v0.3.2: changed most passive effects to pause when a floor is locked

This commit is contained in:
Evan Debenham
2015-11-04 02:37:32 -05:00
parent 0bcaba7a7c
commit 257ca8a6c6
11 changed files with 23 additions and 14 deletions
@@ -23,6 +23,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.artifacts;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Blindness;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.LockedFloor;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
@@ -196,7 +197,7 @@ public class UnstableSpellbook extends Artifact {
public class bookRecharge extends ArtifactBuff{
@Override
public boolean act() {
if (charge < chargeCap && !cursed) {
if (charge < chargeCap && !cursed && target.buff(LockedFloor.class) == null) {
partialCharge += 1 / (150f - (chargeCap - charge)*15f);
if (partialCharge >= 1) {