив коліно перед Королем Дварфів actors.mobs.dwarfking$dkmonk.rankings_desc=Схилив коліно перед Королем Дварфів actors.mobs.dwarfking$dkwarlock.rankings_desc=Схилив коліно перед Королем Дварфів +actors.mobs.dwarfking$dkgolem.rankings_desc=Схилив коліно перед Королем Дварфів actors.mobs.elemental$fireelemental.name=вогняний елементаль actors.mobs.elemental$fireelemental.desc=Елементалі - хаотичні створіння, що часто виникають, коли могутня темна магія неправильно використовується. В них мінімальний розум, та, як правило, вони пов'язані з певним магічним елементом.\n\nВогняні елементалі - поширений тип елементаляів що наносить ушкодження вогняною магією. Вони підпалюють свої цілі атаками ближнього бою, але можуть і випускати вогняні снаряди. diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index c2ba49ab4..afeacedc3 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=Này Con người! Ngươi nhì actors.mobs.npcs.blacksmith.intro_quest_duelist=Này Con người! Ngươi nhìn có vẻ dũng cảm đấy. actors.mobs.npcs.blacksmith.intro_quest_cleric=Này Con người! Ngươi nhìn có vẻ quan trọng đấy. actors.mobs.npcs.blacksmith.intro_quest_start=Muốn tỏ ra hữu dụng, hả? Ta có việc cho ngươi làm đây. Ta xây cải xưởng này trên một cái mỏ cũ, nó ở dưới cải cầu thang đó. Cầm cải cây cúp này và đi đào cho ta vài _cục vàng tối. 40 cục_ là có vẻ đủ.\n\nÝ ngươi là gì cơ, ta trả công ngươi thế nào ư? Đồ tham lam...\n\nOk,ok, Ta có thể rèn, mài dũa vài thứ cho ngươi. Ngươi nên thấy may mắn đi, ta là người thợ rèn duy nhất quanh đây đấy. -actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it. +actors.mobs.npcs.blacksmith.intro_quest_crystal=Nhưng cẩn thận nhé, cái mỏ này sẽ nguy hiểm đối với một con người nhỏ bé như ngươi. Nó bị bỏ hoang đã được một thời gian rồi, và hàng đống tinh thể đã bắt đầu mọc lên. Chúng cũng lấp lánh, nhưng dễ vỡ quá nên chẳng có giá trị gì cả, và chúng có mấy cái thứ phép thuật bảo vệ chúng. Chúng khá mạnh đấy, nên hãy _cẩn thận khi ngươi đào_ không thì ngươi sẽ khiến chúng chú ý tới.\n\nCó một khối _tinh thể khổng lồ_ ở đâu đó nữa. Nó vững chắc hơn nhiều, nên hãy chuẩn bị cho một trận chiến nếu ngươi bắt đầu phá nó. Nhưng ta cá là đập nó đi sẽ làm chậm sự phát triển của tất cả các tinh thể, nên ta sẽ trả công thêm nếu ngươi làm được việc đó. actors.mobs.npcs.blacksmith.intro_quest_fungi=Cẩn thận nhé, cái mỏ hơi nguy hiểm cho một con người bé nhỏ như ngươi. Có vài con quái vật giống nấm đã mọc lên dưới đó. Nó có mấy trụ nấm rất là chết chóc nếu mà tụi nó thấy ngươi, nhưng ít nhất thì tụi nó không thể đứng dậy và đuổi theo ngươi. _Đừng để bị nhìn thấy_ nếu ngươi muốn sống.\n\nTa sẽ trả công gấp đôi nếu ngươi có thể hạ được _cấy nấm to nhất,_ nhưng mà sẽ cần nỗ lực thật sự đấy. Nó được kết nối với một đám ổ nấm mốc giấu kín trong tường. Ngươi sẽ cần phá hết chúng thì mới gây sát thương cho nó được. actors.mobs.npcs.blacksmith.intro_quest_gnoll=Cẩn thận nhé, cái mỏ hơi nguy hiểm cho một con người bé nhỏ như ngươi. Vài con gnoll muốn đống vàng luôn rồi và chúng đang đập phá nơi này. Tụi nó là những sinh vật ngu ngốc, nên mấy lần đào mỏ của chũng đã gây ra đủ thứ như sập với kẹt hang. Ngươi sẽ phải đào qua nó, nên _tìm một tảng đá vừa mới bị tác động lên._\n\nTa nghĩ một đứa trong đám gnoll đang gây ra hầu hết các vấn đề, có thể đó là một _thầy tế chiêu hồn đá_ hay gì đó. Ta sẽ trả công gấp đôi, nếu ngươi có thể tìm và giết nó, nhưng mà ta chắc là nó sẽ đánh lại đấy. actors.mobs.npcs.blacksmith.reminder=Ngươi lãng phí thời gian của ta xong chưa? Cửa hang nằm ngay kia kìa. @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=Ngươi đùa ta đấy à? Cái cuốc c actors.mobs.npcs.blacksmith.quest_start_prompt=Ngươi sẵn sàng để xuống chưa? Bảo đảm rằng ngươi đã chừa chỗ trống cho đống vàng nhé.\n\n_Ta chỉ cho ngươi xuống đó một lần duy nhất thôi!_ actors.mobs.npcs.blacksmith.enter_yes=Tôi Sẵng sàng actors.mobs.npcs.blacksmith.enter_no=Chưa Được -actors.mobs.npcs.blacksmith.exit_warn_none=Ngươi đã xong rồi à? Ngươi còn chưa có một cục vàng nào cả!\n\n_Nhớ cho kỹ, ta không cho ngươi xuống lại đó đâu một khi ngươi lẻn._ -actors.mobs.npcs.blacksmith.exit_warn_low=Ngươi đã xong rồi à? Nhìn ngươi không có vẻ như có nhiều vàng.\n\n_Nhớ cho kỹ, ta không cho ngươi xuống lại đó đâu một khi ngươi lẻn._ -actors.mobs.npcs.blacksmith.exit_warn_med=Ngươi xong rồi? Ít nhất thì ngươi có kha khá vàng, nhưng chắc chắn là còn thêm ở trong mỏ.\n\n_Nhớ cho kỹ, ta không cho ngươi xuống lại đó đâu một khi ngươi lẻn._ -actors.mobs.npcs.blacksmith.exit_warn_high=Ngươi xong rồi? Nhìn ngươi có vẻ có nhiều vàng đấy, nhưng ta có thể cần thêm một chút nữa.\n\n_Nhớ cho kỹ, ta không cho ngươi xuống lại đó đâu một khi ngươi lẻn._ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=Ngươi xong rồi? Ngươi có rất nhiều vàng, nhưng hãy đảm bảo rằng ngươi không để lại trang bị của ngươi ở lại.\n\n_Nhớ cho kỹ, ta không cho ngươi xuống lại đó đâu một khi ngươi lẻn._ actors.mobs.npcs.blacksmith.exit_warn_crystal=Khối pha lê khổng lồ vẫn còn ở dưới đó luôn. Ta sẽ trả công gấp đôi nếu ngươi phá nó. actors.mobs.npcs.blacksmith.exit_warn_fungi=Cây nấm khổng lồ vẫn còn ở dưới đó luôn. Ta sẽ trả công gấp đôi nếu ngươi giết nó. @@ -1111,22 +1111,22 @@ actors.mobs.causticslime.desc=Con slime này có vẻ như đã bị vấy bẩn actors.mobs.crab.name=cua cống actors.mobs.crab.desc=Những con cua khổng lồ này đứng đầu chuỗi thức ăn trong khu vực cống. Chúng cực kỳ nhanh và cái mai dày của chúng có thể chịu được những cú đánh mạnh mẽ. -actors.mobs.crystalguardian.name=crystal guardian -actors.mobs.crystalguardian.desc=These large crystalline guardians almost look like statues, if it weren't for their bright glowing eyes. The hardened crystal they're made out of causes them to be sluggish but very tough, so _it's best to leave them to sleep in their crystal nest for as long as possible._\n\nDue to their size, crystal guardians will move much more slowly in enclosed spaces. They're also so durable that they're impossible to kill outright. They can be beaten down and temporarily disabled, but they'll just get back up again after a little while. +actors.mobs.crystalguardian.name=hộ vệ tinh thể +actors.mobs.crystalguardian.desc=Những hộ vệ tinh thể to lớn này trông giống như các bức tượng, nếu như không có đôi mắt phát sáng của chúng. Do chúng được làm từ tinh thể rắn nên chúng chậm chạp nhưng rất mạnh mẽ, vậy nên _tốt nhất là để chúng ngủ yên trong tổ tinh thể của chúng lâu nhất có thể._\n\nDo kích thước to lớn của chúng, các hộ vệ tinh thể sẽ di chuyển chậm hơn nhiều trong các không gian kín. Chúng cũng bền tới mức chúng không thể bị giết hoàn toàn. Chúng có thể bị đánh gục và tạm thời bị vô hiệu, nhưng chúng sẽ lại đứng dậy sau một lúc ngắn. actors.mobs.crystalmimic.name=mimic pha lê actors.mobs.crystalmimic.ate=Con mimic ăn %s của bạn! actors.mobs.crystalmimic.escaped=Con mimic pha lê đã bỏ trốn! actors.mobs.crystalmimic.desc=Mimic là những sinh vật phép thuật có thể chọn bất kỳ hình dạng nào chúng muốn. Trong hầm ngục, chúng hầu như luôn chọn hình dạng của một chiếc rương kho báu để thu hút những nhà thám hiểm ít nghi ngờ.\n\nMimic pha lê thì khôn lỏi hơn so với những người anh em thông thường của chúng, và thích tránh chiến đấu trong khi ăn trộm vật phẩm hơn. Chúng sẽ cố gắng bỏ chạy khi đã bị phát hiện, và có khả năng dịch chuyển vị trí kẻ địch khi chúng tấn công. -actors.mobs.crystalspire.name=crystal spire -actors.mobs.crystalspire.warning=The crystal vibrates as you strike it. Keeping this up is bound to draw attention to you... -actors.mobs.crystalspire.alert=The vibration grows and rumbles through the whole cave! -actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks would be used against its minions._ +actors.mobs.crystalspire.name=mũi tinh thể +actors.mobs.crystalspire.warning=Tinh thể rung lên khi bạn đập nó. Cứ tiếp tục làm thế này chắc chắn sẽ thu hút sự chú ý tới bạn... +actors.mobs.crystalspire.alert=Rung động lớn lên và vang khắp cả hang động! +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ -actors.mobs.crystalwisp.name=crystal wisp -actors.mobs.crystalwisp.beam_kill=The beam of light killed you... -actors.mobs.crystalwisp.desc=A small angry floating chunk of hardened crystal that's producing a bright glow. While not especially strong, crystal wisps will shoot a damaging beam of light at you if they have a clear shot.\n\nWisps are small enough to easily move through the various crystal outcroppings, but they aren't able to shoot through them. +actors.mobs.crystalwisp.name=ma tinh thể +actors.mobs.crystalwisp.beam_kill=Tia ánh sáng đã giết chết bạn... +actors.mobs.crystalwisp.desc=Một khối tinh thể cứng nhỏ giận dữ và bay lơ lửng, phát ra một ánh sáng mạnh. Dù không đặc biệt mạnh, các ma tinh thể sẽ bắn một tia ánh sáng gây sát thương vào bạn nếu chúng có một đường bắn .\n\nMa tinh thể đủ nhỏ để di chuyển dễ dàng qua những mỏm tinh thể nhô ra, nhưng chúng không thể bắn qua những tinh thể đó. actors.mobs.demonspawner.name=quái sinh quỷ actors.mobs.demonspawner.on_death=Năng lượng quỷ ở đây dường như giảm đi khi con quái sinh quỷ chết. @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=Nhiều năm trước một trong những pháp sư c actors.mobs.dwarfking$dkghoul.rankings_desc=Gục ngã trước Vua của các Người lùn actors.mobs.dwarfking$dkmonk.rankings_desc=Gục ngã trước Vua của các Người lùn actors.mobs.dwarfking$dkwarlock.rankings_desc=Gục ngã trước Vua của các Người lùn +actors.mobs.dwarfking$dkgolem.rankings_desc=Gục ngã trước Vua của các Người lùn actors.mobs.elemental$fireelemental.name=nguyên tố lửa actors.mobs.elemental$fireelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố lửa là một loại phổ biến trong số đó, gây sát thương bằng ma pháp lửa. Chúng đốt cháy mục tiêu bằng mỗi đòn đánh cận chiến của mình, và cũng có thể thường xuyên bắn ra tia lửa. diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index 7c8e8e2c0..8ee69f2fe 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -956,7 +956,7 @@ actors.mobs.npcs.blacksmith.intro_quest_huntress=嘿,虾米!你这厮看着 actors.mobs.npcs.blacksmith.intro_quest_duelist=嘿,虾米!你这厮看起来还挺有骨气的。 actors.mobs.npcs.blacksmith.intro_quest_cleric=嘿!你这虾米看着倒还挺人模人样的。 actors.mobs.npcs.blacksmith.intro_quest_start=想给俺做事?行啊,俺这正好有点活计给你。这工房俺给造在了一处旧矿址上,那嘎达就是梯子。拿上俺的镐子,下去给俺敲点_暗金矿_,搞上_40块_吧。\n\n啥子,你这虾米还想要报酬?好个财迷心窍的瘪犊子...\n\n行吧行吧,俺寻思着可以给你鼓捣两下装备,也是你这厮运气好,这嘎达可就俺一个铁匠。 -actors.mobs.npcs.blacksmith.intro_quest_crystal=Careful though, the mine's dangerous for a little human like you. It's been abandoned for a while, and bunch of crystals have started growing. They're shiny, but too fragile to be worth anythin', and they've got some magic things protecting 'em. They're pretty strong, so _be careful where you mine_ or you'll get their attention.\n\nThere's a _giant crystal_ somewhere too. It's a lot tougher, so be prepared for a fight if you start breakin' it. I'll bet smashing it will slow all the crystal growth down though, so I'll pay extra if you can do it. +actors.mobs.npcs.blacksmith.intro_quest_crystal=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。矿址被废弃好一阵子了,里面长出来不少水晶。看起来亮闪闪的,但捏一下就碎,根本不值几个子,而且还有些劳什子法术造物护着这堆垃圾。这些玩意不好对付,所以_敲矿时选对地方_,不然你就得陪它们多玩玩了。\n\n底下还有个_巨型水晶_,这玩意比小只的结实不少,敲了它之后你少不了得干上一架。但俺寻思砸烂它能让那堆水晶垃圾不再往外冒,所以你要打算干这一票的话俺可以多给你点报酬。 actors.mobs.npcs.blacksmith.intro_quest_fungi=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。那下头可长了不少会动的菌子。