v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit.

This commit is contained in:
Evan Debenham
2015-02-15 05:56:59 -05:00
parent c817f454b9
commit 23eb797070
4 changed files with 8 additions and 52 deletions
@@ -1,16 +1,9 @@
package com.shatteredpixel.shatteredpixeldungeon.actors.blobs;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Roots;
import com.shatteredpixel.shatteredpixeldungeon.effects.BlobEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.GooWarnParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.WindParticle;
import com.shatteredpixel.shatteredpixeldungeon.sprites.GooSprite;
/**
* Created by Evan on 29/09/2014.
@@ -19,6 +12,8 @@ public class GooWarn extends Blob {
//cosmetic blob, used to warn noobs that goo's pump up should, infact, be avoided.
//Thanks to Watabou for the much better particle effect, I was lazy and just re-colored flames initially
protected int pos;
@Override
@@ -47,12 +42,12 @@ public class GooWarn extends Blob {
@Override
public void use( BlobEmitter emitter ) {
super.use( emitter );
emitter.start(GooWarnParticle.FACTORY, 0.05f, 0 );
emitter.pour(GooSprite.GooParticle.FACTORY, 0.03f );
}
@Override
public String tileDesc() {
return "Dark energy is building here!";
return "Specs of dark energy are swarming here!";
}
}