v0.4.0: rebalanced ring of force around new equipment

also some refactoring to it
This commit is contained in:
Evan Debenham
2016-05-28 20:06:09 -04:00
parent ffe9b6d80a
commit 256cca2e7e
2 changed files with 32 additions and 12 deletions
@@ -319,7 +319,7 @@ public class Hero extends Char {
dmg = wep.damageRoll( this ) + bonus;
} else {
if (bonus != 0){
dmg = Random.NormalIntRange( RingOfForce.min(bonus, STR()), RingOfForce.max(bonus, STR()) );
dmg = RingOfForce.damageRoll(this);
} else {
dmg = Random.NormalIntRange(1, Math.max(STR()-8, 1));
}