v0.3.2: changed most passive effects to pause when a floor is locked
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@@ -27,6 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Invisibility;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.RotHeart;
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@@ -303,7 +304,7 @@ public class LloydsBeacon extends Artifact {
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public class beaconRecharge extends ArtifactBuff{
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@Override
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public boolean act() {
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if (charge < chargeCap && !cursed) {
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if (charge < chargeCap && !cursed && target.buff(LockedFloor.class) == null) {
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partialCharge += 1 / (100f - (chargeCap - charge)*10f);
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if (partialCharge >= 1) {
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