v0.4.2: reintroduced scissoring, now only used when its needed

This commit is contained in:
Evan Debenham
2016-09-08 20:13:40 -04:00
parent 275dcf8863
commit 23ac0135f3
4 changed files with 22 additions and 5 deletions
@@ -305,6 +305,7 @@ public class PixelScene extends Scene {
(int)(Game.height - Math.ceil( Game.height / zoom ) * zoom) / 2,
(int)Math.ceil( Game.width / zoom ),
(int)Math.ceil( Game.height / zoom ), zoom );
fullScreen = true;
}
@Override