v0.9.1: adjusted the wand preservation talent
This commit is contained in:
@@ -348,7 +348,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn
|
||||
actors.hero.talent.energizing_upgrade.title=energizing upgrade
|
||||
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
|
||||
actors.hero.talent.wand_preservation.title=wand preservation
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _60% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _90% chance_ of being returned at +0.
|
||||
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
|
||||
actors.hero.talent.arcane_vision.title=arcane vision
|
||||
actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gains mind vision on them for _10 turns_.\n\n_+2:_ When the Mage zaps an enemy, he gains mind vision on them for _15 turns_.
|
||||
actors.hero.talent.shield_battery.title=shield battery
|
||||
|
||||
Reference in New Issue
Block a user