菌子上还长了些孢子射荚,让丫瞅见可有你好果子吃的,好在菌子没长腿所以追不了你。还稀罕你那小命的话就_别进入这些玩意的视野_。\n\n你要是能把下面的_大菇霸_做了,俺可以多给你点报酬。不过这玩意有点难搞,丫在墙上长了一堆叫菌球中枢的玩意,你不把这些中枢卸个七七八八可别想伤到这只大家伙。 actors.mobs.npcs.blacksmith.intro_quest_gnoll=下去时招子放亮点,你这种经不起折腾的小虾米在底下可不好过。除了俺以外还有群豺狼人也想给自己弄点金子,正在底下瞎折腾。这帮哈麻批鼓捣矿不成,还弄出来一揽子落石与塌方。你在下面多半得自己挖出条路来,所以多瞅瞅,找那些看着像是_近期松动塌落的石头堆子_。\n\n俺记得下头有个最能惹事的犊子,大概是个叫_地卜师_的,搞定丫俺可以多给你点报酬,不过事先与你讲清楚,丫可不是吃素的。 actors.mobs.npcs.blacksmith.reminder=还想和俺叭叭啥子?矿址入口不就在那嘎达。 @@ -964,10 +964,10 @@ actors.mobs.npcs.blacksmith.lost_pick=你在逗我?我的镐子呢?! actors.mobs.npcs.blacksmith.quest_start_prompt=准备好下去了?记得包里给挖的矿石腾点位置出来。\n\n_俺可只准你下去一次!_ actors.mobs.npcs.blacksmith.enter_yes=我准备好了 actors.mobs.npcs.blacksmith.enter_no=还没有 -actors.mobs.npcs.blacksmith.exit_warn_none=这就完事了?你这厮才挖了几个矿!\n\n_想清楚了,你爬上这个梯子就再别想让俺送你下去了。_ -actors.mobs.npcs.blacksmith.exit_warn_low=这就完事了?俺瞅着你这包里没多少矿啊。\n\n_想清楚了,你爬上这个梯子就再别想让俺送你下去了。_ -actors.mobs.npcs.blacksmith.exit_warn_med=完事了?看起来你整了些金子,不过底下肯定不止这点。\n\n_想清楚了,你爬上这个梯子就再别想让俺送你下去了。_ -actors.mobs.npcs.blacksmith.exit_warn_high=完事了?你敲了不少金子,不过对俺来说宁滥勿缺,越多越好。\n\n_想清楚了,你爬上这个梯子就再别想让俺送你下去了。_ +actors.mobs.npcs.blacksmith.exit_warn_none=You done already? You've hardly got any gold at all! You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_low=You done already? Doesn't look like you've got a lot of gold.You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_med=You done? You've got some gold at least, but there's definitely more in the mine. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ +actors.mobs.npcs.blacksmith.exit_warn_high=You done? Looks like you've got a good amount of gold, but I could use a bit more. You should be able to get _40 pieces._\n\n_Remember, I'm not lettin' you back in once you come up._ actors.mobs.npcs.blacksmith.exit_warn_full=完事了?你弄了不少金子上来,记得可别在底下落了什么东西。\n\n_想清楚了,你爬上这个梯子就再别想让俺送你下去了。_ actors.mobs.npcs.blacksmith.exit_warn_crystal=那个巨型水晶还在底下。你要是能搞定它,俺可以再多支点报酬。 actors.mobs.npcs.blacksmith.exit_warn_fungi=那个大菇霸还在底下。你要是能搞定它,俺可以再多支点报酬。 @@ -1122,7 +1122,7 @@ actors.mobs.crystalmimic.desc=宝箱怪是一种能随意改变外形的魔法 actors.mobs.crystalspire.name=水晶尖塔 actors.mobs.crystalspire.warning=水晶在你的敲打下开始振动。这样下去一定会吸引什么东西的注意力... actors.mobs.crystalspire.alert=振动感越来越强烈,隆隆声响彻整个洞穴! -actors.mobs.crystalspire.desc=这座尖塔由无比坚硬的水晶构成,很大概率是洞穴中所有奇怪水晶生物的来源。你的常规武器无法对它造成伤害,所以最好用一把十字镐来摧毁它。\n\n_动手破拆之前,要为硬仗做好准备。_拆除如此硕大的一块水晶可需要花费不少时间,而且很难不被打扰。尖塔本身也可能拥有防御机制。_或许尖塔的攻击可被利用于清理小怪。_ +actors.mobs.crystalspire.desc=This gigantic spire of ultra hard crystal is probably the source of all the strange crystalline creatures in this cave. Your regular weapons are ineffective against it, so you'll need to use your pickaxe if you want to destroy it.\n\n_Make sure you're prepared before you start breaking it._ Such a big crystal is likely to take a while to mine through, and you probably won't be able to do it undisturbed. The spire itself may even have some means of defending itself as well. _Perhaps the spire's own attacks could be used against its minions._ actors.mobs.crystalwisp.name=灵性晶簇 actors.mobs.crystalwisp.beam_kill=你被光束轰杀... @@ -1178,6 +1178,7 @@ actors.mobs.dwarfking.desc=许多年前,矮人议会中一名最强的巫师 actors.mobs.dwarfking$dkghoul.rankings_desc=屈服在矮人国王御前 actors.mobs.dwarfking$dkmonk.rankings_desc=屈服在矮人国王御前 actors.mobs.dwarfking$dkwarlock.rankings_desc=屈服在矮人国王御前 +actors.mobs.dwarfking$dkgolem.rankings_desc=屈服在矮人国王御前 actors.mobs.elemental$fireelemental.name=火元素 actors.mobs.elemental$fireelemental.desc=元素生物是一种由于施放强大魔法时的失误产生的混沌生物。元素生物缺乏最基础的智力,它们通常与一种特定的魔法密切相关。\n\n火元素是一种常见的借助火焰之力攻击的元素生物。在近战时它能使得目标燃起大火,对付远处的敌人也能偶尔向目标发射火球。 diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 3a9f52643..e332aae85 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -788,7 +788,7 @@ items.potions.exotic.potionofdragonsbreath.prompt=Wähle ein Ziel zum Verbrennen items.potions.exotic.potionofdragonsbreath.desc=Dieses Fläschchen enthält eine ungewöhnliche Mixtur, die zu einer Flamme ausbricht, sobald sie Kontakt mit Speichel hat. Der Trinkende kann, wenn er schnell ist, auf diese Art Flammen aus seinem Mund speien! items.potions.exotic.potionofearthenarmor.name=Trank der irdenen Rüstung -items.potions.exotic.potionofearthenarmor.desc=Anstatt zu paralysieren hat diese Flüssigkeit einen härtenden Effekt auf die Haut, die so kurzzeitig zu einer natürlichen Rüstung wird. +items.potions.exotic.potionofearthenarmor.desc=Anstatt zu paralysieren, hat diese Flüssigkeit einen härtenden Effekt auf die Haut, so dass diese kurzzeitig zu einer natürlichen Rüstung wird. items.potions.exotic.potionofdivineinspiration.name=Trank der Göttlichen Inspiration items.potions.exotic.potionofdivineinspiration.no_more_points=Du kannst nicht noch mehr Bonus-Talentpunkte erlangen. @@ -1525,7 +1525,7 @@ items.weapon.enchantments.vampiric.elestrike_desc=Ein Elementarschlag mit einer items.weapon.melee.assassinsblade.name=Attentäterklinge items.weapon.melee.assassinsblade.stats_desc=Diese Waffe kann gegen ahnungslose Gegner besonders effektiv geführt werden. items.weapon.melee.assassinsblade.ability_name=schleichen -items.weapon.melee.assassinsblade.ability_desc=Die Zweikämpferin kann, während sie eine Attentäterklinge trägt, _schleichen_. Diese Fähigkeit gestattet der Zweikämpferin, sofort bis zu 4 Felder weit zu springen und gewährt ihr 1 Zug Unsichtbarkeit, kostet aber 2 Ladungen. +items.weapon.melee.assassinsblade.ability_desc=Die Zweikämpferin kann, während sie eine Attentäterklinge trägt, _schleichen_. Diese Fähigkeit gestattet es der Zweikämpferin, sofort bis zu 4 Felder weit zu springen und gewährt ihr 1 Zug Unsichtbarkeit, kostet aber 2 Ladungen. items.weapon.melee.assassinsblade.desc=Eine kleine gewellte Klinge aus Obsidian. Es fällt schwer sie zu führen, obwohl die Klinge sehr leicht ist. In den richtigen Händen ist diese Waffe tödlich. items.weapon.melee.battleaxe.name=Streitaxt @@ -1890,7 +1890,7 @@ items.weapon.weapon.faster=Verzaubert, um die _Geschwindigkeit_ zu erhöhen. items.weapon.weapon.stronger=Verzaubert, um mehr _Schaden_ zuzufügen. items.weapon.weapon.enchanted=es hat _%s._ items.weapon.weapon.enchant_hardened=Es wurde _verhärtet._ -items.weapon.weapon.hardened_no_enchant=Diese Waffe wurde _verhärtet, aber ist derzeit nicht verzaubert. +items.weapon.weapon.hardened_no_enchant=Diese Waffe wurde _verhärtet,_ aber ist derzeit nicht verzaubert. items.weapon.weapon$enchantment.enchant=Verzauberung diff --git a/core/src/main/assets/messages/items/items_es.properties b/core/src/main/assets/messages/items/items_es.properties index 02f4dc5b3..f0fbb103a 100644 --- a/core/src/main/assets/messages/items/items_es.properties +++ b/core/src/main/assets/messages/items/items_es.properties @@ -874,7 +874,7 @@ items.rings.ring.agate=anillo de ágata items.rings.ring.equip_cursed=¡El anillo se tensa alrededor de tu dedo dolorosamente! items.rings.ring.unknown_desc=Esta cinta de metal está adornada con una gema que resplandece en la oscuridad. ¿Quién sabe que efecto tendrá al llevarla puesta? items.rings.ring.known=Esto es un %s -items.rings.ring.identify=You are now familiar enough with your ring to identify it. +items.rings.ring.identify=Te has familiarizado lo suficiente con tu anillo como para identificarlo. items.rings.ring.cursed_worn=Debido a que este anillo está maldito, no tienes las fuerzas para quitártelo. items.rings.ring.curse_known=Puedes sentir una magia maligna acechando dentro de este anillo. items.rings.ring.not_cursed=Este anillo está libre de energía maligna. diff --git a/core/src/main/assets/messages/items/items_it.properties b/core/src/main/assets/messages/items/items_it.properties index b17d76d23..13fec3d1e 100644 --- a/core/src/main/assets/messages/items/items_it.properties +++ b/core/src/main/assets/messages/items/items_it.properties @@ -874,7 +874,7 @@ items.rings.ring.agate=anello d'agata items.rings.ring.equip_cursed=L'anello si stringe dolorosamente attorno al tuo dito! items.rings.ring.unknown_desc=Questa fede di metallo è adornata con una grande gemma che brilla nel buio. Chissà che effetto avrà una volta indossato? items.rings.ring.known=Questo è un %s -items.rings.ring.identify=You are now familiar enough with your ring to identify it. +items.rings.ring.identify=Ormai hai abbastanza familiarità con il tuo anello da indentificarlo. items.rings.ring.cursed_worn=Poiché l'anello è maledetto, non ti è possibile rimuoverlo. items.rings.ring.curse_known=Puoi percepire una magia maligna nascondersi all'interno di questo anello. items.rings.ring.not_cursed=Questo anello è libero da magia ostile. @@ -1035,7 +1035,7 @@ items.scrolls.scrolloftransmutation.name=pergamena della trasmutazione items.scrolls.scrolloftransmutation.inv_title=Trasmuta un oggetto items.scrolls.scrolloftransmutation.nothing=Non succede nulla di interessante. items.scrolls.scrolloftransmutation.morph=Il tuo oggetto si trasforma in qualcosa di diverso! -items.scrolls.scrolloftransmutation.desc=This scroll contains powerful transmutation magic. When used on an eligible item it will transform it into a different item of the same type. The magic will even preserve upgrades, enchantments, and glyphs. Scrolls and potions will be transmuted into their exotic equivalent, and vice-versa. +items.scrolls.scrolloftransmutation.desc=Questa pergamena contiene una potente magia trasmutante. Quando usata su di un oggetto idoneo, esso verrà trasformato in un oggetto differente dello stesso tipo. La magia conserverà miglioramenti, incantamenti e glifi. Pergamene e pozioni verranno trasmutate nel loro equivalente esotico e viceversa. items.scrolls.scrollofupgrade.name=pergamena del miglioramento items.scrolls.scrollofupgrade.inv_title=Migliora un oggetto @@ -1525,7 +1525,7 @@ items.weapon.enchantments.vampiric.elestrike_desc=Un colpo elementale con un inc items.weapon.melee.assassinsblade.name=lama dell'assassino items.weapon.melee.assassinsblade.stats_desc=Quest'arma è più forte contro nemici ignari. items.weapon.melee.assassinsblade.ability_name=intrufolati -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 4 tiles away and grants her 1 turn of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_desc=La Duellante può _intrufolarsi_ mentre brandisce la lama di un assassino. Questa abilità consente alla Duellante di teletrasportarsi istantaneamente fino a 4 tessere di distanza e le garantisce 1 turno di invisibilità, ma costa 2 cariche. items.weapon.melee.assassinsblade.desc=Una piccola lama ondulata di ossidiana, difficile da usare malgrado la sua leggerezza, ma mortale se trova il bersaglio giusto. items.weapon.melee.battleaxe.name=Ascia da battaglia @@ -1545,13 +1545,13 @@ items.weapon.melee.crossbow$chargedshot.desc=La Duellante sta concentrando il po items.weapon.melee.dagger.name=pugnale items.weapon.melee.dagger.stats_desc=Quest'arma è più forte contro nemici ignari. items.weapon.melee.dagger.ability_name=intrufolati -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 6 tiles away and grants her 1 turn of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_desc=La Duellante può _intrufolarsi_ mentre brandisce un pugnale. Questa abilità consente alla Duellante di teletrasportarsi istantaneamente fino a 6 tessere di distanza e le garantisce 1 turno di invisibilità, ma costa 2 cariche. items.weapon.melee.dagger.desc=Un semplice pugnale di ferro con un'impugnatura usurata in legno. items.weapon.melee.dirk.name=dirk items.weapon.melee.dirk.stats_desc=Quest'arma è