v0.4.2: reintroduced scissoring, now only used when its needed
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@@ -305,6 +305,7 @@ public class PixelScene extends Scene {
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(int)(Game.height - Math.ceil( Game.height / zoom ) * zoom) / 2,
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(int)Math.ceil( Game.width / zoom ),
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(int)Math.ceil( Game.height / zoom ), zoom );
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fullScreen = true;
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}
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@Override
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