From 27ad9f4aa3e7082e352bf063d2fb22b5a77d89d0 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 30 Sep 2020 17:11:41 -0400 Subject: [PATCH] v0.9.0: adjusted damage taken rounding for champion eneimes --- .../com/shatteredpixel/shatteredpixeldungeon/actors/Char.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index 1f1dacd0a..8f6c1f185 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -466,7 +466,7 @@ public abstract class Char extends Actor { } for (ChampionEnemy buff : buffs(ChampionEnemy.class)){ - dmg *= buff.damageTakenFactor(); + dmg = (int) Math.ceil(dmg * buff.damageTakenFactor()); } if (!(src instanceof LifeLink) && buff(LifeLink.class) != null){