più forte contro nemici ignari. items.weapon.melee.dirk.ability_name=intrufolati -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 5 tiles away and grants her 1 turn of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_desc=La Duellante può _intrufolarsi_ mentre brandisce un pugnale. Questa abilità consente alla Duellante di teletrasportarsi istantaneamente fino a 5 tessere di distanza e le garantisce 1 turno di invisibilità, ma costa 2 cariche. items.weapon.melee.dirk.desc=Un lungo e penetrante pugnale, un po' di acciaio in più da conficcare negli avversari. items.weapon.melee.flail.name=mazzafrusto diff --git a/core/src/main/assets/messages/items/items_pt.properties b/core/src/main/assets/messages/items/items_pt.properties index 498930016..0fab0f026 100644 --- a/core/src/main/assets/messages/items/items_pt.properties +++ b/core/src/main/assets/messages/items/items_pt.properties @@ -946,13 +946,13 @@ items.rings.ringofsharpshooting.desc=Este anel aumenta a precisão e a pontaria items.rings.ringoftenacity.name=anel da tenacidade items.rings.ringoftenacity.stats=Quando usado, este anel reduz o dano que você recebe em até _%s%%._ items.rings.ringoftenacity.typical_stats=Quando usado, este anel normalmente reduz o dano que você recebe em até _%s%%._ -items.rings.ringoftenacity.combined_stats=Your equipped rings are combining their power, reducing the damage you take by up to _%s%%_ in total. +items.rings.ringoftenacity.combined_stats=Seus anéis equipados estão combinando seus poderes, reduzindo o o dano sofrido em _%s%%_ no total items.rings.ringoftenacity.desc=Quando usado, este anel permitirá que o usuário resista a ataques outrora mortais. Quanto mais ferido o utilizador está, mais resistente será a danos. Um anel amaldiçoado, em vez disso, o tornará mais fácil para os inimigos de executá-lo. items.rings.ringofwealth.name=anel da fortuna items.rings.ringofwealth.stats=Quando usado, este anel aumentará sua sorte por _%s%%._ items.rings.ringofwealth.typical_stats=Quando usado, este anel normalmente aumentará sua sorte em _%s%%._ -items.rings.ringofwealth.combined_stats=Your equipped rings are combining their power, increasing your luck by _%s%%_ in total. +items.rings.ringofwealth.combined_stats=Seus anéis equipados estão combinando seus poderes, aumentando sua sorte em _%s%%_ no total items.rings.ringofwealth.desc=Este anel funciona como um ímã para tesouros, aumentando a probabilidade de que os inimigos e baús possuam itens valiosos. Um anel amaldiçoado, ao invés disso, reduzirá sua chance de receber tesouros. @@ -1035,7 +1035,7 @@ items.scrolls.scrolloftransmutation.name=pergaminho de transmutação items.scrolls.scrolloftransmutation.inv_title=Transmutar um item items.scrolls.scrolloftransmutation.nothing=Nada de interessante acontece. items.scrolls.scrolloftransmutation.morph=Seu item se transforma em algo diferente! -items.scrolls.scrolloftransmutation.desc=This scroll contains powerful transmutation magic. When used on an eligible item it will transform it into a different item of the same type. The magic will even preserve upgrades, enchantments, and glyphs. Scrolls and potions will be transmuted into their exotic equivalent, and vice-versa. +items.scrolls.scrolloftransmutation.desc=Este pergaminho contém uma poderosa magia de transmutação. quando usada em um item elegível, ele se transformará em um item diferente de mesmo tipo. A magia irá preservar aprimoramentos, encantamentos e glifos. Pergaminhos e poções serão transmutados em sua variante exótica e vice versa items.scrolls.scrollofupgrade.name=Pergaminho do Aprimoramento items.scrolls.scrollofupgrade.inv_title=Aprimorar um item @@ -1069,7 +1069,7 @@ items.scrolls.exotic.scrollofsirenssong$enthralled.name=dominado items.scrolls.exotic.scrollofsirenssong$enthralled.desc=Esta criatura foi enfeitiçada pela magia do pergaminho do canto da sereia.\n\nUm personagem dominado é seu aliado permanentemente e irá lutar com qualquer inimigo que encontre. items.scrolls.exotic.scrollofantimagic.name=pergaminho antimagia -items.scrolls.exotic.scrollofantimagic.desc=The incantation on this scroll will surround you with a magical aura that temporarily blocks all magical effects, harmful or helpful. Heroic armor abilities are strong enough to work regardless however. +items.scrolls.exotic.scrollofantimagic.desc=O encantamento deste pergaminho irá te envolver com uma aura mágica que te deixará temporariamente imune a todos os efeitos mágicos, sejam negativos ou positivos. Porém, as habilidades de armadura heróica ainda são fortes o suficiente para funcionar items.scrolls.exotic.scrollofchallenge.name=Pergaminho do desafio items.scrolls.exotic.scrollofchallenge.desc=Quando lido em voz alta, este pergaminho desencadeará um grande rugido que atrairá os inimigos até o usuário, ao mesmo tempo em que cria uma pequena arena em volta dele.\n\nEnquanto o leitor permanecer nesta arena, irá receber 33% a menos de dano de qualquer fonte (isso é aplicado antes de outras formas de redução de dano) e não irá perder saciedade.\n\nO tamanho da arena será dimensionado com a área em que o leitor se encontra. Será particularmente pequena em algumas áreas de chefões. @@ -1185,7 +1185,7 @@ items.spells.summonelemental.ac_imbue=IMBUIR items.spells.summonelemental.summon_limit=Você só pode ter um elemental invocado por vez. items.spells.summonelemental.imbue_prompt=Imbuir um item items.spells.summonelemental.desc=Este feitiço canaliza a energia das brasas elementais e permite que você invoque um elemental para lutar ao seu lado! Apenas um elemental pode ser invocado por vez, mas o feitiço pode ser relançado, retornando o elemental para você sem nenhum custo. -items.spells.summonelemental.desc_newborn=The spell is currently unimbued, and will summon a _newborn elemental_ without a ranged attack. You can imbue an identified potion of liquid flame, potion of frost, scroll of recharging, or scroll of transmutation to power the spell up, causing its next summon to be a full power elemental! +items.spells.summonelemental.desc_newborn=O feitiço está atualmente não imbuído e irá invocar um _elemental recém-nascido_ sem um ataque à distância. Você pode imbuir uma poção identificada de chama líquida, poção de gelo, pergaminho de recarga ou pergaminho de transmutação para aumentar o poder do feitiço, fazendo com que sua próxima invocação seja um elemental de poder total! items.spells.summonelemental.desc_fire=O feitiço está quente ao toque, sua próxima invocação será um _elemental de fogo_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. items.spells.summonelemental.desc_frost=O feitiço está gelado ao toque, sua próxima invocação será um _ elemental de gelo_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. items.spells.summonelemental.desc_shock=O feitiço está irradiando energia estática, sua próxima invocação será um _ elemental elétrico_. Você pode imbuir um item diferente, mas o feitiço perderá seu elemento atual. @@ -1525,7 +1525,7 @@ items.weapon.enchantments.vampiric.elestrike_desc=Um ataque elementar com um enc items.weapon.melee.assassinsblade.name=lâmina assassina items.weapon.melee.assassinsblade.stats_desc=Esta arma é mais forte contra inimigos distraídos. items.weapon.melee.assassinsblade.ability_name=furtivo -items.weapon.melee.assassinsblade.ability_desc=The Duelist can _sneak_ while wielding an assassin's blade. This ability lets the Duelist instantly blink up to 4 tiles away and grants her 1 turn of invisibility, but costs 2 charges. +items.weapon.melee.assassinsblade.ability_desc=A Duelista pode _esgueirar-se_ enquanto empunha uma lâmina assassina. Esta habilidade permite que o Duelista se teletransporte instantaneamente até 4 quadrados de distância e lhe concede 1 turno de invisibilidade, mas custa 2 cargas. items.weapon.melee.assassinsblade.desc=Uma pequena lâmina ondulada feita de obsidiana, difícil de usar apesar de ser leve, mas mortal se atingir em cheio. items.weapon.melee.battleaxe.name=machado de batalha @@ -1545,13 +1545,13 @@ items.weapon.melee.crossbow$chargedshot.desc=A Duelista está concentrando poder items.weapon.melee.dagger.name=adaga items.weapon.melee.dagger.stats_desc=Esta arma é mais forte contra inimigos distraídos. items.weapon.melee.dagger.ability_name=furtivo -items.weapon.melee.dagger.ability_desc=The Duelist can _sneak_ while wielding a dagger. This ability lets the Duelist instantly blink up to 6 tiles away and grants her 1 turn of invisibility, but costs 2 charges. +items.weapon.melee.dagger.ability_desc=A Duelista pode _esgueirar-se_ enquanto empunha uma adaga. Esta habilidade permite que a Duelista se teletransporte instantaneamente até 6 quadrados de distância e lhe concede 1 turno de invisibilidade, mas custa 2 cargas. items.weapon.melee.dagger.desc=Uma simples adaga de ferro com punho de madeira desgastado. items.weapon.melee.dirk.name=punhal items.weapon.melee.dirk.stats_desc=Esta arma é mais forte contra inimigos distraídos. items.weapon.melee.dirk.ability_name=furtivo -items.weapon.melee.dirk.ability_desc=The Duelist can _sneak_ while wielding a dirk. This ability lets the Duelist instantly blink up to 5 tiles away and grants her 1 turn of invisibility, but costs 2 charges. +items.weapon.melee.dirk.ability_desc=A Duelista pode _esgueirar-se_ enquanto empunha um punhal. Esta habilidade permite que a Duelista se teletransporte instantaneamente até 5 quadrados de distância e lhe concede 1 turno de invisibilidade, mas custa 2 cargas. items.weapon.melee.dirk.desc=Uma adaga alongada, dá um pouco mais de aço para perfurar os inimigos. items.weapon.melee.flail.name=mangual @@ -1711,7 +1711,7 @@ items.weapon.melee.scimitar$sworddance.desc=A Duelista está realizando ataques items.weapon.melee.sickle.name=foice items.weapon.melee.sickle.stats_desc=Esta é uma arma pouco precisa. items.weapon.melee.sickle.ability_name=ceifar -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack inflicts bleed equal to 110% of damage and is guaranteed to hit, but costs 2 charges. +items.weapon.melee.sickle.