v3.1.0: fixed gnoll exiles being set to wandering when spawned over time
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@@ -740,7 +740,9 @@ public abstract class Level implements Bundlable {
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PathFinder.buildDistanceMap(Dungeon.hero.pos, BArray.or(passable, avoid, null));
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Mob mob = createMob();
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mob.state = mob.WANDERING;
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if (mob.state != mob.PASSIVE) {
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mob.state = mob.WANDERING;
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}
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int tries = 30;
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do {
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mob.pos = randomRespawnCell(mob);
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