v2.1.0: balance changes to duelist subclasses

This commit is contained in:
Evan Debenham
2023-05-10 17:56:02 -04:00
parent 7f40a4d597
commit 279ea21ac0
4 changed files with 25 additions and 25 deletions
@@ -291,7 +291,7 @@ actors.buffs.monkenergy$monkability$dash.desc=An instant dash up to 3 tiles away
actors.buffs.monkenergy$monkability$dragonkick.name=dragon kick
actors.buffs.monkenergy$monkability$dragonkick.desc=A devastating kick that deals %1$d-%2$d damage and ignores armor. The kick knocks the target away and paralyzes them for each tile they travel.
actors.buffs.monkenergy$monkability$meditate.name=meditate
actors.buffs.monkenergy$monkability$meditate.desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 10 turns of wand and artifact recharging.
actors.buffs.monkenergy$monkability$meditate.desc=The Monk focuses energy into her body for 5 turns. This clears most negative effects and grants her 8 turns of wand and artifact recharging.
actors.buffs.ooze.name=caustic ooze
actors.buffs.ooze.heromsg=Caustic ooze eats your flesh. Wash it away!
@@ -893,14 +893,14 @@ actors.hero.talent.secondary_charge.desc=_+1:_ The Champion's secondary weapon c
actors.hero.talent.twin_upgrades.title=twin upgrades
actors.hero.talent.twin_upgrades.desc=_+1:_ If one of the Champion's two equipped weapons has a lower level and is _2 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level.\n\n_+2:_ If one of the Champion's two equipped weapons has a lower level and is _1 or more tiers lower_ than the other weapon, it will be boosted to the other weapon's level\n\n_+3:_ If one of the Champion's two equipped weapons has a lower level and is _the same tier or lower_ than the other weapon, it will be boosted to the other weapon's level
actors.hero.talent.combined_lethality.title=combined lethality
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 10% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 20% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 30% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.combined_lethality.desc=_+1:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 13% HP_.\n\n_+2:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 27% HP_.\n\n_+3:_ If the Champion uses two different weapon abilities successively, the second ability will execute any non-boss enemy left at _below 40% HP_.\n\nIf the second ability does not contain an attack, this talent will instead trigger on the Champion's next attack within 5 turns.
actors.hero.talent.unencumbered_spirit.title=unencumbered spirit
actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _33% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _67% more energy_ for each piece of _tier 2 or lower_ equipment she is using.\n\n_+3:_ The Monk gains _100% more energy_ for each piece of _tier 1_ equipment she is using. She also gains _150% more energy_ if she has no weapon (or ring of force), and gains a free cloth armor and studded gloves.
actors.hero.talent.unencumbered_spirit.desc=_+1:_ The Monk gains _40% more energy_ for each piece of _tier 3 or lower_ equipment she is using.\n\n_+2:_ The Monk gains _80% more energy_ for each piece of _tier 2 or lower_ equipment she is using.\n\n_+3:_ The Monk gains _120% more energy_ for each piece of _tier 1_ equipment she is using. She also gains a free cloth armor and studded gloves.\n\nNote that this talent gives no benefit from being unarmed or attacking with a Ring of Force.
actors.hero.talent.monastic_vigor.title=monastic vigor
actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies enchantments at 75% power\n- Focus is instantaneous\n- Dash gains +2 range\n- Dragon Kick deals +33% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance.
actors.hero.talent.monastic_vigor.desc=_+1:_ If the Monk has _100% energy_, her abilities are empowered.\n\n_+2:_ If the Monk has _80% or more energy_, her abilities are empowered.\n\n_+3:_ If the Monk has _60% or more energy_, her abilities are empowered.\n\nWhen empowered:\n- Flurry applies your weapon's enchantment\n- Focus is instantaneous\n- Dash gains +3 range\n- Dragon Kick deals +50% damage and applies its knock back and stun effect to all adjacent enemies\n- Meditate slowly heals 20% of missing HP and grants 80% damage resistance.
actors.hero.talent.combined_energy.title=combined energy
actors.hero.talent.combined_energy.desc=_+1:_ If the Monk uses a weapon ability and a _4+ energy_ ability successively, she regains 33% of her spent energy and resets her ability cooldown.\n\n_+2:_ If the Monk uses a weapon ability and a _3+ energy_ ability successively, she regains 33% of her spent energy and resets her ability cooldown.\n\n_+3:_ If the Monk uses a weapon ability and a _2+ energy_ ability successively, she regains 33% of her spent energy and resets her ability cooldown.
actors.hero.talent.combined_energy.desc=_+1:_ If the Monk uses a weapon ability and a _4+ energy_ ability successively, she regains 50% of her spent energy and resets her ability cooldown.\n\n_+2:_ If the Monk uses a weapon ability and a _3+ energy_ ability successively, she regains 50% of her spent energy and resets her ability cooldown.\n\n_+3:_ If the Monk uses a weapon ability and a _2+ energy_ ability successively, she regains 50% of her spent energy and resets her ability cooldown.
actors.hero.talent.close_the_gap.title=close the gap
actors.hero.talent.close_the_gap.desc=_+1:_ The Duelist blinks _up to two tiles_ toward her target when starting a duel.\n\n_+2:_ The Duelist blinks _up to three tiles_ toward her target when starting a duel.\n\n_+3:_ The Duelist blinks _up to four tiles_ toward her target when starting a duel.\n\n_+4:_ The Duelist blinks _up to five tiles_ toward her target when starting a duel.\n\nThis blink can go through enemies and hazards, and is taken into account when determining if an enemy is in range to be challenged.