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice. Este ataque devastador inflige sangramento igual a 110% do dano e tem acerto garantido, mas custa 2 cargas. items.weapon.melee.sickle.desc=Uma ferramenta agrícola manual que pode funcionar como uma arma forte, mas de difícil manejo. items.weapon.melee.spear.name=lança @@ -1736,7 +1736,7 @@ items.weapon.melee.warhammer.desc=Poucas criaturas conseguem suportar o golpe es items.weapon.melee.warscythe.name=foice de guerra items.weapon.melee.warscythe.stats_desc=Esta é uma arma pouco precisa. items.weapon.melee.warscythe.ability_name=ceifar -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack inflicts bleed equal to 90% of damage and is guaranteed to hit, but costs 2 charges. +items.weapon.melee.warscythe.ability_desc=A Duelista pode _ceifar_ um inimigo com uma foice de guerra. Este ataque devastador inflige sangramento igual a 90% do dano e tem acerto garantido, mas custa 2 cargas. items.weapon.melee.warscythe.desc=Esta ferramenta grande e pesada foi reforçada para torná-la melhor em cortar inimigos do que colheitas. items.weapon.melee.whip.name=chicote diff --git a/core/src/main/assets/messages/items/items_ru.properties b/core/src/main/assets/messages/items/items_ru.properties index 352ce6200..9c7b0b3a3 100644 --- a/core/src/main/assets/messages/items/items_ru.properties +++ b/core/src/main/assets/messages/items/items_ru.properties @@ -87,7 +87,7 @@ items.armor.armor.excess_str=Благодаря избыточной силе в items.armor.armor.evasion=Этот доспех сбалансирован, чтобы увеличивать _уклонение._ items.armor.armor.defense=Этот доспех сбалансирован, чтобы увеличивать _защиту._ items.armor.armor.inscribed=носит начертание _%s._ -items.armor.armor.glyph_hardened=подверглась _закалке_. +items.armor.armor.glyph_hardened=Подверглось _закалке_. items.armor.armor.hardened_no_glyph=Эта броня прошла _закалку,_ но сейчас на ней не начертана руна. items.armor.armor.cursed_worn=Ваша броня проклята, и вы не в силах снять её. items.armor.armor.cursed=Вы чувствуете недобрую магию, таящуюся в этой броне. @@ -1889,7 +1889,7 @@ items.weapon.weapon.not_cursed=Это оружие не проклято. items.weapon.weapon.faster=Это оружие сбалансировано, чтобы увеличивать _скорость._ items.weapon.weapon.stronger=Это оружие сбалансировано, чтобы увеличивать _урон._ items.weapon.weapon.enchanted=наложено _%s._ -items.weapon.weapon.enchant_hardened=подверглось _закалке._ +items.weapon.weapon.enchant_hardened=Подверглось _закалке._ items.weapon.weapon.hardened_no_enchant=Это оружие прошло _закалку,_ но сейчас на нём не наложено зачарование. items.weapon.weapon$enchantment.enchant=зачарование diff --git a/core/src/main/assets/messages/items/items_tr.properties b/core/src/main/assets/messages/items/items_tr.properties index d61b72d73..24a463747 100644 --- a/core/src/main/assets/messages/items/items_tr.properties +++ b/core/src/main/assets/messages/items/items_tr.properties @@ -874,7 +874,7 @@ items.rings.ring.agate=akik yüzük items.rings.ring.equip_cursed=Yüzük parmağının etrafında acı verici bir şekilde sıkılaşıyor! items.rings.ring.unknown_desc=Bu metal halka karanlıkta ışıldayan büyük bir mücevherle donatılmış. Giyildiğinde hangi etkisi olacağını kim bilir? items.rings.ring.known=Bu bir %s -items.rings.ring.identify=You are now familiar enough with your ring to identify it. +items.rings.ring.identify=Artık yüzüğünüzü tanımlayabilecek kadar iyi biliyorsunuz. items.rings.ring.cursed_worn=Bu yüzük lanetli olduğu için onu çıkartacak güce sahip değilsin. items.rings.ring.curse_known=Bu yüzüğün etrafında kötücül bir büyünün varlığını hissediyorsun. items.rings.ring.not_cursed=Bu yüzükte kötücül bir büyü yok. diff --git a/core/src/main/assets/messages/items/items_uk.properties b/core/src/main/assets/messages/items/items_uk.properties index f49e665c2..619f78686 100644 --- a/core/src/main/assets/messages/items/items_uk.properties +++ b/core/src/main/assets/messages/items/items_uk.properties @@ -664,50 +664,50 @@ items.potions.potion$seedtopotion.name=Випадковий еліксир items.potions.alchemicalcatalyst.name=алхімічний каталізатор items.potions.alchemicalcatalyst.desc=Ця магічна субстанція зроблена з витяжок різних еліксирів. Рідина переливається всіма кольорами райдуги.\n\nТакож ця рідина є хорошим каталізатором для різних алхімічних рецептів, але ви можете випити її задля отримання випадкового ефекту якогось еліксиру. -items.potions.potionofexperience.name=Еліксир Мудрості +items.potions.potionofexperience.name=зілля Мудрості items.potions.potionofexperience.desc=Екстракт накопиченого досвіду битв, ця рідка субстанція моментально підвищить рівень вашого досвіду. -items.potions.potionoffrost.name=Еліксир Морозу +items.potions.potionoffrost.name=зілля Морозу items.potions.potionoffrost.desc=Хімічна речовина, що міститься в цій пляшці, при взаємодії з повітрям вступить у реакцію, під час якої все в радіусі ураження замерзне. -items.potions.potionofhaste.name=Еліксир Швидкості +items.potions.potionofhaste.name=зілля Швидкості items.potions.potionofhaste.energetic=Ви почуваєтесь переповненим енергією! items.potions.potionofhaste.desc=Випивши цей солодкий відвар, ви відчуєте сильний приплив енергії, який дозволить вам бігати з підвищеною швидкістю. -items.potions.potionofhealing.name=Еліксир Зцілення +items.potions.potionofhealing.name=зілля Зцілення items.potions.potionofhealing.heal=Ваші рани загоюються. items.potions.potionofhealing.desc=Цей еліксир швидко відновить ваше здоров'я і миттєво вилікує від багатьох недуг. -items.potions.potionofinvisibility.name=Еліксир Невидимості +items.potions.potionofinvisibility.name=зілля Невидимості items.potions.potionofinvisibility.invisible=Ви бачите, як ваші руки стають невидимими! items.potions.potionofinvisibility.desc=Пиття цього еліксиру зробить вас тимчасово непомітними, і вороги не зможуть вас побачити. Атака ворога, а також використання жезла або сувою перед очима ворога розвіє ефект. -items.potions.potionoflevitation.name=Еліксир Левітації +items.potions.potionoflevitation.name=зілля Левітації items.potions.potionoflevitation.float=Ви злітаєте у повітря! items.potions.potionoflevitation.desc=Коли ви вип'єте цю цікаву рідину, то зможете зависати в повітрі, перелітаючи пастки та провалля. Якщо ви кинете це зілля, то воно створить хмару дурманного газу, дезорієнтуючи всіх, хто потрапив в неї. -items.potions.potionofliquidflame.name=Еліксир Рідкого Вогню +items.potions.potionofliquidflame.name=зілля Рідкого полум’я items.potions.potionofliquidflame.desc=Ця колба містить нестабільну сполуку, яка спалахне рідким полум’ям при контакті з відкритим повітрям. -items.potions.potionofmindvision.name=Еліксир Прозріння +items.potions.potionofmindvision.name=зілля Ментального зору items.potions.potionofmindvision.see_mobs=Ти відчуваєш присутність інших розумів! items.potions.potionofmindvision.see_none=Ви відчуваєте, що ви зараз на цьому рівні одні. items.potions.potionofmindvision.desc=Випивши цей еліксир, ви ментально налаштуєтеся на ворогів, що дозволить вам відчувати їх на відстані. Також він дозволить вам частково бачити крізь стіни та двері. -items.potions.potionofparalyticgas.name=Еліксир Паралітичного Газу +items.potions.potionofparalyticgas.name=зілля Паралітичного газу items.potions.potionofparalyticgas.desc=При змішуванні з повітрям ця рідина утворить дивну жовту хмару. Кожен, хто вдихне цю суміш, буде паралізований миттєво, не маючи змоги рухатися деякий час навіть після того, як хмара розсіється. Цей предмет можна і треба кидати у ворогів. -items.potions.potionofpurity.name=Еліксир Очищення +items.potions.potionofpurity.name=зілля Освіження items.potions.potionofpurity.freshness=Ви відчуваєте незвичну для підземелля свіжість. items.potions.potionofpurity.protected=Захисна плівка оточує вас! items.potions.potionofpurity.desc=Цей магічний реагент швидко нейтралізує всі шкідливі ефекти на великій території. Якщо його випити, то це дасть вам тимчасовий імунітет до таких ефектів. -items.potions.potionofstrength.name=Еліксир Сили +items.potions.potionofstrength.name=зілля Сили items.potions.potionofstrength.msg_1=+1 сила items.potions.potionofstrength.msg_2=Ви стаєте сильнішими! items.potions.potionofstrength.desc=Ця потужна рідина просякне твої м'язи, назавжди збільшуючи силу на 1. -items.potions.potionoftoxicgas.name=Еліксир Токсичного Газу +items.potions.potionoftoxicgas.name=зілля Токсичного газу items.potions.potionoftoxicgas.desc=Відкорковування або розбиття цієї запаяної ємності змусить її вміст вибухнути хмарою\nзеленого токсичного газу. Краще кинути це зілля у віддаленого ворога, ніж намагатися відкрити. @@ -775,49 +775,49 @@ items.potions.exotic.exoticpotion.warning=Ви дійсно хочете ска items.potions.exotic.exoticpotion.yes=Так, я впевнений. items.potions.exotic.exoticpotion.no=Ні, я передумав -items.potions.exotic.potionofcleansing.name=Еліксир очищення +items.potions.exotic.potionofcleansing.name=зілля Очищення items.potions.exotic.potionofcleansing.desc=Той, хто вип'є цей потужний реагент, стане невразливий від всіх негативних ефектів на декілька ходів. Також можна кинути його в ціль, щоб очистити її. items.potions.exotic.potionofcleansing$cleanse.name=очищений items.potions.exotic.potionofcleansing$cleanse.desc=Цей персонаж тимчасово невразливий до всіх шкідливих ефектів!\n\nЗалишилося ходів: %s.ю -items.potions.exotic.potionofcorrosivegas.name=Еліксир корозійного газу +items.potions.exotic.potionofcorrosivegas.name=зілля Корозійного газу items.potions.exotic.potionofcorrosivegas.desc=Відкоркування або руйнування цієї посудини призведе до того, що його запресований під великим тиском вміст вибухне смертельною хмарою корозійного газу іржавого кольору. Цей газ розповсюджується швидше, ніж токсичний, проте і не триматиметься в повітрі так довго. -items.potions.exotic.potionofdragonsbreath.name=Еліксир ''Подих дракона'' +items.potions.exotic.potionofdragonsbreath.name=зілля Драконячого подиху items.potions.exotic.potionofdragonsbreath.prompt=Виберіть місце для підпалу items.potions.exotic.potionofdragonsbreath.desc=Ця колба містить незвичайну сполуку, яка спалахне полум'ям після змішування зі слиною. Швидке спльовування рідини дозволить вам в прямому сенсі видихати вогонь! -items.potions.exotic.potionofearthenarmor.name=Еліксир земної броні +items.potions.exotic.potionofearthenarmor.name=зілля Земної броні items.potions.exotic.potionofearthenarmor.desc=Замість того, щоб вас паралізувати, ця дивна рідина впливає на шкіру, змушуючи її загрубіти, що дасть вам тимчасовий природний захист. -items.potions.exotic.potionofdivineinspiration.name=еліксир прозріння +items.potions.exotic.potionofdivineinspiration.name=зілля Небесного дару items.potions.exotic.potionofdivineinspiration.no_more_points=Ви не можете отримати більше бонусних очок таланту. items.potions.exotic.potionofdivineinspiration.select_tier=Оберіть ряд талантів, в якому хочете отримати два бонусних очка. Цей ряд має бути розблокованим, щоб мати можливість витратити очки. items.potions.exotic.potionofdivineinspiration.bonus=+2 очка таланту! items.potions.exotic.potionofdivineinspiration.desc=Сила святої енергії в рідкій формі, ця мікстура наділить того, хто її вип'є, божественною силою, що дає їм два бонусних очка талантів в ряду на їх вибір.\n\nЦей еліксир можна використати лише раз для кожного ряду талантів. -items.potions.exotic.potionofmagicalsight.name=Еліксир магічного зору +items.potions.exotic.potionofmagicalsight.name=зілля Магічного зору items.potions.exotic.potionofmagicalsight.desc=Випивши це, ваші відчуття тимчасово загостряться до неймовірного рівня, дозволяючи вам бачити крізь стіни в радіусі 12 плиток! -items.potions.exotic.potionofmastery.name=еліксир майстерності +items.potions.exotic.potionofmastery.name=зілля Майстерності items.potions.exotic.potionofmastery.prompt=Стати майстром з предметом items.potions.exotic.potionofmastery.weapon_easier=Ваша зброя стає легшою для використання! items.potions.exotic.potionofmastery.armor_easier=Ваша броня стає легшою для носіння! items.potions.exotic.potionofmastery.desc=Замість надавання грубої сили, цей еліксир натомість привчає м'язи користувача до конкретного предмета. Це зробить той предмет легшим для використання, наче користувач практикувався з ним і набув м'язової пам'яті.