v0.3.2: added in a painter for the rot garden with some basic sprites

This commit is contained in:
Evan Debenham
2015-10-10 19:52:48 -04:00
parent 2b8a65b529
commit 23cb08406a
9 changed files with 392 additions and 1 deletions
@@ -0,0 +1,113 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob;
import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Wandmaker;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.RotHeartSprite;
import java.util.HashSet;
public class RotHeart extends Mob {
{
name = "rot heart";
spriteClass = RotHeartSprite.class;
HP = HT = 80;
defenseSkill = 0;
loot = Wandmaker.Rotberry.Seed.class;
lootChance = 1f;
state = PASSIVE;
}
@Override
protected boolean act() {
if (Dungeon.level.map[pos] != Terrain.GRASS && Dungeon.level.map[pos] != Terrain.HIGH_GRASS){
destroy();
sprite.die();
return true;
} else {
return super.act();
}
}
@Override
public int defenseProc(Char enemy, int damage) {
GameScene.add(Blob.seed(pos, 20, ToxicGas.class));
return super.defenseProc(enemy, damage);
}
@Override
protected boolean getCloser(int target) {
return false;
}
@Override
public void destroy() {
super.destroy();
for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )){
if (mob instanceof RotLasher){
mob.die(null);
}
}
}
@Override
public int damageRoll() {
return 0;
}
@Override
public int attackSkill( Char target ) {
return 0;
}
@Override
public int dr() {
return 5;
}
@Override
public String description() {
return
"heart";
}
private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
static {
IMMUNITIES.add( ToxicGas.class );
}
@Override
public HashSet<Class<?>> immunities() {
return IMMUNITIES;
}
}