From 23e9ea1f9fc6bffdaeeb589e24779713ed744352 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 25 May 2023 11:13:36 -0400 Subject: [PATCH] v2.1.0: fixed weapon generation calling random() twice --- .../shatteredpixel/shatteredpixeldungeon/items/Generator.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java index 3c58258cc..0e26c66db 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/Generator.java @@ -656,7 +656,6 @@ public class Generator { } else { w = (MeleeWeapon) random(wepTiers[Random.chances(floorSetTierProbs[floorSet])]); } - w.random(); return w; } @@ -690,7 +689,6 @@ public class Generator { } else { w = (MissileWeapon)random(misTiers[Random.chances(floorSetTierProbs[floorSet])]); } - w.random(); return w; }