v0.3.2: changed most passive effects to pause when a floor is locked
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@@ -26,6 +26,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Wraith;
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@@ -207,7 +208,7 @@ public class DriedRose extends Artifact {
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@Override
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public boolean act() {
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if (charge < chargeCap && !cursed) {
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if (charge < chargeCap && !cursed && target.buff(LockedFloor.class) == null) {
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//TODO: investigate balancing on this.
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partialCharge += 10/75f;
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if (partialCharge > 1){
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