diff --git a/core/src/main/assets/messages/items/items.properties b/core/src/main/assets/messages/items/items.properties
index dfdefe6fc..5f04fa69f 100644
--- a/core/src/main/assets/messages/items/items.properties
+++ b/core/src/main/assets/messages/items/items.properties
@@ -1358,8 +1358,13 @@ items.weapon.curses.displacing.desc=Displacing weapons are infused with chaotic
items.weapon.curses.exhausting.name=exhausting %s
items.weapon.curses.exhausting.desc=Exhausting weapons take great effort to use, and will periodically weaken the wearer as a result.
-items.weapon.curses.fragile.name=fragile %s
-items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their normal counterparts, but rapidly decrease in effectiveness as they are used.
+items.weapon.curses.explosive.name=explosive %s
+items.weapon.curses.explosive.warm=Warm...
+items.weapon.curses.explosive.hot=Hot!
+items.weapon.curses.explosive.desc=Explosive weapons steadily build up power and explode, damaging the wearer and enemy.
+items.weapon.curses.explosive.desc_cool=Your weapon is currently cool to the touch.
+items.weapon.curses.explosive.desc_warm=Your weapon is building energy and getting warm...
+items.weapon.curses.explosive.desc_hot=_Your weapon is hot! It's about to explode!_
items.weapon.curses.friendly.name=friendly %s
items.weapon.curses.friendly.desc=Friendly weapons are best suited for pacifists, occasionally triggering magic that makes it impossible to fight.
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java
index d95e55211..9d5057034 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ShatteredPixelDungeon.java
@@ -46,6 +46,11 @@ public class ShatteredPixelDungeon extends Game {
public ShatteredPixelDungeon( PlatformSupport platform ) {
super( sceneClass == null ? WelcomeScene.class : sceneClass, platform );
+ //v1.3.0
+ com.watabou.utils.Bundle.addAlias(
+ com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Explosive.class,
+ "com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Fragile" );
+
//v1.2.0
com.watabou.utils.Bundle.addAlias(
com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.darts.CleansingDart.class,
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
index c1510c933..67d5e9124 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/Weapon.java
@@ -34,7 +34,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.rings.RingOfFuror;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Annoying;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Displacing;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Exhausting;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Fragile;
+import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Explosive;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Friendly;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Polarized;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses.Sacrificial;
@@ -353,7 +353,7 @@ abstract public class Weapon extends KindOfWeapon {
};
private static final Class>[] curses = new Class>[]{
- Annoying.class, Displacing.class, Exhausting.class, Fragile.class,
+ Annoying.class, Displacing.class, Exhausting.class, Explosive.class,
Sacrificial.class, Wayward.class, Polarized.class, Friendly.class
};
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Explosive.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Explosive.java
new file mode 100644
index 000000000..1d8199762
--- /dev/null
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Explosive.java
@@ -0,0 +1,133 @@
+/*
+ * Pixel Dungeon
+ * Copyright (C) 2012-2015 Oleg Dolya
+ *
+ * Shattered Pixel Dungeon
+ * Copyright (C) 2014-2022 Evan Debenham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see
+ */
+
+package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
+
+import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
+import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
+import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BlastParticle;
+import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SmokeParticle;
+import com.shatteredpixel.shatteredpixeldungeon.items.Item;
+import com.shatteredpixel.shatteredpixeldungeon.items.bombs.Bomb;
+import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
+import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
+import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
+import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
+import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
+import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
+import com.watabou.utils.Bundle;
+import com.watabou.utils.Random;
+
+public class Explosive extends Weapon.Enchantment {
