v0.4.0: rebalanced ring of force around new equipment
also some refactoring to it
This commit is contained in:
@@ -319,7 +319,7 @@ public class Hero extends Char {
|
||||
dmg = wep.damageRoll( this ) + bonus;
|
||||
} else {
|
||||
if (bonus != 0){
|
||||
dmg = Random.NormalIntRange( RingOfForce.min(bonus, STR()), RingOfForce.max(bonus, STR()) );
|
||||
dmg = RingOfForce.damageRoll(this);
|
||||
} else {
|
||||
dmg = Random.NormalIntRange(1, Math.max(STR()-8, 1));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user