v0.3.2: added in a painter for the rot garden with some basic sprites

This commit is contained in:
Evan Debenham
2015-10-10 19:52:48 -04:00
parent 2b8a65b529
commit 23cb08406a
9 changed files with 392 additions and 1 deletions
@@ -0,0 +1,50 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.noosa.MovieClip;
import com.watabou.noosa.TextureFilm;
public class RotHeartSprite extends MobSprite {
public RotHeartSprite(){
super();
texture( Assets.ROT_HEART );
TextureFilm frames = new TextureFilm( texture, 16, 16 );
idle = new MovieClip.Animation( 8, true );
idle.frames( frames, 0);
run = new MovieClip.Animation( 12, true );
run.frames( frames, 0, 1 );
attack = new MovieClip.Animation( 12, false );
attack.frames( frames, 2, 3, 0, 1 );
die = new MovieClip.Animation( 12, false );
die.frames( frames, 4, 5, 6 );
play( idle );
}
}
@@ -0,0 +1,49 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.watabou.noosa.TextureFilm;
public class RotLasherSprite extends MobSprite {
public RotLasherSprite() {
super();
texture( Assets.ROT_LASH );
TextureFilm frames = new TextureFilm( texture, 12, 16 );
idle = new Animation( 8, true );
idle.frames( frames, 0, 1, 2, 3 );
run = new Animation( 12, true );
run.frames( frames, 0, 1 );
attack = new Animation( 12, false );
attack.frames( frames, 2, 3, 0, 1 );
die = new Animation( 12, false );
die.frames( frames, 4, 5, 6 );
play( idle );
}
}