+
+ private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
+ private static ItemSprite.Glowing WARM = new ItemSprite.Glowing( 0x000000, 0.5f );
+ private static ItemSprite.Glowing HOT = new ItemSprite.Glowing( 0x000000, 0.25f );
+ private int durability = 100;
+
+ @Override
+ public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
+
+ //average value of 5, or 20 hits to an explosion
+ int durToReduce = Random.IntRange(0, 10);
+ int currentDurability = durability;
+ durability -= durToReduce;
+
+ if (currentDurability > 50 && durability <= 50){
+ attacker.sprite.showStatus(CharSprite.WARNING, Messages.get(this, "warm"));
+ GLog.w(Messages.get(this, "desc_warm"));
+ attacker.sprite.emitter().burst(SmokeParticle.FACTORY, 4);
+ Item.updateQuickslot();
+ } else if (currentDurability > 10 && durability <= 10){
+ attacker.sprite.showStatus(CharSprite.NEGATIVE, Messages.get(this, "hot"));
+ GLog.n(Messages.get(this, "desc_hot"));
+ attacker.sprite.emitter().burst(BlastParticle.FACTORY, 5);
+ Item.updateQuickslot();
+ } else if (durability <= 0) {
+ //explosion position is either the attacker's position (when attacker and defender are adjacent)
+ //or the closest cell to the defender on a straight path to them otherwise
+ int explosionPos = -1;
+ if (Dungeon.level.adjacent(attacker.pos, defender.pos)){
+ explosionPos = attacker.pos;
+ } else {
+ Ballistica path = new Ballistica(attacker.pos, defender.pos, Ballistica.PROJECTILE);
+ if (path.dist == 0){
+ explosionPos = attacker.pos;
+ } else {
+ explosionPos = path.path.get(path.dist-1);
+ }
+ }
+
+ new Bomb().explode(explosionPos);
+
+ durability = 100;
+ Item.updateQuickslot();
+ }
+
+ return damage;
+ }
+
+ @Override
+ public boolean curse() {
+ return true;
+ }
+
+ @Override
+ public ItemSprite.Glowing glowing() {
+ if (durability > 50){
+ return BLACK;
+ } else if (durability > 10){
+ return WARM;
+ } else {
+ return HOT;
+ }
+ }
+
+ @Override
+ public String desc() {
+ String desc = super.desc();
+ if (durability > 50){
+ desc += " " + Messages.get(this, "desc_cool");
+ } else if (durability > 10){
+ desc += " " + Messages.get(this, "desc_warm");
+ } else {
+ desc += " " + Messages.get(this, "desc_hot");
+ }
+ return desc;
+ }
+
+ private static final String DURABILITY = "durability";
+
+ @Override
+ public void restoreFromBundle( Bundle bundle ) {
+ durability = bundle.getInt(DURABILITY);
+ //pre-1.3 saves
+ if (durability <= 0){
+ durability = 100;
+ }
+ }
+
+ @Override
+ public void storeInBundle( Bundle bundle ) {
+ bundle.put(DURABILITY, durability);
+ }
+
+}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Fragile.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Fragile.java
deleted file mode 100644
index 9c7f6e3ec..000000000
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/curses/Fragile.java
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- * Pixel Dungeon
- * Copyright (C) 2012-2015 Oleg Dolya
- *
- * Shattered Pixel Dungeon
- * Copyright (C) 2014-2022 Evan Debenham
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see
- */
-
-package com.shatteredpixel.shatteredpixeldungeon.items.weapon.curses;
-
-import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
-import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
-import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
-import com.watabou.utils.Bundle;
-
-public class Fragile extends Weapon.Enchantment {
-
- private static ItemSprite.Glowing BLACK = new ItemSprite.Glowing( 0x000000 );
- private int hits = 0;
-
- @Override
- public int proc( Weapon weapon, Char attacker, Char defender, int damage ) {
- //degrades from 100% to 25% damage over 150 hits
- damage *= (1f - hits*0.005f);
- if (hits < 150) hits++;
- return damage;
- }
-
- @Override
- public boolean curse() {
- return true;
- }
-
- @Override
- public ItemSprite.Glowing glowing() {
- return BLACK;
- }
-
- private static final String HITS = "hits";
-
- @Override
- public void restoreFromBundle( Bundle bundle ) {
- hits = bundle.getInt(HITS);
- }
-
- @Override
- public void storeInBundle( Bundle bundle ) {
- bundle.put(HITS, hits);
- }
-
-}
diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
index b8571234d..d9c5889d7 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/weapon/melee/MeleeWeapon.java
@@ -96,7 +96,7 @@ public class MeleeWeapon extends Weapon {
if (enchantment != null && (cursedKnown || !enchantment.curse())){
info += "\n\n" + Messages.get(Weapon.class, "enchanted", enchantment.name());
- info += " " + Messages.get(enchantment, "desc");
+ info += " " + enchantment.desc();
}
if (cursed && isEquipped( Dungeon.hero )) {