\n\nОбрана зброя або броня вимагатимуть на 2 очка сили менше для використання. Цей еліксир можна використати лише раз на кожному предметі. -items.potions.exotic.potionofshielding.name=Еліксир захисту +items.potions.exotic.potionofshielding.name=зілля Захисту items.potions.exotic.potionofshielding.desc=Замість того, щоб лікувати, цей еліксир створить міцний щит навколо вашого тіла, блокуючи значну кількість шкоди. -items.potions.exotic.potionofshroudingfog.name=Еліксир густого туману +items.potions.exotic.potionofshroudingfog.name=зілля Густого туману items.potions.exotic.potionofshroudingfog.desc=Піддаючись впливу повітря, рідина в цій колбі утворюватиме густий димчастий туман, який швидко розповсюджується і блокує зір ваших ворогів. -items.potions.exotic.potionofsnapfreeze.name=Еліксир миттєвого замороження +items.potions.exotic.potionofsnapfreeze.name=зілля Миттєвого замороження items.potions.exotic.potionofsnapfreeze.desc=Хімічна речовина, що міститься в цьому еліксирі, швидко реагує з повітрям, миттєво заморожуючи та вкорінюючи все в межах своєї дії. -items.potions.exotic.potionofstamina.name=Еліксир витривалості +items.potions.exotic.potionofstamina.name=зілля Витривалості items.potions.exotic.potionofstamina.desc=Випивши цю дивно солодку рідину, у вас з'явиться довготривалий приплив енергії, що дозволить вам бігати в швидкому темпі протягом тривалого періоду часу. -items.potions.exotic.potionofstormclouds.name=Еліксир дощових хмар +items.potions.exotic.potionofstormclouds.name=зілля Дощових хмар items.potions.exotic.potionofstormclouds.desc=Кидання цього зілля створить швидко поширювану хмару концентрованої пари, яка конденсуватиметься та виливатиметься на навколишнє середовище. Більшість місцевості буде перетворено на воду, вогняні вороги отримуватимуть ушкодження, вогонь буде погашено, а пастки будуть переповнені та розбиті. @@ -1919,7 +1919,7 @@ items.arcaneresin.not_enough=У вас недостатньо смоли для items.arcaneresin.apply=Ви огортаєте жезл смолою, роблячи її потужнішою! items.arcaneresin.desc=Цей порошок переливається всіма кольорами від білого до фіолетового. Він може бути використаний як підсилювач магічних властивостей предмета, наприклад, жезлів!\n\nПокращення жезлів смолою витратить аж до трьох одиниць, ґрунтуючись на початковому рівні жезла. Смола може поліпшити жезл до рівня +3.\n\nПроте, поліпшення за допомогою смоли стираються сувоями покращення і подібними предметами, а також злиттям з патерицею Мага. -items.brokenseal.name=Зламаний знак +items.brokenseal.name=зламаний орден items.brokenseal.ac_affix=ПРИКРІПИТИ items.brokenseal.prompt=Оберіть обладунок items.brokenseal.unknown_armor=Ви маєте спочатку розпізнати цей обладунок. @@ -1980,7 +1980,7 @@ items.kindofmisc.unequip_message=Спершу ви маєте зняти оди items.kindofweapon.swift_equip=Ви швидко вдягнули вашу зброю. items.kindofweapon.equip_cursed=Ваша рука не може відпустити цю зброю. -items.kindofweapon.which_equip_msg=У який слот для зброї ви б хотіли вдягнути цей предмет?\n\nЧемпіон атакує своєю основною зброєю, але може використовувати здібності додаткової. Обидві зброї мають свої власні заряди.\n\nЧемпіон може миттєво поміняти місцями основну і додаткову зброю. +items.kindofweapon.which_equip_msg=У яку комірку для зброї ви хотіли б спорядити цей предмет?\n\nЧемпіон атакує своєю основною зброєю, але може використовувати здібності обох. Як основна, так і додаткова зброя мають власні заряди.\n\nЧемпіон може миттєво міняти місцями основну та додаткову зброю. items.kindofweapon.which_equip_primary=Основне (%s) items.kindofweapon.which_equip_secondary=Додаткове (%s) items.kindofweapon.empty=порожньо diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index d483f0889..0826fb58f 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -8,7 +8,7 @@ items.armor.curses.bulk.desc=Áo giáp cồng kềnh trông lớn hơn và oai n items.armor.curses.corrosion.name=%s của sự ăn mòn items.armor.curses.corrosion.desc=Áo giáp của sự ăn mòn có khả năng bắn ra chất lỏng có tính ăn mòn, bao phủ mọi thứ trong khu vực bằng chất nhầy dính có tính axit. -items.armor.curses.displacement.name=%s sự dịch chuyển +items.armor.curses.displacement.name=%s dời chỗ items.armor.curses.displacement.desc=Lời nguyền dời chỗ cố gắng dịch chuyển người mặc nó đến một nơi an toàn khi bị tấn công. Tuy nhiên nó lại hơi quá hiệu quả, họ sẽ bị dịch chuyển ngẫu nhiên xung quanh tầng hiện tại. items.armor.curses.metabolism.name=%s của sự trao đổi chất @@ -874,7 +874,7 @@ items.rings.ring.agate=nhẫn agate items.rings.ring.equip_cursed=Chiếc nhẫn siết chặt lấy ngón tay của bạn một cách đầy đau đớn! items.rings.ring.unknown_desc=Chiếc vòng kim loại này được tô điểm bằng một viên đá quý lớn lấp lánh trong bóng tối. Liệu nó sẽ có hiệu ứng gì khi được đeo? items.rings.ring.known=Đây là %s -items.rings.ring.identify=You are now familiar enough with your ring to identify it. +items.rings.ring.identify=Giờ đây bạn đã đủ quen thuộc với chiếc nhẫn của bạn để thẩm định nó. items.rings.ring.cursed_worn=Bởi vì cái nhẫn này bị nguyền, bạn bất lực trong việc tháo nó ra. items.rings.ring.curse_known=Bạn có thể cảm thấy một ma thuật hắc ám ẩn nấp trong chiếc nhẫn này. items.rings.ring.not_cursed=Chiếc nhẫn này không dính ma thuật hắc ám. diff --git a/core/src/main/assets/messages/journal/journal_uk.properties b/core/src/main/assets/messages/journal/journal_uk.properties index 349da8e62..a202232db 100644 --- a/core/src/main/assets/messages/journal/journal_uk.properties +++ b/core/src/main/assets/messages/journal/journal_uk.properties @@ -1,6 +1,6 @@ journal.document.adventurers_guide.title=Фоліант «Шукач Пригод» journal.document.adventurers_guide.intro.title=Вступ -journal.document.adventurers_guide.intro.body=Вітаю, авантюристе, ви читаєте Фоліант «Шукач Пригод». Ця книга сповнена порад і хитрощів, які допоможуть авантюристам-початківцям вижити та досягти успіху!\n\nЦей посібник найкраще використовувати як посилання, він чарівним чином підкаже вам, коли найкраще прочитати ту чи іншу сторінку.\n\n(Щоразу, коли миготить іконка журналу у верхньому правому куті, путівнику є що вам розповісти! Деякі сторінки, здається, вирвані з книги, хоча, можливо, ви зможете знайти їх у підземеллі). +journal.document.adventurers_guide.intro.body=Вітаю, авантюристе, ви читаєте Фоліант «Шукач Пригод». Ця книга сповнена порад і хитрощів, які допоможуть авантюристам-початківцям вижити та досягти успіху!\n\nЦей посібник найкраще використовувати як посилання, він чарівним чином підкаже вам, коли найкраще прочитати ту чи іншу сторінку.\n\n(Щоразу, коли миготить іконка журналу у верхньому правому куті, путівнику є що вам розповісти! Деякі сторінки, здається, вирвані з книги, хоча, ви зможете знайти їх у підземеллі). journal.document.adventurers_guide.examining.title=Дослідження journal.document.adventurers_guide.examining.body=Стрімголов кидатися на ворогів — навряд чи найкращий спосіб боротьби з ними. Важливо вивчати своїх супротивників, а також оточення, щоб зрозуміти, як краще їх перемогти!\n\nДо речі, дослідження речей майже не займає часу, тому візьміть за звичку робити це щоразу, коли стикаєтеся з чимось новим.\n\n(Ви можете оглянути щось, натиснувши кнопку лупи та обравши те, що ви хочете обстежити. Ви також можете оглянути різні ефекти, як позитивні, так і негативні, обравши їхні іконки). journal.document.adventurers_guide.surprise_attacks.title=Несподівані атаки diff --git a/core/src/main/assets/messages/levels/levels_cs.properties b/core/src/main/assets/messages/levels/levels_cs.properties index c9d17820f..958ac4934 100644 --- a/core/src/main/assets/messages/levels/levels_cs.properties +++ b/core/src/main/assets/messages/levels/levels_cs.properties @@ -227,9 +227,9 @@ levels.level.statue_desc=Někdo chtěl tohle místo vyzdobit, ale očividně sel levels.level.alchemy_desc=Kotlík naplněný magickou vodou.\nV tomto kotlíku můžeš smíchat různé předměty pro vytvoření něčeho nového! levels.level.empty_well_desc=Tato studna už vyschla. -levels.mininglevel.crystal_name=Krystalový osten +levels.mininglevel.crystal_name=Krystalický osten levels.mininglevel.boulder_name=Balvan -levels.mininglevel.crystal_desc=Jsou zde výrůstky neobvykle velkých barevných krystalů. Tyto krystaly jsou křehké a lze je snadno rozbít krumpáčem, případně se rozbijí, pokud je něco vykopáno přímo vedle nich. +levels.mininglevel.crystal_desc=Rostou zde výrůstky neobvykle velkých barevných krystalů. Tyto krystaly jsou křehké a lze je snadno rozbít krumpáčem, případně se rozbijí, pokud je něco vykopáno přímo vedle nich. levels.mininglevel.boulder_desc=Velký balvan blokuje cestu. Mělo by být celkem snadné ho znničit krumpáčem. levels.prisonlevel.water_name=Temná chladná voda diff --git a/core/src/main/assets/messages/levels/levels_de.properties b/core/src/main/assets/messages/levels/levels_de.properties index 8fad0c4b8..ebdd1c5bc 100644 --- a/core/src/main/assets/messages/levels/levels_de.properties +++ b/core/src/main/assets/messages/levels/levels_de.properties @@ -24,7 +24,7 @@ levels.rooms.quest.blacksmithroom$questentrance.name=Mineneingang levels.rooms.quest.blacksmithroom$questentrance.desc=Diese Leiter führt zu einer alten, direkt unter der Werkstatt des Schmieds gelegenen Mine. levels.rooms.quest.ritualsiteroom$ritualmarker.name=Ritualzeichen -levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Dieses Zeichen kann für ein finsteres Ritual verwendet werden. Die Ritualkerzen werden normalerweise an vier Ecken platziert. +levels.rooms.quest.ritualsiteroom$ritualmarker.desc=Ein aufgemaltes Zeichen, wohl für ein gewisses finsteres Ritual. Die Kerzen werden normalerweise an den vier Ecken platziert. levels.rooms.quest.massgraveroom$bones.name=Massengrab levels.rooms.quest.massgraveroom$bones.desc=Der Boden ist mit Knochen übersät. Was ist hier passiert? diff --git a/core/src/main/assets/messages/levels/levels_el.properties b/core/src/main/assets/messages/levels/levels_el.properties index 6926dd4e9..1903de726 100644 --- a/core/src/main/assets/messages/levels/levels_el.properties +++ b/core/src/main/assets/messages/levels/levels_el.properties @@ -229,7 +229,7 @@ levels.level.empty_well_desc=Το πηγάδι έχει στερέψει. levels.mininglevel.crystal_name=Κρυστάλλινο καρφί levels.mininglevel.boulder_name=Ογκόλιθος -levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it. +levels.mininglevel.crystal_desc=Εδώ ξεπροβάλλει ένας μεγάλος και χρωματιστός κρύσταλλος. Πρόκειται για εύθραυστους κρυστάλλους που σπάζουν εύκολα με την αξίνα, καθώς και αν εξορυχθεί κάτι δίπλα τους. levels.mininglevel.boulder_desc=Ένας μεγάλος ογκόλιθος εμποδίζει τον δρόμο. Πρέπει να είναι αρκετά εύκολο να σπάσει με μια αξίνα. levels.prisonlevel.water_name=Σκοτεινό ψυχρό νερό diff --git a/core/src/main/assets/messages/levels/levels_es.properties b/core/src/main/assets/messages/levels/levels_es.properties index 6ccabef6b..e838b2871 100644 --- a/core/src/main/assets/messages/levels/levels_es.properties +++ b/core/src/main/assets/messages/levels/levels_es.properties @@ -229,7 +229,7 @@ levels.level.empty_well_desc=El pozo se ha secado. levels.mininglevel.crystal_name=Trozo de cristal levels.mininglevel.boulder_name=Roca -levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it. +levels.mininglevel.crystal_desc=Aquí hay un afloramiento de cristal grande y colorido. Estos cristales son frágiles y pueden romperse fácilmente con un pico, o se romperán si algo a su lado es minado. levels.mininglevel.boulder_desc=Hay una gran roca bloqueando el camino. Debería ser bastante fácil de romper con un pico. levels.prisonlevel.water_name=Agua fría oscura diff --git a/core/src/main/assets/messages/levels/levels_it.properties b/core/src/main/assets/messages/levels/levels_it.properties