v0.3.2: changed most passive effects to pause when a floor is locked

This commit is contained in:
Evan Debenham
2015-11-04 02:37:32 -05:00
parent 0bcaba7a7c
commit 257ca8a6c6
11 changed files with 23 additions and 14 deletions
@@ -50,9 +50,8 @@ public class LockedFloor extends Buff {
public String desc() {
return "The current floor is locked, and you are unable to leave it!\n" +
"\n" +
"While a floor is locked, you will not gain hunger, or take damage from starving, " +
"but your current hunger state is still in effect. For example, if you are starving you won't take " +
"damage, but will still not regenerate health.\n" +
"While a floor is locked hunger, passive health regen, and passive item recharging will not function. " +
"The passing of time will not help or hinder you here.\n" +
"\n" +
"Additionally, if you are revived by an unblessed ankh while the floor is locked, then it will reset.\n" +
"\n" +
@@ -34,7 +34,7 @@ public class Regeneration extends Buff {
if (target.HP < target.HT && !((Hero)target).isStarving()) {
if (target.HP < target.HT && !((Hero)target).isStarving() && target.buff(LockedFloor.class) == null) {
target.HP += 1;
if (target.HP == target.HT){
((Hero)target).resting = false;