index 6fb91acaf..714d8fe2f 100644 --- a/core/src/main/assets/messages/levels/levels_it.properties +++ b/core/src/main/assets/messages/levels/levels_it.properties @@ -229,7 +229,7 @@ levels.level.empty_well_desc=Il pozzo si è prosciugato. levels.mininglevel.crystal_name=Punta di cristallo levels.mininglevel.boulder_name=Masso -levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it. +levels.mininglevel.crystal_desc=C'è un grande e colorato cristallo che affiora qui. Questi cristalli sono fragili e possono essere facilmente rotti con un piccone o si romperanno se viene estratto qualcosa accanto ad essi. levels.mininglevel.boulder_desc=C'è un grosso masso che blocca la strada. Dovrebbe essere abbastanza facile da rompere con un piccone. levels.prisonlevel.water_name=Acqua scura fredda diff --git a/core/src/main/assets/messages/levels/levels_tr.properties b/core/src/main/assets/messages/levels/levels_tr.properties index 1b50fa94e..755372a31 100644 --- a/core/src/main/assets/messages/levels/levels_tr.properties +++ b/core/src/main/assets/messages/levels/levels_tr.properties @@ -229,7 +229,7 @@ levels.level.empty_well_desc=Bu kuyu kurumuş. levels.mininglevel.crystal_name=Sivri kristal levels.mininglevel.boulder_name=Kaya -levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it. +levels.mininglevel.crystal_desc=Burada büyük ve renkli bir kristal çıkıntısı vardır. Bu kristaller kırılgandır ve bir kazmayla kolayca kırılabilir veya yanında bir şey çıkarılırsa kırılır. levels.mininglevel.boulder_desc=Yolu kapatan büyük bir kaya var. Kazmayla kırmak oldukça kolay görünüyor levels.prisonlevel.water_name=Soğuk kara su diff --git a/core/src/main/assets/messages/levels/levels_vi.properties b/core/src/main/assets/messages/levels/levels_vi.properties index 8f844046e..892b14f8a 100644 --- a/core/src/main/assets/messages/levels/levels_vi.properties +++ b/core/src/main/assets/messages/levels/levels_vi.properties @@ -229,7 +229,7 @@ levels.level.empty_well_desc=Cái giếng đã cạn khô. levels.mininglevel.crystal_name=Gai tinh thể levels.mininglevel.boulder_name=Tảng đá -levels.mininglevel.crystal_desc=There is a large and colorful crystal outcropping here. These crystals are fragile and can easily be broken with a pickaxe, or will break if something is mined next to it. +levels.mininglevel.crystal_desc=Có một mỏm tinh thể lớn và có sắc màu đẹp nhô lên ở đây. Những tinh thể này rất dễ vỡ và có thể được phá vỡ dễ dàng bằng một cây cuốc, hoặc sẽ vỡ nếu có gì đó được đạo bên cạnh nó. levels.mininglevel.boulder_desc=Có một tảng đá lớn đang chắn đường. Chắc nó sẽ khá dễ dàng bị phá bằng một cây cuốc. levels.prisonlevel.water_name=Nước lạnh màu tối diff --git a/core/src/main/assets/messages/scenes/scenes_uk.properties b/core/src/main/assets/messages/scenes/scenes_uk.properties index 857b81712..9b6d9ed58 100644 --- a/core/src/main/assets/messages/scenes/scenes_uk.properties +++ b/core/src/main/assets/messages/scenes/scenes_uk.properties @@ -52,8 +52,8 @@ scenes.gamescene.tutorial_move_mobile=Торкніться локації, що scenes.gamescene.tutorial_move_desktop=Використовуйте мишу або клавіші зі стрілками, щоб пересуватися і взаємодіяти. scenes.gamescene.tutorial_move_controller=Оберіть локацію, або використовуйте лівий джойстик, щоб пересуватися і взаємодіяти. scenes.gamescene.tutorial_guidebook=Оберіть блимаючу кнопку журналу, щоб прочитати книгу, яку ви щойно підняли. -scenes.gamescene.tutorial_ui_mobile=Інформація про героя в верхньому лівому кутку. Інвентар, предмети швидкого використання та ігрові дії нижче. Хай щастить! -scenes.gamescene.tutorial_ui_desktop=Інформація про героя внизу. Інвентар, предмети швидкого використання та ігрові дії праворуч. Хай щастить! +scenes.gamescene.tutorial_ui_mobile=Інформація про героя знаходиться зверху ліворуч. Інвентар, швидкі комірки та ігрові дії розташовані внизу. Щасти вам! +scenes.gamescene.tutorial_ui_desktop=Інформація про героя знаходиться внизу. Інвентар, швидкі комірки та ігрові дії розташовані праворуч. Щасти вам! scenes.heroselectscene.title=Оберіть вашого Героя scenes.heroselectscene.start=Почати diff --git a/core/src/main/assets/messages/ui/ui_uk.properties b/core/src/main/assets/messages/ui/ui_uk.properties index 2597acb15..7e59137af 100644 --- a/core/src/main/assets/messages/ui/ui_uk.properties +++ b/core/src/main/assets/messages/ui/ui_uk.properties @@ -1,13 +1,13 @@ -ui.quickslotbutton.select_item=Обрати предмет для комірки +ui.quickslotbutton.select_item=Оберіть предмет ui.talentspane.tier=ранг%d ui.talentspane.unlock_tier2=Досягніть 6-го рівня, щоб відкрити наступні таланти. ui.talentspane.unlock_tier3=Досягніть 12-го рівня та використайте предмет з другого боса, щоб відкрити наступні таланти. ui.talentspane.unlock_tier4=Досягніть 20-го рівня та використайте предмет з четвертого боса, щоб відкрити наступні таланти. -ui.toolbar.quickslot_prompt=Оберіть Комірку -ui.toolbar.quickslot_select=Обрати Комірку -ui.toolbar.quickslot_assign=Призначте Комірку +ui.toolbar.quickslot_prompt=Оберіть швидку комірку +ui.toolbar.quickslot_select=Обрати швидку комірку +ui.toolbar.quickslot_assign=Призначити швидку комірку ui.toolbar.quickslot_cancel=Скасувати ui.toolbar.container_prompt=Оберіть Місткість ui.toolbar.container_select=Обрати Місткість diff --git a/core/src/main/assets/messages/windows/windows_be.properties b/core/src/main/assets/messages/windows/windows_be.properties index 872ab0ad4..b945ee3c9 100644 --- a/core/src/main/assets/messages/windows/windows_be.properties +++ b/core/src/main/assets/messages/windows/windows_be.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Добра, угода ёсць угода. Вось што я магу зрабіць.\n\n_Бягучая паслуга: %d_ windows.wndblacksmith.pickaxe=_Кірка (%d паслуга):_ Быць можа, я аддам табе гэту кірку. У меня яшчэ шмат такіх. -windows.wndblacksmith.reforge=_Перакаваць (%d):_ Я магу перакаваць два апазнаных прадмета аднаго тыпа ў адзін з больш высокай якасцю. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Умацаванне (%d паслуга):_ Я магу ўзмацніць апазнаную зброю альбо браню такім чынам, каб было лягчэй захаваць зачараванні і гліфы. windows.wndblacksmith.upgrade=_Палепшэнне (%d паслуга):_ Калі ў цябе ёсць прадмет ніжэй за +3 узровень, я магу палепшыць яго. windows.wndblacksmith.smith=_Выкаваць (%d паслуга):_ Я магу выкаваць для цябе зборю альбо браню. Гэты прадмет будзе больш высокага класа і, магчыма, трохі палепшаны. Выбірай з розумам. -windows.wndblacksmith.cashout=_Заплаціць (%d паслуга):_ Я магу даць трохі звычайнага золата, якое я знайшоў тут. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Добра, я магу перакаваць два апазнаных прадмета аднага тыпа, каб пераўтварыць іх у адзін лепшай якасці. windows.wndblacksmith$wndreforge.prompt=Перакаваць прадмет windows.wndblacksmith$wndreforge.reforge=Перакаваць іх diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index 49fdeae97..4b4d4502c 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Dobrá, dohoda je dohoda. Tohle pro tebe můžu udělat.\n\n_Momentální přízeň: %d_ windows.wndblacksmith.pickaxe=_Krumpáč (%d přízně):_ Jo, asi bych ti moh' nechat ten krumpáč. Mám tu pár náhradních. -windows.wndblacksmith.reforge=_Skutí (%d přízně):_ Můžu skout dva stejné identifikované předměty do jednoho kusu vyšší kvality. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Vytvrzení (%d přízně):_ Můžu ti vytvrdit identifikovanou zbroj nebo zbraň, takže se na ní snáz udrží runa nebo okouzlení. windows.wndblacksmith.upgrade=_Vylepšení (%d přízně):_ Jestli máš nějakej identifikovanej předmět pod úrovní +3, můžu ti ho vylepšit. windows.wndblacksmith.smith=_Vykování (%d přízně):_ Můžu ti zkusit vykovat zbrusu novou zbroj nebo zbraň. Bude vyššího stupně a nejspíš vylepšená, a budeš si moct trochu vybrat, co dostaneš. -windows.wndblacksmith.cashout=_Výběr peněz (%d přízně):_ Můžu ti prostě dát trochu normálního zlata, co se mi tu válí. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Dobrá, můžu ti skovat dva identifikované předměty stejného typu a udělat z nich jeden předmět lepší kvality. windows.wndblacksmith$wndreforge.prompt=Vyber předmět windows.wndblacksmith$wndreforge.reforge=Skovat diff --git a/core/src/main/assets/messages/windows/windows_de.properties b/core/src/main/assets/messages/windows/windows_de.properties index b50be5bd6..9fa416fe3 100644 --- a/core/src/main/assets/messages/windows/windows_de.properties +++ b/core/src/main/assets/messages/windows/windows_de.properties @@ -1,14 +1,14 @@ windows.wndblacksmith.prompt=Okay, ein Deal ist ein Deal. Hier is' mein Angebot.\n\n_Aktuelle Gunst: %d_ windows.wndblacksmith.pickaxe=_Spitzhacke (%d Gunst):_ Ich schätze, ich kann dir die Spitzhacke zurückgeben, wenn du willst. Ich habe genug davon. -windows.wndblacksmith.reforge=_Erneuern (%d Gunst):_ Ich kann zwei identifizierte Gegenstände des gleichen Typs zu einem mit verbesserter Qualität erneuern. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Härten (%d Gunst):_ Ich kann eine identifizierte Waffe oder Rüstung härten, so wird es leichter, eine Verzauberung oder Glyphe daran zu bewahren. windows.wndblacksmith.upgrade=_Verbessern (%d Gunst):_ Falls du einen identifizierten Gegenstand mit weniger als einer +3-Verbesserung hast, kann ich ihn für dich verbessern. windows.wndblacksmith.smith=_Schmied (%d Gunst):_ Ich kann versuchen, eine neue Waffe oder Rüstung für dich zu schmieden. Es würde eine höherklassige werden und wahrscheinlich auch verbessert, und du hast eine gewisse Auswahl darüber, was genau du möchtest. -windows.wndblacksmith.cashout=_Auszahlen (%d Gunst):_ Ich kann dir auch etwas normales Gold geben, das ich hier herumliegen habe. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Okay, ich kann dir zwei identifizierte Gegenstände des gleichen Typs zu einem mit verbesserter Qualität erneuern. windows.wndblacksmith$wndreforge.prompt=Gegenstand erneuern windows.wndblacksmith$wndreforge.reforge=Gegenstände erneuern -windows.wndblacksmith$hardenselector.prompt=Einen Gegenstand härten +windows.wndblacksmith$hardenselector.prompt=Härte Gegenstand windows.wndblacksmith$upgradeselector.prompt=Verbessere Gegenstand windows.wndblacksmith$wndsmith.prompt=Okay, pass auf, das kann ich machen. Ich hab' den Schmiedeofen schon angeheizt, also beeile dich mit deiner Entscheidung. diff --git a/core/src/main/assets/messages/windows/windows_el.properties b/core/src/main/assets/messages/windows/windows_el.properties index 8240e0507..88a15cf37 100644 --- a/core/src/main/assets/messages/windows/windows_el.properties +++ b/core/src/main/assets/messages/windows/windows_el.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Εντάξει, η συμφωνία είναι συμφωνία. Κοίτα τι θα κάνουμε.\n\n_Τρέχουσα εύνοια: %d_ windows.wndblacksmith.pickaxe=_Αξίνα (%d εύνοια):_ Δε βαριέσαι, μπορώ να σου δώσω πίσω την αξίνα αν τη θες. Έχω κι άλλες εγώ. -windows.wndblacksmith.reforge=_Επανασφυρηλάτηση (%d εύνοια):_ Μπορώ να ξανασφυρηλατήσω δύο αναγνωρισμένα αντικείμενα του ίδιου τύπου σε ένα ανώτερης ποιότητας. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Σκλήρυνση (%d εύνοια):_ Μπορώ να σκληρύνω ένα αναγνωρισμένο όπλο ή πανοπλία, για να διατηρεί πιο εύκολα τη μαγική ενίσχυση ή τον γλύφο. windows.wndblacksmith.upgrade=_Αναβάθμιση (%d εύνοια):_ Άμα έχεις αναγνωρισμένο εφόδιο κάτω από το +3, μπορώ να σ' το αναβαθμίσω. windows.wndblacksmith.smith=_Σιδηρουργική (%d εύνοια):_ Μπορώ να σου φτιάξω ένα νέο όπλο ή πανοπλία από το τίποτα. Θα είναι υψηλότερης βαθμίδας, πιθανώς αναβαθμισμένο και θα έχεις έναν βαθμό επιλογής στο τι παίρνεις. -windows.wndblacksmith.cashout=_Εξαργύρωση (%d εύνοια):_ Μπορώ να σου δώσω λίγο κανονικό χρυσό που τον έχω εδώ να βρίσκεται. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Εντάξει, μπορώ να ξανασφυρηλατήσω δύο αναγνωρισμένα αντικείμενα ίδιου τύπου και να τα μετατρέψω σε ένα καλύτερης ποιότητας. windows.wndblacksmith$wndreforge.prompt=Ξανασφυρηλάτησε ένα αντικείμενο windows.wndblacksmith$wndreforge.reforge=Ξαναφυρηλάτησέ τα diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index 50006c51a..946dcc921 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Bien, un trato es un trato. Esto es lo que puedo hacer por ti.\n\n_Favor actual: %d_ windows.wndblacksmith.pickaxe=_Pico (%d favor):_ Supongo que puedo entregarte el pico si quieres. Tengo picos de sobra. -windows.wndblacksmith.reforge=_Forjar (%d favor):_ Puedo forjar dos ítems identificados del mismo tipo en uno de mayor calidad. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Fortalecer (%d favor):_ Puedo fortalecer un arma o armadura identficada para que le sea más fácil mantener su encantamiento o glifo. windows.wndblacksmith.upgrade=_Mejorar (%d favor):_ Si tienes un ítem identificado por debajo de +3 puedo mejorarlo por ti. windows.wndblacksmith.smith=_Fabricar (%d favor):_ Puedo intentar forjarte un arma o una armadura desde cero. Será de mayor tier y probablemente mejorada, y tendrás alguna elección sobre lo que obtendrás. -windows.wndblacksmith.cashout=_Efectivo (%d favor):_ Puedo darte algo de oro que tengo por ahí. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Bien, puedo forjar dos ítems identificados del mismo tipo y convertirlos en uno de mejor calidad. windows.wndblacksmith$wndreforge.prompt=Forjar un ítem windows.wndblacksmith$wndreforge.reforge=Forjarlos diff --git a/core/src/main/assets/messages/windows/windows_fr.properties b/core/src/main/assets/messages/windows/windows_fr.properties index 87721918c..9ffbb0200 100644 --- a/core/src/main/assets/messages/windows/windows_fr.properties +++ b/core/src/main/assets/messages/windows/windows_fr.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=D’accord, un marché est un marché. Voici ce que je peux faire pour vous.\n\n_Faveur actuelle : %d_ windows.wndblacksmith.pickaxe=_Pioche (%d faveur):_ Je suppose que je peux vous rendre la pioche si vous voulez. J’en ai plein d'autres. -windows.wndblacksmith.reforge=_Reforge (%d faveur):_ Je peux reforger deux objets identifiés du même type d’élément en un de meilleure qualité. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Durcir (%d faveur):_ Je peux renforcer une arme ou une armure identifiée, il est donc plus facile de garder un enchantement ou un glyphe. windows.wndblacksmith.upgrade=_Amélioration (%d faveur):_ Si vous avez un objet identifié en dessous de +3, je peux l'améliorer pour vous. windows.wndblacksmith.smith=_Forger (%d faveur) :_ Je peux essayer de forger une arme ou une armure pour vous à partir de zéro. Il sera de qualité supérieure et probablement améliorer, et vous aurez un certain choix sur ce que vous obtenez. -windows.wndblacksmith.cashout=_Cash Out (%d favor):_ I can just give you some regular gold I've got lyin' around. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=D’accord, je peux reforger deux objets identifiés du même type et les transformer en un de meilleure qualité. windows.wndblacksmith$wndreforge.prompt=Reforger un objet windows.wndblacksmith$wndreforge.reforge=Reforger diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index 2dde9f6eb..4be0062d4 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Ok, gli accordi sono accordi, ecco cosa posso fare per te.\n\n_Favore attuale: %d_ windows.wndblacksmith.pickaxe=_Piccone (%d favore):_ Credo di poterti restituire il piccone se vuoi. Ne ho molti altri. -windows.wndblacksmith.reforge=_Riforgiatura (%d favore):_ Posso riforgiare due oggetti identificati dello stesso tipo in uno di qualità superiore. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Indurire (%d favore):_ Posso indurire un'arma o un'armatura identificata, quindi è più facile mantenere un incantesimo o un glifo. windows.wndblacksmith.upgrade=_Miglioramento (%d favore):_ Se hai un oggetto identificato inferiore a +3 posso migliorarlo per te. windows.wndblacksmith.smith=_Fabbro (%d favore):_ Posso provare a forgiare un'arma o un'armatura per te da zero. Sarà di livello superiore e probabilmente migliorato e avrai una certa scelta su ciò che ottieni. -windows.wndblacksmith.cashout=_Incassare (%d favore):_ Posso semplicemente darti dell'oro normale che ho in giro. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Ok, posso riforgiare due oggetti identificati dello stesso tipo e trasformarli in uno di qualità migliore. windows.wndblacksmith$wndreforge.prompt=Riforgia un oggetto windows.wndblacksmith$wndreforge.reforge=Riforgiali diff --git a/core/src/main/assets/messages/windows/windows_ja.properties b/core/src/main/assets/messages/windows/windows_ja.properties index b23d0368c..61e042080 100644 --- a/core/src/main/assets/messages/windows/windows_ja.properties +++ b/core/src/main/assets/messages/windows/windows_ja.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=よぉし、約束は約束だ、俺ができることはコレだ。\n\n_現在の好意度: %d_ windows.wndblacksmith.pickaxe=_つるはし (好意度 %d):_ 何ならつるはしをお前にやるぜ。他にもまだ沢山あるからな。 -windows.wndblacksmith.reforge=_再鍛造 (好意度 %d):_ 識別済みの同じ種類2つのアイテムを、より質の高いアイテム1つに鍛え直すぜ。 +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_硬化 (好意度 %d):_ 識別された武器や鎧を硬化させて、エンチャントや刻印を維持しやすくするぜ。 windows.wndblacksmith.upgrade=_強化 (好意度 %d):_ +3以下の識別済みのアイテムを持っているなら、強化してやるぜ。 windows.wndblacksmith.smith=_鍛冶 (好意度%d):_ お前のために武器や鎧を一から鍛造したい。より高いランクで、おそらく強化されたものになるだろうし、何ができるかもある程度選べるだろう。 -windows.wndblacksmith.cashout=_清算 (好意度 %d):_ その辺に転がっている普通の金をやるよ。 +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=よぉし、2つのアイテムを鍛え直し、より良い品質のアイテム1つに変えることができるぜ。 windows.wndblacksmith$wndreforge.prompt=アイテムを鍛え直す windows.wndblacksmith$wndreforge.reforge=それらを鍛え直す diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index 3e1bb134f..2069ad54a 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=그래... 약속은 약속이니. 내가 할 수 있는 것을 해 주지.\n\n_현재 우호도: %d_ windows.wndblacksmith.pickaxe=_곡괭이 (%d 우호도):_ 원한다면 곡괭이를 줄 수 있어. 난 어차피 넘치도록 많이 있거든. -windows.wndblacksmith.reforge=_재련 (%d 우호도):_ 같은 종류의 두 장비를 소모해서 더 높은 성능을 가진 하나의 장비로 재련할 수 있어. 감정된 게 필요해. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_경화 (%d 우호도):_ 감정된 무기나 갑옷을 경화시켜줄 수 있어. 장비에 부여된 마법이나 상형문자를 유지하기 더 쉬울 거야. windows.wndblacksmith.upgrade=_강화 (%d 우호도):_ +3 미만의 감정된 장비를 강화해 줄 수 있어. windows.wndblacksmith.smith=_제작 (%d 우호도):_ 원한다면 무기나 방어구를 처음부터 만들 수 있어. 결과물은 아마도 강화되어 있을 거고, 상대적으로 높은 단계를 가지게 될 거야. 만들게 되면 뭘 가질 지 정하게 해 줄게. -windows.wndblacksmith.cashout=_돈으로 받기(%d 우호도):_ 원한다면 내가 숨겨 둔 골드를 그냥 줄 수도 있어. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=좋아. 같은 종류의 감정된 두 장비를 소모해서 더 높은 성능을 가진 장비로 재련할 수 있어. windows.wndblacksmith$wndreforge.prompt=재련할 아이템을 선택하세요 windows.wndblacksmith$wndreforge.reforge=재련한다 diff --git a/core/src/main/assets/messages/windows/windows_pl.properties b/core/src/main/assets/messages/windows/windows_pl.properties index a0aef1913..6551353b6 100644 --- a/core/src/main/assets/messages/windows/windows_pl.properties +++ b/core/src/main/assets/messages/windows/windows_pl.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Dobra, umowa to umowa. Oto co mogę dla Ciebie zrobić.\n\n_Obecna przysługa: %d_ windows.wndblacksmith.pickaxe=_Kilof_(%dprzysługa):_ Właściwie to mogę ci dać ten kilof jeżeli chcesz. Mam sporo takich. -windows.wndblacksmith.reforge=_Przekucie (%d przysługa):_ Mogę przekształcić dwa zidentyfikowane przedmioty tego samego typu w jeden o wyższej jakości. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Hartowanie (%d przysługa):_Mogę zahartować zidentyfikowaną broń lub pancerz, tak aby łatwiej było na nim utrzymać zaklęcie lub glif. windows.wndblacksmith.upgrade=Ulepszenie (%dprzysługa):_ Jeżeli masz zidentyfikowany przedmiot poniżej +3, mogę go Ci ulepszyć. windows.wndblacksmith.smith=_Wykucie (%d przysługa):_ Mogę spróbować wykuć Ci broń lub pancerz ze złomu. Będzie wysokiego kręgu, oraz raczej ulepszony, a ty dostaniesz pewną możliwość wyboru, co dostaniesz. -windows.wndblacksmith.cashout=_Gotówka (%dprzysługa):_ Dam ci po prostu trochę forsy, która tu sobie leży. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Dobra, mogę przekuć dwa identyczne przedmioty tego samego typu, w jeden o lepszej jakości. windows.wndblacksmith$wndreforge.prompt=Wybierz przedmiot do przekucia windows.wndblacksmith$wndreforge.reforge=Przekuj przedmioty diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index 1276ab26e..254d1ef4e 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Лады, сделка есть сделка, и вот что я тебе предлагаю.\n\n_Текущее уважение: %d._ -windows.wndblacksmith.pickaxe=_Кирка (%d уважение):_ Думаю, я могу вернуть тебе кирку, если хочешь. У меня еще много таких валяется. -windows.wndblacksmith.reforge=_Перековка (%d уважения):_ Я могу перековать два опознанных предмета одного типа, сделав один с высочайшим качеством. +windows.wndblacksmith.pickaxe=_Кирка (%d уважения):_ Думаю, я могу вернуть тебе кирку, если хочешь. У меня еще много таких валяется. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Закалка (%d уважения):_ Я могу укрепить закалкой опознанное оружие или броню, чтобы они могли дольше удерживать зачарования или руны. windows.wndblacksmith.upgrade=_Улучшение (%d уважения):_ Если у тебя имеется опознанный предмет ниже +3, я могу улучшить его. -windows.wndblacksmith.smith=_Ковка (%d уважения):_ Я могу попробовать с нуля выковать для тебя оружие или броню. Такой предмет будет высокого уровня и, скорее всего, улучшенным, но также у тебя будет некий выбор того, что именно хочешь получить. -windows.wndblacksmith.cashout=_Злато (%d уважения):_ Ели хочешь, я могу просто отдать тебе немного обычного золота, которое у меня лежит тут без дела. +windows.wndblacksmith.smith=_Ковка (%d уважения):_ Я могу попробовать с нуля выковать для тебя оружие или броню. Такой предмет будет высокого уровня и, скорее всего, улучшенным, а также у тебя будет некий выбор того, что именно хочешь получить. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Лады, я могу перековать два опознанных предмета одного типа, превратив их в один лучшего качества. windows.wndblacksmith$wndreforge.prompt=Перековать предмет windows.wndblacksmith$wndreforge.reforge=Перековать предмет diff --git a/core/src/main/assets/messages/windows/windows_tr.properties b/core/src/main/assets/messages/windows/windows_tr.properties index d2e778c79..08dd180bc 100644 --- a/core/src/main/assets/messages/windows/windows_tr.properties +++ b/core/src/main/assets/messages/windows/windows_tr.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Tamam, anlaşma anlaşmadır. Sana yapabileceğim bu kadar.\n\n_Mevcut İyilik: %d_ windows.wndblacksmith.pickaxe=_Kazma (%d iyiliği):_ Sanırım istersen kazmayı sana geri verebilirim. Bende daha çok var. -windows.wndblacksmith.reforge=_Yeniden İşle (%d iyilik):_ Tanımlanmış aynı tip iki eşyayı daha yüksek kalitede tek bir eşyaya işleyebilirim. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Sertleştirme (%d iyilik):_ Tanımlanan bir silahı veya zırhı sertleştirebilirim, böylece bir büyüyü veya rünü saklamak daha kolay olur. windows.wndblacksmith.upgrade=_Yükseltme (%d iyiliği):_ Eğer +3'ün altında tanımlanmış bir eşyan varsa, onu senin için yükseltebilirim. windows.wndblacksmith.smith=Demirci (%d iyiliği): Senin için sıfırdan bir silah veya zırh dövmeyi deneyebilirim. Daha yüksek seviyeli ve muhtemelen yükseltilmiş olacak ve ne alacağın konusunda biraz seçme şansın olacak. -windows.wndblacksmith.cashout=_Nakit Ödeme (%d iyilik):_ Sana biraz normal altın verebilirim. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Tamam, aynı türde tanımlanmış iki öğeyi yeniden işleyip daha kaliteli birine dönüştürebilirim. windows.wndblacksmith$wndreforge.prompt=Bir eşyayı yeniden işle windows.wndblacksmith$wndreforge.reforge=Yeniden ișle diff --git a/core/src/main/assets/messages/windows/windows_uk.properties b/core/src/main/assets/messages/windows/windows_uk.properties index 7bb19fc3a..4d6ce0708 100644 --- a/core/src/main/assets/messages/windows/windows_uk.properties +++ b/core/src/main/assets/messages/windows/windows_uk.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Ну що ж, угода є угода. Ось що я можу тобі запропонувати.\n\n_Поточна послуга: %d_ windows.wndblacksmith.pickaxe=_Кайло (%d послуга):_ Гадаю, ти можеш залишити кайло собі, якщо хочеш. У мене їх ще вдосталь. -windows.wndblacksmith.reforge=_Перекування (%d послуга):_ Я міг би перекувати два однакові розпізнані предмети в один кращої якості. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Загартування (%d послуга):_ Я можу загартувати розпізнану зброю або обладунок, щоб зменшити ризик розвіяти зачарування або гліф під час покращення сувоєм. windows.wndblacksmith.upgrade=_Поліпшення (%d послуга):_ Якщо ти маєш розпізнаний предмет рівня нижче +3, я готовий покращити його для тебе. windows.wndblacksmith.smith=_Кування (%d послуга):_ Я не проти викувати для тебе зброю чи обладунок, принаймні спробую. Це буде предмет вищого рангу і, можливо, ще й покращений, до того ж можеш обрати, що саме ти хочеш. -windows.wndblacksmith.cashout=_Золото (%d послуга):_ Я можу розрахуватися з тобою звичайним золотом, яке я маю під рукою. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Добре, я можу перекувати два розпізнаних предмети одного типу, перетворивши їх в один кращої якості. windows.wndblacksmith$wndreforge.prompt=Перекувати предмет windows.wndblacksmith$wndreforge.reforge=Перекувати @@ -90,7 +90,7 @@ windows.wndheroinfo.talents=таланти windows.wndheroinfo.talents_msg=Герой отримує одне очко талантів за кожен здобутий рівень. Таланти вищого рангу з'являться після перемоги над другим босом. windows.wndheroinfo.subclasses=підкласи windows.wndheroinfo.subclasses_msg=Підклас може бути обраний після перемоги над другим босом. -windows.wndheroinfo.abilities=здібності обладунків +windows.wndheroinfo.abilities=здібності обладунку windows.wndheroinfo.abilities_msg=Здібність для обладунку може бути обрана після перемоги над четвертим босом. windows.wndimp.message=Так! Ти мій герой!\nЩодо твоєї винагороди, на жаль, я не маю при собі золота, але в мене є дещо краще. Це мій фамільний перстень: мій дідусь колись зняв його з пальця мертвого паладина. @@ -131,14 +131,14 @@ windows.wndkeybindings.wait=Чекаю... windows.wndkeybindings.examine=Оглянути windows.wndkeybindings.rest=Відпочинок windows.wndkeybindings.inventory=Інвентар -windows.wndkeybindings.inventory_selector=Обрати інвентар -windows.wndkeybindings.quickslot_selector=Обрати комірки -windows.wndkeybindings.quickslot_1=Комірка 1 -windows.wndkeybindings.quickslot_2=Комірка 2 -windows.wndkeybindings.quickslot_3=Комірка 3 -windows.wndkeybindings.quickslot_4=Комірка 4 -windows.wndkeybindings.quickslot_5=Комірка 5 -windows.wndkeybindings.quickslot_6=Комірка 6 +windows.wndkeybindings.inventory_selector=Перемкнути інвентар +windows.wndkeybindings.quickslot_selector=Перемкнути швидкі комірки +windows.wndkeybindings.quickslot_1=Швидка комірка 1 +windows.wndkeybindings.quickslot_2=Швидка комірка 2 +windows.wndkeybindings.quickslot_3=Швидка комірка 3 +windows.wndkeybindings.quickslot_4=Швидка комірка 4 +windows.wndkeybindings.quickslot_5=Швидка комірка 5 +windows.wndkeybindings.quickslot_6=Швидка комірка 6 windows.wndkeybindings.bag_1=Місткість 1 windows.wndkeybindings.bag_2=Місткість 2 windows.wndkeybindings.bag_3=Місткість 3 @@ -266,7 +266,7 @@ windows.wndsettings$uitab.center=Центр windows.wndsettings$uitab.flip_toolbar=Віддзеркалити панель windows.wndsettings$uitab.flip_indicators=Віддзеркалити інфо-чат windows.wndsettings$uitab.quickslot_swapper=Обмін швидких комірок -windows.wndsettings$uitab.swapper_desc=Показує 3 швидких комірки з кнопкою «обміну», якщо недостатньо місця для відображення всіх шести швидких комірок. +windows.wndsettings$uitab.swapper_desc=Показує 3 швидких комірки з кнопкою «обмін», якщо недостатньо місця для відображення всіх шести швидких комірок. windows.wndsettings$uitab.system_font=Системний шрифт windows.wndsettings$uitab.off=0% windows.wndsettings$uitab.high=100% @@ -282,7 +282,7 @@ windows.wndsettings$datatab.title=З'єднання windows.wndsettings$datatab.news=Перевірка новин windows.wndsettings$datatab.updates=Перевірка оновлень windows.wndsettings$datatab.betas=Включити бета-оновлення -windows.wndsettings$datatab.wifi=Перевіряти лише через Wi-Fi +windows.wndsettings$datatab.wifi=Перевіряти через Wi-Fi windows.wndsettings$audiotab.title=Відтворення звуку windows.wndsettings$audiotab.music_vol=Гучність музики windows.wndsettings$audiotab.music_mute=Вимкнути музику diff --git a/core/src/main/assets/messages/windows/windows_vi.properties b/core/src/main/assets/messages/windows/windows_vi.properties index 0304e41a0..6f36d0690 100644 --- a/core/src/main/assets/messages/windows/windows_vi.properties +++ b/core/src/main/assets/messages/windows/windows_vi.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=Được rồi, thỏa thuận là thỏa thuận. Đây là điều ta có thể làm cho ngươi.\n\n_Sự hỗ trợ hiện tại: %d_ windows.wndblacksmith.pickaxe=_Cuốc (%d sự hỗ trợ):_ Chắc là nếu ngươi thích thì ta đưa lại cây cuốc cho ngươi cũng được. Ta còn đầy. -windows.wndblacksmith.reforge=_Rèn lại (%d sự hỗ trợ):_ Ta có thể rèn lại hai vật phẩm cùng loại đã nhận định thành một vật phẩm chất lượng cao hơn. +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_Làm rắn (%d sự hỗ trợ):_ Ta có thể làm rắn một món vũ khí hoặc bộ áo giáp đã được nhận định, để dễ giữ lại một phù phép hoặc kí tự hơn. windows.wndblacksmith.upgrade=_Nâng cấp (%d sự hỗ trợ):_ Nếu ngươi có một vật phẩm đã được nhận định dưới +3 thì ta có thể nâng cấp nó cho ngươi. windows.wndblacksmith.smith=_Rèn (%d sự hỗ trợ):_ Ta có thể thử tự tay rèn một món vũ khí hay bộ áo giáp cho ngươi. Nó sẽ có bậc cao hơn và chắc là được nâng cấp, và ngươi sẽ có vài sự lựa chọn về thứ mà ngươi nhận được. -windows.wndblacksmith.cashout=_Đổi tiền (%d sự hỗ trợ):_ Thôi thì ta cho ngươi ít vàng thường ta để ở đây cũng được. +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=Được rồi, ta có thể rèn lại hai vật phẩm cũng loại đã nhận định và biến chúng thành một món chất lượng cao hơn. windows.wndblacksmith$wndreforge.prompt=Rèn lại một vật phẩm windows.wndblacksmith$wndreforge.reforge=Rèn lại chúng diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index 261bf7bc3..978af0f12 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -1,10 +1,10 @@ windows.wndblacksmith.prompt=行,按之前说好的,这是我能为你做的。\n\n_当前好感度:%d_ windows.wndblacksmith.pickaxe=_十字镐(%d好感度):_我或许可以把这把镐子送给你。毕竟我有的是。 -windows.wndblacksmith.reforge=_重铸(%d好感度):_我可以将 2 件相同的物品重铸为一个品质更好的。 +windows.wndblacksmith.reforge=_Reforge (%d favor):_ I can reforge two of the same type of identified item into one of a higher quality. windows.wndblacksmith.harden=_硬化(%d好感度):_我可以为你硬化一件已鉴定的武器或护甲,这样可以在升级时更容易地保留附魔或刻印。 windows.wndblacksmith.upgrade=_升级(%d好感度):_如果你有等级低于 +3 的已鉴定物品,我可以为你升级它。 windows.wndblacksmith.smith=_锻造(%d好感度):_我可以试着为你从头打造一件武器或护甲。它的阶数会更高而且大概率携带有升级,并且你会有一定选择的余地。 -windows.wndblacksmith.cashout=_兑现(%d好感度):_我可以给你一些普通的金子,都是我在周围捡到的。 +windows.wndblacksmith.cashout=_Cash Out (all favor):_ I can just give you some regular gold I've got lyin' around. 1 for each point of favor. windows.wndblacksmith$wndreforge.message=行,我可以为你将 2 件相同的已鉴定物品重铸为一个品质更好的。 windows.wndblacksmith$wndreforge.prompt=选择要重铸的物品 windows.wndblacksmith$wndreforge.reforge=重铸物品 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java index 1606ab461..a3fdae448 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v2_X_Changes.java @@ -80,10 +80,45 @@ public class v2_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("", false, null); + changes = new ChangeInfo("BETA-1.2", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton( new ChangeButton(Icons.SHPX.get(), "Thanks for the Feedback!", + "Thank you all so much for the feedback I've received so far!\n\n" + + "The general consensus seems to be that the quest is quite fun, but is a bit too difficult/complex currently. I've made a few tweaks to improve that in this patch.\n\n" + + "I'm extremely happy that the quest is turning out to be fun though. The caves quest has gone though a lot of design/concepting struggles over the past year or so to get to this point.\n\n" + + "I'm still looking for more feedback though, so if you've like to send me your thoughts, please email me: Evan@ShatteredPixel.com")); + + changes.addButton(new ChangeButton(new Image(Assets.Environment.TILES_CAVES, 192, 64, 16, 16), "Caves Quest Balance Changes", + "I'm making a number of balance tweaks to the new quest, with the goal of reducing overall difficulty and also shifting some difficulty into the exploration stage.\n\n" + + "Firstly, I'm scaling back the hunger punishment for mining walls:\n" + + "_-_ Hunger cost for mining rock walls reduced by 33%\n\n" + + "_Crystal Wisps_ were always intended to be a bit weak, but currently they're barely even an annoyance. They've been re-tuned so that their ranged damage is now more of a real threat:\n" + + "_-_ Wisp magic damage increased by 50%\n" + + "_-_ Wisp melee damage increased by 15%\n" + + "_-_ Wisp accuracy increased by 12.5%\n" + + "_-_ Wisp HP down to 30 from 35", + "The _Crystal Spire_ is getting a number of tweaks to make the fight against it a bit less intense:\n" + + "_-_ Spire attack delay increased by 25%\n" + + "_-_ Spire's first attack is now on a slight delay\n" + + "_-_ Spire attack damage vs. allies reduced by 12.5%\n" + + "_-_ Spire attack damage vs. guardians increased by 12.5%\n" + + "_-_ Spire attack now cripples guardians for 30 turns, up from 20\n" + + "_-_ Spire's attack now always occurs after crystal guardians move, making it slightly easier to bait them into it.")); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Various minor textual improvements\n" + + "_-_ Added some analytics tracking code for the new quests, to give me better data about balance.")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + + "_Caused by BETA:_\n" + + "_-_ Instant crashes for users on Android 4.4-\n" + + "_-_ Additional rare softlocks during crystal spire fight\n" + + "_-_ Crystal spire attacks moving immovable characters\n" + + "_-_ Rogue's foresight triggering on quest sub floors")); + changes = new ChangeInfo("BETA-1.1", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes);