From 287b15f0139a88e87b46ff965a3a3af2db85b2e6 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 6 Feb 2025 16:30:45 -0500 Subject: [PATCH] v3.0.0: Updated version, changelog, and translations for BETA-2.4! --- build.gradle | 4 +- .../messages/actors/actors_cs.properties | 55 ++++- .../messages/actors/actors_de.properties | 125 ++++++---- .../messages/actors/actors_el.properties | 55 ++++- .../messages/actors/actors_eo.properties | 155 ++++++++----- .../messages/actors/actors_es.properties | 63 +++-- .../messages/actors/actors_fr.properties | 117 ++++++---- .../messages/actors/actors_hu.properties | 81 +++++-- .../messages/actors/actors_in.properties | 81 +++++-- .../messages/actors/actors_it.properties | 219 ++++++++++-------- .../messages/actors/actors_ja.properties | 55 ++++- .../messages/actors/actors_ko.properties | 75 ++++-- .../messages/actors/actors_nl.properties | 77 ++++-- .../messages/actors/actors_pl.properties | 113 +++++---- .../messages/actors/actors_pt.properties | 67 ++++-- .../messages/actors/actors_ru.properties | 99 +++++--- .../messages/actors/actors_tr.properties | 57 +++-- .../messages/actors/actors_uk.properties | 67 ++++-- .../messages/actors/actors_vi.properties | 123 ++++++---- .../messages/actors/actors_zh.properties | 81 +++++-- .../assets/messages/items/items_de.properties | 30 +-- .../assets/messages/items/items_fr.properties | 8 +- .../assets/messages/items/items_hu.properties | 2 +- .../assets/messages/items/items_nl.properties | 8 +- .../assets/messages/items/items_pl.properties | 6 +- .../assets/messages/items/items_vi.properties | 60 ++--- .../assets/messages/items/items_zh.properties | 34 +-- .../messages/journal/journal_de.properties | 2 +- .../messages/journal/journal_hu.properties | 2 +- .../assets/messages/misc/misc_de.properties | 6 +- .../assets/messages/misc/misc_fr.properties | 2 +- .../assets/messages/misc/misc_nl.properties | 2 +- .../messages/scenes/scenes_de.properties | 6 + .../messages/scenes/scenes_es.properties | 6 + .../messages/scenes/scenes_fr.properties | 6 + .../messages/scenes/scenes_hu.properties | 14 +- .../messages/scenes/scenes_in.properties | 6 + .../messages/scenes/scenes_it.properties | 6 + .../messages/scenes/scenes_ko.properties | 6 + .../messages/scenes/scenes_pl.properties | 6 + .../messages/scenes/scenes_uk.properties | 6 + .../messages/scenes/scenes_vi.properties | 6 + .../messages/scenes/scenes_zh.properties | 12 +- .../messages/windows/windows_cs.properties | 2 +- .../messages/windows/windows_de.properties | 13 +- .../messages/windows/windows_el.properties | 2 +- .../messages/windows/windows_es.properties | 2 +- .../messages/windows/windows_fr.properties | 2 +- .../messages/windows/windows_hu.properties | 2 +- .../messages/windows/windows_in.properties | 2 +- .../messages/windows/windows_it.properties | 2 +- .../messages/windows/windows_ja.properties | 2 +- .../messages/windows/windows_ko.properties | 2 +- .../messages/windows/windows_nl.properties | 6 +- .../messages/windows/windows_pl.properties | 2 +- .../messages/windows/windows_pt.properties | 2 +- .../messages/windows/windows_ru.properties | 2 +- .../messages/windows/windows_tr.properties | 2 +- .../messages/windows/windows_uk.properties | 2 +- .../messages/windows/windows_vi.properties | 6 +- .../messages/windows/windows_zh.properties | 2 +- .../scenes/WelcomeScene.java | 2 +- .../ui/changelist/v3_X_Changes.java | 101 ++++---- 63 files changed, 1401 insertions(+), 768 deletions(-) diff --git a/build.gradle b/build.gradle index 86d60974d..02a61bb2c 100644 --- a/build.gradle +++ b/build.gradle @@ -17,8 +17,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 822 - appVersionName = '3.0.0-BETA-2.3' + appVersionCode = 823 + appVersionName = '3.0.0-BETA-2.4' appJavaCompatibility = JavaVersion.VERSION_1_8 diff --git a/core/src/main/assets/messages/actors/actors_cs.properties b/core/src/main/assets/messages/actors/actors_cs.properties index f3db80625..d43c692e6 100644 --- a/core/src/main/assets/messages/actors/actors_cs.properties +++ b/core/src/main/assets/messages/actors/actors_cs.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Klerik se rozzáří svatou mocí actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Povznesená forma actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Světelná energie září z Klerikova těla. V této formě získává Klerik dosah útoku 2 políčka (díky svaté energii z něj zářící), a 10 bodů dodatečné ochrany kdykoliv použije nabití své svaté knihy. Také může sesílat kouzla dostupná skrze schopnosti povznesené formy.\n\nOchrana poskytnutá povznesenou formou nebude vyprchávat časem, ovšem vytratí se, jakmile trvání formy skončí.\n\nMomentální ochrana: %1$d.\nZbývá tahů: %2$d. actors.hero.abilities.cleric.trinity.name=Trojice -actors.hero.abilities.cleric.trinity.short_desc=_(NEDOKONČENO)_ Klerik získá _Trojici_ schopností, které pracují s vybavením Klerika a mezi nimiž lze přepínat používáním nových kouzel. -actors.hero.abilities.cleric.trinity.desc=_Trojice ještě nebyla přidána, a proto ji zatím nelze zvolit._\n\nKlerik získá _Trojici_ schopností zbroje, mezi nimiž může přepínat prostřednictvím tří nových kouzel. Každé z těchto kouzel je zaměřeno na napodobení efektů vybavení, které Klerik tuto hru identifikoval: Tělo (zbraně a zbroje), Mysl (hůlky a vrhací zbraně), a Duch (prsteny a artefakty).\n\nJen jeden z těchto efektů může být v jednu chvíli aktivní, a změna podoby Trojice ukončí všechny aktivní efekty Trojice. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=Síla mnoha actors.hero.abilities.cleric.powerofmany.short_desc=_(NEDOKONČENO)_ Klerik vyvolá _Sílu mnoha_, kterou posílí existujícího spojence nebo vytvoří zcela nového. actors.hero.abilities.cleric.powerofmany.desc=_Síla mnoha ještě nebyla do hry přidána, a proto si ji nemůžeš zvolit._ @@ -576,7 +603,9 @@ actors.hero.spells.blessspell.desc=Klerik požehná svatou silou sobě nebo jin actors.hero.spells.bodyform.name=Podoba Těla actors.hero.spells.bodyform.short_desc=Přidělí Trojici očarování nebo runu. -actors.hero.spells.bodyform.desc=Klerik si zvolí očarování nebo runu, které v této hře identifikoval, a přidělí Trojici jeho efekt.\n\nPři použití Trojice získá Klerik efekt zvoleného očrování nebo runy na %d tahů. Toto dočasné očarování nebo runa funguje stejným způsobem, jako běžné očarování nebo runa.\n\nToto kouzlo nahradí jiný efekt, který byl Trojici přidělen. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=Očištění actors.hero.spells.cleanse.short_desc=Očistí negativní efekty a poskytne ochranu. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=Klerik se napojí na božskou energiei své povzne actors.hero.spells.guidinglight.name=Naváděcí světlo actors.hero.spells.guidinglight.short_desc=Způsobí magické zranění na dálku a zaručí zásah. actors.hero.spells.guidinglight.desc=Klerik sešle výboj magické energie, který zasáhne cíl, způsobí mu 2-6 poškození a osvětlí jej. Příští fyzický útok proti osvětlenému protivníkovi jej s jistotou zasáhne. -actors.hero.spells.guidinglight.desc_priest=_Toto kouzlo je mocnější, když ho sesílá Kněz._ První seslání tohoto kouzla každých 100 tahů ho nestojí nabití, a způsobené osvětlení může být využito i hůlkami, útoky spojenců nebo artefakty, které přímo zacílí nepřátele. Tím způsobí bonusové poškození rovné úrovni Kněze. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Naváděcí světlo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kněz může znovu seslat Naváděcí světlo zadarmo po uplynutí 100 tahů.\n\nZbývá tahů: %s. actors.hero.spells.guidinglight$illuminated.name=Osvětlení actors.hero.spells.guidinglight$illuminated.desc=Tato postava je osvětlena zásahem naváděcího světla. Ačkoliv zář není dost jasná, aby osvětlila okolní terén, tento efekt pomůže Klerikovi zasadit ránu mnohem snáz. -actors.hero.spells.guidinglight$illuminated.desc_priest=Kněz navíc může osvětlení využít pomocí hůlek, artefaktů nebo útoků svých spojenců. Využití osvětlení tímto způsobem způsobí bonusové poškození. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=Posvěcená země actors.hero.spells.hallowedground.prompt=Vyber lokaci @@ -662,7 +691,7 @@ actors.hero.spells.layonhands.desc=Paladin nechá proudit svatou moc skrze své actors.hero.spells.mindform.name=Podoba Mysli actors.hero.spells.mindform.short_desc=Přidělí Trojici hůlku nebo vrhací zbraň. -actors.hero.spells.mindform.desc=Klerik si zvolí hůlku nebo vrhací zbraň, kterou tuto hru identifikoval, a přidělí Trojici její efekt.\n\nPoužitím Trojice může Klerik provést jeden útok pomocí zvoleného předmětu, který se bude chovat, jako by byl na úrovni +%d. Tento útok využije všechny efekty, jako by byl předmět použit běžným způsobem.\n\nToto kouzlo nahradí jiný efekt, který byl Trojici přidělen. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=Modlitba actors.hero.spells.mnemonicprayer.short_desc=Prodlouží kladné/škodlivé efekty na spojenci/nepříteli, & obnoví osvětlení. @@ -686,7 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Tenký štít tvořen actors.hero.spells.spiritform.name=Podoba Ducha actors.hero.spells.spiritform.short_desc=Přidělí Trojici prsten nebo artefakt. -actors.hero.spells.spiritform.desc=Klerik si zvolí prsten nebo artefakt (krom svaté knihy), který tuto hru identifikoval, a přidělí Trojici jeho efekt.\n\nPokud si zvolí prsten, použití Trojice mu poskytne efekt tohoto prstenu na úrovni +%1$d na 20 tahů.\n\nPokud si zvolí artefakt, použití Trojice napodobí účinek tohoto artefaktu na úrovni +%2$d. Každý artefakt má jiný účinek a jinou cenu energie při použití skrze Trojici.\n\nToto kouzlo nahradí jiný efekt, který byl Trojici přidělen. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=Božský úder actors.hero.spells.smite.short_desc=Zaručený zásah s bonusovým poškozením a silou očarování. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Mnich_ v sobě bojem probouzí energii actors.hero.herosubclass.monk_desc=Mnich je mistryní bojových umění. Když poráží nepřátele, získává body chi, které poté může použít k řadě obranných a podpůrných schopností. Chi časem nevyprchává, má však limit daný úrovní Mnicha.\n\n1 chi: rychlé údery pěstmi\n2 chi: soustředění k odražení příštího útoku\n3 chi: okamžitý přeskok pryč\n4 chi: odkopnutí nepřítele dozadu\n5 chi: meditace k očištění od negativních efektů a dobití hůlek a artefaktů actors.hero.herosubclass.priest=Kněz actors.hero.herosubclass.priest_short_desc=_Kněz_ získává nová kouzla na dálku a vylepšenou verzi naváděcího světla. -actors.hero.herosubclass.priest_desc=Kněz získává řadu nových a vylepšených kouzel, která se zaměřují na souboj zdálky a spolupráci s magickými předměty.\n\nKněz může seslat _Naváděcí světlo_ zdarma každých 100 tahů, a může využít osvětlení pomocí hůlek, některých artefaktů nebo spojenců, čímž způsobí poškození ve výši své úrovně.\n\nTaké se naučí nové kouzlo _Zář_, které prolomí temnotu a osvětlí a krátkodobě omráčí všechny viditelné nepřátele za cenu 2 nabití. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ získává nová kouzla pro boj zblízka a vylepšenou verzi svěcené zbroje a zbraně. actors.hero.herosubclass.paladin_desc=Paladin získává řadu nových a vylepšených kouzel zaměřených na souboj tváří v tvář a využívání zbroje a zbraně.\n\nPaladinova _Svěcená zbraň_ a _Svěcená zbroj_ poskytují vyšší bonusy, nepřepisují stávající očarování či runy, a jejich trvání lze prodloužit sesíláním jiných kouzel.\n\nTaké se naučí kouzlo _Božský úder_, kterým způsobí zaručený zásah svou zbraní zblízka s bonusovým poškozením a silou očarování. @@ -1176,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin může seslat _Léčivé ruce actors.hero.talent.aura_of_protection.title=Aura ochrany actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _15% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+50% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+2:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _23% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinově zbroji s _+75% silou_ po dobu 20 tahů, za cenu 2 nabití.\n\n_+3:_ Paladin může seslat _Auru ochrany_, kouzlo, které poskytne jemu a jeho spojencům do vzdálenosti 2 políček _30% ochranu vůči poškození_ a poskytne jim efekt runy na Paladinovoě zbroji s _+100% silou_ po dobu 20 tahů, za cenu 2 nabití. actors.hero.talent.wall_of_light.title=Zeď světla -actors.hero.talent.wall_of_light.desc=_+1:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _3 políčka širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+2:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _5 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\n_+3:_ Paladin může seslat _Zeď světla_, kouzlo, které vyvolá _7 políček širokou_ pevnou stěnu přímo před Paladinem, která odsune dozadu nepřátele a vydrží po 20 tahů, za cenu 3 nabití.\n\nZeď může být umístěna rovně i diagonálně, a naráz může být vyvolána jen jedna. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=Božský zásah actors.hero.talent.divine_intervention.desc=_+1:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _150 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _1 tah_.\n\n_+2:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _200 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _2 tahy_.\n\n_+3:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _250 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _3 tahy_.\n\n_+4:_ V povznesené formě může Klerik seslat _Božský zásah_, kouzlo, které poskytne Klerikovi a všem jeho spojencům _300 bodů dodatečné ochrany_ a prodlouží trvání povznesené formy o _4 tahy_.\n\nBožský zásah stojí celých 5 nabití svaté knihy, a během jedné povznesené formy jej lze seslat nanejvýš jednou. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=Záblesk actors.hero.talent.flash.desc=_+1:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _3 políček_.\n\n_+2:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _4 políček_.\n\n_+3:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _5 políček_.\n\n_+4:_ V povznesené formě může Klerik seslat _Záblesk_, kouzlo, kterým se teleportuje na vzdálenost až _6 políček_.\n\nZáblesk stojí ze začátku 1 nabití, a s každým sesláním během jedné povznesené formy se jeho cena zvyšuje o 1 nabití. actors.hero.talent.body_form.title=Podoba Těla -actors.hero.talent.body_form.desc=Klerik může seslat _Podobu Těla_, kterou na sebe Trojice převezme sílu očarování nebo runy, kterou v této hře identifikoval, za cenu 2 nabití.\n\n_+1:_ Při použití Trojice získá Klerik zvolený efekt na _20 tahů_.\n\n_+2:_ Při použití Trojice získá Klerik zvolený efekt na _27 tahů_.\n\n_+3:_ Při použití Trojice získá Klerik zvolený efekt na _33 tahů_.\n\n_+4:_ Při použití Trojice získá Klerik zvolený efekt na _40 tahů_.\n\nCena energie je vyšší, pokud se jedná o vzácné a mocné očarování nebo runu. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=Podoba Mysli -actors.hero.talent.mind_form.desc=Klerik může seslat _Podobu Mysli_, kterou na sebe Trojice převezme moc hůlky nebo vrhací zbraně, kterou Klerik v této hře použil, za cenu 3 nabití.\n\n_+1:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+3_.\n\n_+2:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+4_.\n\n_+3:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+5_.\n\n_+4:_ Při použití Trojice použije Klerik seslání nebo hod vybraného předmětu, jako kdyby byl na úrovni _+6_. +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=Podoba Ducha -actors.hero.talent.spirit_form.desc=Klerik může seslat _Podobu Ducha_, čímž na sebe Trojice převezme moc prstenu nebo artefaktu (vyjma svaté knihy), který Klerik tuto hru identifikoval, za cenu 4 nabití.\n\n_+1:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+1_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+4_.\n\n_+2:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+2_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+6_.\n\n_+3:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+3_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+8_.\n\n_+4:_ Při použití Trojice získá Klerik efekt vybraného prstenu na úrovni _+4_ na 20 tahů, nebo využije efekt vybraného artefaktu na úrovni _+10_.\n\nNěkteré artefakty mají jiné efekty nebo cenu energie, pokud jsou použity skrze Trojici. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Neznámé actors.hero.talent.cleric_a3_1.desc=Tato schopnost ještě nebyla navržena, a tak zatím nic nedělá. diff --git a/core/src/main/assets/messages/actors/actors_de.properties b/core/src/main/assets/messages/actors/actors_de.properties index 11a655e26..6786fea34 100644 --- a/core/src/main/assets/messages/actors/actors_de.properties +++ b/core/src/main/assets/messages/actors/actors_de.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=Schneesturm actors.blobs.blizzard.desc=Hier tobt ein Schneesturm. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=Verwirrungsgas actors.blobs.confusiongas.desc=Eine Wolke aus Verwirrungsgas wirbelt hier herum. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=Elektrizität actors.blobs.electricity.desc=Ein elektrisches Feld wirft hier helle Funken. actors.blobs.electricity.rankings_desc=Durch Stromschlag getötet actors.blobs.electricity.ondeath=Ein Stromschlag hat dich erledigt... -actors.blobs.fire.name=fire +actors.blobs.fire.name=Feuer actors.blobs.fire.desc=Hier wütet ein Feuer. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=Laub actors.blobs.foliage.desc=Lichtstrahlen durchbrechen die Finsternis des unterirdischen Gartens. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=eiskalte Luft actors.blobs.freezing.desc=Die Luft ist unnatürlich kalt hier. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=dunkle Energie actors.blobs.goowarn.desc=Partikel dunkler Energie schwärmen hier umher! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=Inferno actors.blobs.inferno.desc=Hier wütet ein Inferno. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=Paralysegas actors.blobs.paralyticgas.desc=Eine Wolke aus Lähmungsgas wirbelt hier herum. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=Wildwuchs actors.blobs.sacrificialfire.name=Opferflamme actors.blobs.sacrificialfire.desc=Hier ist ein Altar mit einer darauf brennenden Opferflamme. Jede Kreatur, die hier getötet wird, wird von den Flammen als ein Opfer für die Geister des Dungeons verzehrt.\n\nVielleicht gibt es eine Belohnung, wenn genügend Opfer dargebracht worden sind? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Das Feuer verzehrt deine Opfergabe und wird actors.blobs.sacrificialfire.unworthy=Das Feuer verzehrt deine Opfergabe, es verändert sich aber nicht. actors.blobs.sacrificialfire.reward=Das Feuer erstrahlt hell und löst sich dann auf; zurück bleibt eine Belohnung! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=Nebelwand actors.blobs.smokescreen.desc=Hier wirbelt eine dicke, schwarze Rauchwolke herum. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=Stinkgas actors.blobs.stenchgas.desc=Eine übelriechende Wolke hängt hier schwer in der Luft. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=Gewitterwolken actors.blobs.stormcloud.desc=Hier wabert eine Wolke aus Wasserdampf herum. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=Giftgas actors.blobs.toxicgas.desc=Eine grünliche Wolke aus toxischen Gasen wirbelt hier herum. actors.blobs.toxicgas.rankings_desc=Erstickt actors.blobs.toxicgas.ondeath=Du bist durch das giftige Gas gestorben... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=Zersetzungsgas actors.blobs.corrosivegas.desc=Hier wirbelt eine Wolke aus tödlich ätzendem Gas herum. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=Wasser des Bewusstseins actors.blobs.waterofawareness.procced=Als du einen Schluck nimmst, spürst du, wie sich dein Geist mit Erkenntnis füllt. actors.blobs.waterofawareness.desc=Die Macht des Wissens strahlt aus dem Wasser dieses Brunnens. Wenn du davon trinkst, werden alle getragenen Gegenstände vollständig identifiziert, Flüche auf allen Gegenständen in deinem Inventar erkannt und alle Gegenstände in der aktuellen Ebene offenbart. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=Wasser der Gesundheit actors.blobs.waterofhealth.procced=Als du einen Schluck nimmst, fühlst du, wie alle deine Wunden verheilen. actors.blobs.waterofhealth.desc=Die Kraft der Gesundheit wird vom Wasser dieses Brunnens ausgestrahlt. Trinke aus diesem Brunnen, um deine Wunden zu heilen, deinen Hunger zu stillen und Flüche von allen getragenen Gegenständen zu brechen. -actors.blobs.web.name=spider web +actors.blobs.web.name=Spinnennetz actors.blobs.web.desc=Dicke Spinnweben bedecken hier alles. Die Spinnweben werden durch alles, was sie berührt oder durch sie hindurchgeworfen wird, zerstört, aber der betroffene Gegenstand bleibt an der Stelle hängen. @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Der Kleriker strahlt heilige Ener actors.hero.abilities.cleric.ascendedform$ascendbuff.name=aufgestiegene Form actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Strahlende Energie entweicht dem Körper des Klerikers. In dieser Form erhält der Kleriker 2 Angriffsreichweite (durch die heilige Energie, die von ihm ausgeht) und 10 Abschirmung, sobald er eine Ladung des heiligen Folianten verbraucht. Er kann auch Zauber wirken, die durch die Talente der aufgestiegenen Form freigeschaltet werden.\n\nDie Abschirmung, die durch die aufgestiegene Form und ihre Zauber gewährt wird, verfällt nicht normal, sie verschwindet jedoch sofort, wenn die aufgestiegene Form endet.\n\nDerzeitige Abschirmung: %1$d.\nVerbleibende Züge: %2$d. actors.hero.abilities.cleric.trinity.name=Dreieinigkeit -actors.hero.abilities.cleric.trinity.short_desc=_(UNVOLLENDET)_ Der Kleriker erhält eine _Dreieinigkeit_ neuer Fähigkeiten, die Ausrüstung simulieren, welche er gesehen hat und die durch Einsatz neuer Zaubersprüche untereinander ausgetauscht werden können. -actors.hero.abilities.cleric.trinity.desc=_Dreieinigkeit wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._\n\nDer Kleriker erhält eine _Dreieinigkeit_ neuer Rüstungsfähigkeiten, die durch Einsatz dreier neuer Zaubersprüche untereinander ausgetauscht werden können. Jeder dieser Zaubersprüche simuliert den Effekt eines Ausrüstungsgegenstandes, den der Kleriker im Verlauf seines Abenteuers identifiziert hat: Körper (Waffen und Rüstungen), Verstand (Zauberstäbe und Wurfwaffen) und Geist (Ringe und Artefakte).\n\nNur einer dieser Effekte kann zu einer Zeit aktiv sein, und der Wechsel der Form in der Dreieinigkeit beendet alle aktiven Effekte davon. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=die Macht der Vielen actors.hero.abilities.cleric.powerofmany.short_desc=_(UNVOLLENDET)_ Der Kleriker kanalisiert die _Macht der Vielen_ und verleiht so einem Verbündeten Macht, oder erschafft einen neuen. actors.hero.abilities.cleric.powerofmany.desc=_Macht der Vielen wurde noch nicht implementiert und kann deshalb derzeit noch nicht ausgewählt werden._ @@ -564,10 +591,10 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Dieser Gegner wurde in eine Ra actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Getötet von: einem rattifizierten Feind ##Cleric Spells -actors.hero.spells.auraofprotection.name=aura of protection -actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. -actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). -actors.hero.spells.auraofprotection$aurabuff.name=aura of protection +actors.hero.spells.auraofprotection.name=Aura des Schutzes +actors.hero.spells.auraofprotection.short_desc=Stärkt die Verteidigung für den Paladin und Verbündete in deiner Nähe. +actors.hero.spells.auraofprotection.desc=Der Paladin strahlt für 20 Züge schützende Energie aus. Alle Verbündeten innerhalb von 2 Feldern (inklusive des Paladins) nehmen %1$d%% weniger Schaden und bekommen den Effekt seiner Rüstungsglyphe bei +%2$d%% Energie.\n\nDiese Schadensverminderung tritt ein vor anderen schadensvermindernden Effekten (z. B. Rüstung). Die Erhöhung der Energie der Glyphe findet immer statt. Jedoch kann dieser Zauber die Glyphe nicht dazu bringen, mehr als ein mal angewendet zu werden, wenn ein Charakter schon davon profitiert (zum Beispiel der Paladin selbst oder ein spektrales Abbild). +actors.hero.spells.auraofprotection$aurabuff.name=Aura des Schutzes actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. actors.hero.spells.blessspell.name=segnen @@ -576,7 +603,9 @@ actors.hero.spells.blessspell.desc=Der Kleriker spricht einen heiligen Segen auf actors.hero.spells.bodyform.name=body form actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=reinigen actors.hero.spells.cleanse.short_desc=Hebt Schwächungen auf und gewährt Abschirmung. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=Der Kleriker kanalisiert seine aufgestiegene Form actors.hero.spells.guidinglight.name=Leitlicht actors.hero.spells.guidinglight.short_desc=Fügt auf die Entfernung magischen Schaden zu und garantiert einen Treffer. actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leitlicht actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Der Priester kann nach 100 Zügen erneut kostenfrei Leitlicht zaubern.\n\nVerbleibende Züge: %s. actors.hero.spells.guidinglight$illuminated.name=Beleuchtet actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=geweihter Boden actors.hero.spells.hallowedground.prompt=Wähle einen Ort @@ -662,7 +691,7 @@ actors.hero.spells.layonhands.desc=The Paladin channels holy energy through thei actors.hero.spells.mindform.name=mind form actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=Gebet zum Gedenken actors.hero.spells.mnemonicprayer.short_desc=Verlängert positive wie negative Effekte an einem Verbündeten oder Feind und wendet Erleuchtet erneut an. @@ -686,9 +715,11 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ein feiner Lichtschil actors.hero.spells.spiritform.name=spirit form actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. -actors.hero.spells.smite.name=smite +actors.hero.spells.smite.name=zerschlagen actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=Die _Nonne_ baut im Kampf Energie auf. actors.hero.herosubclass.monk_desc=Die Nonne beherrscht die Körpertechnik perfekt. Wenn sie Feinde besiegt, gewinnt sie Energie, welche in einer Vielzahl an defensiven und technischen Fähigkeiten eingesetzt werden kann. Diese Energie nimmt mit der Zeit nicht ab, hat aber einen Maximalwert in Abhängigkeit von der Stufe der Nonne.\n\n1 Energie: schnelle Faustschläge\n2 Energie: fokussiert aufs Ausweichen gegen den nächsten Angriff\n3 Energie: augenblicklich im Nahbereich springen\n4 Energie: einen Feind zurücktreten\n5 Energie: meditieren zum Löschen des Status und zur Wiederherstellung der Ladungen von Zauberstäben und Artefakten actors.hero.herosubclass.priest=Priester actors.hero.herosubclass.priest_short_desc=Der _Priester_ erhält neue, weit reichende Sprüche und eine verstärkte Version des Leitlichts. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladin actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -1139,27 +1170,27 @@ actors.hero.talent.counter_ability.title=Fähigkeit kontern actors.hero.talent.counter_ability.desc=_+1:_ Wenn die Zweikämpferin innerhalb von 3 Zügen, nachdem ihr Nachbild angegriffen wurde, eine Waffenfähigkeit einsetzt, erhält sie sofort _0,38 Ladungen_ zurück.\n\n_+2:_ Wenn die Zweikämpferin innerhalb von 3 Zügen, nachdem ihr Nachbild angegriffen wurde, eine Waffenfähigkeit einsetzt, erhält sie sofort _0,77 Ladungen_ zurück.\n\n_+3:_ Wenn die Zweikämpferin innerhalb von 3 Zügen, nachdem ihr Nachbild angegriffen wurde, eine Waffenfähigkeit einsetzt, erhält sie sofort _1,13 Ladungen_ zurück.\n\n_+4:_ Wenn die Zweikämpferin innerhalb von 3 Zügen, nachdem ihr Nachbild angegriffen wurde, eine Waffenfähigkeit einsetzt, erhält sie sofort _1,5 Ladungen_ zurück. #cleric -actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.title=verstärkte Zauber actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. actors.hero.talent.holy_intuition.title=heilige Intuition actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ -actors.hero.talent.searing_light.title=searing light +actors.hero.talent.searing_light.title=brennendes Licht actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ actors.hero.talent.shield_of_light.title=Lichtschild actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. -actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.title=erleuchtende Mahlzeit actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. -actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.title=Inschrift erinnern actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.title=Sonnenstrahl actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. -actors.hero.talent.divine_sense.title=Divine Sense +actors.hero.talent.divine_sense.title=göttlicher Sinn actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. -actors.hero.talent.bless.title=Bless +actors.hero.talent.bless.title=segnen actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. -actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.title=reinigen actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.light_reading.title=Light Reading actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. @@ -1173,10 +1204,10 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Pray actors.hero.talent.lay_on_hands.title=Handauflegung actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.title=Aura des Schutzes actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=wall of light -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=göttlicher Eingriff actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. @@ -1186,17 +1217,17 @@ actors.hero.talent.flash.title=Blitz actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. -actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.title=unbekannt actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.title=unbekannt actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.title=unbekannt actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. diff --git a/core/src/main/assets/messages/actors/actors_el.properties b/core/src/main/assets/messages/actors/actors_el.properties index be4474518..707913966 100644 --- a/core/src/main/assets/messages/actors/actors_el.properties +++ b/core/src/main/assets/messages/actors/actors_el.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Ο Κληρικός εκπέμπ actors.hero.abilities.cleric.ascendedform$ascendbuff.name=εξυψωμένη μορφή actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Λαμπρή ενέργεια εκπέμπεται από το σώμα του Κληρικού. Σε αυτή τη μορφή ο Κληρικός λαμβάνει 2 εμβέλεια επίθεσης (από την ιερή ενέργεια που εκπέμπεται από αυτόν), καθώς και 10 ασπίδα για κάθε φορτίο ιερού τόμου που δαπανά. Μπορεί, επίσης, να εκτελεί τα ξόρκια που ξεκλειδώνονται από τα ταλέντα της εξυψωμένης μορφής.\n\nΗ ασπίδα της εξυψωμένης μορφής και τα ξόρκια της δεν μειώνονται φυσιολογικά, αλλά θα χαθούν αμέσως μόλις τελειώσει η εξυψωμένη μορφή.\n\nΤρέχουσα ασπίδα: %1$d.\nΓύροι που απομένουν: %2$d. actors.hero.abilities.cleric.trinity.name=τριάδα -actors.hero.abilities.cleric.trinity.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ Ο Κληρικός λαμβάνει μια Τριάδα ικανοτήτων, που προσομοιώνουν τα εφόδια που έχει αντικρύσει και μπορούν να εναλλαχθούν χρησιμοποιώντας νέα ξόρκια. -actors.hero.abilities.cleric.trinity.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._ +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=ισχύς των πολλών actors.hero.abilities.cleric.powerofmany.short_desc=_(ΥΠΟ ΚΑΤΑΣΚΕΥΗ)_ actors.hero.abilities.cleric.powerofmany.desc=_Η ικανότητα αυτή δεν έχει υλοποιηθεί ακόμα κι έτσι δεν μπορεί να επιλεχθεί._ @@ -576,7 +603,9 @@ actors.hero.spells.blessspell.desc=Ο Κληρικός θέτει μια ιερ actors.hero.spells.bodyform.name=σωματική μορφή actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=καθαγίαση actors.hero.spells.cleanse.short_desc=Καθαρίζει τις αρνητικές επιδράσεις και παρέχει ασπίδα. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=Ο Κληρικός διοχετεύει την ε actors.hero.spells.guidinglight.name=καθοδηγητικό φως actors.hero.spells.guidinglight.short_desc=Προκαλεί μαγική ζημιά απόστασης και διασφαλίζει το επόμενο χτύπημα. actors.hero.spells.guidinglight.desc=Ο Κληρικός εξαπολύει μια βολή μαγικής ενέργειας που προκαλεί 2-6 ζημιά και φωτίζει τον στόχο. Η επόμενη φυσιολογική επίθεση (χωρίς ποινή δύναμης) εναντίον του φωτισμένου εχθρού θα χτυπήσει εγγυημένα. -actors.hero.spells.guidinglight.desc_priest=_Αυτό το ξόρκι είναι πιο ισχυρό όταν εκτελείται από τον Ιερέα._ Η πρώτη εκτέλεση ανά 100 γύρους δεν δαπανά φορτίο, και ο φωτισμός μπορεί να ενεργοποιηθεί από ραβδιά, άλλους χαρακτήρες, καθώς και τεχνουργήματα που επηρεάζουν άμεσα τους εχθρούς. Όταν ενεργοποιείται με αυτόν τον τρόπο, ο φωτισμός προκαλεί επιπλέον μαγική ζημιά ίση με το επίπεδο του Ιερέα. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Καθοδηγητικό φως actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Ο Ιερέας μπορεί να εκτελέσει ξανά το καθοδηγητικό φως χωρίς κόστος αφού περάσουν 100 γύροι.\n\nΓύροι που απομένουν: %s. actors.hero.spells.guidinglight$illuminated.name=Φωτισμός actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=γαία άγια actors.hero.spells.hallowedground.prompt=Επίλεξε ένα σημείο @@ -662,7 +691,7 @@ actors.hero.spells.layonhands.desc=Ο Σταυροφόρος διοχετεύε actors.hero.spells.mindform.name=νοητική μορφή actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=μνημονική προσευχή actors.hero.spells.mnemonicprayer.short_desc=Επεκτείνει ωφέλιμες/επιβλαβείς επιδράσεις σε έναν σύμμαχο/εχθρό & εφαρμόζει εκ νέου τον φωτισμό. @@ -686,7 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Μια λεπτή α actors.hero.spells.spiritform.name=πνευματική μορφή actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=πλήγμα actors.hero.spells.smite.short_desc=Εγγυάται ένα χτύπημα με μπόνους στη ζημιά και στη μαγική ενίσχυση. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=Η _Μοναχή_ αναπτύσσει actors.hero.herosubclass.monk_desc=Η Μοναχή είναι αυθεντία στη σωματική τεχνική. Όσο εξοντώνει εχθρούς, αποκτά μια ενέργεια που μπορεί να χρησιμοποιεί σε διάφορες αμυντικές και χρηστικές ικανότητες. Αυτή η ενέργεια δεν εξασθενεί με την πάροδο του χρόνου, αλλά έχει κάποιο όριο ανάλογα με το επίπεδο της Μοναχής.\n\n1 ενέργεια: γρήγορο χτύπημα με γροθιές\n2 ενέργεια: συγκέντρωση & αποφυγή 1 επίθεσης\n3 ενέργεια: ακαριαία αναπήδηση παραδίπλα\n4 ενέργεια: πέταγμα εχθρού μακριά με λάκτισμα\n5 ενέργεια: διαλογισμός για τον καθαρισμό επιδράσεων και την αναπλήρωση φορτίου ραβδιών & τεχνουργημάτων actors.hero.herosubclass.priest=Ιερέας actors.hero.herosubclass.priest_short_desc=Ο _Ιερέας_ λαμβάνει νέα ξόρκια μακρινής απόστασης και μια ενδυναμωμένη εκδοχή του καθοδηγητικού φωτός. -actors.hero.herosubclass.priest_desc=Ο Ιερέας λαμβάνει ποικίλα νέα και αναβαθμισμένα ξόρκια που δίνουν έμφαση στη μάχη απόστασης και τη συνέργεια με μαγικά αντικείμενα.\n\nΟ Ιερέας μπορεί να εκτελεί το _Καθοδηγητικό φως_ χωρίς κόστος ανά 100 γύρους, και η επίδραση του φωτισμού μπορεί να ενεργοποιείται από συμμάχους, ραβδιά και κάποια τεχνουργήματα για μπόνους ζημιά ίση με το επίπεδό τους.\n\nΛαμβάνει επίσης το ξόρκι _Λάμψη,_ που διαλύει το σκοτάδι και φωτίζει και ακινητοποιεί για λίγο όλους τους ορατούς εχθρούς με κόστος 2 φορτίο. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Σταυροφόρος actors.hero.herosubclass.paladin_short_desc=Ο _Σταυροφόρος_ λαμβάνει νέες ικανότητες κοντινής απόστασης και ενδυναμωμένες εκδοχές του ιερού όπλου και του ιερού φρουρού. actors.hero.herosubclass.paladin_desc=Ο Σταυροφόρος αποκτά μια ποικιλία από νέα και αναβαθμισμένα ξόρκια που δίνουν έμφαση στη μάχη σώμα-με-σώμα και στη συνέργεια με όπλα και πανοπλίες.\n\nΤα ξόρκια _Ιερό όπλο_ και _Ιερός φρουρός_ παρέχουν μεγαλύτερα μπόνους, δεν παρακάμπτουν πλέον τα υπάρχοντα ξόρκια και γλύφους, και μπορούν να επεκταθούν εκτελώντας άλλα ξόρκια.\n\nΟ Σταυροφόρος αποκτά επίσης το ξόρκι _Πλήγμα,_ το οποίο του επιτρέπει να εκτελέσει ένα εγγυημένο χτύπημα μάχης σώμα-με-σώμα με μπόνους στη ζημιά και στη μαγική ενίσχυση. @@ -1176,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ Ο Σταυροφόρος μπορε actors.hero.talent.aura_of_protection.title=αύρα προστασίας actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=τείχος φωτός -actors.hero.talent.wall_of_light.desc=_+1:_ Ο Σταυροφόρος μπορεί να εκτελέσει το _Τείχος φωτός,_ ένα ξόρκι που υλοποιεί ένα συμπαγές τείχος πλάτους _3 τετραγώνων_ μπροστά από τον Σταυροφόρο το οποίο σπρώχνει μακριά τους εχθρούς και διαρκεί για 20 γύρους, με κόστος 3 φορτίου.\n\n_+2:_ Ο Σταυροφόρος μπορεί να εκτελέσει το _Τείχος φωτός,_ ένα ξόρκι που υλοποιεί ένα συμπαγές τείχος πλάτους _5 τετραγώνων_ μπροστά από τον Σταυροφόρο το οποίο σπρώχνει μακριά τους εχθρούς και διαρκεί για 20 γύρους, με κόστος 3 φορτίου.\n\n_+3:_ Ο Σταυροφόρος μπορεί να εκτελέσει το _Τείχος φωτός,_ ένα ξόρκι που υλοποιεί ένα συμπαγές τείχος πλάτους _7 τετραγώνων_ μπροστά από τον Σταυροφόρο το οποίο σπρώχνει μακριά τους εχθρούς και διαρκεί για 20 γύρους, με κόστος 3 φορτίου.\n\nΤο τείχος μπορεί να τοποθετηθεί είτε κάθετα είτε διαγώνια. Μόνο ένα τείχος μπορεί να είναι ενεργό τη φορά +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=θεϊκή παρέμβαση actors.hero.talent.divine_intervention.desc=_+1:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _150_ και παρατείνει την Εξυψωμένη μορφή κατά _1 γύρο._\n\n_+2:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _200_ και παρατείνει την Εξυψωμένη μορφή κατά _2 γύρους._\n\n_+3:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _250_ και παρατείνει την Εξυψωμένη μορφή κατά _3 γύρους._\n\n_+4:_ Ενώ βρίσκεται στην Εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει τη _Θεϊκή παρέμβαση_ που ανεβάζει την ασπίδα προστασίας του Κληρικού και όλων των συμμάχων του μέχρι έως το _300_ και παρατείνει την Εξυψωμένη μορφή κατά _4 γύρους._\n\nΗ Θεϊκή παρέμβαση κοστίζει 5 φορτίο και μπορεί να γίνει μόνο μία φορά στην ίδια Εξυψωμένη μορφή. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=διακτινισμός actors.hero.talent.flash.desc=_+1:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _3 τετράγωνα_ μακριά.\n\n_+2:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _4 τετράγωνα_ μακριά.\n\n_+3:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _5 τετράγωνα_ μακριά.\n\n_+4:_ Στην εξυψωμένη μορφή, ο Κληρικός μπορεί να εκτελέσει Διακτινισμό για να τηλεμεταφερθεί έως και _6 τετράγωνα_ μακριά.\n\nΟ Διακτινισμός κοστίζει αρχικά 1 φορτίο, και έπειτα 1 επιπλέον φορτιο για κάθε χρήση του στην ίδια εξυψωμένη μορφή. actors.hero.talent.body_form.title=σωματική μορφή -actors.hero.talent.body_form.desc=Ο Κληρικός μπορεί να εκτελέσει τη _Σωματική μορφή,_ η οποία κάνει την Τριάδα να υιοθετήσει τη δύναμη μιας μαγικής ενίσχυσης ή ενός γλύφου που ο Κληρικός έχει αναγνωρίσει σε αυτό το παιχνίδι με κόστος 2 φορτίου.\n\n_+1:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός αποκτά την επιλεγμένη επίδραση για _20 γύρους._\n\n_+2:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός αποκτά την επιλεγμένη επίδραση για _27 γύρους._\n\n_+3:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός αποκτά την επιλεγμένη επίδραση για _33 γύρους._\n\n_+4:_Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός αποκτά την επιλεγμένη επίδραση για _40 γύρους._\n\nΤο κόστος φορτίου της Τριάδας είναι υψηλότερο αν ο επιλεγμένος γλύφος είναι σπάνιος και ισχυρός. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=νοητική μορφή -actors.hero.talent.mind_form.desc=Ο Κληρικός μπορεί να εκτελέσει τη _Νοητική μορφή,_ η οποία κάνει την Τριάδα να υιοθετήσει τη δύναμη ενός ραβδιού ή όπλου ρίψης που ο Κληρικός έχει χρησιμοποιήσει σε αυτό το παιχνίδι, με κόστος 3 φορτίου.\n\n_+1:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός χρησιμοποιεί την επίδραση εξαπόλυσης ή ρίψης του επιλεγμένου αντικειμένου σαν να ήταν _+3._\n\n_+2:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός χρησιμοποιεί την επίδραση εξαπόλυσης ή ρίψης του επιλεγμένου αντικειμένου σαν να ήταν _+4._\n\n_+3:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός χρησιμοποιεί την επίδραση εξαπόλυσης ή ρίψης του επιλεγμένου αντικειμένου σαν να ήταν _+5._\n\n_+4:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός χρησιμοποιεί την επίδραση εξαπόλυσης ή ρίψης του επιλεγμένου αντικειμένου σαν να ήταν _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=πνευματική μορφή -actors.hero.talent.spirit_form.desc=Ο Κληρικός μπορεί να εκτελέσει την _Πνευματική μορφή,_ η οποία κάνει την Τριάδα να υιοθετήσει την ισχύ ενός δαχτυλιδιού ή τεχνουργήματος που ο Κληρικός έχει αναγνωρίσει σε αυτό το παιχνίδι (εκτός από τον ιερό τόμο), με κόστος 4 φορτίου.\n\n_+1:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός θα αποκτήσει την επίδραση ενός δαχτυλιδιού στο _+1_ για 20 γύρους, ή θα ενεργοποιήσει την επίδραση ενός τεχνουργήματος στο _+4._\n\n_+2:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός θα αποκτήσει την επίδραση ενός δαχτυλιδιού στο _+2_ για 20 γύρους, ή θα ενεργοποιήσει την επίδραση ενός τεχνουργήματος στο _+6._\n\n_+3:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός θα αποκτήσει την επίδραση ενός δαχτυλιδιού στο _+3_ για 20 γύρους ή θα ενεργοποιήσει την επίδραση ενός τεχνουργήματος στο _+8._\n\n_+4:_ Όταν χρησιμοποιείται η Τριάδα, ο Κληρικός θα αποκτήσει την επίδραση ενός δαχτυλιδιού στο _+4_ για 20 γύρους ή θα ενεργοποιήσει την επίδραση ενός τεχνουργήματος στο _+10._\n\nΟρισμένα τεχνουργήματα έχουν διαφορετικές επιδράσεις ή κόστος φορτίου πανοπλίας όταν ενεργοποιούνται από την Τριάδα. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Άγνωστο actors.hero.talent.cleric_a3_1.desc=Αυτό το ταλέντο δεν έχει εφαρμοστεί ακόμα. Δεν κάνει κάτι προς το παρόν. diff --git a/core/src/main/assets/messages/actors/actors_eo.properties b/core/src/main/assets/messages/actors/actors_eo.properties index 65c0ae655..dee1e2c4e 100644 --- a/core/src/main/assets/messages/actors/actors_eo.properties +++ b/core/src/main/assets/messages/actors/actors_eo.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Kleriko ellasas sanktan energion actors.hero.abilities.cleric.ascendedform$ascendbuff.name=ascendita formo actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Luma energio eliĝas el la korpo de Kleriko. Estante en tiu ĉi formo Kleriko akiras 2-kahelan atakatingon (danke al ellasata sankta energio) kaj po 10 poentoj da ŝirmo por ĉiu uzita ŝargo de la sankta librego. Ri ankaŭ povas ĵeti sorĉojn malŝlositajn de talentoj de la ascendita formo.\n\nLa ŝirmo pro ascendita formo kaj ĝiaj sorĉoj norme ne etiĝos, tamen ĝi subite malaperos je fino de daŭro de la ascendita formo.\n\nNuna ŝirmo: %1$d.\nPluaj temperoj: %2$d. actors.hero.abilities.cleric.trinity.name=triunuo -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=plurforto actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ @@ -574,9 +601,11 @@ actors.hero.spells.blessspell.name=beno actors.hero.spells.blessspell.short_desc=Benas kaj ŝirmas Klerikon aŭ benas kaj sanigas aliulojn. actors.hero.spells.blessspell.desc=Kleriko donas sanktan benon al si mem aŭ al alia vidata ulo.\n\nKiam uzita sur si mem la efiko estas malpli forta, liverante %1$d temperojn da beno kaj %2$d poentojn da ŝirmo.\n\nKiam uzita sur alia ulo la efiko estas pli forta, liverante %3$d temperojn da beno kaj %4$d poentojn da sanigado. Superflua sanigado ŝanĝiĝos al ŝirmo. -actors.hero.spells.bodyform.name=body form -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.name=korpa formo +actors.hero.spells.bodyform.short_desc=Asignas triunuon al ensorĉo aŭ skribaĵo. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=purigo actors.hero.spells.cleanse.short_desc=Purigas de minacaj efikoj kaj donas ŝirmon. @@ -605,13 +634,13 @@ actors.hero.spells.flash.desc=Kleriko alidirektas sian ascenditan formon kaj tel actors.hero.spells.guidinglight.name=gvida lumo actors.hero.spells.guidinglight.short_desc=Kaŭzas foran magian damaĝon, kiu certe trafos. -actors.hero.spells.guidinglight.desc=Kleriko pafas kuglon de magia energio, kiu kaŭzas 2-6 da damaĝo kaj prilumas la viktimon. La sekva korpa atako (neuzante pro pezan armilon) kontraŭ la prilumata viktimo certe trafos. -actors.hero.spells.guidinglight.desc_priest=_Tiu ĉi sorĉo estas pli potenca kiam ĵetita de Pastro._ Unufoje en 100 uzoj tiu ĉi sorĉo uzas neniun libregan ŝargon. Kiam prilumo estas aktivigita per vergoj, aliaj uloj aŭ antikvaĵoj senpere influantajn kontraŭulojn, prilumo kaŭzas kroman magian damaĝon egalan al nivelo de Pastro. +actors.hero.spells.guidinglight.desc=Kleriko pafas kuglon de magia energio, kiu kaŭzas 2-6 da damaĝo kaj igas la viktimon lumiĝi. La sekva korpa atako (neuzante tro pezan armilon) kontraŭ la lumiĝanta viktimo certe trafos. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Gvida lumo actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pastro povos denove senpage ĵeti la gvidan lumon post atendi 100 temperojn.\n\nPluaj temperoj: %s. -actors.hero.spells.guidinglight$illuminated.name=Prilumata -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.name=Lumiĝanta +actors.hero.spells.guidinglight$illuminated.desc=Tiu ĉi estaĵo brilas pro esti frapita de gvida lumo. Kvankam la brilo ne estas sufiĉe forta por prilumi la ĉirkaŭaĵon, la magia efiko plifaciligos al Kleriko ataki ĝin. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=benita tero actors.hero.spells.hallowedground.prompt=Elektu lokon @@ -652,55 +681,57 @@ actors.hero.spells.holyweapon$holywepbuff.name=sankta armilo actors.hero.spells.holyweapon$holywepbuff.desc=Kleriko plenigis sian uzatan armilon per sankta energio, provizore superskribante la ekzistan ensorĉon kaj igante la armilon kaŭzi aldonajn 2 poentojn da magio damaĝo je ĉiu frapo.\n\nPliaj temperoj: %s. actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Paladino plenigis sian uzatan armilon per sankta energio, igante la armilon kaŭzi aldonajn 6 poentojn da damaĝo je je ĉiu frapo.\n\nĴeti aliajn sorĉojn dum kiam sankta armilo estas aktiva plidaŭrigos ĝin je 10 temperoj por ĉiu uzita ŝargo.\n\nPliaj temperoj: %s. -actors.hero.spells.judgement.name=judgement -actors.hero.spells.judgement.short_desc=Damages all visible enemies. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.name=juĝo +actors.hero.spells.judgement.short_desc=Damaĝi ĉiujn videblajn kontraŭulojn. +actors.hero.spells.judgement.desc=Kleriko pugnbatas teron kaŭzante ellason de lumo, kiu damaĝas ĉiujn videblajn malamikojn. Fundamente tio ĉi kaŭzas %1$d-%2$d da damaĝo kaj po 5-10 aldonaj poentojn da damaĝo por ĉiu sorĉo, kiun Kleriko ĵetis ekde alpreni ascenditan formon (aŭ ekde la antaŭa ĵeto de juĝo).\n\nNuntempe la juĝo kaŭzos %3$d-%4$d da damaĝo. -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.name=mansurmeto +actors.hero.spells.layonhands.short_desc=Senprokraste sanigas apudan ulon aŭ ŝirmas Paladinon. +actors.hero.spells.layonhands.desc=Paladino alidirektas sanktan energion tra siaj manoj, sanigante aŭ ŝirmante ĉion, kion ri tuŝas.\n\nPaladino povas ĵeti tiun ĉi sorĉon al ĉiu apuda ulo por sanigi lin per %1$d sanpoentoj aŭ al si mem por akiri %1$d poentojn da ŝirmo. Troa sanigo de tiu ĉi sorĉo ŝanĝiĝos al ŝirmo.\n\nTiu ĉi sorĉo ĵetiĝas senprokraste kaj oni povas ĵeti ĝin pluroble, sed ne povas ĵeti ĝin akirante pli ol tri ŝirmoj samtempe. -actors.hero.spells.mindform.name=mind form -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.name=mensa formo +actors.hero.spells.mindform.short_desc=Asignas triunuon al vergo aŭ ĵetarmilo. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. -actors.hero.spells.mnemonicprayer.name=mnemonic prayer -actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. -actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. +actors.hero.spells.mnemonicprayer.name=parkerigita preĝo +actors.hero.spells.mnemonicprayer.short_desc=Plidaŭrigas efikojn sur (mal)amiko kaj reaktivigas lumiĝon. +actors.hero.spells.mnemonicprayer.desc=Pastro eldiras preĝon, kiu plidaŭrigas ĉiujn utilajn kaj minacajn efikojn sur elektita celo je %1$d temperoj. Utilaj efikoj daŭros pli longe sur amikoj (inkluzivante Pastron mem) kaj minacaj efikoj daŭros pli longe sur kontraŭuloj. Tiu ĉi sorĉo ankaŭ reaktivigos lumiĝon sur malamiko, kiu antaŭe lumiĝis.\n\nLa parkerigita preĝo povas plidaŭrigi specifan efikon nur unufoje kaj ne povas plidaŭrigi efikojn akiritajn per defendaĵaj kapabloj. -actors.hero.spells.radiance.name=radiance -actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. -actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. +actors.hero.spells.radiance.name=glorbrilo +actors.hero.spells.radiance.short_desc=Lumigas kaj provizore surdigas proksimajn kontraŭulojn. +actors.hero.spells.radiance.desc=Pastro eksplodas per sankta lumo, kiu surdigas ĉiujn videblajn malamikojn por 3 temperoj kaj lumigas ilin samkiel ili estus trafitaj per la gvida lumo. Krom tio, la glorbrilo igos Pastron brili por 100 temperoj, se la nuna keletaĝo estas malluma. -actors.hero.spells.recallinscription.name=recall inscription -actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. -actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.spells.recallinscription$useditemtracker.name=recently used rune -actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. +actors.hero.spells.recallinscription.name=relego de runoj +actors.hero.spells.recallinscription.short_desc=Ripetas antaŭe uzitan runŝtonon aŭ skribrulaĵon. +actors.hero.spells.recallinscription.desc=Kleriko uzas sanktan magion por denove relegi magiajn runojn trovitajn sur runŝtono aŭ skribrulaĵo, kiun ri uzis dum la antaŭaj %s temperoj.\n\nLa relegon de runoj oni ne povas uzi por ripeti skribrulaĵon de plibonigo. Necesaj ŝargoj dependas de antaŭe uzita aĵo: 2 por runŝtono, 3 por skribrulaĵo kaj 4 por ekzota skribrulaĵo. La ŝargkosto ankaŭ duobliĝas dum relegi skribrulaĵon de transformo aŭ allĥemiaĵojn, kiuj devas esti kuiritaj per transformo aŭ plibonigo. +actors.hero.spells.recallinscription$useditemtracker.name=antaŭe uzita runo +actors.hero.spells.recallinscription$useditemtracker.desc=Kleriko lastatempe uzis objekton, kiu povas agi kun la sorĉo “relego de runoj”. Nun Kleriko povas ĵeti sorĉon, kiu ripetos ĝian efikon.\n\nUzita aĵo: %1$s.\n\nPliaj temperoj: %2$s. -actors.hero.spells.shieldoflight.name=shield of light -actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. -actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. -actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s +actors.hero.spells.shieldoflight.name=ŝildo de lumo +actors.hero.spells.shieldoflight.short_desc=Liveras portempan ŝirmon kontraŭ malamiko. +actors.hero.spells.shieldoflight.desc=Kleriko kreas maldikan luman muron inter si kaj kontraŭulo, pliigante defendpovon kontraŭ tiu kontraŭulo je %1$d-%2$d poentoj por 4 temperoj.\n\nTiu ĉi sorĉo ĵetiĝas senprokraste kaj ne povas esti ĵetita kontraŭ pluraj malamikoj samtempe. +actors.hero.spells.shieldoflight$shieldoflighttracker.name=ŝildo de lumo +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Maldika luma muro apartiganta Klerikon kaj rian malamikon. Ĝi ne estas sufiĉe forta por tute bloki atakojn, sed malfortigos ilin\n\nPliaj temperoj: %s -actors.hero.spells.spiritform.name=spirit form -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.name=spirita formo +actors.hero.spells.spiritform.short_desc=Asignas triunuon al ringo aŭ antikvaĵo. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. -actors.hero.spells.smite.name=smite -actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.name=venkfrapo +actors.hero.spells.smite.short_desc=Garantiata frapo kun ekstra damaĝo kaj plipovigita ensorĉo. +actors.hero.spells.smite.desc=Paladino strebas por plenumi detruantan frapon.\n\nKrom kaŭzi norman damaĝon, venkfrapo neuzante tro pezan armilon ĉiam trafos, ĝia ensorĉo plipoviĝos je +300%% kaj kaŭzos %1$d-%2$d poentojn da magia damaĝo.\n\nEkstra magia damaĝo pro venkfrapo pliiĝas kun nivelo de Paladino, kaj nemortaj aŭ demonaj malamikoj ĉiam ricevos la maksimuman valoron. -actors.hero.spells.sunray.name=sunray -actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. -actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. +actors.hero.spells.sunray.name=sunradio +actors.hero.spells.sunray.short_desc=Kaŭzas foran magian damaĝon kaj unufoje blindumas viktimon. +actors.hero.spells.sunray.desc=Kleriko elpafas radion de blinduma lumo kontraŭ viktimo, kaŭzante %1$d-%2$d da damaĝo kaj blindumante lin por %3$d temperoj. Sunradio ĉiam kaŭzos maksimuman damaĝon kontraŭ nemortaj kaj demonaj bestaĉoj.\n\nPost esti trafita de tiu ĉi sorĉo, vidsenso de la viktimo alkutimiĝos, do li ne blinumiĝos denove. Se kontraŭulo estos trafita denove dum esti blindumita de la sunradio, la troa lumo paralizigos lin. -actors.hero.spells.walloflight.name=wall of light -actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. -actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. -actors.hero.spells.walloflight.early_end=You dispel the wall of light. -actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here. +actors.hero.spells.walloflight.name=luma muro +actors.hero.spells.walloflight.short_desc=Kreas muron, kiu blokas malamikojn. +actors.hero.spells.walloflight.desc=Paladino starigas muron faritan el paneloj de solida lumo tuj apud si. La muro estas larĝa je 1 kahelo, longa je %1$d kaheloj kaj daŭros por 20 temperoj.\n\nTiu ĉi muro funkcios kiel norma muro, tamen oni povas vidi trans ĝi. Malamikoj blokitaj dum kreado de muro estos surdigitaj kaj repuŝitaj malantaŭen (se tio eblas). Ĉiu senmovigita ene la muro povos liberiĝi el ĝi.\n\nLa muron oni povas starigi laŭ ĉiuj kvar ĉefaj aŭ ĉiuj kvar diagonalaj direktoj. Se muro jam ekzistas, oni povas senŝarge reĵeti la sorĉon por senprokraste forigi la muron. +actors.hero.spells.walloflight.early_end=Vi forigis la luman muron. +actors.hero.spells.walloflight$lightwall.desc=Brilaj paneloj de lumo blokas trapasejon tie ĉi. ##main hero actors.hero.hero.name=vi @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Monaĥino_ akiras energion dum batali. actors.hero.herosubclass.monk_desc=Monaĥino koncentriĝas sur batal-teĥniko. Kiam ŝi venkas malamikojn, ŝi akiras energion, kiun ŝi povas utiligi al diversaj kapabloj defendaj kaj objektaj. Tiu ĉi energio ne perdiĝas kun fluo de tempo, tamen havas limigon dependan de nivelo de Monaĥino.\n\n1 ŝargo: rapida pugnobataro;\n2 ŝargoj: koncentriĝi por eviti atakon;\n3 ŝargoj: senprokrasta alsalto;\n4 ŝargoj: forpiedbati malamikon;\n5 ŝargoj: mediti por nuligi efikojn kaj ŝargi vergojn kaj antikvaĵojn actors.hero.herosubclass.priest=priest actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -861,7 +892,7 @@ actors.hero.talent.cleave.desc=_+1:_ kiam Gladiatoro mortigas kontraŭulon, temp actors.hero.talent.lethal_defense.title=defendo de morto actors.hero.talent.lethal_defense.desc=_+1:_ kiam Gladiatoro mortigas malamikon per fraparo, li _regajnas 33%_ de ŝirmo de la rompita sigelo.\n\n_+2:_ kiam Gladiatoro mortigas malamikon per fraparo, li _regajnas 67%_ de ŝirmo de la rompita sigelo.\n\n_+3:_ kiam Gladiatoro mortigas malamikon per fraparo, li _regajnas 100%_ de ŝirmo de la rompita sigelo. actors.hero.talent.enhanced_combo.title=plilertigita fraparo -actors.hero.talent.enhanced_combo.desc=_+1:_ kiam Gladiatoro plenumas 7- aŭ pli-opan fraparon, la ”surdigfrapo” forbatas malamikon je 3 kaheloj, igas ĝin ebria kaj povas forbati ĝin abismen.\n\n_+2:_ aldone al efikoj de +1, kiam la fraparo estas 9- aŭ pli-opa la ”repuŝo“ agas dum pluraj frapoj.\n\n_+3:_ aldone al efikoj de +1 kaj +2, la gladiatoro povas salti trans 3 kaheloj post fari “krakigon”, “frakason” aŭ “furiozon”. +actors.hero.talent.enhanced_combo.desc=_+1:_ kiam Gladiatoro plenumas 7- aŭ pli-opan fraparon, la ”surdigfrapo” forbatas malamikon je 3 kaheloj, igas ĝin ebria kaj povas forbati ĝin abismen.\n\n_+2:_ aldone al efikoj de +1, kiam la fraparo estas 9- aŭ pli-opa la ”repuŝo“ agas dum pluraj frapoj.\n\n_+3:_ aldone al efikoj de +1 kaj +2, Gladiatoro povas salti trans 3 kaheloj post fari “krakigon”, “frakason” aŭ “furiozon”. actors.hero.talent.body_slam.title=mortiga surteriĝo actors.hero.talent.body_slam.desc=_+1:_ kiam Batalisto surteriĝas post salto, ĉiuj apudaj malamikoj ricevas damaĝon egalan al _1-4 plus 25%_ de lia maksimuma blokpovo.\n\n_+2:_ kiam Batalisto surteriĝas post salto, ĉiuj apudaj malamikoj ricevas damaĝon egalan al _2-8 plus 50%_ de lia maksimuma blokpovo.\n\n_+3:_ kiam Batalisto surteriĝas post salto, ĉiuj apudaj malamikoj ricevas damaĝon egalan al _3-12 plus 75%_ de lia maksimuma blokpovo.\n\n_+4:_ kiam Batalisto surteriĝas post salto, ĉiuj apudaj malamikoj ricevas damaĝon egalan al _4-16 plus 100%_ de lia maksimuma blokpovo. @@ -1145,7 +1176,7 @@ actors.hero.talent.holy_intuition.title=dieca intuicio actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ actors.hero.talent.searing_light.title=searing light actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ -actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.title=ŝildo de lumo actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. actors.hero.talent.enlightening_meal.title=Enlightening Meal @@ -1171,26 +1202,26 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Grou actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.title=mansurmeto actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. actors.hero.talent.aura_of_protection.title=aŭreolo de protekto actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. -actors.hero.talent.wall_of_light.title=wall of light -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.title=muro de lumo +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=dia interveno actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. -actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.title=juĝo actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=fulmo actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. -actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ -actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.body_form.title=korpa formo +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=mensa formo +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. +actors.hero.talent.spirit_form.title=spirita formo +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Unknown actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. diff --git a/core/src/main/assets/messages/actors/actors_es.properties b/core/src/main/assets/messages/actors/actors_es.properties index 36aa7d9de..a3108f41a 100644 --- a/core/src/main/assets/messages/actors/actors_es.properties +++ b/core/src/main/assets/messages/actors/actors_es.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=El Clérigo proyecta energía sag actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascendida actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energía radiante emana del cuerpo del Clérigo. Mientras esté en esta forma el Clérigo gana 2 de rango de ataque (por la energía sagrada proyectándose de sí mismo), y 10 de blindaje siempre que gaste una carga del tomo sagrado. También puede usar hechizos que hayan sido desbloqueados por los talentos de forma ascendida.\n\nEl blindaje otorgado por forma ascendida y sus hechizos no decae normalmente, pero se desvanece lentamente cuando forma ascendida finaliza.\n\nBlindaje actual: %1$d.\nTurnos restantes: %2$d. actors.hero.abilities.cleric.trinity.name=trinidad -actors.hero.abilities.cleric.trinity.short_desc=_(SIN TERMINAR)_ El Clérigo gana una _Trinidad_ de habilidades, con las cuales imita equipamiento que haya visto y puede intercambiarse usando nuevos hechizos. -actors.hero.abilities.cleric.trinity.desc=_Trinidad aún no se ha implementado, por lo que no es posible seleccionarla._\n\nEl Clérigo gana una _Trinidad_ de habilidades de armadura, las cuales puede intercambiar usando tres nuevos hechizos. Cada uno de estos hechizos se enfoca en emular los efectos de equipamiento que el Clérigo haya identificado en esta partida: Cuerpo (armas y armaduras), Mente (varitas y armas arrojadizas), y Alma (anillos y artefactos).\n\nSólo uno de estos efectos puede estar activo a la vez, cambiar la forma de Trinidad acabará con todos los efectos de Trinidad activos. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=poder colectivo actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ El Clérigo canaliza el _Poder Colectivo_, potenciando aliados existentes o creando nuevos. actors.hero.abilities.cleric.powerofmany.desc=_Poder Colectivo aún no se ha implementado, por lo que no es posible seleccionarla._ @@ -575,8 +602,10 @@ actors.hero.spells.blessspell.short_desc=Bendice y blinda al Clérigo, bendice y actors.hero.spells.blessspell.desc=El clérigo se bendice a sí mismo o a otro personaje en su campo de visión.\n\nAl usarse en sí mismo el efecto es menor, otorgando %1$d turnos de bendición y %2$d de barrera.\n\nAl usarse en otros personajes el hechizo es más fuerte, otorgando %3$d turnos de bendición y %4$d de curación. Cualquier exceso de curación es convertido en barrera. actors.hero.spells.bodyform.name=forma cuerpo -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=Asigna Trinidad a un encantamiento o glifo. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=purificar actors.hero.spells.cleanse.short_desc=Elimina los efectos negativos y otorga blindaje. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=El Clérigo canaliza su forma ascendida hacia una actors.hero.spells.guidinglight.name=luz guía actors.hero.spells.guidinglight.short_desc=Inflige daño mágico a distancia y garantiza un golpe. actors.hero.spells.guidinglight.desc=El Clérigo dispara un rayo de energía mágica que golpea a un objetivo, causando 2-6 de daño e iluminándolo. El siguiente ataque físico sin penalización de fuerza realizado contra un enemigo iluminado está garantizado a acertar. -actors.hero.spells.guidinglight.desc_priest=_Este hechizo es más poderoso cuando lo usa el Sacerdote._ El primer uso del hechizo cada 100 turnos no cuesta cargas del tomo, y la iluminación puede ser activada por varitas, otros personajes y artefactos que afecten a enemigos directamente. Cuando se active de esta forma, la iluminación causa daño mágico adicional equivalente al nivel del Sacerdote. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guía actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=El Sacerdote será capaz de usar Luz Guía sin coste alguno una vez más tras 100 turnos.\n\nTurnos restantes: %s. actors.hero.spells.guidinglight$illuminated.name=Iluminado -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Este personaje está brillando como resultado de haber sido impactado por luz guía. Aunque el brillo no es tan fuerte como para iluminar los alrededores, su efecto mágico hará que el Clérigo pueda asestar golpes fácilmente. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=terreno sagrado actors.hero.spells.hallowedground.prompt=Elige una ubicación @@ -661,8 +690,8 @@ actors.hero.spells.layonhands.short_desc=Cura instantáneamente a un personaje a actors.hero.spells.layonhands.desc=El Paladín canaliza energía sagrada a través de sus manos, curando o protegiendo lo que sea que toque.\n\nEl Paladín puede usar este hechizo en cualquier personaje adyacente para otorgarle %1$d de curación, o sobre sí mismo para obtener %1$d de blindaje. La curación excedente de este hechizo se convierte en blindaje.\n\nEste hechizo se usa instantáneamente y puede usarse repetidamente, pero no otorga más de tres usos de blindaje a la vez. actors.hero.spells.mindform.name=forma mente -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Asigna Trinidad a una varita o arma arrojadiza. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=oración mnemotécnica actors.hero.spells.mnemonicprayer.short_desc=Extiende los efectos positivos/negativos en un aliado/enemigo y vuelve a aplicar iluminación. @@ -685,8 +714,10 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=escudo de luz actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un delgado escudo de luz se interpone entre el Clérigo y un enemigo. No es lo suficientemente fuerte como para bloquear ataques completamente, pero los mitiga.\n\nTurnos restantes: %s actors.hero.spells.spiritform.name=forma alma -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=Asigna Trinidad a un anillo o artefacto. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=castigo actors.hero.spells.smite.short_desc=Garantiza un golpe con daño y poder de encantamiento adicional. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=La _Monje_ acumula energía mientras lu actors.hero.herosubclass.monk_desc=La Monje es una maestra de la técnica física. A medida que derrota a los enemigos, obtiene energía que se puede usar en una variedad de técnicas defensivas y enfocadas en la utilidad. Esta energía no se desvanece con el tiempo, pero tiene un límite basado en el nivel de la Monje.\n\n1 Energía: rápidamente ataca con los puños\n2 Energía: se concentra para evadir el siguiente ataque\n3 Energía: corta carrera instantánea\n4 Energía: empuja a un enemigo de una patada\n5 Energía: medita para limpiar estados y recuperar cargas de varita y artefacto actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=El _Sacerdote_ obtiene nuevos hechizos de larga distancia y una versión potenciada de luz guía. -actors.hero.herosubclass.priest_desc=El Sacerdote obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate a distancia y la sinergia con ítems mágicos.\n\nEl Sacerdote puede usar _Luz Guía_ sin ningún coste una vez cada 100 turnos y puede activar el efecto iluminación con aliados, varitas y algunos artefactos para daño adicional equivalente a su nivel.\n\nAdemás obtiene el hechizo _Resplandor_, el cual disipa la oscuridad e ilumina y aturde brevemente a todos los enemigos visibles con coste de 2 cargas. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladín actors.hero.herosubclass.paladin_short_desc=El _Paladín_ gana nuevos hechizos de corto alcance y versiones potenciadas de arma y protección divina. actors.hero.herosubclass.paladin_desc=El Paladín obtiene una variedad de nuevos y mejorados hechizos que acentúan el combate cuerpo a cuerpo y la sinergia con armas y armaduras.\n\nLos hechizos _Arma Divina_ y _Protección Divina_ del Paladín otorgan mayores beneficios y no remplazan encantamientos ni glifos existentes, y pueden extenderse usando otros hechizos.\n\nAdemás obtiene el hechizo _Castigo_, el cual le permite realizar un ataque cuerpo a cuerpo garantizado a acertar con daño y poder de encantamiento adicional. @@ -1176,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ El Paladín puede usar _Caricia Prote actors.hero.talent.aura_of_protection.title=aura de protección actors.hero.talent.aura_of_protection.desc=_+1:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _15% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+50% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+2:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _23% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+75% de poder_ por 20 turnos, a costa de 2 cargas.\n\n_+3:_ El Paladín puede usar _Aura de Protección,_ un hechizo que le otorga al Paladín y a todos los aliados a 2 casillas _30% de resistencia al daño_ y el efecto del glifo de la armadura del Paladín con un _+100% de poder_ por 20 turnos, a costa de 2 cargas. actors.hero.talent.wall_of_light.title=pared de luz -actors.hero.talent.wall_of_light.desc=_+1_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _3 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+2_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _5 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\n_+3_ El Paladín puede usar _Pared de Luz,_ un hechizo que crea una pared solida de _7 casillas de ancho_ en frente del Paladín la cual empuja a los enemigos lejos y dura por 20 turnos, a costa de 3 cargas.\n\nLa pared se puede colocar cardinalmente o diagonalmente, solo una pared puede existir a la vez. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=intervención divina actors.hero.talent.divine_intervention.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _150 de blindaje_ y extiende Forma Ascendida por _1 turno._\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _200 de blindaje_ y extiende Forma Ascendida por _2 turnos._\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _250 de blindaje_ y extiende Forma Ascendida por _3 turnos._\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Intervención Divina_, que otorga al Clérigo y a todos los aliados hasta _300 de blindaje_ y extiende Forma Ascendida por _4 turnos._\n\nIntervención Divina cuesta 5 cargas de tomo, y solo se puede usar una vez por instancia de forma ascendida. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=destello actors.hero.talent.flash.desc=_+1:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _3 casillas_ de distancia.\n\n_+2:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _4 casillas_ de distancia.\n\n_+3:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _5 casillas_ de distancia.\n\n_+4:_ Mientras esté en Forma Ascendida, el Clérigo puede usar _Destello_ para teletransportarse hasta _6 casillas_ de distancia.\n\nDestello cuesta 1 carga de tomo inicialmente, y 1 carga adicional por cada uso en la misma instancia de forma ascendida. actors.hero.talent.body_form.title=forma cuerpo -actors.hero.talent.body_form.desc=El Clérigo puede usar _Forma Cuerpo_, lo que causa que Trinidad asuma el poder de un encantamiento o glifo que el Clérigo haya identificado esta partida, a costa de 2 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _20 turnos._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _27 turnos._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _33 turnos._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto elegido por _40 turnos._\n\nEl coste de carga de Trinidad es mayor si el glifo elegido es raro y poderoso. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=forma mente -actors.hero.talent.mind_form.desc=El Clérigo puede usar _Forma Mente_, lo que causa que Trinidad asuma el poder de una varita o arma arrojadiza que el Clérigo haya usado esta partida, a costa de 3 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+3._\n\n_+2:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+4._\n\n_+3:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+5._\n\n_+4:_ Cuando usa Trinidad, el Clérigo usa el disparo o lanzamiento del ítem elegido como si fuera _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=forma alma -actors.hero.talent.spirit_form.desc=El Clérigo puede usar _Forma Alma_, lo que causa que Trinidad asuma el poder de un anillo o artefacto que el Clérigo haya identificado esta partida (excepto el tomo sagrado), a costa de 4 cargas.\n\n_+1:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+1_ por 20 turnos, o activa el efecto de un artefacto a _+4._\n\n_+2:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+2_ por 20 turnos, o activa el efecto de un artefacto a _+6._\n\n_+3:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+3_ por 20 turnos, o activa el efecto de un artefacto a _+8._\n\n_+4:_ Cuando usa Trinidad, el Clérigo obtiene el efecto de un anillo a _+4_ por 20 turnos, o activa el efecto de un artefacto a _+10._\n\nAlgunos artefactos tienen diferentes efectos o costes de carga cuando se activan por Trinidad. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Desconocido actors.hero.talent.cleric_a3_1.desc=Este talento aún no se ha implementado, por lo que actualmente no hace nada. diff --git a/core/src/main/assets/messages/actors/actors_fr.properties b/core/src/main/assets/messages/actors/actors_fr.properties index 7469c204e..6d4a1d1a3 100644 --- a/core/src/main/assets/messages/actors/actors_fr.properties +++ b/core/src/main/assets/messages/actors/actors_fr.properties @@ -542,15 +542,42 @@ actors.hero.abilities.duelist.feint.short_desc=La Duelliste _Feinte_, simulant u actors.hero.abilities.duelist.feint.desc=La Duelliste feint une attaque pendant qu'elle sprinte vers une case adjacente, laissant derrière une image rémanente d'elle. Les ennemis qui attaquaient la Duelliste attaqueront plutôt l'image rémanente.\n\nLes ennemis qui attaquent l'image rémanente deviendront confus, ce qui annulera leurs prochaines actions et les laisse vulnérables à une attaque surprise. actors.hero.abilities.cleric.ascendedform.name=forme élevée -actors.hero.abilities.cleric.ascendedform.short_desc=Le Clerc acquiert une _Forme Élevée_, et gagne de nouveaux sort, une meilleure portée d'attaque et de la protection. +actors.hero.abilities.cleric.ascendedform.short_desc=Le Clerc acquiert une _Forme Élevée_, et gagne de nouveaux sorts, une meilleure portée d'attaque et de la protection. actors.hero.abilities.cleric.ascendedform.desc=Le Clerc émane de l'énergie sacrée et obtient pendant 10 tours une forme radiante. Sous cette forme, le Clerc peut lancer de nouveaux sorts, gagne 2 de portée d'attaque et 30 points de protection, et les sorts qu'iel lance lui accordent 10 points de protection par charge du tome dépensée.\n\nLa protection gagnée par la forme élevée et les sorts ne se dissipe pas avec le temps, mais disparaitra dès que la forme élevée se termine. Réutiliser cette capacité réinitialise la durée de la forme élevée. actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forme élevée actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=De l'énergie radiante émane du corps du Clerc. Sous cette forme le Clerc gagne 2 de portée d'attaque (grâce à l'énergie sacrée qu'iel projette), et 10 points de protection chaque fois qu'iel dépense une charge de son tome sacré. Iel est également capable d'utiliser les sorts débloqués grâce aux talents de la forme élevée.\n\nLa protection accordée par la forme élevée et ses sorts ne se dissipe pas avec le temps, mais disparaitra dès la fin de cet effet.\n\nProtection actuelle : %1$d.\nTours restants : %2$d. actors.hero.abilities.cleric.trinity.name=trinité -actors.hero.abilities.cleric.trinity.short_desc=_(NON FINI)_ Le Clerc gagne une _Trinité_ de capacités, qui émulent les équipements qu'il a vu et qui peut être échangé en utilisant des nouveaux sorts. -actors.hero.abilities.cleric.trinity.desc=La _Trinité_ n'a pas encore été implémentée et n'est donc pas sélectionnable pour l'instant.\n\nL'Ecclésiaste gagne une _Trinité_ de capacités d'armure, qui peuvent être échangées en utilisant trois nouveaux sorts. Chacun de ces sorts se concentre sur l'émulation des effets de l'équipement que l'Ecclésiaste a identifié au cours de ce run : Corps (armes et armures), Esprit (baguettes et armes de jet) et Esprit (anneaux et artefacts).\n\nUn seul de ces effets peut être actif à la fois. Changer la forme de Trinity mettra fin à tous les effets actifs de Trinity. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=pouvoir du nombre -actors.hero.abilities.cleric.powerofmany.short_desc=_(INCOMPLET)_ Le Clerc canalise le _Pouvoir du Nombre_, renforçant un allié existant ou en en créant un nouvel. +actors.hero.abilities.cleric.powerofmany.short_desc=_(INCOMPLET)_ Le Clerc canalise le _Pouvoir du Nombre_, renforçant un allié existant ou en en créant un nouveau. actors.hero.abilities.cleric.powerofmany.desc=_Le Pouvoir du Nombre n'est pas encore implémenté, vous ne pouvez malheureusement pas le choisir._ @@ -574,9 +601,11 @@ actors.hero.spells.blessspell.name=bénédiction actors.hero.spells.blessspell.short_desc=Bénit et protège le Clerc, bénit et soigne les autres. actors.hero.spells.blessspell.desc=Le Clerc accorde une bénédiction sacrée à ellui ou à un autre personnage qu'iel peut voir.\n\nUtilisé sur ellui cet effet est plus faible, lui donnant %1$d tours de bénédiction et %2$d points de barrière.\n\nUtilisé sur un autre personnage cet effet est plus puissant, lui donnant %3$d tours de bénédiction et %4$d soins. L'excès de santé est converti en barrière. -actors.hero.spells.bodyform.name=forme du corps -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.name=forme corporelle +actors.hero.spells.bodyform.short_desc=Assigne la Trinité à un glyphe ou enchantement. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=purification actors.hero.spells.cleanse.short_desc=Supprime les effets négatifs et donne de la protection. @@ -589,8 +618,8 @@ actors.hero.spells.clericspell.invalid_enemy=Vous ne pouvez pas cibler cet ennem actors.hero.spells.clericspell.charge_cost=Coût de charges : %d actors.hero.spells.divinesense.name=sens divin -actors.hero.spells.divinesense.short_desc=Obtient temporairement une vision spirituelle dans un large rayon. -actors.hero.spells.divinesense.desc=Le Clerc concentre ses sens sur son environnement, ellui donnant 30 tours de vision spirituelle dans un rayon de %d cases. +actors.hero.spells.divinesense.short_desc=Donne temporairement une vision spirituelle dans un large rayon. +actors.hero.spells.divinesense.desc=Le Clerc concentre ses sens sur son environnement, lui donnant 30 tours de vision spirituelle dans un rayon de %d cases. actors.hero.spells.divinesense$divinesensetracker.name=sens divin actors.hero.spells.divinesense$divinesensetracker.desc=Le Clerc est momentanément capable de voir les autres créatures avec son esprit !\n\nTours restants : %s. @@ -605,13 +634,13 @@ actors.hero.spells.flash.desc=Le Clerc canalise sa forme élevée à un endroit actors.hero.spells.guidinglight.name=lumière guidante actors.hero.spells.guidinglight.short_desc=Inflige des dégâts magiques à distante et rend garantie une attaque. -actors.hero.spells.guidinglight.desc=L'Ecclésiaste tire un éclair d'énergie magique qui frappe une cible, lui infligeant 2 à 6 points de dégâts et l'illuminant. La prochaine attaque physique non encombrée portée contre un ennemi illuminé est assurée de le toucher. -actors.hero.spells.guidinglight.desc_priest=_Ce sort est plus puissant s'il est lancé par le Prêtre._ Tous les 100 tours, la première utilisation de ce sort ce ne coûte aucune charge du tome. De plus, l'illumination peut être exploitée par les baguettes, d'autres personnages ou certains artéfacts qui affectent directement les ennemis. Déclenchée de cette façon, l'illumination inflige des dégâts bonus égaux au niveau du Prêtre. -actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière guidante -actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s. +actors.hero.spells.guidinglight.desc=Le Clerc tire un éclair d'énergie magique qui frappe une cible, lui infligeant 2-6 points de dégâts et l'illuminant. La prochaine attaque physique non encombrée portée contre un ennemi illuminé est assurée de le toucher. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Lumière Guidante +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Le Prêtre peut lancer Lumière Guidante gratuitement une fois tous les 100 tours.\n\nTours restants : %s. actors.hero.spells.guidinglight$illuminated.name=Illuminé -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Ce personnage luit après avoir été touché par une lumière guidante. Même si cette lumière n'est pas assez intense pour éclairer les alentours, elle permet au Clerc de toucher sa cible bien plus facilement. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=terre sacrée actors.hero.spells.hallowedground.prompt=Choisissez un endroit @@ -624,11 +653,11 @@ actors.hero.spells.holyintuition.prompt=choisissez un objet actors.hero.spells.holyintuition.cursed=Vous percevez une aura malveillante provenant de cet objet. actors.hero.spells.holyintuition.uncursed=Cet objet est dépourvu de toute aura malveillante. actors.hero.spells.holyintuition.short_desc=identifie si un objet est maudit ou non. -actors.hero.spells.holyintuition.desc=Le Clerc concentre ses sens sur un objet et détermine s'il est maudit sans avoir besoin de l'équiper. +actors.hero.spells.holyintuition.desc=Le Clerc concentre ses sens sur un objet et détermine s'il est maudit ou non sans avoir besoin de l'équiper. actors.hero.spells.holylance.name=lance sacrée actors.hero.spells.holylance.short_desc=Inflige d'importants dégâts magiques à distance. -actors.hero.spells.holylance.desc=Le Prêtre concentre une grande quantité de magie dans une lance dévastatrice faite de lumière. La lance inflige %1$d-%2$d dégâts et infligera toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nLe sort coûte très cher, et à un temps de rechargement de 50 tours. +actors.hero.spells.holylance.desc=Le Prêtre concentre une grande quantité de magie dans une lance dévastatrice faite de lumière. La lance inflige %1$d-%2$d dégâts et causera toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nLe sort coûte très cher, et à un temps de rechargement de 50 tours. actors.hero.spells.holylance$lancecooldown.name=temps de recharge de la lance sacrée actors.hero.spells.holylance$lancecooldown.desc=Le Prêtre a récemment utilisé une Lance Sacrée et doit attendre avant de s'en resservir.\n\nTours restants : %s. @@ -636,33 +665,33 @@ actors.hero.spells.holyward.name=protection sacrée actors.hero.spells.holyward.glyph_name=%s de lumière actors.hero.spells.holyward.glyph_desc=Ce glyphe augmente légèrement la quantité de dégâts que l'armure peut bloquer. actors.hero.spells.holyward.short_desc=Remplace temporairement le glyphe pour améliorer le blocage de l'armure. -actors.hero.spells.holyward.desc=Le Clerc infuse son armure portée avec un glyphe de lumière sacrée, augmentant les dégâts bloqués par l'armure de 1\n\nCe glyphe reste pendant 50 tours, et va annuler le glyphe précédent de l'armure pendant toute la durée du nouveau glyphe. Le Clerc va bénéficier de cet effet même si il ne possède pas d'armure. -actors.hero.spells.holyward.desc_paladin=_Ce sort est plus puissant si il est lancé par le Paladin._ Les dégâts bloqués additionnels sont portés à 3, le sort n'annule plus un glyphe existant, et lancer d'autres sorts quand la balise sacrée est active va étendre sa durée de 10 tours par charge utilisée. +actors.hero.spells.holyward.desc=Le Clerc infuse son armure portée avec un glyphe de lumière sacrée, augmentant les dégâts bloqués par l'armure de 1.\n\nCe glyphe reste pendant 50 tours, et va annuler le glyphe précédent de l'armure pendant toute la durée du nouveau glyphe. Le Clerc va bénéficier de cet effet même si il ne possède pas d'armure. +actors.hero.spells.holyward.desc_paladin=_Ce sort est plus puissant si il est lancé par le Paladin._ Les dégâts bloqués additionnels sont portés à 3, le sort n'annule plus un glyphe existant, et lancer d'autres sorts quand la protection sacrée est active va étendre sa durée de 10 tours par charge utilisée. actors.hero.spells.holyward$holyarmbuff.name=protection sacrée actors.hero.spells.holyward$holyarmbuff.desc=Le Clerc a imprégné son armure avec une énergie sacrée, remplaçant temporairement tout glyphe déjà présent pour augmenter de 1 point les dégâts bloqués par cette armure.\n\nTours restants : %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=Le Paladin a imprégné son armure avec de l'énergie sacrée, faisant en sorte que l'armure bloque 3 points de dégâts supplémentaires.\n\nLancer d'autres sorts lorsque la balise sacrée est active va étendre sa durée de 10 tours par charge dépensée.\n\nTours restants : %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Le Paladin a imprégné son armure avec de l'énergie sacrée, faisant en sorte que l'armure bloque 3 points de dégâts supplémentaires.\n\nLancer d'autres sorts lorsque la protection sacrée est active va étendre sa durée de 10 tours par charge dépensée.\n\nTours restants : %s. actors.hero.spells.holyweapon.name=arme sacrée -actors.hero.spells.holyweapon.ench_name=%s sacré +actors.hero.spells.holyweapon.ench_name=%s de sainteté actors.hero.spells.holyweapon.ench_desc=Les ennemis frappés par une arme sacrée subissent des dégâts magiques supplémentaires. actors.hero.spells.holyweapon.short_desc=Remplace temporairement un enchantement pour augmenter les dégâts. actors.hero.spells.holyweapon.desc=Le Clerc a enchanté son arme avec une énergie sacrée, ce qui lui fait infliger 2 dégâts magiques supplémentaires chaque fois qu'iel frappe un ennemi avec.\n\nCet enchantement dure 50 tours, et remplacera tout enchantement bénéfique de l'arme pendant la durée de cet effet. Les attaques à mains nues bénéficient aussi de cet effet. actors.hero.spells.holyweapon.desc_paladin=_Ce sort est plus puissant quand il est lancé par le Paladin._ Les dégâts magiques supplémentaires sont portés à 6, le sort ne se substitue plus aux enchantements existants et le fait de lancer d'autres sorts pendant que l'arme sacrée est active prolonge sa durée de 10 tours par charge utilisée. actors.hero.spells.holyweapon$holywepbuff.name=arme sacrée actors.hero.spells.holyweapon$holywepbuff.desc=Le Clerc a imprégné son arme avec une énergie sacrée, remplaçant temporairement tout enchantement déjà présent pour ajouter 2 points de dégâts magiques à chaque attaque.\n\nTours restants : %s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Le paladin a imprégné son arme portée d'énergie sacrée, ce qui fait que ses attaques infligent 6 points de dégâts magiques supplémentaires.\n\nLancer d'autres sorts pendant que l'arme sacrée est active prolonge sa durée de 10 tours par charge dépensée.\n\nTours restants : %s. +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Le Paladin a imprégné son arme portée d'énergie sacrée, ce qui fait que ses attaques infligent 6 points de dégâts magiques supplémentaires.\n\nLancer d'autres sorts pendant que l'arme sacrée est active prolonge sa durée de 10 tours par charge dépensée.\n\nTours restants : %s. actors.hero.spells.judgement.name=jugement actors.hero.spells.judgement.short_desc=Blesse tous les ennemis visibles. actors.hero.spells.judgement.desc=Le Clerc frappe ses poings contre le sol, causant une éruption de lumière qui blesse tous les ennemis visibles. Les dégâts de base sont %1$d-%2$d, augmentés de 5-10 pour chaque sort que le Clerc a utilisé depuis qu'iel est entré en forme élevée (ou depuis la dernière utilisation de Jugement).\n\nActuellement, Jugement infligera %3$d-%4$d dégâts. -actors.hero.spells.layonhands.name=imposer les mains +actors.hero.spells.layonhands.name=imposition des mains actors.hero.spells.layonhands.short_desc=Soigne instantanément un allié adjacent ou protège le Paladin. -actors.hero.spells.layonhands.desc=Le paladin canalise l'énergie sacrée à travers ses mains, guérissant ou protégeant tout ce qu'il touche.\n\nLe paladin peut lancer ce sort sur n'importe quel personnage adjacent pour lui donner %1$d soins ou sur eux-mêmes pour obtenir %1$d bouclier. L'excédent de soins obtenu grâce à ce sort est converti en bouclier.\n\nCe sort est lancé instantanément et peut être lancé à plusieurs reprises, mais ne peut pas accorder plus de trois jets de bouclier à la fois. +actors.hero.spells.layonhands.desc=Le Paladin canalise l'énergie sacrée à travers ses mains, guérissant ou protégeant tout ce qu'iel touche.\n\nLe Paladin peut lancer ce sort sur n'importe quel personnage adjacent pour lui donner %1$d soins ou sur ellui-même pour obtenir %1$d boucliers. L'excédent de soins obtenu grâce à ce sort est converti en bouclier.\n\nCe sort est lancé instantanément et peut être lancé à plusieurs reprises, mais ne peut pas accorder plus de trois jets de bouclier à la fois. actors.hero.spells.mindform.name=forme mentale -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Assigne la Trinité à une baguette ou une arme de jet. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=prière mémorielle actors.hero.spells.mnemonicprayer.short_desc=Prolonge les effets positifs/négatifs d'un allié/ennemi, et réapplique l'illumination. @@ -674,7 +703,7 @@ actors.hero.spells.radiance.desc=De la lumière sacrée jaillit du Prêtre, éto actors.hero.spells.recallinscription.name=rappel d'inscription actors.hero.spells.recallinscription.short_desc=Répète une pierre runique ou un parchemin récemment utilisé. -actors.hero.spells.recallinscription.desc=Le Clerc utilise de la magie sacrée pour répéter l'effet d'une rune trouvée sur une pierre runique ou un parchemin qu'iel a utilisé les %s derniers tours.\n\nLe rappel d'inscription ne peut pas répliquer des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration. +actors.hero.spells.recallinscription.desc=Le Clerc utilise de la magie sacrée pour répéter l'effet d'une rune trouvée sur une pierre runique ou un parchemin qu'iel a utilisé les %s derniers tours.\n\nLe Rappel d'Inscription ne peut pas répliquer des parchemins d'amélioration. Le coût en charges dépend de l'objet utilisé : 2 pour une pierre runique, 3 pour un parchemin, 4 pour un parchemin exotique. Ce coût est de plus doublé pour un parchemin de transmutation ou les objets alchimiques fabriqués avec des parchemins de transmutation ou d'amélioration. actors.hero.spells.recallinscription$useditemtracker.name=rune récemment utilisée actors.hero.spells.recallinscription$useditemtracker.desc=Le Clerc a récemment utilisé un objet qui peut être exploité par le sort de rappel d'inscription. Le Clerc peut utiliser ce sort pour répliquer l'effet de l'objet.\n\nObjet utilisé : %1$s.\n\nTours restants : %2$s. @@ -684,21 +713,23 @@ actors.hero.spells.shieldoflight.desc=Le Clerc crée une fine barrière de lumi actors.hero.spells.shieldoflight$shieldoflighttracker.name=bouclier de lumière actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Un mince bouclier de lumière se tient entre le Clerc et un ennemi. Il n'est assez puissant pour complètement arrêter les attaques, mais peut les ralentir.\n\nTours restants : %s -actors.hero.spells.spiritform.name=Forme d'esprit -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.name=forme spirituelle +actors.hero.spells.spiritform.short_desc=Assigne la Trinité à un anneau ou artéfact. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=châtiment -actors.hero.spells.smite.short_desc=Garantit un succès avec un bonus de dégâts et de puissance d'enchantement. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.short_desc=Garantit une attaque avec un bonus de dégâts et de puissance d'enchantement. +actors.hero.spells.smite.desc=Le Paladin insuffle une attaque de mêlée avec une puissance destructrice et juste.\n\nEn plus d'infliger des dégâts de mêlée normaux, Châtiment est garanti de toucher, a +300%% de puissance d'enchantement et inflige %1$d-%2$d dégâts magiques bonus. Cela ne fonctionne que pour les attaques que vous faites sans être encombré.\n\nLes dégâts magiques du Châtiment augmentent avec le niveau du Paladin, et infligent toujours le maximum de dégâts aux ennemis morts-vivants et démoniaques. actors.hero.spells.sunray.name=rayon de soleil actors.hero.spells.sunray.short_desc=Inflige des dégâts magiques à distance et aveugle une seule fois une cible. -actors.hero.spells.sunray.desc=Le Clerc lance un rayon de lumière aveuglante sur une cible, lui infligeant %1$d-%2$d dégâts et l'aveuglant pour %3$d tours. Le rayon de soleil inflige toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nAprès qu'un ennemi ait été touché par ce sort, sa vision s'ajustera, lui permettant de ne plus être aveuglé par les futures utilisations du sort. Cependant, s'il est touché par ce sort pendant sa période d'aveuglement, alors la lumière sera trop intense et la cible sera paralysée. +actors.hero.spells.sunray.desc=Le Clerc lance un rayon de lumière aveuglante sur une cible, lui infligeant %1$d-%2$d dégâts et l'aveuglant pour %3$d tours. Le Rayon de Soleil inflige toujours le maximum de dégâts aux morts-vivants et aux démons.\n\nAprès qu'un ennemi ait été touché par ce sort, sa vision s'ajustera, lui permettant de ne plus être aveuglé par les futures utilisations du sort. Cependant, s'il est touché par ce sort pendant sa période d'aveuglement, alors la lumière sera trop intense et la cible sera paralysée. actors.hero.spells.walloflight.name=mur de lumière actors.hero.spells.walloflight.short_desc=Crée un mur qui bloque les ennemis. -actors.hero.spells.walloflight.desc=Le Paladin crée un mur constitué de plaques de lumière solide directement devant iel, avec une épaisseur de 1 case, une largeur de %1$d cases et qui dure 20 tours.\n\nCe mur se comporte comme un mur normal, excepté que l'on peut voir au travers. Les ennemis pris dans le mur lors de la création sont temporairement paralysés et repoussés si possible. Tout ce qui est coincé dans le mur peut en sortir.\n\nLe mur peut être créé dans n'importe quelle direction cardinale ou diagonale. Si un mur est déjà actif, le sort peut être réutilisé gratuitement pour le faire disparaitre. +actors.hero.spells.walloflight.desc=Le Paladin crée un mur constitué de plaques de lumière solide directement devant iel, avec une épaisseur de 1 case, une largeur de %1$d cases et qui dure 20 tours.\n\nCe mur se comporte comme un mur normal, excepté que l'on peut voir au travers. Les ennemis pris dans le mur lors de sa création sont temporairement paralysés et repoussés si possible. Tout ce qui est coincé dans le mur peut en sortir.\n\nLe mur peut être créé dans n'importe quelle direction cardinale ou diagonale. Si un mur est déjà actif, le sort peut être réutilisé gratuitement pour le faire disparaitre. actors.hero.spells.walloflight.early_end=Vous faites disparaitre le mur de lumière. actors.hero.spells.walloflight$lightwall.desc=Des plaques de lumières chatoyantes bloquent le passage ici. @@ -749,7 +780,7 @@ actors.hero.heroclass.duelist_unlock=Pour débloquer la duelliste, _équipez une actors.hero.heroclass.cleric=clerc actors.hero.heroclass.cleric_desc_short=Le Clerc est un lanceur de sorts divins qui utilise son _tome sacré_ unique pour canaliser la magie divine. Iel peut _apprendre et améliorer des sorts_ via ses talents. -actors.hero.heroclass.cleric_desc=Le Clerc commence avec un _tome sacré_ unique qu'il peut utiliser pour lancer de nombreux sorts.\n\nLa plupart des talents du Clerc concernent l'apprentissage et l'amélioration de sorts.\n\nLe Clerc commence également avec une _massue_, une armure en lin, une outre et une bourse de velours.\n\nLe Clerc identifie automatiquement :\n_-_ Parchemins d'identification\n_-_ Potions de pureté\n_-_ Parchemins de purification +actors.hero.heroclass.cleric_desc=Le Clerc commence avec un _tome sacré_ unique qu'iel peut utiliser pour lancer de nombreux sorts.\n\nLa plupart des talents du Clerc concernent l'apprentissage et l'amélioration de sorts.\n\nLe Clerc commence également avec une _massue_, une armure en lin, une outre et une bourse de velours.\n\nLe Clerc identifie automatiquement :\n_-_ Parchemins d'identification\n_-_ Potions de pureté\n_-_ Parchemins de purification actors.hero.heroclass.cleric_unlock=Pour débloquer le Clerc, _purifiez entièrement une pièce d'équipement maudite._ actors.hero.herosubclass.berserker=berserker @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=La _Moniale_ accumule de l'énergie en actors.hero.herosubclass.monk_desc=La Moniale est une experte en techniques physiques. En battant ses ennemis, elle gagne de l'énergie qu'elle peut utiliser pour diverses capacités défensives et utilitaires. Cette énergie ne s'estompe pas avec le temps, mais elle est plafonnée en fonction du niveau de la Moniale.\n\n1 Énergie : coups de poing rapides\n2 Énergies : concentration pour éviter la prochaine attaque\n3 Énergies : déplacement instantané à courte distance\n4 Énergies : repousser un ennemi\n5 Énergies : méditation pour se purger des altérations et recharger baguettes et artéfacts actors.hero.herosubclass.priest=prêtre actors.hero.herosubclass.priest_short_desc=Le _Prêtre_ gagne de nouveaux sorts à longue portée et une version améliorée de lumière guidante. -actors.hero.herosubclass.priest_desc=Le Prêtre gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat à distance et la synergie avec les objets magiques.\n\nLe Prêtre peut lancer gratuitement _Lumière Guidante_ une fois tous les 100 tours. L'effet de l'illumination peut être déclenché par des alliés, baguettes et certains artéfacts pour infliger des dégâts bonus égaux à son niveau.\n\nLe Prêtre gagne aussi le sort de _radiance_, qui repousse les ténèbres, illumine et étourdit brièvement tous les ennemis visibles pour 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=Le _Paladin_ gagne de nouveaux sorts à courte portée et des versions améliorées d'arme sacrée et de protection sacrée. actors.hero.herosubclass.paladin_desc=Le Paladin gagne une variété de sorts et d'améliorations de sorts qui mettent l'accent sur le combat au corps-à-corps et la synergie avec les armes et armures.\n\nL'_Arme Sacrée_ et la _Protection Sacrée_ du Paladin accordent de meilleurs bonus, n'effacent plus les enchantements et glyphes déjà existants et peuvent être prolongés en lançant d'autres sorts.\n\nLe Paladin débloque de plus le sort _Châtiment_, qui lui permet de garantir une attaque de mêlée avec des dégâts et une puissance d'enchantement améliorés. @@ -1142,9 +1173,9 @@ actors.hero.talent.counter_ability.desc=_+1:_ Si la Duelliste utilise une capaci actors.hero.talent.satiated_spells.title=Sorts à satiété actors.hero.talent.satiated_spells.desc=_+1 :_ Manger permet au Clerc de gagner _3 protections_ la prochaine fois qu'iel lance un sort.\n\n_+2 :_ Manger permet au Clerc de gagner _5 protections_ la prochaine fois qu'iel lance un sort. actors.hero.talent.holy_intuition.title=intuition sacrée -actors.hero.talent.holy_intuition.desc=_+1 :_ Le Clerc peut lancer _intuition sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _3 charges_.\n\n_+2 :_ Le Clerc peut lancer _intuition sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _2 charges_. +actors.hero.talent.holy_intuition.desc=_+1 :_ Le Clerc peut lancer _Intuition Sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _3 charges_.\n\n_+2 :_ Le Clerc peut lancer _Intuition Sacrée_, un sort permettant de révéler si un objet est maudit ou non au prix de _2 charges_. actors.hero.talent.searing_light.title=lumière calcinante -actors.hero.talent.searing_light.desc=_+1 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _lumière guidante_ infligent _+4 dégâts._\n\n_+2 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _lumière guidante_ infligent _+6 dégâts._ +actors.hero.talent.searing_light.desc=_+1 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+4 dégâts._\n\n_+2 :_ Les attaques physiques du Clerc sur les ennemis illuminés par _Lumière Guidante_ infligent _+6 dégâts._ actors.hero.talent.shield_of_light.title=Bouclier de lumière actors.hero.talent.shield_of_light.desc=_+1 :_ Le Clerc peut lancer _bouclier de lumière_, un sort qui se lance instantanément et qui accorde _2-4 d'armure_ pendant 4 tours contre une cible au prix de 1 charge.\n\n_+2 :_ Le Clerc peut lancer _bouclier de lumière_, un sort qui se lance instantanément et qui accorde _3-6 d'armure_ pendant 4 tours contre une cible au prix de 1 charge. @@ -1174,9 +1205,9 @@ actors.hero.talent.mnemonic_prayer.desc=_+1 :_ Le Prêtre peut lancer _prière m actors.hero.talent.lay_on_hands.title=imposer les mains actors.hero.talent.lay_on_hands.desc=_+1 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _10 PV_, ou accorde au Paladin _10 protections_, au prix de 1 charge.\n\n_+2 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _15 PV_, ou accorde au Paladin _15 protections_, au prix de 1 charge.\n\n_+3 :_ Le Paladin peut lancer _Imposition des Mains_, un sort qui soigne instantanément un personnage proche de _20 PV_, ou accorde au Paladin _20 protections_, au prix de 1 charge.\n\nL'excès de soins de ce sort est converti en protection. Imposition des Main peut être utilisé plusieurs fois à la suite, mais il est impossible d'accumuler plus de 3 lancers en équivalents de protection. actors.hero.talent.aura_of_protection.title=aura de protection -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous les alliés dans un rayon de 2 cases _15% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+50% de puissance_ pendant 20 tours, au prix de 2 charges.\n\n_+2 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous les alliés dans un rayon de 2 cases _23% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+75% de puissance_ pendant 20 tours, au prix de 2 charges.\n\n_+3 :_ Le Paladin peut lancer _Aura de Protection_, un sort qui accorde au Paladin et à tous les alliés dans un rayon de 2 cases _30% de résistance aux dégâts_ et l'effet du glyphe de l'armure du Paladin à _+100% de puissance_ pendant 20 tours, au prix de 2 charges.\n actors.hero.talent.wall_of_light.title=mur de lumière -actors.hero.talent.wall_of_light.desc=_+1 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _3 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+2 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _5 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\n_+3 :_ Le Paladin peut lancer _Mur de Lumière_, un sort qui crée un mur de _7 cases de largeur_ devant le Paladin qui repousse les ennemis et dure 20 tours, au prix de 3 charges.\n\nLe mur peut être placée orthogonalement ou diagonalement. Il ne peut y avoir qu'un seul mur à la fois. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=intervention divine actors.hero.talent.divine_intervention.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _150 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _1 tour._\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _200 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _2 tours._\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _250 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _3 tours._\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _intervention divine_, qui augmente jusqu'à _300 points_ la protection du Clerc et des ses alliés, et prolonge la durée de la forme élevée de _4 tours._\n\nIntervention divine exige 5 charges du tome et ne peut être lancée qu'une seule fois par forme élevée. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=flash actors.hero.talent.flash.desc=_+1 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _3 cases_ maximum.\n\n_+2 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _4 cases_ maximum.\n\n_+3 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _5 cases_ maximum.\n\n_+4 :_ Quand iel est en forme élevée, le Clerc peut lancer _flash_ pour se téléporter à une distance de _6 cases_ maximum.\n\nFlash coûte initialement 1 charge, mais son coût augmente de 1 charge pour chaque utilisation du sort durant la même forme élevée. actors.hero.talent.body_form.title=forme du corps -actors.hero.talent.body_form.desc=Le Clerc peut lancer _Forme Corporelle_, qui fait prendre à la Trinité le pouvoir d'un enchantement ou d'un glyphe que le Clerc a identifié cette partie, au prix de 2 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _20 tours_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _27 tours_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _33 tours_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet choisi pendant _40 tours_.\n\nLe coût en charges de Trinité est plus élevé si le glyphe choisi est rare et puissant. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=forme mentale -actors.hero.talent.mind_form.desc=Le Clerc peut lancer _Forme Mentale_, qui fait prendre à la Trinité le pouvoir d'une baguette ou d'une arme de jet que le Clerc a utilisé cette partie, au prix de 3 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+3._\n\n_+2 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+4._\n\n_+3 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+5._\n\n_+4 :_ Quand Trinité est utilisé, le Clerc utilise utilise l'effet de tir ou de lancer de l'objet choisi, comme s'il était à _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=Forme d'esprit -actors.hero.talent.spirit_form.desc=Le Clerc peut lancer _Forme Spirituelle_, qui fait prendre à la Trinité le pouvoir d'un anneau ou d'un artéfact que le Clerc a identifié cette partie (à l'exception du tome sacré), au prix de 4 charges.\n\n_+1 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+1_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+4_.\n\n_+2 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+2_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+6_.\n\n_+3 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+3_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+8_.\n\n_+4 :_ Quand Trinité est utilisé, le Clerc gagne l'effet d'un anneau à _+4_ pendant 20 tours, ou déclenche l'effet d'un artéfact à _+10_.\n\nCertains artéfacts ont différents effets ou coûts en charges d'armure quand ils sont utilisés via Trinité. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Inconnu actors.hero.talent.cleric_a3_1.desc=Ce talent d'a pas encore été implémenté, il ne fait rien pour le moment. diff --git a/core/src/main/assets/messages/actors/actors_hu.properties b/core/src/main/assets/messages/actors/actors_hu.properties index 060f7558e..603e2d55d 100644 --- a/core/src/main/assets/messages/actors/actors_hu.properties +++ b/core/src/main/assets/messages/actors/actors_hu.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=A térítő szent erőt sugároz actors.hero.abilities.cleric.ascendedform$ascendbuff.name=magasztos forma actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Ragyogó energia árad ki a térítő testéből. Míg a térítő ebben a formában van, 2-vel megnő a támadási hatósugara (a belőle áradó szent energia által), és 10 védőburkot kap minden alkalommal, amikor felhasználja a szentkönyv egy töltését. Képes továbbá a magasztos formához tartozó tehetségekkel elérhetővé váló varázsigék elmondására is.\n\nA magasztos forma által biztosított védőburok és a varázsigék nem a szokásos ideig tartanak, hanem azonnal megszűnnek, amint a magasztos forma elmúlik.\n\nJelenlegi védőburok: %1$d.\nHátralévő körök: %2$d. actors.hero.abilities.cleric.trinity.name=szentháromság -actors.hero.abilities.cleric.trinity.short_desc=_(HIÁNYOS KÓD)_ A térítő új képességek _szentháromságát_ tanulja meg, amelyek olyan felszereléseket utánoznak, amelyeket látott, és váltogathat közöttük, amikor új varázsigét mond. -actors.hero.abilities.cleric.trinity.desc=_A szentháromság programkódja még nem teljes, így egyelőre nem választható ki._\n\nA térítő páncélképességek _szentháromságát_ tanulja meg, amelyek között három új varázsige elmondásával válthat. E varázsigék mindegyike olyan felszerelések képességeit utánozza, amelyeket a térítő a futama során azonosított: Test (fegyverek és páncélok), Elme (pálcák és dobófegyverek) és Lélek (gyűrűk és ereklyék).\n\nE hatások közül egyszerre csak az egyik érvényesülhet, és a szentháromság alakjának megváltoztatásával az összes érvényes szentháromsághatás megszűnik. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=közösség ereje actors.hero.abilities.cleric.powerofmany.short_desc=_(HIÁNYOS KÓD)_ A térítő a _közösség erejét_ felhasználva erőt ad egy meglévő szövetségesnek, vagy teremt egy újat. actors.hero.abilities.cleric.powerofmany.desc=_A közösség ereje programkódja még nem teljes, így egyelőre nem választható ki._ @@ -574,9 +601,11 @@ actors.hero.spells.blessspell.name=áldás actors.hero.spells.blessspell.short_desc=Megáldja és védőburkot ad a térítőnek, vagy megáld és gyógyít másokat. actors.hero.spells.blessspell.desc=A térítő szent áldásban részesíti magát vagy egy másik karaktert, amelyet lát.\n\nAmikor önmagára mondja az áldást, a hatása gyengébb lesz, így %1$d körig tartó áldást és %2$d védőburkot kap.\n\nAmikor másik karakterre mondja a varázsigét, a hatása erősebb lesz, így az %3$d körig tartó áldást és %4$d életerőpontot kap. A hiányzó életerőn felüli pontok védőburokká alakulnak. -actors.hero.spells.bodyform.name=testforma -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.name=testi alak +actors.hero.spells.bodyform.short_desc=A szentháromságot hozzárendeli egy bűvölethez vagy egy varázsjelhez. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=megtisztítás actors.hero.spells.cleanse.short_desc=Megtisztít a negatív hatásoktól, és védőburkot ad. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=A térítő a magasztos formáját egy közeli hel actors.hero.spells.guidinglight.name=vezérfény actors.hero.spells.guidinglight.short_desc=Távolsági mágikus sebzést okoz, és garantált találatot segít elő. actors.hero.spells.guidinglight.desc=A térítő mágikus energianyalábot lő ki, amely 2-6 sebzést okoz a célpontnak, és megvilágítja azt. A megvilágított ellenség ellen az erőkövetelményeknek megfelelő fegyverrel indított következő fizikai támadás garantáltan betalál. -actors.hero.spells.guidinglight.desc_priest=_Ez a varázsige sokkal erősebb, ha a pap mondja el._ 100 körönként első alkalommal elmondható ez a varázsige úgy, hogy az nem használ el egy töltést sem a szentkönyvből, és a megvilágítás hatását varázspálcák, más karakterek és az ellenségekre közvetlenül ható ereklyék is kiválthatják. Az így kiváltott megvilágítás a pap szintjének megfelelő mágikus bónuszsebzést okoz. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Vezérfény actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=A pap ismét elmondhatja költségmentesen a vezérfény varázsigét, ha letelik a 100 kör.\n\nHátralévő körök: %s. -actors.hero.spells.guidinglight$illuminated.name=Fényesség -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.name=Megvilágított +actors.hero.spells.guidinglight$illuminated.desc=Ez a karakter fénylik, mivel vezérfény találta el. A fény ugyan nem olyan erős, hogy megvilágítsa a környező területet, de a mágikus hatása miatt sokkal könnyebben eltalálja őt a térítő. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=megszentelt föld actors.hero.spells.hallowedground.prompt=Válassz egy helyet @@ -660,9 +689,9 @@ actors.hero.spells.layonhands.name=kézrátétel actors.hero.spells.layonhands.short_desc=Időveszteség nélkül gyógyítja az egyik szomszédos karaktert, vagy védőburkot ad a rendlovagnak. actors.hero.spells.layonhands.desc=A rendlovag szent energiát küld a kezén keresztül, amely meggyógyít vagy védelmez bármit, amihez hozzáér.\n\nA rendlovag ezt a varázsigét bármelyik szomszédos karakterre irányíthatja, hogy %1$d ponttal gyógyítsa, vagy irányíthatja saját magára, hogy %1$d védőburkot kapjon. A varázsigéből származó gyógyulás fölösleges része védőburokká alakul.\n\nEz a varázsige időveszteség nélkül és többször is elmondható, de nem adhat egyszerre több, mint három elmondásnak megfelelő értékű védőburkot. -actors.hero.spells.mindform.name=elmeforma -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.name=tudati alak +actors.hero.spells.mindform.short_desc=A szentháromságot hozzárendeli egy varázspálcához vagy egy dobófegyverhez. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=felidéző imádság actors.hero.spells.mnemonicprayer.short_desc=Meghosszabbítja a szövetségesre vagy ellenségre ható jótékony vagy káros hatásokat, és ismét megvilágítja őt. @@ -684,13 +713,15 @@ actors.hero.spells.shieldoflight.desc=A térítő vékony fénypajzsot képez ő actors.hero.spells.shieldoflight$shieldoflighttracker.name=fénypajzs actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Vékony fénypajzs feszül a térítő és egy ellenség között. Nem olyan erős, hogy teljesen kivédje a támadásokat, de le tudja gyengíteni azokat.\n\nHátralévő körök: %s -actors.hero.spells.spiritform.name=lélekforma -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.name=lelki alak +actors.hero.spells.spiritform.short_desc=A szentháromságot hozzárendeli egy gyűrűhöz vagy egy ereklyéhez. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=lesújtás actors.hero.spells.smite.short_desc=Garantálja, hogy az ütés betalál, bónuszsebzést okoz, és nagyobb erejű lesz a bűvöletete. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=A rendlovag az igazak pusztító erejével erősíti meg egy közelharci csapását.\n\nA lesújtás a szokásos közelharci sebzésen túl gondoskodik arról, hogy az erőkövetelményeknek megfelelő fegyverrel indított támadás garantáltan betaláljon, +300%%-kal megnöveli a bűvölet erejét, és további %1$d - %2$d mágikus sebzést okoz.\n\nA lesújtás által gerjesztett mágikus többletsebzés a rendlovag szintjével arányosan nő, és az élőhalott vagy démoni ellenségek ellen mindig a lehető legnagyobb mágikus többletsebzést okozza. actors.hero.spells.sunray.name=napsugár actors.hero.spells.sunray.short_desc=Távolsági mágikus sebzést okoz, és egy alkalommal elvakítja a célpontot. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=A _szerzetes_ harc közben energiát gy actors.hero.herosubclass.monk_desc=A szerzetes a test test elleni harctechnika mestere. Az ellenségek legyőzése által energiát nyer, amelyet különféle védekező jellegű és más hasznos képességekre fordíthat. Ez az energia nem apad le idővel, de van a szerzetes szintje által meghatározott felső korlátja.\n\n1 energia: gyors ütés ököllel\n2 energia: összpontosítás a következő támadás kikerülésére\n3 energia: azonnali vetődés a közelbe\n4 Energia: elrúgja az ellenséget\n5 Energia: meditáció, amely megtisztít a különböző hatásoktól és visszaállít némi pálca- és ereklyetöltést actors.hero.herosubclass.priest=pap actors.hero.herosubclass.priest_short_desc=A _pap_ új nagy hatótávú varázsigéket és a vezérfény felerősített változatát tudja használni. -actors.hero.herosubclass.priest_desc=A pap több új és fejlesztett varázsigét tud elmondani, amelyek a távolsági harcban és a varázstárgyakkal együttműködve különösen hasznosak.\n\nA pap 100 körönként költségmentesen elmondhatja a _vezérfény_ varázsigét, és a megvilágítás a pap szintjének megfelelő sérülésnövelő hatását a szövetségesek, a varázspálcák és bizonyos ereklyék révén is kiválthatja.\n\nEzen kívül a pap a _ragyogás_ varázsigét is elmondhatja, amely elűzi a sötétséget, valamint megvilágítja, és rövid időre elkábítja az összes látható ellenséget 2 töltés árán. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=rendlovag actors.hero.herosubclass.paladin_short_desc=A _rendlovag_ új közelharci varázsigéket ismer meg, és a szent fegyver és szent oltalom felerősített változatait használja. actors.hero.herosubclass.paladin_desc=A rendlovag több új és fejlesztett varázsigét tud elmondani, amelyek a közelharcban és a fegyverekkel és páncélokkal együttműködve különösen hasznosak.\n\nA rendlovag _szent fegyver_ és _szent oltalom_ varázsigéinek a hatása nagyobb, nem írják felül a meglévő bűvöleteket és varázsjeleket, és más varázsigék elmondásával meghosszabbíthatók.\n\nEzen kívül a rendlovag a _lesújtás_ varázsigét is elmondhatja, amely egy megnövelt sebzésű és bűvöletű közelharci támadást tesz lehetővé, amely garantáltan betalál. @@ -1174,9 +1205,9 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ A pap elmondhatja a _felidéző im actors.hero.talent.lay_on_hands.title=kézrátétel actors.hero.talent.lay_on_hands.desc=_+1:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _10 életponttal_ gyógyít, vagy _10 védőburkot_ ad a rendlovagnak.\n\n_+2:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _15 életponttal_ gyógyít, vagy _15 védőburkot_ ad a rendlovagnak.\n\n_+3:_ A rendlovag elmondhatja a _kézrátétel_ varázsigéjét, amely 1 töltés árán egy közeli karaktert azonnal _20 életponttal_ gyógyít, vagy _20 védőburkot_ ad a rendlovagnak.\n\nAz ebből a varázsigéből származó gyógyulás fölösleges része védőburokká alakul. A kézrátétel többször is elmondható, de nem adhat egyszerre több, mint három elmondásnak megfelelő értékű védőburkot. actors.hero.talent.aura_of_protection.title=védelemaura -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _15%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+50%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.\n\n_+2:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _23%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+75%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül.\n\n_+3:_ A rendlovag elmondhatja a _védelemaura_ varázsigéjét, amely 2 töltés árán _30%-os sebzésellenállást_ biztosít a rendlovagnak és minden 2 mezőn belül lévő szövetségesének, valamint a rendlovag varázsjelének _+100%-kal megnövelt erejű_ hatását biztosítja nekik 20 körön keresztül. actors.hero.talent.wall_of_light.title=fényfal -actors.hero.talent.wall_of_light.desc=_+1:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _3 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\n_+2:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _5 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\n_+3:_ A rendlovag elmondhatja a _fényfal_ varázsigéjét, amely 3 töltés árán egy _7 mezű szélességű_ tömör falat hoz létre a rendlovag előtt, amely eltaszítja az ellenségeket, és 20 körig tart.\n\nA fal létrehozható a négy fő oldal vagy a négy átlós oldal bármelyike felől. Egyszerre csak egy fal létezhet. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=isteni közbenjárás actors.hero.talent.divine_intervention.desc=_+1:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _150 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _1 körrel_.\n\n_+2:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _200 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _2 körrel_.\n\n_+3:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _250 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _3 körrel_.\n\n_+4:_ Magasztos formájában a térítő elmondhatja az _isteni közbenjárás_ varázsigét, amely legfeljebb _300 védőburkot_ ad a térítőnek és minden szövetségesének, és meghosszabbítja a magasztos formát _4 körrel_.\n\nAz isteni közbenjárás varázsigéje a szentkönyv tetemes mennyiségű, 5 töltését veszi igénybe, és csak egyszer mondható el ugyanabban a magasztos állapotban. @@ -1185,12 +1216,12 @@ actors.hero.talent.judgement.desc=_+1:_ Magasztos formájában a térítő elmon actors.hero.talent.flash.title=villanás actors.hero.talent.flash.desc=_+1:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _3 mező_ távolságra teleportálhat.\n\n_+2:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _4 mező_ távolságra teleportálhat.\n\n_+3:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _5 mező_ távolságra teleportálhat.\n\n_+4:_ Magasztos formájában a térítő elmondhatja a _villanás_ varázsigét, amellyel legfeljebb _6 mező_ távolságra teleportálhat.\n\nA villanás varázsigéje a szentkönyv 1 töltésébe kerül, amikor először mondják el ugyanabban a magasztos állapotban, majd minden használatkor 1 töltéssel nő az ára. -actors.hero.talent.body_form.title=testforma -actors.hero.talent.body_form.desc=A térítő elmondhatja a _testi alak_ varázsigéjét, aminek hatására 2 töltés árán a szentháromság átveszi egy olyan bűvölet vagy varázsjel erejét, amelyet a térítő ebben a futamban azonosított.\n\n_+1:_ A szentháromság elmondásakor a térítő _20 körig_ részesül a választott hatásból.\n\n_+2:_ A szentháromság elmondásakor a térítő _27 körig_ részesül a választott hatásból.\n\n_+3:_ A szentháromság elmondásakor a térítő _33 körig_ részesül a választott hatásból.\n\n_+4:_ A szentháromság elmondásakor a térítő _40 körig_ részesül a választott hatásból.\n\nA szentháromság páncéltöltésigénye magasabb, ha a választott varázsjel ritka és erőteljes. -actors.hero.talent.mind_form.title=elmeforma -actors.hero.talent.mind_form.desc=A térítő elmondhatja a _tudati alak_ varázsigéjét, aminek hatására 3 töltés árán a szentháromság átveszi egy olyan varázspálca vagy dobófegyver erejét, amelyet a térítő ebben a futamban használt.\n\n_+1:_ A szentháromság elmondásakor a térítő a választott tárgy _+3_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+2:_ A szentháromság elmondásakor a térítő a választott tárgy _+4_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+3:_ A szentháromság elmondásakor a térítő a választott tárgy _+5_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja.\n\n_+4:_ A szentháromság elmondásakor a térítő a választott tárgy _+6_ szintűnek megfelelő, lövéskor vagy dobáskor érvényesülő hatását használhatja. -actors.hero.talent.spirit_form.title=lélekforma -actors.hero.talent.spirit_form.desc=A térítő elmondhatja a _szellemi alak_ varázsigéjét, aminek hatására 4 töltés árán a szentháromság átveszi egy olyan gyűrű vagy ereklye erejét, amelyet a térítő ebben a futamban azonosított (a szentkönyv kivételével).\n\n_+1:_ A szentháromság elmondásakor a térítő a gyűrű _+1_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+4_ szintűnek megfelelő hatását.\n\n_+2:_ A szentháromság elmondásakor a térítő a gyűrű _+2_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+6_ szintűnek megfelelő hatását.\n\n_+3:_ A szentháromság elmondásakor a térítő a gyűrű _+3_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+8_ szintűnek megfelelő hatását.\n\n_+4:_ A szentháromság elmondásakor a térítő a gyűrű _+4_ szintűnek megfelelő hatását élvezheti 20 körig, vagy kiválthatja egy ereklye _+10_ szintűnek megfelelő hatását.\n\nBizonyos ereklyéknek eltérő a hatásuk vagy a páncéltöltésigényük, amikor a szentháromság váltja ki a hatásukat. +actors.hero.talent.body_form.title=testi alak +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.mind_form.title=tudati alak +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. +actors.hero.talent.spirit_form.title=lelki alak +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Ismeretlen actors.hero.talent.cleric_a3_1.desc=Ennek a tehetségnek a programkódja még nem teljes, és egyelőre nem csinál semmit. diff --git a/core/src/main/assets/messages/actors/actors_in.properties b/core/src/main/assets/messages/actors/actors_in.properties index 096d8478a..628c18393 100644 --- a/core/src/main/assets/messages/actors/actors_in.properties +++ b/core/src/main/assets/messages/actors/actors_in.properties @@ -2,7 +2,7 @@ actors.blobs.blizzard.name=badai salju actors.blobs.blizzard.desc=Badai salju berhembus di sini. -actors.blobs.confusiongas.name=gas yang memabukkan +actors.blobs.confusiongas.name=gas mabuk actors.blobs.confusiongas.desc=Awan gas memabukkan berterbangan di sini. actors.blobs.electricity.name=listrik @@ -25,10 +25,10 @@ actors.blobs.goowarn.desc=Bintik-bintik energi gelap berkerumun di sini! actors.blobs.inferno.name=kobaran api actors.blobs.inferno.desc=Api neraka berkobar di sini. -actors.blobs.paralyticgas.name=gas lumpuh +actors.blobs.paralyticgas.name=gas pelumpuh actors.blobs.paralyticgas.desc=Awan gas pelumpuh berterbangan di sini. -actors.blobs.regrowth.name=penumbuh tanaman +actors.blobs.regrowth.name=pertumbuhan kembali actors.blobs.sacrificialfire.name=api pengorbanan actors.blobs.sacrificialfire.desc=Di sini terdapat sebuah altar dengan api pengorbanan yang menyala di atasnya. Makhluk apa pun yang dibunuh di tempat ini akan dimakan oleh api sebagai persembahan kepada roh-roh penjara bawah tanah.\n\nMungkin akan ada hadiah jika cukup banyak pengorbanan dilakukan? @@ -45,7 +45,7 @@ actors.blobs.stenchgas.desc=Awan bau busuk berterbangan di sini. actors.blobs.stormcloud.name=awan badai actors.blobs.stormcloud.desc=Awan uap air yang mengepul berterbangan di sini. -actors.blobs.toxicgas.name=gas racun +actors.blobs.toxicgas.name=gas beracun actors.blobs.toxicgas.desc=Awan racun kehijauan berterbangan di sini. actors.blobs.toxicgas.rankings_desc=Tercekik actors.blobs.toxicgas.ondeath=Kamu mati karena gas beracun... @@ -105,7 +105,7 @@ actors.buffs.barkskin.desc=Kulitmu mengeras, rasanya kasar dan padat seperti kul actors.buffs.barrier.name=penghalang actors.buffs.barrier.desc=Gelembung kuat yang menahan semua damage.\n\nPenahan ini akan menyerap semua damage bagi sesuatu yang ada di dalamnya selama masih ada penahan yang tersisa. Perisai juga akan menghilang secara perlahan seiring waktu.\n\nPerisai tersisa: %d . -actors.buffs.berserk.angered=Marah +actors.buffs.berserk.angered=marah actors.buffs.berserk.berserk=mengamuk actors.buffs.berserk.exhausted=kelelahan actors.buffs.berserk.recovering=pemulihan @@ -176,7 +176,7 @@ actors.buffs.combo$combomove.slam.name=membanting actors.buffs.combo$combomove.slam.desc=Menimbulkan %d %% (kombo*20%%) dari damage yang kamu tahan sebagai damage bonus. Mengulang kombo saat digunakan. actors.buffs.combo$combomove.slam.empower_desc=_Melompat hingga %1$d petak_ dan menyebabkan %2$d%% (kombo*20%%) dengan pertahanan damage kamu sebagai damage bonus. Mengulang kombo saat digunakan. actors.buffs.combo$combomove.parry.name=menangkis -actors.buffs.combo$combomove.parry.desc=Menahan serangan berikutnya dalam 1 giliran ketika diaktifkan, dan langsung membalasnya. Mengulang kombo jika tidak ada yang ditangkis +actors.buffs.combo$combomove.parry.desc=Memblokir serangan berikutnya dalam 1 giliran ketika diaktifkan, dan langsung membalasnya. Mengulang kombo jika tidak ada yang ditangkis. actors.buffs.combo$combomove.parry.empower_desc=Memblokir _semua serangan_ dalam 1 giliran saat diaktifkan, dan langsung membalasnya. Mengulang kombo jika tidak ada yang ditangkis. actors.buffs.combo$combomove.crush.name=menghancurkan actors.buffs.combo$combomove.crush.desc=Menimbulkan damage sebesar %d%% (kombo*25%%) pada target utama, dan setengah damage tersebut kepada semua musuh lainnya dalam efek area 7x7. Mengulang kombo saat digunakan. @@ -193,7 +193,7 @@ actors.buffs.cripple.heromsg=Kamu pincang! actors.buffs.cripple.desc=Kamu cukup yakin kaki tidak dimaksudkan untuk ditekuk seperti itu.\n\nMelumpuhkan separuh kecepatan gerak, membuat berpindah petak biasanya membutuhkan dua giliran, bukan satu.\n\nSisa waktu pincang: %s giliran. actors.buffs.daze.name=linglung -actors.buffs.daze.heromsg=Kamu pusing! +actors.buffs.daze.heromsg=Kamu linglung! actors.buffs.daze.desc=Telinga berdenging dan pandangan kabur membuat pertarungan menjadi sulit.\n\nSaat linglung, akurasi dan penghindaran berkurang 50%%, membuat serangan mendarat dan menghindari pukulan menjadi lebih sulit.\n\nGiliran linglung tersisa:%s. actors.buffs.degrade.name=terdegradasi @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Ulama memproyeksikan energi suci actors.hero.abilities.cleric.ascendedform$ascendbuff.name=kenaikan wujud actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energi cemerlang terpancar dari tubuh Ulama. Saat dalam wujud ini, Ulama mendapatkan 2 jangkauan serangan (dari energi suci yang terproyeksi darinya), dan 10 perisai setiap kali dia menghabiskan charge kitab suci. Dia juga mampu mengeluarkan mantra yang terbuka melalui bakat kenaikan wujud. Perisai yang diberikan oleh kenaikan wujud dan mantranya tidak akan memudar secara normal, tetapi akan langsung memudar saat kenaikan wujud berakhir. \n\nPerisai saat ini: %1$d. \nGiliran tersisa: %2$d. actors.hero.abilities.cleric.trinity.name=trinitas -actors.hero.abilities.cleric.trinity.short_desc=_(BELUM SELESAI)_ Ulama memperoleh _Trinitas_ kemampuan, yang meniru perlengkapan yang telah mereka lihat dan dapat ditukar dengan menggunakan mantra baru. -actors.hero.abilities.cleric.trinity.desc=_Trinitas belum diimplementasikan, dan saat ini tidak dapat dipilih._\n\nUlama memperoleh _trinitas_ kemampuan armor, yang dapat ditukar dengan menggunakan tiga mantra baru. masing-masing mantra ini berfokus pada meniru efek peralatan yang telah diidentifikasi oleh ulama selama permainan ini: Tubuh (senjata dan armor), Pikiran (tongkat sihir dan senjata lempar), dan Jiwa (cincin dan artefak).\n\nHanya satu dari efek ini yang dapat aktif pada satu waktu, mengubah bentuk Trinitas akan mengakhiri semua efek Trinitas yang aktif. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=kekuatan banyak actors.hero.abilities.cleric.powerofmany.short_desc=_(BELUM SELESAI)_ Ulama menyalurkan _Kekuatan Banyak_, memberdayakan sekutu yang ada atau membuat sekutu baru. actors.hero.abilities.cleric.powerofmany.desc=_Kekuatan Banyak belum diimplementasikan, jadi saat ini tidak dapat dipilih._ @@ -575,8 +602,10 @@ actors.hero.spells.blessspell.short_desc=Memberkati dan melindungi Ulama, member actors.hero.spells.blessspell.desc=Ulama memberikan berkat suci pada dirinya sendiri atau karakter lain yang dapat dia lihat.\n\nSaat diberikan pada dirinya sendiri, efeknya lebih lemah, memberikan %1$d giliran berkat dan %2$d penghalang.\n\nSaat diberikan pada karakter lain, mantranya lebih kuat, memberikan %3$d giliran berkat dan %4$d penyembuhan. Penyembuhan berlebih diubah menjadi penghalang. actors.hero.spells.bodyform.name=bentuk tubuh -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=Menetapkan Trinitas ke suatu enchant atau glyph. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=menyucikan actors.hero.spells.cleanse.short_desc=Bersihkan debuff dan memberi perisai @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=Ulama menyalurkan kenaikan wujud mereka ke lokasi actors.hero.spells.guidinglight.name=cahaya penuntun actors.hero.spells.guidinglight.short_desc=Memberikan jarak damage magis dan dijamin kena. actors.hero.spells.guidinglight.desc=Ulama menembakkan energi magis yang menyerang target, menghasilkan 2-6 damage dan menerangi mereka. Serangan fisik tanpa beban berikutnya yang dilakukan terhadap musuh yang diterangi dijamin untuk mengenai mereka. -actors.hero.spells.guidinglight.desc_priest=_Mantra ini lebih kuat jika dirapalkan oleh Pendeta._ Mantra pertama yang dirapalkan setiap 100 giliran tidak memerlukan biaya kitab, dan penerangan dapat dipicu oleh tongkat sihir, karakter lain, dan artefak yang secara langsung memengaruhi musuh. Jika dipicu dengan cara ini, penerangan memberikan bonus damage sihir yang setara dengan level Pendeta. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Cahaya Penuntun actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Pendeta akan dapat mengeluarkan Cahaya Penuntun secara gratis lagi setelah 100 giliran berlalu.\n\nGiliran tersisa: %s. actors.hero.spells.guidinglight$illuminated.name=Diterangi Cahaya -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Karakter ini bersinar karena terkena cahaya pemandu. Meskipun cahayanya tidak cukup kuat untuk menerangi area di sekitarnya, efek magisnya akan membuat serangan terhadap mereka menjadi lebih mudah bagi Ulama. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=lantai yang disucikan actors.hero.spells.hallowedground.prompt=Pilih lokasi @@ -661,8 +690,8 @@ actors.hero.spells.layonhands.short_desc=Seketika menyembuhkan karakter di sekit actors.hero.spells.layonhands.desc=Paladin menyalurkan energi suci melalui tangan mereka, menyembuhkan atau melindungi apa pun yang mereka sentuh.\n\nPaladin dapat merapal mantra ini pada karakter yang berdekatan untuk memberi mereka %1$d penyembuhan, atau pada diri mereka sendiri untuk mendapatkan %1$d perisai. Penyembuhan berlebih dari mantra ini diubah menjadi perisai.\n\nMantra ini dirapalkan secara instan dan dapat dirapalkan berulang kali, tetapi tidak dapat memberikan lebih dari tiga kali perisai sekaligus. actors.hero.spells.mindform.name=bentuk pikiran -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Menetapkan Trinitas ke suatu tongkat sihir atau senjata lempar. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=doa pengingat actors.hero.spells.mnemonicprayer.short_desc=Memperluas buff/debuff pada sekutu/musuh, & menerapkan kembali penerangan. @@ -685,12 +714,14 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=perisai cahaya actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Perisai cahaya tipis berdiri di antara Ulama dan musuh. Perisai itu tidak cukup kuat untuk memblokir serangan secara langsung, tetapi akan melemahkannya.\n\nGiliran Tersisa: %s actors.hero.spells.spiritform.name=bentuk roh -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=Menetapkan Trinitas ke suatu cincin atau artefak. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=memukul actors.hero.spells.smite.short_desc=Dijamin kena dengan bonus damage dan kekuatan enchantment. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=Paladin memasukkan kekuatan penghancur yang adil ke dalam serangan jarak dekat.\n\nSelain menghasilkan damage jarak dekat biasa, Memukul membuat serangan tanpa beban dijamin kena, memiliki +300%% kekuatan enchantment, dan menghasilkan %1$d - %2$d bonus damage sihir.\n\nBonus damage sihir saat memukul berskala dengan level Paladin, dan akan selalu menghasilkan bonus damage sihir maksimum terhadap musuh mayat hidup atau iblis. actors.hero.spells.sunray.name=sinar mentari actors.hero.spells.sunray.short_desc=Memberikan damage sihir jarak jauh dan membutakan target sekali. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Biksu_ membangun energi saat bertarung actors.hero.herosubclass.monk_desc=Biksu adalah ahli teknik fisik. Saat dia mengalahkan musuh, dia memperoleh energi yang dapat digunakan pada berbagai kemampuan bertahan dan berfokus pada utilitas. Energi ini tidak memudar seiring berjalannya waktu, tetapi memiliki batas berdasarkan level biksu.\n\n1 energi: serang cepat dengan tinju\n2 Energi: fokus untuk menghindari serangan berikutnya\n3 Energi: langsung berlari ke sekitar\n4 Energi: tendang musuh\n5 Energi: bermeditasi untuk membersihkan status dan memulihkan charge tongkat sihir & artefak actors.hero.herosubclass.priest=pendeta actors.hero.herosubclass.priest_short_desc=_Pendeta_ memperoleh mantra jarak jauh baru dan versi cahaya penuntun yang lebih kuat. -actors.hero.herosubclass.priest_desc=Pendeta mendapatkan berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak jauh dan sinergi dengan item magis.\n\nPendeta dapat mengeluarkan _Cahaya Penuntun_ secara gratis sekali setiap 100 giliran, dan dapat memicu debuff penerangan dengan sekutu, tongkat sihir, dan beberapa artefak untuk bonus damage setara dengan level mereka.\n\nPendeta juga mendapatkan mantra _Cahaya Penuntun_, yang menghilangkan kegelapan dan menerangi serta untuk sementara waktu memberikan stun pada semua musuh yang terlihat dengan biaya 2 charge +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladin actors.hero.herosubclass.paladin_short_desc=_Paladin_ memperoleh mantra jarak pendek baru dan versi senjata suci dan perlindungan yang diperkuat. actors.hero.herosubclass.paladin_desc=Paladin memperoleh berbagai mantra baru dan yang ditingkatkan yang menekankan pertarungan jarak dekat dan sinergi dengan senjata dan armor.\n\nMantra _Senjata Suci_ dan _Pelindung Suci_ milik Paladin memberikan bonus lebih besar, tidak lagi mengesampingkan enchantment dan glyph yang ada, dan dapat diperluas dengan merapal mantra lain.\n\nPaladin juga memperoleh mantra _Pemukul_, yang memungkinkan mereka melancarkan serangan jarak dekat yang dijamin dengan bonus damage dan kekuatan enchantment. @@ -1174,9 +1205,9 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Pendeta dapat mengeluarkan _Doa Pe actors.hero.talent.lay_on_hands.title=berbaring di tangan actors.hero.talent.lay_on_hands.desc=_+1:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _10 HP,_ atau memberi Paladin _10 perisai,_ dengan biaya 1 charge.\n\n_+2:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _15 HP,_ atau memberi Paladin _15 perisai,_ dengan biaya 1 charge.\n\n_+3:_ Paladin dapat mengeluarkan _Berbaring di Tangan,_ mantra yang secara instan menyembuhkan karakter di sekitar sebesar _20 HP,_ atau memberi Paladin _20 perisai,_ dengan biaya 1 charge.\n\nPenyembuhan berlebih dari mantra ini diubah menjadi perisai. Berbaring di Tangan dapat dikeluarkan berulang kali, tetapi tidak dapat memberikan lebih dari tiga kali pengeluaran perisai sekaligus. actors.hero.talent.aura_of_protection.title=aura perlindungan -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _15% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+50%_ selama 20 giliran, dengan biaya 2 charge.\n\n_+2:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _23% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+75%_ selama 20 giliran , dengan biaya 2 charge.\n\n_+3:_ Paladin dapat mengeluarkan _Aura Pelindung,_ mantra yang memberikan Paladin dan semua sekutu dalam radius 2 petak _30% ketahanan damage_ dan efek glyph armor Paladin pada kekuatan _+100%_ selama 20 giliran, dengan biaya 2 charge. actors.hero.talent.wall_of_light.title=dinding cahaya -actors.hero.talent.wall_of_light.desc=_+1:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _3 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 charge.\n\n_+2:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _5 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 charge.\n\n_+3:_ Paladin dapat mengeluarkan _Dinding Cahaya,_ mantra yang menciptakan dinding kokoh selebar _7 petak_ di depan Paladin yang mendorong musuh dan bertahan selama 20 giliran, dengan biaya 3 charge.\n\nDinding dapat ditempatkan secara kardinal atau diagonal, hanya satu dinding yang dapat berdiri pada satu waktu. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=intervensi ilahi actors.hero.talent.divine_intervention.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _150 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _1 giliran._\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _200 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _2 giliran._\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _250 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _3 giliran._\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Intervensi Ilahi,_ yang meningkatkan Ulama dan semua sekutu hingga _300 perisai_ dan memperpanjang Kenaikan Wujud sebanyak _4 giliran._\n\nIntervensi Ilahi menghabiskan 5 charge buku, dan hanya dapat dilemparkan sekali dalam kenaikan wujud yang sama. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=kilatan actors.hero.talent.flash.desc=_+1:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _3 petak_ jauhnya.\n\n_+2:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _4 petak_ jauhnya.\n\n_+3:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _5 petak_ jauhnya.\n\n_+4:_ Saat dalam Kenaikan Wujud, Ulama dapat mengeluarkan _Kilat_ untuk berteleportasi hingga _6 petak_ jauhnya.\n\nKilat awalnya memerlukan 1 charge buku, dan 1 charge lagi untuk setiap penggunaan dalam kenaikan wujud yang sama. actors.hero.talent.body_form.title=bentuk tubuh -actors.hero.talent.body_form.desc=Ulama dapat mengeluarkan _bentuk tubuh_, yang menyebabkan Trinitas mengambil alih kekuatan dari enchantment atau glyph yang telah diidentifikasi Ulama dalam putaran ini, dengan biaya 2 charge.\n\n_+1:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _20 giliran._\n\n_+2:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _27 giliran._\n\n_+3:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _33 giliran._\n\n_+4:_ Saat Trinitas digunakan, Ulama mendapatkan efek yang dipilih selama _40 giliran._\n\nBiaya charge armor Trinitas lebih tinggi jika glyph yang dipilih langka dan kuat. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=bentuk pikiran -actors.hero.talent.mind_form.desc=Ulama dapat mengeluarkan _bentuk pikiran_, yang menyebabkan trinitas mengasumsikan kekuatan tongkat sihir atau senjata lempar yang digunakan Ulama kali ini, dengan biaya 3 charge.\n\n_+1:_ Ketika Trinitas digunakan, Ulama menggunakan tembakan atau lemparan dari item yang dipilih, seolah-olah itu _+3._\n\n_+2:_ Ketika Trinitas digunakan, Ulama menggunakan tembakan atau lemparan dari item yang dipilih, seolah-olah itu _+4._\n\n_+3:_ Ketika Trinitas digunakan, Ulama menggunakan tembakan atau lemparan dari item yang dipilih, seolah-olah itu _+5._\n\n_+4:_ Ketika Trinitas digunakan, Ulama menggunakan tembakan atau lemparan dari item yang dipilih, seolah-olah itu _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=bentuk roh -actors.hero.talent.spirit_form.desc=Ulama dapat mengeluarkan _Bentuk Roh_, yang menyebabkan trinitas mengambil alih kekuatan cincin atau artefak yang diidentifikasi Ulama dalam putaran ini (kecuali kitab suci), dengan biaya 4 charge.\n\n_+1:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+1_ selama 20 giliran , atau akan memicu efek artefak pada _+4._\n\n_+2:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+2_ selama 20 giliran, atau akan memicu efek artefak pada _+6._\n\n_+3:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+3_ selama 20 giliran, atau akan memicu efek artefak pada _+8._\n\n_+4:_ Ketika Trinitas digunakan, Ulama akan mendapatkan efek cincin pada _+4_ selama 20 giliran, atau akan memicu efek artefak pada _+6._\n\nBeberapa artefak memiliki efek atau biaya charge armor yang berbeda saat dipicu oleh Trinitas. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Tak Dikenal actors.hero.talent.cleric_a3_1.desc=Bakat ini belum diimplementasikan, saat ini tidak menghasilkan apa pun. diff --git a/core/src/main/assets/messages/actors/actors_it.properties b/core/src/main/assets/messages/actors/actors_it.properties index 4d0ee7566..e00390b7f 100644 --- a/core/src/main/assets/messages/actors/actors_it.properties +++ b/core/src/main/assets/messages/actors/actors_it.properties @@ -1,34 +1,34 @@ ###blobs -actors.blobs.blizzard.name=blizzard +actors.blobs.blizzard.name=tempesta di neve actors.blobs.blizzard.desc=Qui sta turbinando una bufera. -actors.blobs.confusiongas.name=confusion gas +actors.blobs.confusiongas.name=gas della confusione actors.blobs.confusiongas.desc=Qui sta turbinando una nube di gas della confusione. -actors.blobs.electricity.name=electricity +actors.blobs.electricity.name=elettricità actors.blobs.electricity.desc=Un campo elettrico sta scintillando vivamente in questo punto. actors.blobs.electricity.rankings_desc=Fulminato actors.blobs.electricity.ondeath=Sei stato folgorato a morte... -actors.blobs.fire.name=fire +actors.blobs.fire.name=fuoco actors.blobs.fire.desc=Qui sta infuriando un incendio. -actors.blobs.foliage.name=foliage +actors.blobs.foliage.name=fogliame actors.blobs.foliage.desc=Raggi di luce perforano l'oscurità del giardino sotterraneo. -actors.blobs.freezing.name=freezing air +actors.blobs.freezing.name=aria gelida actors.blobs.freezing.desc=L'aria è innaturalmente gelida in questo punto. -actors.blobs.goowarn.name=dark energy +actors.blobs.goowarn.name=energia oscura actors.blobs.goowarn.desc=Qui stanno sciamando particelle di energia oscura! -actors.blobs.inferno.name=inferno +actors.blobs.inferno.name=hell actors.blobs.inferno.desc=Qui sta infuriando un inferno di fiamme. -actors.blobs.paralyticgas.name=paralytic gas +actors.blobs.paralyticgas.name=gas paralizzante actors.blobs.paralyticgas.desc=Qui sta turbinando una nube di gas paralizzante. -actors.blobs.regrowth.name=regrowth +actors.blobs.regrowth.name=ricrescita actors.blobs.sacrificialfire.name=fuoco sacrificale actors.blobs.sacrificialfire.desc=Qui c'è un altare con una fiamma sacrificale. Ogni creatura uccisa qui verrà consumata come offerta agli spiriti del dungeon. Forse una ricompensa verrà garantita dopo abbastanza sacrifici? @@ -36,32 +36,32 @@ actors.blobs.sacrificialfire.worthy=Il fuoco consuma la tua offerta e cresce. actors.blobs.sacrificialfire.unworthy=Il fuoco consuma la tua offerta, ma non cambia. actors.blobs.sacrificialfire.reward=Il fuoco si illumina e poi scompare, lasciando una ricompensa! -actors.blobs.smokescreen.name=smokescreen +actors.blobs.smokescreen.name=Cortina fumogena actors.blobs.smokescreen.desc=Qui sta turbinando una spessa nube di fumo nero. -actors.blobs.stenchgas.name=stench gas +actors.blobs.stenchgas.name=gas maleodorante actors.blobs.stenchgas.desc=Qui sta turbinando una nube di tanfo fetido. -actors.blobs.stormcloud.name=storm clouds +actors.blobs.stormcloud.name=nuvole di tempesta actors.blobs.stormcloud.desc=Qui sta turbinando una nube di vapore acqueo tremolante. -actors.blobs.toxicgas.name=toxic gas +actors.blobs.toxicgas.name=gas tossico actors.blobs.toxicgas.desc=Qui sta turbinando una nube verdognola di gas tossico. actors.blobs.toxicgas.rankings_desc=Soffocato actors.blobs.toxicgas.ondeath=Sei morto per il gas tossico... -actors.blobs.corrosivegas.name=corrosive gas +actors.blobs.corrosivegas.name=gas corrosivo actors.blobs.corrosivegas.desc=Qui sta turbinando una nube di gas caustico letale. -actors.blobs.waterofawareness.name=water of awareness +actors.blobs.waterofawareness.name=acqua della consapevolezza actors.blobs.waterofawareness.procced=Appena bevi un sorso, avverti la conoscenza fluire nella tua mente. actors.blobs.waterofawareness.desc=Il potere della conoscenza irradia dall'acqua di questo pozzo. Bere dal pozzo identificherà totalmente tutti gli elementi equipaggiati e le maledizioni su tutti gli elementi nel tuo inventorio e rivelerà tutti gli elementi sul piano corrente. -actors.blobs.waterofhealth.name=water of health +actors.blobs.waterofhealth.name=acqua della salute actors.blobs.waterofhealth.procced=Appena bevi un sorso, senti le tue ferite guarire completamente. actors.blobs.waterofhealth.desc=Il potere della salute irradia dall'acqua di questo pozzo. Bere dal pozzo curerà le tue ferite, soddisferà la fame e purificherà le maledizioni su qualsiasi oggetto indossato. -actors.blobs.web.name=spider web +actors.blobs.web.name=ragnatela actors.blobs.web.desc=Qui tutto è coperto da una fitta ragnatela. Qualunque cosa tocchi o impatti la ragnatela la romperà, ma resterà a sua volta intrappolata e bloccata. @@ -269,7 +269,7 @@ actors.buffs.invisibility.name=invisibile actors.buffs.invisibility.desc=Sei completamente mimetizzato con il terreno circostante, rendendoti impossibile da vedere.\n\nMentre sei invisibile i nemici non sono in grado di attaccarti o seguirti. Attacchi fisici ed effetti magici (come quelli di pergamene e bacchette magiche) cancelleranno immediatamente l'invisibilità.\n\nTurni di invisibilità rimanenti: %s. actors.buffs.invulnerability.name=invulnerabile -actors.buffs.invulnerability.desc=This character is suffused with great protective power, granting them a brief period of invulnerability!\n\nTurns remaining: %s. +actors.buffs.invulnerability.desc=Questo personaggio è pervaso da un grande potere protettivo, che gli conferisce un breve periodo di invulnerabilità!\n\nTurni rimanenti: %s actors.buffs.levitation.name=levitazione actors.buffs.levitation.desc=Una forza magica ti sta facendo levitare sul terreno, facendoti sentire senza peso.\n\nI personaggi in levitazione si muovono silenziosamente e ignorano tutti gli effetti a terra. Le trappole non si attiveranno, l'acqua non spegnerà il fuoco, le piante non verranno calpestate, le radici mancheranno e le fosse saranno sospese. Fai attenzione, poiché tutte queste cose possono entrare in vigore nel momento in cui termina la levitazione!\n\nTurni di levitazione rimanenti: %s. @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Il Chierico proietta energia sacr actors.hero.abilities.cleric.ascendedform$ascendbuff.name=forma ascesa actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=L'energia radiante viene emanata dal corpo del Chierico. Mentre è in questa forma, il Chierico ottiene 2 di portata di attacco (dall'energia sacra che proietta da lui) e 10 di scudo ogni volta che spende una carica del Tomo Sacro. Sono anche in grado di lanciare gli incantesimi sbloccati tramite i talenti della forma ascesa.\n\nLo scudo concesso dalla forma ascesa e i suoi incantesimi non decadranno normalmente, ma svaniranno istantaneamente quando la forma ascesa termina.\n\nSchermatura attuale: %1$d.\nTurni rimanenti: %2$d. actors.hero.abilities.cleric.trinity.name=Trinità -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=potere di molti actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ Il Chierico canalizza il _Potere di Molti_, potenziando un alleato esistente o creandone uno nuovo. actors.hero.abilities.cleric.powerofmany.desc=_Il Potere di Molti non è ancora stato realizzato e non è quindi selezionabile._ @@ -564,19 +591,21 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Questo nemico si è trasformat actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Ucciso da un nemico trasmutato in ratto ##Cleric Spells -actors.hero.spells.auraofprotection.name=aura of protection -actors.hero.spells.auraofprotection.short_desc=Boosts defence for Paladin and nearby allies. -actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). -actors.hero.spells.auraofprotection$aurabuff.name=aura of protection -actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. +actors.hero.spells.auraofprotection.name=aura di protezione +actors.hero.spells.auraofprotection.short_desc=Aumenta la difesa del Paladino e degli alleati vicini. +actors.hero.spells.auraofprotection.desc=Il Paladino inizia a irradiarsi di energia protettiva, creando un'aura scintillante attorno a sé per 20 turni. Qualsiasi alleato entro 2 caselle dal Paladino (incluso il Paladino stesso) subisce %1$d%% meno danni e ottiene l'effetto del glifo della sua armatura con un potenziamento di +%2$d%% potere.\n\nQuesta riduzione del danno viene applicata prima di altri effetti di riduzione del danno (es. armatura). Il potenziamento del glifo sarà sempre attivo, ma questo incantesimo non può far sì che il glifo del Paladino si applichi più di una volta su un personaggio che ne sta già beneficiando (es. il Paladino stesso o un'immagine prismatica). +actors.hero.spells.auraofprotection$aurabuff.name=aura di protezione +actors.hero.spells.auraofprotection$aurabuff.desc=Il Paladino irradia energia protettiva attorno a sé.\n\nQualsiasi alleato vicino (incluso il Paladino stesso) subisce danni ridotti e ottiene l'effetto del glifo della sua armatura con potere potenziato.\n\nTurni rimanenti: %s. actors.hero.spells.blessspell.name=benedire actors.hero.spells.blessspell.short_desc=Benedisce e protegge il Chierico, benedisce e cura gli altri. actors.hero.spells.blessspell.desc=Il Chierico pone una santa benedizione su se stesso o su un altro personaggio che può vedere.\n\nQuando lanciato su se stessi, l'effetto è più debole, garantendo %1$d turni di benedizione e %2$d di scudo.\n\nQuando lanciato su altri personaggi, l'incantesimo è più potente, garantendo %3$d turni di benedizione e %4$d di guarigione. La guarigione in eccesso viene convertita in scudo. -actors.hero.spells.bodyform.name=body form -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.name=forma corporea +actors.hero.spells.bodyform.short_desc=Assegna Trinità a un incanto o a un glifo. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=purificare actors.hero.spells.cleanse.short_desc=Cancella i debuff e garantisce la protezione. @@ -585,7 +614,7 @@ actors.hero.spells.cleanse.desc=Il Chierico elimina istantaneamente tutti gli ef actors.hero.spells.clericspell.prompt=Scegli un bersaglio actors.hero.spells.clericspell.no_target=Non c'è un bersaglio là. actors.hero.spells.clericspell.invalid_target=Non puoi selezionare quella posizione. -actors.hero.spells.clericspell.invalid_enemy=You can't target that enemy. +actors.hero.spells.clericspell.invalid_enemy=Non puoi prendere di mira quel nemico. actors.hero.spells.clericspell.charge_cost=Costo: %d actors.hero.spells.divinesense.name=senso divino @@ -596,7 +625,7 @@ actors.hero.spells.divinesense$divinesensetracker.desc=Il Chierico è temporanea actors.hero.spells.divineintervention.name=intervento divino actors.hero.spells.divineintervention.short_desc=Grande aumento della protezione del Chierico e i suoi alleati. -actors.hero.spells.divineintervention.desc=The Cleric pours a tremendous amount of power from their tome into themselves and allies, boosting everyone to %1$d shielding and extending Ascended Form by %2$d turns. This spell's incredible defensive power is weighed against its very high charge cost.\n\nJust like other shielding granted by ascended form, this shielding does not decay normally, but will immediately expire when ascended form ends. +actors.hero.spells.divineintervention.desc=Il Chierico riversa un'enorme quantità di potere dal proprio tomo su sé stesso e sugli alleati, garantendo a tutti %1$d di scudo e prolungando la Forma Ascendente di %2$d turni.\n\nL'incredibile potere difensivo di questo incantesimo è bilanciato dal suo elevato costo di carica.\n\nCome gli altri scudi concessi dalla Forma Ascendente, questo scudo non si deteriora normalmente, ma svanirà immediatamente alla fine della Forma Ascendente. actors.hero.spells.flash.name=flash actors.hero.spells.flash.prompt=Scegli un luogo @@ -605,13 +634,13 @@ actors.hero.spells.flash.desc=Il Chierico canalizza la sua forma ascesa in un lu actors.hero.spells.guidinglight.name=luce guida actors.hero.spells.guidinglight.short_desc=Infligge danni magici a distanza e garantisce un colpo. -actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc=Il Chierico scaglia un dardo di energia magica che colpisce un bersaglio, infliggendo 2-6 danni e illuminandolo. Il prossimo attacco fisico non impedito contro un nemico illuminato andrà a segno con certezza. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luce Guida actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Il Sacerdote potrà lanciare nuovamente Guiding Light gratuitamente dopo 100 turni.\n\nGiri rimanenti: %s. actors.hero.spells.guidinglight$illuminated.name=Illuminato -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Questo personaggio emana una luce soffusa dopo essere stato colpito da un raggio guida. Anche se il bagliore non è abbastanza intenso da illuminare l'area circostante, l'effetto magico renderà molto più facile per il Chierico colpirlo. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=terra consacrata actors.hero.spells.hallowedground.prompt=Scegli un luogo @@ -628,43 +657,43 @@ actors.hero.spells.holyintuition.desc=Il Chierico concentra i propri sensi su un actors.hero.spells.holylance.name=lancia sacra actors.hero.spells.holylance.short_desc=Infligge ingenti danni magici a distanza. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. -actors.hero.spells.holylance$lancecooldown.name=holy lance cooldown -actors.hero.spells.holylance$lancecooldown.desc=The Priest has recently cast Holy Lance, and must wait before casting it again.\n\nTurns remaining: %s. +actors.hero.spells.holylance.desc=Il Sacerdote accumula un’enorme quantità di energia, plasmando una lancia luminosa di potenza devastante. Questo colpo infligge %1$d-%2$d danni e causa automaticamente il danno massimo a non morti e creature demoniache. +actors.hero.spells.holylance$lancecooldown.name=tempo di recupero della Lancia Sacra +actors.hero.spells.holylance$lancecooldown.desc=Il Sacerdote ha appena evocato la Lancia Sacra e deve attendere prima di poterla utilizzare nuovamente.\nTurni rimanenti: %s. -actors.hero.spells.holyward.name=holy ward -actors.hero.spells.holyward.glyph_name=%s of light -actors.hero.spells.holyward.glyph_desc=This glyph slightly increases the amount of damage armor can block. -actors.hero.spells.holyward.short_desc=Temporarily overrides glyphs to boost armor blocking. -actors.hero.spells.holyward.desc=The Cleric imbues their worn armor with glyphs of holy light, increasing the armor's damage blocking by 1.\n\nThis glyph lasts for 50 turns, and will override any beneficial glyph the armor has for the duration. The Cleric will benefit from this effect even if they have no armor. -actors.hero.spells.holyward.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional damage blocking is increased to 3, the spell no longer overrides existing glyphs, and casting other spells while holy ward is active will extend its duration by 10 turns per charge used. -actors.hero.spells.holyward$holyarmbuff.name=holy ward -actors.hero.spells.holyward$holyarmbuff.desc=The Cleric has imbued their worn armor with holy energy, temporarily overriding any existing glyph and causing the armor to block an extra 1 point of damage.\n\nTurns Remaining: %s. -actors.hero.spells.holyward$holyarmbuff.desc_paladin=The Paladin has imbued their worn armor with holy energy, causing the armor to block an extra 3 points of damage.\n\nCasting other spells while holy ward is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyward.name=barriera sacra +actors.hero.spells.holyward.glyph_name=%s di luce +actors.hero.spells.holyward.glyph_desc=Questo glifo aumenta leggermente la quantità di danni che l'armatura può bloccare. +actors.hero.spells.holyward.short_desc=Sovrascrive temporaneamente i glifi per potenziare la capacità di blocco dell'armatura. +actors.hero.spells.holyward.desc=Il Chierico imprime all'armatura indossata dei glifi di luce sacra, aumentando la capacità di bloccare i danni dell'armatura di 1.\n\nQuesto glifo dura 50 turni e sostituirà qualsiasi altro glifo beneficio presente sull'armatura per tutta la durata. Il Chierico beneficerà di questo effetto anche se non indossa un'armatura. +actors.hero.spells.holyward.desc_paladin=_Questo incantesimo è più potente quando lanciato dal Paladino._ La riduzione aggiuntiva dei danni viene aumentata a 3, l'incantesimo non sovrascrive più i glifi esistenti e lanciare altri incantesimi mentre Sacra Barriera è attiva ne estenderà la durata di 10 turni per carica utilizzata. +actors.hero.spells.holyward$holyarmbuff.name=barriera sacra +actors.hero.spells.holyward$holyarmbuff.desc=Il Chierico ha infuso la propria armatura indossata con energia sacra, sovrascrivendo temporaneamente qualsiasi glifo esistente e facendo sì che l'armatura blocchi 1 punto di danno aggiuntivo.\n\nTurni rimanenti: %s. +actors.hero.spells.holyward$holyarmbuff.desc_paladin=Il Paladino ha infuso la propria armatura indossata con energia sacra, facendo sì che l'armatura blocchi 3 punti di danno aggiuntivi.\n\nLanciare altri incantesimi durante Sacra Barriera ne estenderà la durata di 10 turni per carica spesa.\n\nTurni rimanenti: %s. -actors.hero.spells.holyweapon.name=holy weapon -actors.hero.spells.holyweapon.ench_name=holy %s -actors.hero.spells.holyweapon.ench_desc=Enemies struck by a holy weapon will take extra magical damage. -actors.hero.spells.holyweapon.short_desc=Temporarily overrides enchantments to boost damage. -actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. -actors.hero.spells.holyweapon$holywepbuff.name=holy weapon -actors.hero.spells.holyweapon$holywepbuff.desc=The Cleric has imbued their worn weapon with holy energy, temporarily overriding any existing enchantment and causing the weapon to deal an extra 2 magical damage on each attack.\n\nTurns Remaining: %s. -actors.hero.spells.holyweapon$holywepbuff.desc_paladin=The Paladin has imbued their worn weapon with holy energy, causing their attacks to deal an extra 6 magical damage.\n\nCasting other spells while holy weapon is active will extend its duration by 10 turns per charge spent.\n\nTurns Remaining: %s. +actors.hero.spells.holyweapon.name=arma sacra +actors.hero.spells.holyweapon.ench_name=Santo %s +actors.hero.spells.holyweapon.ench_desc=I nemici colpiti da un'arma sacra subiranno danni magici aggiuntivi. +actors.hero.spells.holyweapon.short_desc=Sovrascrive temporaneamente gli incantesimi per potenziare i danni. +actors.hero.spells.holyweapon.desc=Il Chierico infonde l'arma equipaggiata con energia sacra, facendo sì che l'arma infligga 2 danni magici aggiuntivi ogni volta che colpisce un nemico.\n\nL'incantesimo dura 50 turni e sostituisce qualsiasi altro incantesimo beneficio presente sull'arma per tutta la durata. Anche gli attacchi a mani nude beneficiano di questo effetto. +actors.hero.spells.holyweapon.desc_paladin=_Questo incantesimo è più potente se lanciato dal Paladino._ Il danno magico aggiuntivo sale a 6, l'incantesimo non sostituisce più gli incantesimi esistenti e lanciare altri incantesimi finché Arma Sacra è attiva ne prolunga la durata di 10 turni per carica utilizzata. +actors.hero.spells.holyweapon$holywepbuff.name=arma sacra +actors.hero.spells.holyweapon$holywepbuff.desc=Il Chierico ha infuso la propria arma equipaggiata con energia sacra, sovrascrivendo temporaneamente qualsiasi incantesimo esistente e facendo sì che l'arma infligga 2 danni magici aggiuntivi per ogni attacco. \n\nTurni rimanenti:%s . +actors.hero.spells.holyweapon$holywepbuff.desc_paladin=Il Paladino ha infuso l'arma equipaggiata con energia sacra, facendo sì che i suoi attacchi infliggano 6 danni magici aggiuntivi. \n\nLanciare altri incantesimi mentre Arma Sacra è attiva ne estenderà la durata di 10 turni per carica spesa. \n\nTurni rimanenti: %s. -actors.hero.spells.judgement.name=judgement -actors.hero.spells.judgement.short_desc=Damages all visible enemies. -actors.hero.spells.judgement.desc=The Cleric slams their fist onto the ground, causing an eruption of light that deals damage to all enemies they can see. This deals %1$d-%2$d damage at base, but also deals an additional 5-10 damage for each spell the Cleric has cast since entering ascended form (or since they last cast Judgement).\n\nCurrently Judgement will deal %3$d-%4$d damage. +actors.hero.spells.judgement.name=giudizio +actors.hero.spells.judgement.short_desc=Infligge danni a tutti i nemici visibili. +actors.hero.spells.judgement.desc=Il Chierico schianta il pugno al suolo, provocando un'eruzione di luce che infligge danni a tutti i nemici in suo campo visivo. Questo attacco causa %1$d-%2$d danni base, più 5-10 danni aggiuntivi per ogni incantesimo lanciato dal Chierico dopo l'entrata in *forma ascendente* (o dall'ultima attivazione di Giudizio). \n\nAttualmente, Giudizio infliggerà %3$d-%4$d danni. -actors.hero.spells.layonhands.name=lay on hands -actors.hero.spells.layonhands.short_desc=Instantly heals an adjacent character or shields the Paladin. +actors.hero.spells.layonhands.name=Tocco Taumaturgico +actors.hero.spells.layonhands.short_desc=Cura istantaneamente un personaggio adiacente o fornisce protezione al Paladino. actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. actors.hero.spells.mindform.name=mind form actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. -actors.hero.spells.mnemonicprayer.name=mnemonic prayer +actors.hero.spells.mnemonicprayer.name=Preghiera mnemonica actors.hero.spells.mnemonicprayer.short_desc=Extends buffs/debuffs on an ally/enemy, & re-applies illuminated. actors.hero.spells.mnemonicprayer.desc=The Priest utters a prayer that extends the duration of all buffs or debuffs on a specific target by %1$d turns. Positive effects will last longer on allies (including the Priest themselves), and harmful effects will last longer on enemies. This spell will also re-apply illuminated to an enemy that has been illuminated previously.\n\nMnemonic Prayer can only extend a specific instance of a buff or debuff once, and cannot extend buffs granted from armor abilities. @@ -672,35 +701,37 @@ actors.hero.spells.radiance.name=radiance actors.hero.spells.radiance.short_desc=Illuminates and briefly stuns visible enemies. actors.hero.spells.radiance.desc=The Priest erupts in holy light, stunning all visible enemies for 3 turns and illuminating them as if they were hit by Guiding Light. Radiance will also cause the Priest to glow for 100 turns if the current floor is dark. -actors.hero.spells.recallinscription.name=recall inscription +actors.hero.spells.recallinscription.name=Richiama inscrizione actors.hero.spells.recallinscription.short_desc=Repeats a recently used runestone or scroll. actors.hero.spells.recallinscription.desc=The Cleric uses holy magic to re-cast the effect of a magical rune found on a runestone or scroll they used in the last %s turns.\n\nRecall Inscription cannot be used to replicate scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when replicating a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. actors.hero.spells.recallinscription$useditemtracker.name=recently used rune actors.hero.spells.recallinscription$useditemtracker.desc=The Cleric has recently used an item that works with the inscribed recall spell. The Cleric can cast the spell to repeat the item's effect.\n\nItem Used: %1$s.\n\nTurns Remaining: %2$s. -actors.hero.spells.shieldoflight.name=shield of light +actors.hero.spells.shieldoflight.name=Scudo di luce actors.hero.spells.shieldoflight.short_desc=Grants temporary armor against a target. actors.hero.spells.shieldoflight.desc=The Cleric creates a thin barrier of light between themselves and an enemy, increasing their armor's block power against that enemy by %1$d-%2$d for 4 turns.\n\nThis spell takes no time to cast, but cannot be used against multiple targets simultaneously. -actors.hero.spells.shieldoflight$shieldoflighttracker.name=shield of light +actors.hero.spells.shieldoflight$shieldoflighttracker.name=Scudo di luce actors.hero.spells.shieldoflight$shieldoflighttracker.desc=A thin shield of light is standing between the Cleric and an enemy. It's not strong enough to outright block attacks, but will soften them.\n\nTurns Remaining: %s actors.hero.spells.spiritform.name=spirit form actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=smite actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. -actors.hero.spells.sunray.name=sunray +actors.hero.spells.sunray.name=Sprazzo actors.hero.spells.sunray.short_desc=Deals ranged magic damage and blinds a target once. actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a target, dealing %1$d-%2$d damage and blinding them for %3$d turns. Sunray always deals maximum damage to undead and demonic targets.\n\nAfter being struck with this spell an enemy's vision will adjust, preventing them from being blinded by it again. However, if they are struck again while blinded by this spell, then the light is overwhelming and paralyses them instead. -actors.hero.spells.walloflight.name=wall of light -actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. +actors.hero.spells.walloflight.name=Barriera di luce +actors.hero.spells.walloflight.short_desc=Crea una barriera che blocca nemici actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. actors.hero.spells.walloflight.early_end=You dispel the wall of light. -actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here. +actors.hero.spells.walloflight$lightwall.desc=Pannelli di luce bloccano la via ##main hero actors.hero.hero.name=tu @@ -747,7 +778,7 @@ actors.hero.heroclass.duelist_desc_short=La Duellante è una maestra d'armi che actors.hero.heroclass.duelist_desc=La Duellante inizia con uno _stocco esclusivo_ con un'abilità speciale che si ricarica nel tempo.\n\nOgni arma nel gioco ha una _diversa abilità speciale_ che la Duellante può usare.\n\nLa Duellante inizia anche con _due punte da lancio_, un'armatura di stoffa, un otre e un sacchetto di velluto.\n\nLa Duellante identifica automaticamente:\n_-_ Pergamene di Identificazione\n_-_ Pozioni della Forza\n_-_ Pergamene dell'immagine speculare actors.hero.heroclass.duelist_unlock=Per sbloccare la Duellante _devi equipaggiare un'arma di livello 2 o superiore senza penalità dovute alla forza._ -actors.hero.heroclass.cleric=cleric +actors.hero.heroclass.cleric=Chierico actors.hero.heroclass.cleric_desc_short=The Cleric is a divine spellcaster who uses their unique _holy tome_ to channel divine magic. They can _learn and upgrade spells_ via talents. actors.hero.heroclass.cleric_desc=The Cleric starts with a _unique holy tome_, which they can use to cast various spells.\n\nMost of the Cleric's talents are focused around learning or upgrading spells.\n\nThe Cleric also starts with _a cudgel_, cloth armor, a waterskin, and a velvet pouch.\n\nThe Cleric automatically identifies:\n_-_ Scrolls of Identify\n_-_ Potions of Purity\n_-_ Scrolls of Remove Curse actors.hero.heroclass.cleric_unlock=To unlock the Cleric _fully cleanse the curse on any piece of cursed equipment._ @@ -782,10 +813,10 @@ actors.hero.herosubclass.champion_desc=La Campionessa è una maestra delle armi actors.hero.herosubclass.monk=monaca actors.hero.herosubclass.monk_short_desc=La _Monaca_ accumula energia mentre combatte. Questa energia può essere spesa per una varietà di abilità uniche. actors.hero.herosubclass.monk_desc=La Monaca è una maestra della tecnica fisica. Man mano che sconfigge i nemici, guadagna energia che può essere utilizzata su varie abilità difensive e focalizzate sull'utilità. Questa energia non svanisce nel tempo, ma ha un limite basato sul livello della Monaca.\n\n1 Energia: colpisci rapidamente con i pugni\n2 Energia: concentrati per schivare il prossimo attacco\n3 Energia: scatta istantaneamente nelle vicinanze\n4 Energia: caccia via un nemico\n5 Energia: meditare per pulire gli status e ripristinare le cariche di bacchette & artefatti -actors.hero.herosubclass.priest=priest +actors.hero.herosubclass.priest=Prete actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. -actors.hero.herosubclass.paladin=paladin +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -1145,21 +1176,21 @@ actors.hero.talent.holy_intuition.title=santa intuizione actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ actors.hero.talent.searing_light.title=searing light actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ -actors.hero.talent.shield_of_light.title=shield of light +actors.hero.talent.shield_of_light.title=Scudo di luce actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. -actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.title=Pasto Illuminante actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. actors.hero.talent.recall_inscription.title=Recall Inscription actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. -actors.hero.talent.sunray.title=Sunray +actors.hero.talent.sunray.title=Sprazzo actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. actors.hero.talent.divine_sense.title=Divine Sense actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. actors.hero.talent.bless.title=Bless actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. -actors.hero.talent.cleanse.title=Cleanse +actors.hero.talent.cleanse.title=Purifica actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. actors.hero.talent.light_reading.title=Light Reading actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. @@ -1168,35 +1199,35 @@ actors.hero.talent.holy_lance.title=Holy Lance actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. actors.hero.talent.hallowed_ground.title=Hallowed Ground actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. -actors.hero.talent.mnemonic_prayer.title=Mnemonic Prayer +actors.hero.talent.mnemonic_prayer.title=Preghiera Mnemonica actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. -actors.hero.talent.lay_on_hands.title=lay on hands +actors.hero.talent.lay_on_hands.title=Tocco Taumaturgico actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.aura_of_protection.title=aura of protection +actors.hero.talent.aura_of_protection.title=aura di protezione actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. -actors.hero.talent.wall_of_light.title=wall of light -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.title=Barriera di luce +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=intervento divino actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. -actors.hero.talent.judgement.title=judgement +actors.hero.talent.judgement.title=giudizio actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. actors.hero.talent.flash.title=flash actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. -actors.hero.talent.body_form.title=body form -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.title=forma corporea +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. -actors.hero.talent.cleric_a3_1.title=Unknown +actors.hero.talent.cleric_a3_1.title=Sconosciuto actors.hero.talent.cleric_a3_1.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_2.title=Unknown +actors.hero.talent.cleric_a3_2.title=Sconosciuto actors.hero.talent.cleric_a3_2.desc=This talent hasn't been implemented yet, it currently does nothing. -actors.hero.talent.cleric_a3_3.title=Unknown +actors.hero.talent.cleric_a3_3.title=Sconosciuto actors.hero.talent.cleric_a3_3.desc=This talent hasn't been implemented yet, it currently does nothing. @@ -1328,7 +1359,7 @@ actors.mobs.npcs.shopkeeper.talk_prison_mage=Hehe, credo di aver visto un poster actors.mobs.npcs.shopkeeper.talk_prison_rogue=Sei venuto dalla gilda dei ladri per liberare l'area? No, solo per comprare? Beh uccidi qualche mostro intanto che sei qui. Non aspettarti uno sconto, pago una buona protezione da voi e mi stai a malapena tenendo al sicuro quaggiù. actors.mobs.npcs.shopkeeper.talk_prison_huntress=Sembri spaesata. Gli stretti corridoi dei sotterranei non sono spaziosi come le grandi sale o le foreste che circondano la città, vero? Hehe, oh non far caso alle mie farneticazioni, perché non compri qualcosa? actors.mobs.npcs.shopkeeper.talk_prison_duelist=Guarda te se non è l'eroe itinerante! Se stai cercando di salvare un'altra città allora buona fortuna, i pericoli qui sono molto peggio delle insignificanti gang di banditi. Sono sicuro che farai meglio di chiunque altro, cerca solo di non morire fuori dal mio negozio. -actors.mobs.npcs.shopkeeper.talk_prison_cleric=Well hello there Your Highness, or is it Your Holiness now? Hehe, either way this is no place for you, a lot of people would be quite distraught if you wound up dead. Surely you have some coins though, why not buy something to help prevent that? +actors.mobs.npcs.shopkeeper.talk_prison_cleric=Buonsalve Sua Altezza, o è Sua Santità adesso? Hehe, in ogni caso questo non è posto per lei, molti sarebbero sconvolti se finisse morta. Certamente ha delle monete, quindi perché non compra qualcosa per prevenirla? actors.mobs.npcs.shopkeeper.talk_caves=Spendi soldi, vivi più a lungo.\n\nOh e salutami quel fabbro Troll per me se lo vedi. Ricorda a quel testone che mi deve ancora dei soldi per quel martello che gli ho venduto la settimana scorsa! actors.mobs.npcs.shopkeeper.talk_city=I miei beni ti terranno al sicuro laggiù.\n\n...E non bighellonare se non ti dispiace. Ci ho messo un sacco per convincere i locali a lasciarmi solo, non voglio che mi attiri problemi! actors.mobs.npcs.shopkeeper.talk_halls=Hey, ho dei prezzi speciali per i cacciatori di demoni!\n\nOh e fai attenzione laggiù! Ai demoni là sotto non interessa quanto sei coraggioso. Non puoi tornare su e spendere altri soldi se sei morto! :)\n\nSe i demoni sono come me, dici? Hehe, non proprio. Io sono solo un piccolo essere, non proprio un combattente, e sono riuscito a mantenere la mia mente intatta. I demoni di sotto sono molto più forti e sono stati schiavizzati da... beh... stai attendo laggiù. @@ -1341,7 +1372,7 @@ actors.mobs.npcs.wandmaker.intro_rogue=Oh per gli dei, mi hai spaventato! In que actors.mobs.npcs.wandmaker.intro_mage=Oh, salve %s! Ho sentito che c'è stato un putiferio riguardo te e l'istituto dei maghi? Oh, come non detto, in ogni caso non mi sono mai piaciuti quei parrucconi. Se sei disponibile potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_huntress=Oh, salve signora! Un viso amichevole è una piacevole sorpresa quaggiù, non trova? In effetti giurerei di aver già visto il tuo viso prima, ma non riesco a ricordare... Oh come non detto, se sei qui per l'avventura, potrei avere un compito per te. actors.mobs.npcs.wandmaker.intro_duelist=Oh, ciao signorina! Che piacevole sorpresa incontrare un eroe in un posto così deprimente! Se vuoi aiutare un vecchio, potrei avere un compito per te. -actors.mobs.npcs.wandmaker.intro_cleric=Oh, hello Your Highness! What a pleasant surprise to meet you in such a depressing place! I hate to impose, but I may have a task for you. +actors.mobs.npcs.wandmaker.intro_cleric=Oh, salve Sua Altezza! Che bella sorpresa incontrarla in un posto così deprimente! Non vorrei mica imporre, ma potrei avere un compito per lei. actors.mobs.npcs.wandmaker.intro_1=\n\nSono venuto qui per trovare un raro ingrediente per una bacchetta, ma mi sono perso e il mio scudo magico si sta indebolendo. Presto dovrò lasciare questo luogo, ma non vorrei andarmene senza aver recuperato quello per cui sono venuto. actors.mobs.npcs.wandmaker.intro_dust=Sto cercando della _polvere di cadavere._ È un tipo particolare di farina d'ossa maledette che solitamente si trova in posti come questo. Dovrebbe esserci una stanza barricata qui da qualche parte, sono certo che della polvere verrà fuori lì. Devi fare attenzione comunque, la maledizione della polvere è piuttosto potente, _torna qui da me il più velocemente possibile_ e la purificherò per te. actors.mobs.npcs.wandmaker.intro_ember=Sto cercando delle _braci fresche_ da un elementale del fuoco neonato. Gli elementali di solito spuntano fuori quando un rituale di evocazione non è mantenuto sotto controllo, quindi basta trovare delle candele e il luogo del rituale e sono certo che riuscirai a richiamarne uno. Dovresti _evitare di intrappolarti_ mentre lo combatti, oppure potresti _tenere una sorta di oggetto congelante a portata di mano._ Gli Elementali appena nati sono piuttosto potenti e caotici, ma non sopportano il freddo. diff --git a/core/src/main/assets/messages/actors/actors_ja.properties b/core/src/main/assets/messages/actors/actors_ja.properties index 1b7503adb..a22c11bdf 100644 --- a/core/src/main/assets/messages/actors/actors_ja.properties +++ b/core/src/main/assets/messages/actors/actors_ja.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=聖職者は自分自身から聖 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=神化の形 actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=聖職者の体から輝くエネルギーが発せられる。この形態にある間、聖職者は攻撃範囲を2タイル(自分から放出される聖なるエネルギーによる)広げ、聖典の充填を消費するたびにシールドを10得る。また、神化の形の天賦によって解禁される呪文を唱えることができる。\n\n神化の形とその呪文によって与えられるシールドは通常減衰しないが、神化の形が終了すると即座に消滅する。\n\n現在のシールド: %1$d\n残り: %2$dターン actors.hero.abilities.cleric.trinity.name=三位一体 -actors.hero.abilities.cleric.trinity.short_desc=_(未完成)_ 聖職者は _三位一体_ の能力を獲得し、それらはこれまでに発見したことのある装備品を模倣したもので、新たな呪文を使用することでその能力を入れ替えることができる。 -actors.hero.abilities.cleric.trinity.desc=_三位一体はまだ実装されていないので、現在は選択できない。_\n\n聖職者は _三位一体_ と呼ばれる鎧の能力を獲得し、3つの新しい呪文を使うことでそれらを入れ替えることができる。これらの呪文はそれぞれ、聖職者がこの冒険中に発見した装備品の効果を模倣することに重点を置いている: 体(武器と鎧)、技(杖と投擲武器)、心(指輪とアーティファクト)。\n\nこれらの効果は一度に1つしか発動できず、三位一体の形を変更すると、発動中の三位一体の効果はすべて終了する。 +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=数多の力 actors.hero.abilities.cleric.powerofmany.short_desc=_(未完成)_ 聖職者は _数多の力_ を流し込み、現在の味方に力を与えたり、新たな味方を生み出す。 actors.hero.abilities.cleric.powerofmany.desc=_数多の力はまだ実装されていないので、現在は選択できない。_ @@ -576,7 +603,9 @@ actors.hero.spells.blessspell.desc=聖職者は聖なる祝福を自分自身か actors.hero.spells.bodyform.name=体の型 actors.hero.spells.bodyform.short_desc=三位一体をエンチャントや刻印に割り当てる。 -actors.hero.spells.bodyform.desc=聖職者はこの冒険中に識別したエンチャントか刻印を1つ選び、三位一体にその効果を付与する。\n\n三位一体が使用されると、聖職者は%dターンの間、選ばれたエンチャントや刻印の効果を得る。この一時的なエンチャントや刻印は、通常のエンチャントや刻印が持つ効果と同様に機能する。\n\nこの呪文は三位一体が現在付与されている他の効果を置き換える。 +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=浄化 actors.hero.spells.cleanse.short_desc=状態異常を解除し、シールドを与える。 @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=聖職者は近くの場所に自身の姿を投 actors.hero.spells.guidinglight.name=導きの光 actors.hero.spells.guidinglight.short_desc=遠距離から魔法ダメージを与え、確実に命中する。 actors.hero.spells.guidinglight.desc=聖職者は魔法エネルギーの矢を放ち、対象に2から6ダメージを与え、照明効果を与える。照明を受けている敵に対して次に行う筋力不足でない物理攻撃は確実に命中する。 -actors.hero.spells.guidinglight.desc_priest=_この呪文は司祭が唱えるとより強力になる。_100ターンごとに最初に唱える呪文は聖典の充填を消費せず、照明効果は杖や他のキャラクター、敵に直接影響を与えるアーティファクトによって発動できる。この方法で発動した場合、照明効果は司祭のレベルに等しい魔法属性のボーナスダメージを与える。 +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=導きの光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=司祭は100ターン経過すると、再び充填を消費せずに導きの光を唱えることができるようになる。\n\n残り: %sターン actors.hero.spells.guidinglight$illuminated.name=照明 actors.hero.spells.guidinglight$illuminated.desc=このキャラクターは導きの光に撃たれた結果、光り輝いている。この光は周囲を明るくするほど強くないが、魔法の効果によって聖職者は打撃を当てやすくなる。 -actors.hero.spells.guidinglight$illuminated.desc_priest=さらに司祭は、杖の効果や味方からの打撃、いくつかのアーティファクトの効果で照明効果を発動させることができる。これらの方法で照明効果を発動すると、ボーナスダメージを与える。 +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=霊場 actors.hero.spells.hallowedground.prompt=場所を選択 @@ -662,7 +691,7 @@ actors.hero.spells.layonhands.desc=聖騎士は手を通して聖なるエネル actors.hero.spells.mindform.name=技の型 actors.hero.spells.mindform.short_desc=三位一体を杖や投擲武器に割り当てる。 -actors.hero.spells.mindform.desc=聖職者はこの冒険中に識別した杖か投擲武器を1つ選び、三位一体にその効果を付与する。\n\n三位一体が使用されると、聖職者は選ばれたアイテムを強化値+%dで使用しているかのように1回攻撃を行うことができる。これにより、その種類のアイテムを使用することで通常発動するすべての効果が発動する。\n\nこの呪文は三位一体が現在付与されている他の効果を置き換える。 +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=助憶の祈り actors.hero.spells.mnemonicprayer.short_desc=味方/敵の強化/状態異常を延長し、照明効果を再付与する。 @@ -686,7 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=聖職者と敵の間 actors.hero.spells.spiritform.name=心の型 actors.hero.spells.spiritform.short_desc=三位一体を指輪かアーティファクトに割り当てる。 -actors.hero.spells.spiritform.desc=聖職者はこの冒険中に識別した指輪かアーティファクト(聖典を除く)を1つ選び、三位一体にその効果を付与する。\n\n指輪が選ばれた場合、三位一体は20ターンの間、その指輪の効果を強化値+%1$dで発動する。\n\nアーティファクトが選ばれた場合、三位一体はそのアーティファクトの効果を強化値+%2$dで発動する。それぞれのアーティファクトは、三位一体と併用したときの挙動や鎧の充填消費量が異なる。\n\nこの呪文は三位一体が現在付与されている他の効果を置き換える。 +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=打倒 actors.hero.spells.smite.short_desc=ボーナスダメージとエンチャント強化で命中が保証される。 @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_修道士_は、戦闘中に闘気を actors.hero.herosubclass.monk_desc=修道士は物理的な技の達人で、敵を倒すと闘気を獲得し、この闘気は防御的や補助に特化した様々な能力に使用できる。この闘気は時間経過で失われることはないが、修道士のレベルに応じて上限が設定されている。\n\n闘気1: 拳で素早く攻撃する\n闘気2: 集中して次の攻撃を回避する\n闘気3: 瞬時に近くへ駆ける\n闘気4: 敵を蹴り飛ばす\n闘気5: 瞑想で状態異常を治し、杖とアーティファクトの充填を回復する。 actors.hero.herosubclass.priest=司祭 actors.hero.herosubclass.priest_short_desc=_司祭_は新しい遠距離呪文と、強化された導きの光を得る。 -actors.hero.herosubclass.priest_desc=司祭は遠距離戦闘と魔法のアイテムとの相乗効果を重視した様々な新呪文と強化された呪文を習得する。\n\n司祭は100ターンに1度、_導きの光_を充填を消費せずに唱えることができ、味方や杖、一部のアーティファクトで照明のデバフを発動し、自身のレベルに等しいボーナス・ダメージを与えることができる。\n\n司祭はまた、_光輝_の呪文も習得することができ、これは2の充填を消費して暗闇を払い、視界内の全ての敵を照らし、短時間麻痺させる。 +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=聖騎士 actors.hero.herosubclass.paladin_short_desc=_聖騎士_は新たな近距離呪文と、聖なる武器と聖なる守りの強化版を習得する。 actors.hero.herosubclass.paladin_desc=聖騎士は近接戦闘を重視し、武器や鎧との相乗効果を重視した様々な新呪文や強化された呪文を習得する。\n\n聖騎士の_聖なる武器_と_聖なる守り_の呪文はより大きなボーナスを与え、既存のエンチャントや刻印を上書きしなくなり、他の呪文を唱えることで効果を延長することもできる。\n\n聖騎士はまた、近接攻撃を確実に命中させ、ボーナスダメージとエンチャント強化を与える_打倒_の呪文も習得する。 @@ -1176,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ 聖騎士は _癒しの手_ という actors.hero.talent.aura_of_protection.title=護りのオーラ actors.hero.talent.aura_of_protection.desc=_+1:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_15%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_50%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+2:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_23%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_75%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。\n\n_+3:_ 聖騎士は _護りのオーラ_ という、聖騎士と2タイル以内のすべての味方に_30%のダメージ軽減_と、聖騎士の鎧の刻印の効果を_100%上昇_して20ターンの間与える呪文を充填消費量2で唱えることができるようになる。 actors.hero.talent.wall_of_light.title=光の壁 -actors.hero.talent.wall_of_light.desc=_+1:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅3タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+2:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅5タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n_+3:_ 聖騎士は、_光の壁_という、敵を押しのけ20ターン持続する_幅7タイル_の頑丈な壁を聖騎士の正面に作り出す呪文を充填消費量3で唱えることができるようになる。\n\n壁は縦・横・斜めの方向に設置することができ、一度に存在できるのは1つだけである。 +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=神の介入 actors.hero.talent.divine_intervention.desc=_+1:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを150_増加し、神化の形を_1ターン_延長する。\n\n_+2:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを200_増加し、神化の形を_2ターン_延長する。\n\n_+3:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを250_増加し、神化の形を_3ターン_延長する。\n\n_+4:_ 神化の形をとっている間、聖職者は_神の介入_の呪文を唱えることができる。この呪文は聖職者とすべての味方の_シールドを300_増加し、神化の形を_4ターン_延長する。。\n\n神の介入はなんと聖典の充填を5消費し、同じ神化の形では一度しか唱えられない。 @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=閃光 actors.hero.talent.flash.desc=_+1:_ 神化の形をとっている間、聖職者は_3タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+2:_ 神化の形をとっている間、聖職者は_4タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+3:_ 神化の形をとっている間、聖職者は_5タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n_+4:_ 神化の形をとっている間、聖職者は_6タイル先_まで瞬間移動できる_閃光_の呪文を唱えることができるようになる。\n\n閃光は最初に聖典の充填を1消費し、同じ神化の形で使用するたびに充填消費量が1増加する。 actors.hero.talent.body_form.title=体の型 -actors.hero.talent.body_form.desc=聖職者は_体の型_を唱えることができる。この呪文は聖典の充填を2消費して、三位一体に聖職者がこの冒険で識別したエンチャントや刻印の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれた効果を_20ターンの間_得る。\n\n_+2:_ 三位一体が使われたとき、選ばれた効果を_27ターンの間_得る。\n\n_+3:_ 三位一体が使われたとき、選ばれた効果を_33ターンの間_得る。\n\n_+4:_ 三位一体が使われたとき、選ばれた効果を_40ターンの間_得る。\n\n選ばれた刻印がレアで強力な場合、三位一体の鎧の充填消費量は多くなる。 +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=技の型 -actors.hero.talent.mind_form.desc=聖職者は_技の型_を唱えることができる。この呪文は聖典の充填を3消費して、三位一体に聖職者がこの冒険で識別した杖や投擲武器の力を与える。\n\n_+1:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+3_であるかのように発揮する。\n\n_+2:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+4_であるかのように発揮する。\n\n_+3:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+5_であるかのように発揮する。\n\n_+4:_ 三位一体が使われたとき、選ばれたアイテムを振るか投げた時の効果が、強化値が_+6_であるかのように発揮する。 +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=心の型 -actors.hero.talent.spirit_form.desc=聖職者は_心の型_を唱えることができる。この呪文は聖典の充填を4消費して、三位一体に聖職者がこの冒険で識別した指輪やアーティファクト(聖典を除く)の力を与える。\n\n_+1:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+1_で指輪の効果を得るか、強化値_+4_でアーティファクトの効果を発動する。\n\n_+2:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+2_で指輪の効果を得るか、強化値_+6_でアーティファクトの効果を発動する。\n\n_+3:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+3_で指輪の効果を得るか、強化値_+8_でアーティファクトの効果を発動する。\n\n_+4:_ 三位一体が使われたとき、聖職者は20ターンの間、強化値_+4_で指輪の効果を得るか、強化値_+10_でアーティファクトの効果を発動する。\n\nアーティファクトの中には、三位一体によって誘発する効果や鎧の充填消費量が異なるものがある。 +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=不明 actors.hero.talent.cleric_a3_1.desc=この天賦はまだ実装されておらず、今は効果がない。 diff --git a/core/src/main/assets/messages/actors/actors_ko.properties b/core/src/main/assets/messages/actors/actors_ko.properties index 093356b97..0972f7bb2 100644 --- a/core/src/main/assets/messages/actors/actors_ko.properties +++ b/core/src/main/assets/messages/actors/actors_ko.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=성직자가 내면으로부터 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=승천자의 형상 actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=성직자의 몸에서 성스러운 에너지가 발현하고 있습니다. 이 형상을 취한 성직자는 (성스러운 에너지로 말미암아) 2의 공격 범위를 얻고, 사용한 성서 충전당 10의 방어막을 얻습니다. 또한 승천자의 형상 특성으로 얻은 주문을 시전할 수 있습니다.\n\n승천자의 형상 동안 얻은 방어막은 서서히 사라지지 않지만, 형상 지속시간이 종료되면 즉시 소실됩니다.\n\n현재 방어막: %1$d.\n남은 지속시간: %2$d, actors.hero.abilities.cleric.trinity.name=삼위일체 -actors.hero.abilities.cleric.trinity.short_desc=_(미완성)_ 성직자가 _삼위일체_ 능력을 얻어, 지금까지 감정한 장비들의 효과를 발휘할 수 있습니다. 또한 새로운 주문을 시전하여 복제할 장비의 효과를 교체할 수 있습니다. -actors.hero.abilities.cleric.trinity.desc=_삼위일체는 현재 미구현이며, 선택할 수 없습니다._\n\n성직자가 갑옷 능력으로 이루어진 _삼위일체_를 얻습니다. 이 주문들은 이번 게임에서 감정한 장비의 효과를 복제하여 사용합니다. 삼위일체 주문은 성체(무기와 갑옷), 성심(마법 막대와 투척 무기), 그리고 성령(반지와 유물)의 세 종류로 제공됩니다.\n\n위 효과 중 한 가지만 활성화할 수 있으며, 삼위일체의 효과를 변경하면 현재 모든 효과가 중단됩니다. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=집단의 힘 actors.hero.abilities.cleric.powerofmany.short_desc=_(미완성)_ 성직자가 _집단의 힘_을 불러내어, 현재 있는 아군을 강화하거나, 새로운 아군을 불러옵니다. actors.hero.abilities.cleric.powerofmany.desc=_집단의 힘은 현재 미구현이며, 선택할 수 없습니다._ @@ -575,8 +602,10 @@ actors.hero.spells.blessspell.short_desc=자신을 축복하고 방어막 부여 actors.hero.spells.blessspell.desc=성직자가 자신 또는 시야에 들어온 캐릭터를 축복합니다.\n\n스스로를 축복할 경우 효과가 약해져, %1$d턴의 축복과 %2$d의 방어막을 얻습니다.\n\n다른 캐릭터를 대상으로 할 경우 효과가 더 강해져, %3$d턴의 축복과 %4$d턴의 치유 효과를 줍니다. 초과 치유량은 방어막으로 전환됩니다. actors.hero.spells.bodyform.name=성체 형상 -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=삼위일체로 이전 마법 부여 또는 상형문자를 불러냄 +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=정화 actors.hero.spells.cleanse.short_desc=디버프를 정화하고 방어막을 얻음. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=성직자가 승천자의 형상을 이끌어 해 actors.hero.spells.guidinglight.name=인도하는 빛 actors.hero.spells.guidinglight.short_desc=원거리 마법 피해를 입히며 다음 공격이 반드시 적중. actors.hero.spells.guidinglight.desc=성직자가 마법 에너지를 발사해 대상에게 2-6 피해를 입히고 발광시킵니다. 발광하는 적에게 하는 힘 제한을 충족하는 무기의 다음 물리 공격은 반드시 적중합니다. -actors.hero.spells.guidinglight.desc_priest=_이 주문은 사제가 시전 시 더 강력해집니다._ 100턴마다 시전하는 인도하는 빛이 성서 충전을 소모하지 않으며, 발광이 다른 아군 및 마법 막대와 적을 지정하는 몇몇 유물로 발동이 가능합니다. 이 방법으로 발광을 발동할 경우 사제의 레벨과 동일한 추가 마법 피해를 줍니다. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=인도하는 빛 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=사제는 인도하는 빛을 100턴마다 충전 소모 없이 사용할 수 있습니다.\n\n남은 턴: %s. actors.hero.spells.guidinglight$illuminated.name=발광 -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=이 캐릭터는 인도하는 빛에 적중하여 발광하고 있습니다. 주변을 밝힐 정도로 밝게 빛나고 있지는 않지만, 모종의 마법을 발휘하여 성직자가 공격을 맞추기 훨씬 쉬워졌습니다. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=축성의 땅 actors.hero.spells.hallowedground.prompt=위치를 선택하세요 @@ -660,9 +689,9 @@ actors.hero.spells.layonhands.name=안수기도 actors.hero.spells.layonhands.short_desc=주변의 캐릭터를 즉시 회복하거나 성기사에게 방어막 부여 actors.hero.spells.layonhands.desc=성기사가 손을 통해 신성력을 발하여, 손에 닿는 대상을 치유하거나 보호합니다.\n\n성기사가 이 주문을 시전하면 주변에 있는 캐릭터를 %1$d만큼 치유하거나, 자신에게 %1$d만큼의 방어막을 부여합니다. 초과 치유된 체력은 방어막으로 전환됩니다.\n\n이 주문은 즉시 시전되며 연속으로 시전할 수 있지만, 최대 3회분의 보호막만 얻을 수 있습니다. -actors.hero.spells.mindform.name=마음 형상 -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.name=성심 형상 +actors.hero.spells.mindform.short_desc=삼위일체로 이전 마법 막대 또는 투척 무기를 불러냄. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=연장 기도문 actors.hero.spells.mnemonicprayer.short_desc=아군/적의 버프/디버프를 연장하며 발광을 다시 적용. @@ -682,15 +711,17 @@ actors.hero.spells.shieldoflight.name=빛의 방패 actors.hero.spells.shieldoflight.short_desc=대상의 공격에 대해 임시 방어력을 얻음. actors.hero.spells.shieldoflight.desc=성직자가 적 하나를 사이에 두고 빛의 역장을 만들어, 4턴 동안 방어구의 피해 방어를 %1$d-%2$d 증가시킵니다.\n\n이 주문은 시전 시간이 없으나, 여러 적을 대상으로 사용할 수 없습니다. actors.hero.spells.shieldoflight$shieldoflighttracker.name=빛의 방패 -actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 성직자와 적의 하나 앞에 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s +actors.hero.spells.shieldoflight$shieldoflighttracker.desc=얇은 빛의 방패가 적을 향하여 떠 있습니다. 적의 공격을 완전히 막을 만큼 강력하진 않습니다만, 피해를 일부 경감할 수는 있습니다.\n\n남은 턴: %s -actors.hero.spells.spiritform.name=영혼 형상 -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.name=성령 형상 +actors.hero.spells.spiritform.short_desc=삼위일체로 이전 반지 또는 유물을 불러냄. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=천벌 actors.hero.spells.smite.short_desc=반드시 적중하며 추가 피해와 마법 위력을 가지는 공격을 함. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=성기사가 응분의 힘을 무기에 담아 공격에 사용합니다.\n\n기본 근접 공격 피해에 더불어, 천벌은 방해받지 않은 경우 반드시 명중하며, 무기에 부여된 마법의 위력이 +300%% 증폭되고, %1$d - %2$d의 추가 마법 피해를 줍니다.\n\n천벌의 추가 마법 피해는 성기사의 레벨에 비례하며, 악마와 언데드 적에겐 항상 최대 추가 피해를 입힙니다. actors.hero.spells.sunray.name=태양 광선 actors.hero.spells.sunray.short_desc=대상에게 원거리 마법 피해를 주며 실명시킴. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_수도사_는 전투 중에 에너지 actors.hero.herosubclass.monk_desc=수도사는 신체 기술의 달인입니다. 수도사가 적을 처치하면 에너지를 얻으며, 얻은 에너지를 통해 방어적인 보조 능력들을 사용할 수 있게 됩니다. 이 에너지는 시간이 지남에 따라 사라지지 않으며, 가질 수 있는 최대 에너지는 수도사의 레벨에 비례합니다.\n\n1 에너지: 주먹으로 재빠르게 공격합니다.\n2 에너지: 집중하여 다음 공격을 회피합니다.\n3 에너지: 근처의 위치로 즉시 돌진합니다.\n4 에너지: 적을 발로 차 날려 보냅니다.\n5 에너지: 명상하여 상태 이상을 회복하고 마법 막대와 유물을 충전합니다. actors.hero.herosubclass.priest=사제 actors.hero.herosubclass.priest_short_desc=_사제_는 강력한 장거리 주문을 얻고, 인도하는 빛이 강화됩니다. -actors.hero.herosubclass.priest_desc=사제는 원거리 전투와 마법 아이템의 연계에 중점을 둔 다양하고 강력한 주문들을 얻습니다.\n\n사제는 _인도하는 빛_을 100턴에 한 번 충전 소모 없이 사용하며, 발광 효과를 아군, 마법 막대, 몇몇 유물을 통해 발동시켜 사제의 레벨과 같은 추가 피해를 줍니다.\n\n사제는 또한 _광휘_ 주문을 얻어, 2의 충전을 사용해 어둠을 몰아내며 시야 내 모든 적을 잠시 기절시키고 발광시킵니다. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=성기사 actors.hero.herosubclass.paladin_short_desc=_성기사_는 새로운 근거리 주문을 얻고, 신성한 무기와 신성한 보호구가 강화됩니다. actors.hero.herosubclass.paladin_desc=성기사는 근접 전투와 무기 및 방어구와의 연계에 중점을 둔 다양하고 강력한 주문을 얻습니다.\n\n성기사의 _신성한 무기_와 _신성한 보호구_가 더 큰 효과를 가지며, 더 이상 기존의 마법과 상형문자를 덮어쓰지 않으며, 다른 주문을 시전해 지속시간을 연장할 수 있습니다.\n\n성기사는 또한 _천벌_ 주문을 얻어, 반드시 적중하는 근접 공격을 하며 추가 피해를 입히고 무기의 마법이 증폭됩니다. @@ -1042,7 +1073,7 @@ actors.hero.talent.farsight.desc=_+1:_ 저격수의 시야 범위가 _25%_ 만 actors.hero.talent.shared_enchantment.title=마법부여 공유 actors.hero.talent.shared_enchantment.desc=_+1:_ 투척 무기를 던질 때 _33% 확률_로 활의 마법이 부여됩니다.\n\n_+2:_ 투척 무기를 던질 때 _67% 확률_로 활의 마법이 부여됩니다.\n\n_+3:_ 투척 무기를 던질 때 _100% 확률_로 활의 마법이 부여됩니다.\n\n마법이 부여된 쇠뇌에서 발사한 다트는 이미 쇠뇌의 마법이 부여되어 있으므로 이 특성이 적용되지 않습니다. actors.hero.talent.shared_upgrades.title=강화 공유 -actors.hero.talent.shared_upgrades.desc=_+1:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 투척 무기 단계 당 _2.5%_씩 증가합니다.\n\n_+2:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 투척 무기 단계 당 _5%_씩 증가합니다.\n\n_+3:_ 강화된 투척 무기로 공격하는 경우 저격수의 표식의 지속 시간이 강화 수치 당 1 턴씩 증가하며 특수 활 공격의 피해량이 투척 무기 단계 당 _7.5%_씩 증가합니다. +actors.hero.talent.shared_upgrades.desc=_+1:_ 강화된 투척 무기로 공격하는 경우 강화 수치 당 저격수의 표식 지속 시간이 1 턴씩, 특수 활 공격의 피해량이 투척 무기 단계 당 _2.5%_씩 증가합니다.\n\n_+2:_ 강화된 투척 무기로 공격하는 경우 강화 수치 당 저격수의 표식 지속 시간이 1 턴씩, 특수 활 공격의 피해량이 투척 무기 단계 당 _5%_씩 증가합니다.\n\n_+3:_ 강화된 투척 무기로 공격하는 경우 강화 수치 당 저격수의 표식 지속 시간이 1 턴씩, 특수 활 공격의 피해량이 투척 무기 단계 당 _7.5%_씩 증가합니다. actors.hero.talent.durable_tips.title=튼튼한 화살촉 actors.hero.talent.durable_tips.desc=_+1:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _2 배의 내구도_를 가집니다.\n\n_+2:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _3 배의 내구도_를 가집니다.\n\n_+3:_ 숲지기가 사용하는 추출물을 묻힌 다트가 _4 배의 내구도_를 가집니다. @@ -1174,9 +1205,9 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ 사제가 _연장 기도문_ 주 actors.hero.talent.lay_on_hands.title=안수기도 actors.hero.talent.lay_on_hands.desc=_+1:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _10_만큼 치유하거나, 성기사에게 _10의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+2:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _15_만큼 치유하거나, 성기사에게 _15의 방어막_을 부여합니다. 충전 소모 : 1\n\n_+3:_ 성기사가 _안수 기도_ 주문을 얻습니다. 안수기도는 인접한 캐릭터를 _20_만큼 치유하거나, 성기사에게 _20의 방어막_을 부여합니다. 충전 소모 : 1\n\n초과 치유된 체력은 방어막으로 전환됩니다. 안수기도는 연속하여 시전할 수 있지만, 최대 세 번 시전 분량의 보호막까지만 부여할 수 있습니다. actors.hero.talent.aura_of_protection.title=보호의 오라 -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 15% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+50% 증폭_됩니다. 충전 소모 : 2.\n\n_+2:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 23% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+75% 증폭_됩니다. 충전 소모 : 2.\n\n_+3:_ 성기사가 _보호의 오라_ 주문을 얻습니다. 보호의 오라는 20턴 동안 성기사와 2타일 이내의 아군이 _입는 피해가 30% 감소_하며, 성기사가 착용한 갑옷의 상형문자 위력이 _+100% 증폭_됩니다. 충전 소모 : 2. actors.hero.talent.wall_of_light.title=빛의 벽 -actors.hero.talent.wall_of_light.desc=_+1:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _3타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3\n\n_+2:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _5타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3\n\n_+3:_ 성기사가 _빛의 벽_ 주문을 얻습니다. 빛의 벽은 20턴 동안 지속되는 _7타일 길이_의 벽을 설치하여 적들을 밀쳐내고 가로막습니다. 충전 소모 : 3 +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=신의 개입 actors.hero.talent.divine_intervention.desc=_+1:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 150의 보호막을 부여하고 승천자의 형상 지속시간이 1턴 증가합니다._\n\n_+2:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 200의 보호막을 부여하고 승천자의 형상 지속시간이 2턴 증가합니다._\n\n_+3:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 250의 보호막을 부여하고 승천자의 형상 지속시간이 3턴 증가합니다._\n\n_+4:_ 승천자의 형상 도중, 성직자는 _신성한 개입_을 시전할 수 있습니다. 신성한 개입은 성직자와 모든 아군에게 _최대 300의 보호막을 부여하고 승천자의 형상 지속시간이 4턴 증가합니다._\n\n신성한 개입은 무려 성서 충전을 5이나 소모하며, 같은 승천자의 형상 동안 한 번만 시전할 수 있습니다. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=섬광 actors.hero.talent.flash.desc=_+1:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _3 타일 이내_의 위치로 순간이동합니다.\n\n_+2:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _4 타일 이내_의 위치로 순간이동합니다.\n\n_+3:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _5 타일 이내_의 위치로 순간이동합니다.\n\n_+4:_ 승천자의 형상 도중, 성직자는 _섬광_을 시전할 수 있습니다. 섬광을 시전하면 _6 타일 이내_의 위치로 순간이동합니다.\n\n섬광은 기본적으로 성서 충전을 1 소모하며, 같은 승천자의 형상 지속시간 중 섬광을 다시 시전할 때 마다 1의 충전을 추가로 소모합니다. actors.hero.talent.body_form.title=성체 형상 -actors.hero.talent.body_form.desc=성직자가 _성체 형상_ 주문을 얻습니다. 성체 형상은 이번 게임 동안 감정한 장비의 마법과 상형문자의 효과를 복제합니다. 충전 소모 : 2\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _20턴_ 동안 얻습니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _27턴_ 동안 얻습니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _33턴_ 동안 얻습니다.\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 효과를 _40턴_ 동안 얻습니다.\n\n삼위일체의 갑옷 충전량 소모는 선택한 마법 또는 상형문자가 희귀하고 강력할수록 증가합니다. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=성심 형상 -actors.hero.talent.mind_form.desc=성직자가 _성심 형상_ 주문을 얻습니다. 성심 형상은 이번 게임에서 감정한 마법 막대 또는 투척 무기의 효과를 복제합니다. 충전 소모 : 3\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 아이템을 _+3_ 강화의 효율로 발사하거나 던집니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 아이템을 _+4_ 강화의 효율로 발사하거나 던집니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 아이템을 _+5_ 강화의 효율로 발사하거나 던집니다.\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 아이템을 _+6_ 강화의 효율로 발사하거나 던집니다. +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=성령 형상 -actors.hero.talent.spirit_form.desc=성직자가 _성령 형상_ 주문을 얻습니다. 성령 형상은 이번 게임에서 감정한 반지 또는 유물(성서 제외)의 효과를 복제합니다. 충전 소모 : 4\n\n_+1:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+1_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+4_ 강화의 효율로 사용합니다.\n\n_+2:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+2_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+6_ 강화의 효율로 사용합니다.\n\n_+3:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+3_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+8 강화의 효율로 사용합니다._\n\n_+4:_ 삼위일체를 사용할 때, 성직자가 선택한 반지의 효과를 20턴 동안 _+4_ 강화의 효율로 얻거나, 선택한 유물의 효과를 _+10_ 강화의 효율로 사용합니다.\n\n몇몇 유물의 경우 삼위일체로 시전 시 그 효과 또는 갑옷 충전 소모량이 다릅니다. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=알 수 없음 actors.hero.talent.cleric_a3_1.desc=이 특성은 현재 미구현이며, 아무것도 하지 않습니다. diff --git a/core/src/main/assets/messages/actors/actors_nl.properties b/core/src/main/assets/messages/actors/actors_nl.properties index 916724bf7..100045e11 100644 --- a/core/src/main/assets/messages/actors/actors_nl.properties +++ b/core/src/main/assets/messages/actors/actors_nl.properties @@ -347,7 +347,7 @@ actors.buffs.physicalempower.name=fysiek versterkt actors.buffs.physicalempower.desc=Je slagen zijn versterkt, waardoor je meer schade kunt aanrichten met fysieke aanvallen.\n\nBonusschade: %1$d.\nResterende treffers: %2$d. actors.buffs.pincushion.name=speldenkussen -actors.buffs.pincushion.desc=De gegooide wapens die je naar dit personage heb gegooid zijn op het moment aan hen vastgeplakt en valt op de grond nadat het karakter is verslagen.\n\nDe volgende voorwerpen zitten op het moment vast: +actors.buffs.pincushion.desc=De werpwapens die je naar dit personage heb gegooid zijn op het moment aan hen vastgeplakt en valt op de grond nadat het karakter is verslagen.\n\nDe volgende voorwerpen zitten op het moment vast: actors.buffs.poison.name=vergiftigd actors.buffs.poison.heromsg=Je bent vergiftigd! @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=De Geestelijke projecteert heilig actors.hero.abilities.cleric.ascendedform$ascendbuff.name=hogere vorm actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Stralende energie straalt uit het lichaam van de Geestelijke. Terwijl hij in deze vorm is, krijgt de Geestelijke 2 extra aanvalsbereik (van de heilige energie die van hem uitstraalt) en 10 afscherming wanneer hij een heilig boek lading gebruikt. Hij kan ook de spreuken uitspreken die worden ontgrendeld via de talenten van de hogere vorm.\n\nHet schild dat wordt verleend door de hogere vorm en zijn spreuken zullen niet normaal vervallen, maar zullen onmiddellijk vervagen wanneer de hogere vorm eindigt.\n\nHuidige afscherming: %1$d.\nResterende beurten: %2$d. actors.hero.abilities.cleric.trinity.name=drie-eenheid -actors.hero.abilities.cleric.trinity.short_desc=_(UNFINISHED)_ The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be swapped between by using new spells. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=kracht van velen actors.hero.abilities.cleric.powerofmany.short_desc=_(UNFINISHED)_ The Cleric channels the _Power of Many_, empowering an existing ally or creating a new one. actors.hero.abilities.cleric.powerofmany.desc=_Power of Many has not been implemented yet, and so is currently unselectable._ @@ -566,7 +593,7 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Verslagen door: gerat ##Cleric Spells actors.hero.spells.auraofprotection.name=aura van bescherming actors.hero.spells.auraofprotection.short_desc=Verbetert de verdediging van de Paladijn en nabije bondgenoten. -actors.hero.spells.auraofprotection.desc=De Paladijn begint beschermende energie in een sprankelende aura om zichzelf heen te stralen gedurende 20 beurten. Elke bondgenoot binnen 2 tegels van de Paladijn (inclusief zichzelf) krijgt %1$d%% minder schade en krijgt het effect van het pantsersymbool van de Paladijn bij +%2$d%% kracht.\n\nDeze schadevermindering vindt plaats vóór andere schadeverminderende effecten (bijv. pantser). De symbool-krachtboost zal altijd van toepassing zijn, maar deze spreuk kan de symbool van de Paladin niet meer dan één keer van toepassing laten zijn als een personage er al van profiteert (bijv. de Paladijn zelf of een prismatisch beeld). +actors.hero.spells.auraofprotection.desc=De Paladijn begint beschermende energie in een sprankelende aura om zichzelf heen te stralen gedurende 20 beurten. Elke bondgenoot binnen 2 tegels van de Paladijn (inclusief zichzelf) krijgt %1$d%% minder schade en krijgt het effect van het pantsersymbool van de Paladijn bij +%2$d%% kracht.\n\nDeze schadevermindering vindt plaats vóór andere schadeverminderende effecten (bijv. pantser). De symbool-krachtverhoging zal altijd van toepassing zijn, maar deze spreuk kan de symbool van de Paladin niet meer dan één keer van toepassing laten zijn als een personage er al van profiteert (bijv. de Paladijn zelf of een prismatisch beeld). actors.hero.spells.auraofprotection$aurabuff.name=aura van bescherming actors.hero.spells.auraofprotection$aurabuff.desc=De Paladijn straalt beschermende energie om zich heen.\n\nElke bondgenoot in de buurt (inclusief de Paladijn zelf) loopt minder schade op en krijgt het effect van het pantsersymbool van de Paladijn met verhoogde kracht.\n\nResterende beurten: %s. @@ -575,8 +602,10 @@ actors.hero.spells.blessspell.short_desc=Zegent en maakt een schild voor de Gees actors.hero.spells.blessspell.desc=De Geestelijke plaatst een heilige zegen op zichzelf of een ander personage dat hij kan zien.\n\nWanneer het op zichzelf wordt gericht, is het effect zwakker, waardoor er %1$d beurten van zegening en %2$d barrières ontstaan.\n\nWanneer de spreuk op andere personages wordt uitgeoefend, is deze krachtiger en geeft hij %3$d beurten van zegen en %4$d genezing. Overtollige genezing wordt omgezet in barrière. actors.hero.spells.bodyform.name=lichaamsvorm -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=Wijst Drie-eenheid toe aan een betovering of symbool. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=reinigen actors.hero.spells.cleanse.short_desc=Verwijdert negatieve effecten en biedt bescherming. @@ -595,7 +624,7 @@ actors.hero.spells.divinesense$divinesensetracker.name=goddelijk gevoel actors.hero.spells.divinesense$divinesensetracker.desc=De Geestelijke kan tijdelijk andere wezens in de buurt zien met zijn geest!\n\nResterende beurten: %s. actors.hero.spells.divineintervention.name=goddelijke interventie -actors.hero.spells.divineintervention.short_desc=Enorme schildboost voor de Geestelijke en bondgenoten. +actors.hero.spells.divineintervention.short_desc=Enorme schildversterking voor de Geestelijke en bondgenoten. actors.hero.spells.divineintervention.desc=De Geestelijke giet een enorme hoeveelheid kracht uit hun boek in zichzelf en bondgenoten, waardoor iedereen wordt versterkt met %1$d afscherming en hogere vorm met %2$d beurten wordt verlengd. De ongelooflijke verdedigende kracht van deze spreuk wordt afgewogen tegen de zeer hoge kosten van de lading. \n\nNet als andere afschermingen die door de hogere vorm worden verleend, vervalt deze afscherming niet geleidelijk, maar vervalt onmiddellijk wanneer de hogere vorm eindigt. actors.hero.spells.flash.name=flits @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=De Geestelijke kanaliseert zijn opgestegen vorm op actors.hero.spells.guidinglight.name=leidend licht actors.hero.spells.guidinglight.short_desc=Brengt magische schade toe op afstand en garandeert een treffer. actors.hero.spells.guidinglight.desc=De Geestelijke vuurt een straal magische energie af die een doelwit raakt, 2-6 schade aanricht en het doelwit verlicht. De volgende onbelaste fysieke aanval die tegen een verlichte vijand wordt uitgevoerd, zal hem gegarandeerd raken. -actors.hero.spells.guidinglight.desc_priest=_Deze spreuk is krachtiger wanneer deze door de Priester wordt uitgesproken._ De eerste keer dat de spreuk binnen 100 beurten wordt uitgesproken, kost geen boekladingen, en de verlichting kan worden geactiveerd door toverstokken, andere personages en artefacten die rechtstreeks invloed hebben op vijanden. Wanneer het op deze manier wordt geactiveerd, veroorzaakt verlichting bonus magische schade die gelijk is aan het level van de Priester. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Leidend Licht actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=De Priester kan Leidend Licht weer gratis opnieuw uitspreken nadat 100 beurten zijn verstreken.\n\nResterende beurten: %s. actors.hero.spells.guidinglight$illuminated.name=Verlicht actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=heilige grond actors.hero.spells.hallowedground.prompt=Kies een plek @@ -628,7 +657,7 @@ actors.hero.spells.holyintuition.desc=De Geestelijke richt zijn zintuigen op een actors.hero.spells.holylance.name=heilige lans actors.hero.spells.holylance.short_desc=Brengt zware magische afstandsschade aan. -actors.hero.spells.holylance.desc=The Priest concentrates a large amount of energy into a devastating thrown lance made of light. This lance deals %1$d-%2$d damage and always deals maximum damage to undead and demonic targets.\n\nThis spell is very expensive, and has a cooldown of 50 turns. +actors.hero.spells.holylance.desc=De Priester concentreert een grote hoeveelheid energie in een verwoestend geworpen lans van licht. Deze lans richt %1$d-%2$d schade aan en richt altijd maximale schade aan ondode en demonische doelen aan.\n\nDeze spreuk is erg duur en heeft een afkoeltijd van 50 beurten. actors.hero.spells.holylance$lancecooldown.name=heilige lans afkoelperiode actors.hero.spells.holylance$lancecooldown.desc=De Priester heeft onlangs Heilige Lans gebruikt en moet wachten voordat hij het opnieuw kan gebruiken.\n\nResterende beurten: %s. @@ -661,8 +690,8 @@ actors.hero.spells.layonhands.short_desc=Geneest onmiddellijk een aangrenzend pe actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. actors.hero.spells.mindform.name=verstandsvorm -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Wijst Drie-eenheid toe aan een toverstok of werpwapen. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=mnemonisch gebed actors.hero.spells.mnemonicprayer.short_desc=Verlengt versterkingen/verzwakkingen op een bondgenoot/vijand en past opnieuw verlichting toe. @@ -685,8 +714,10 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=schild van licht actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Een dun schild van licht staat tussen de Geestelijke en een vijand. Het is niet sterk genoeg om aanvallen volledig te blokkeren, maar het zal ze verzachten.\n\nResterende beurten: %s actors.hero.spells.spiritform.name=geestvorm -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=Wijst Drie-eenheid toe aan een ring of artefact. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=neerslaan actors.hero.spells.smite.short_desc=Garandeert een treffer met bonusschade en betoveringskracht. @@ -740,7 +771,7 @@ actors.hero.heroclass.rogue_unlock=Om de Schurk te ontgrendelen _voer je 10 verr actors.hero.heroclass.huntress=jaagster actors.hero.heroclass.huntress_desc_short=De Jaagster is een meester in het gooien van wapens en heeft een _magische boog_ met oneindig veel pijlen. Ze loopt ook door hoog gras _zonder het te vertrappen._ actors.hero.heroclass.huntress_desc=De Jaagster begint met een _unieke geestboog_ die een oneindig aantal toverpijlen kan afvuren.\n\nDe Jaagster kan door hoog gras lopen _zonder het te vertrappen_.\n\nDe Jaagster begint ook met _gevoerde handschoenen_, kleren van stof, een waterzak en een fluwelen buidel.\n\nDe Jaagster identificeert automatisch:\n_-_ Rol van Identificatie\n_-_ Toverdrank van Geestvisie\n_-_ Rol van Slaaplied -actors.hero.heroclass.huntress_unlock=Om de Jaagster te ontgrendelen _raak je vijanden 10 keer met gegooide wapens in één spel._ +actors.hero.heroclass.huntress_unlock=Om de Jaagster te ontgrendelen _raak je vijanden 10 keer met werpwapens in één spel._ actors.hero.heroclass.duelist=duellist actors.hero.heroclass.duelist_desc_short=De Duellist is een wapenmeester die haar wapen kan gebruiken om een _speciale wapenvaardigheid_ te activeren. Deze speciale vaardigheid is _voor elk wapen verschillend._ @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=De _Monnik_ bouwt energie op tijdens he actors.hero.herosubclass.monk_desc=De Monnik is een meester in fysieke techniek. Terwijl ze vijanden verslaat, krijgt ze energie die kan worden gebruikt voor een verscheidenheid aan defensieve en nuttige vaardigheden. Deze energie vervaagt niet in de loop van de tijd, maar heeft een limiet gebaseerd op het niveau van de Monnik.\n\n1 Energie: snel slaan met vuisten\n2 Energie: focus om de volgende aanval te ontwijken\n3 Energie: spring onmiddellijk weg\n4 Energie: schop een vijand weg\n5 Energie: mediteer om statussen te wissen en de lading van toverstaf en artefact te herstellen actors.hero.herosubclass.priest=priester actors.hero.herosubclass.priest_short_desc=The _Priest_ gains new long-range spells and an empowered version of guiding light. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladijn actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -908,7 +939,7 @@ actors.hero.talent.shield_battery.title=schildbatterij actors.hero.talent.shield_battery.desc=_+1:_ De Magiër kan op zichzelf richten met een toverstok om al zijn ladingen om te zetten in bescherming van _4% max HP per lading_.\n\n_+2:_ De Magiër kan op zichzelf richten met een toverstok om al zijn ladingen om te zetten in bescherming van _6% max HP per lading_. actors.hero.talent.desperate_power.title=wanhopige macht -actors.hero.talent.desperate_power.desc=_+1:_ De toverstokken en staf van de Magiër winnen _+1 level_ tijdens hun laatste schot wanneer ze hun laatste lading hebben bereikt.\n\n_+2:_ De toverstokken en staf van de Magiër winnen _+2 niveaus_ tijdens hun laatste schot wanneer ze hun laatste lading hebben bereikt.\n\n_+3:_ De toverstokken en staf van de Magiër winnen _+3 niveaus_ tijdens hun laatste schot wanneer ze hun laatste lading hebben bereikt. +actors.hero.talent.desperate_power.desc=_+1:_ De toverstokken en staf van de Magiër winnen _+1 niveau_ tijdens hun laatste schot wanneer ze hun laatste lading hebben bereikt.\n\n_+2:_ De toverstokken en staf van de Magiër winnen _+2 niveaus_ tijdens hun laatste schot wanneer ze hun laatste lading hebben bereikt.\n\n_+3:_ De toverstokken en staf van de Magiër winnen _+3 niveaus_ tijdens hun laatste schot wanneer ze hun laatste lading hebben bereikt. actors.hero.talent.ally_warp.title=bondgenoot teleporteren actors.hero.talent.ally_warp.desc=_+1:_ De Magiër kan een bondgenoot aantikken om direct van plaats met hem te wisselen, met een _tegelbereik van 2_.\n\n_+2:_ De Magiër kan een bondgenoot aantikken om direct van plaats met hem te wisselen, met een _tegelbereik van 4_.\n\n_+3:_ De Magiër kan een bondgenoot aantikken om direct van plaats met hem te wisselen, met een _tegelbereik van 6_.\n\nDe Magiër kan niet van plaats wisselen met onbeweeglijke bondgenoten. @@ -1042,7 +1073,7 @@ actors.hero.talent.farsight.desc=_+1:_ Het zichtbereik van de Sluipschutter _ver actors.hero.talent.shared_enchantment.title=gedeelde betovering actors.hero.talent.shared_enchantment.desc=_+1:_ Werpwapens hebben een kans van _33%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\n_+2:_ Werpwapens hebben een kans van _67%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\n_+3:_ Werpwapens hebben een kans van _100%_ om de betovering op de boog van de Sluipschutter te gebruiken.\n\nDit talent is niet van toepassing op darts die met een betoverde kruisboog worden geschoten, deze activeren al de betovering van de kruisboog. actors.hero.talent.shared_upgrades.title=gedeelde upgrades -actors.hero.talent.shared_upgrades.desc=_+1:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _2,5%_ per level van het geworpen wapen.\n\n_+2:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _5%_ per level van het geworpen wapen.\n\n_+3:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _7,5%_ per level van het geworpen wapen. +actors.hero.talent.shared_upgrades.desc=_+1:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _2,5%_ per niveau van het geworpen wapen.\n\n_+2:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _5%_ per niveau van het geworpen wapen.\n\n_+3:_ Wanneer de Sluipschutter aanvalt met een opgewaardeerd wapen, verhoogt elk niveau de duur van het sluipschutterteken met 1 beurt en de schade van haar speciale aanval met _7,5%_ per niveau van het geworpen wapen. actors.hero.talent.durable_tips.title=duurzame tips actors.hero.talent.durable_tips.desc=_+1:_ Getipte darts hebben _2x duurzaamheid_ wanneer de Bewaakster ze gebruikt.\n\n_+2:_ Getipte darts hebben _3x duurzaamheid_ wanneer de Bewaakster ze gebruikt.\n\n_+3:_ Getipte darts hebben _4x duurzaamheid_ wanneer de Bewaakster ze gebruikt. @@ -1176,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ actors.hero.talent.aura_of_protection.title=aura van bescherming actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=muur van licht -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=goddelijke interventie actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=flits actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=lichaamsvorm -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=verstandsvorm -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=geestvorm -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Onbekend actors.hero.talent.cleric_a3_1.desc=Dit talent is nog niet geïmplementeerd, het doet momenteel niets. @@ -1503,7 +1534,7 @@ actors.mobs.gnollgeomancer.warning=De waarzegger begint te bewegen. Zorg ervoor actors.mobs.gnollgeomancer.alert=De waarzegger ontwaakt! De hele grot lijkt te verschuiven als hij wegspringt terwijl hij lacht als een waanzinnige! actors.mobs.gnollgeomancer.rock_kill=Het vliegende rotsblok heeft je gedood... actors.mobs.gnollgeomancer.rockfall_kill=De vallende rotsen hebben je gedood... -actors.mobs.gnollgeomancer.desc=Deze indrukwekkend lange oudere gnoll moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle gnoll-activiteit. In tegenstelling tot de gnoll-pioniers in het gebied, is de geomancer behoorlijk bedreven met zijn magie en kan hij niet worden beschadigd door gegooide of vallende stenen. Hij heeft echter geen manier om met zijn handen te vechten. +actors.mobs.gnollgeomancer.desc=Deze indrukwekkend lange oudere gnoll moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle gnoll-activiteit. In tegenstelling tot de gnoll-pioniers in het gebied, is de geomancer behoorlijk bedreven met zijn magie en kan hij niet worden beschadigd door geworpen of vallende stenen. Hij heeft echter geen manier om met zijn handen te vechten. actors.mobs.gnollgeomancer.desc_armor=De waarzegger is momenteel ingekapseld in een laag rotsen. _Je moet dichtbij komen en hem met je houweel wegbreken voordat je de waarzegger kunt beschadigen._ actors.mobs.gnollgeomancer.desc_armor_sapper=_Een gnoll-pionier in de buurt houdt een apparaat vast dat het rotspantser van de waarzegger versterkt. Je kunt het nu helemaal niet beschadigen!_ actors.mobs.gnollgeomancer.desc_sleeping=Deze indrukwekkend lange gnoll sjamaan is omgeven door een laag rots en lijkt bijna op een standbeeld. Als je goed kijkt, zie je de rots op magische wijze bewegen in de tijd met de ademhaling van de oudere gnoll. Het kan geen schade oplopen als het zo in een rots is ingesloten, en het lijkt erop dat het letterlijk een dutje doet.\n\nJe kunt waarschijnlijk met je houweel door de rotslagen breken, maar zorg ervoor dat je klaar bent voor een gevecht als je dat doet. De waarzegger moet de bron zijn van de verschillende grondverplaatsende magie hier in de buurt, en de organisator van alle de gnoll-activiteit. _Het kan een goed idee zijn om de gnolls die hier verspreid zijn te verslaan voordat je ermee gaat vechten._ diff --git a/core/src/main/assets/messages/actors/actors_pl.properties b/core/src/main/assets/messages/actors/actors_pl.properties index 352cee60c..0b018fa64 100644 --- a/core/src/main/assets/messages/actors/actors_pl.properties +++ b/core/src/main/assets/messages/actors/actors_pl.properties @@ -28,7 +28,7 @@ actors.blobs.inferno.desc=W tym miejscu szaleje piekielny ogień. actors.blobs.paralyticgas.name=paraliżujący gaz actors.blobs.paralyticgas.desc=W tym miejscu unosi się chmura gazu paraliżującego. -actors.blobs.regrowth.name=odrastanie +actors.blobs.regrowth.name=energia odrodzenia actors.blobs.sacrificialfire.name=ofiarny ogień actors.blobs.sacrificialfire.desc=Tutaj stoi ołtarz z palącym się jasno ofiarnym ogniem. Każde stworzenie które tutaj zostanie zabite zostanie przyjęte jako ofiara dla duchów lochu\n\nMoże pojawi się nagroda jeżeli zostanie złożonych wystarczająco dużo ofiar? @@ -244,7 +244,7 @@ actors.buffs.haste.desc=Energia płynie przez twoje mięśnie, pozwalając biec actors.buffs.healing.name=leczenie actors.buffs.healing.desc=Magiczne lekarstwo, które zasklepia rany i sprawia, że skóra się zrasta.\n\nEfekt sprawia, że zdrowie będzie się szybko regenerować. Ilość leczenia może maleć z czasem, aż w końcu ustanie.\n\nNastępna wielkość leczenia: %d.\n\nPozostałe tury leczenia: %d. -actors.buffs.herodisguise.name=ukrycie +actors.buffs.herodisguise.name=przebranie actors.buffs.herodisguise.desc=Magia iluzji zmieniła twój fizyczny wygląd! Efekt jest czysto kosmetyczny, ale mimo to jest to dziwne uczucie.\n\nPozostałe tury przebrania: %s. actors.buffs.hex.name=napiętnowanie @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Kleryk emituje z siebie świętą actors.hero.abilities.cleric.ascendedform$ascendbuff.name=niebiańska postać actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Świetlista energia emanuje z ciała Kleryka. Będąc w tej postaci, Kleryk otrzymuje 2 pola zasięgu ataku (dzięki uwalnianej przez niego świętej energii) i 10 pkt. osłony za każdy wykorzystany ładunek świętej księgi. Może on również rzucać zaklęcia, które są odblokowywane przez talenty niebiańskiej postaci.\n\nOsłona przyznawana przez Niebiańską Postać i rzucanie zaklęć nie zanika normalnie, ale natychmiast znika, gdy Niebiańska Postać się kończy.\n\nAktualna osłona: %1$d.\nPozostałe tury: %2$d. actors.hero.abilities.cleric.trinity.name=moc trójcy -actors.hero.abilities.cleric.trinity.short_desc=_(NIEDOKOŃCZONE)_ Kleryk zyskuje _Trójcę_ umiejętności, które naśladują sprzęt, który widział, i które można przełączać za pomocą nowych zaklęć. -actors.hero.abilities.cleric.trinity.desc=_Trójca nie została jeszcze zaimplementowana, więc obecnie nie można jej wybrać._\n\nKleryk zyskuje _Trójcę_ zdolności pancerza, które można zamieniać, używając trzech nowych zaklęć. Każde z tych zaklęć koncentruje się na naśladowaniu efektów wyposażenia, które Kleryk zidentyfikował podczas tej rozgrywki: Ciało (broń i zbroja), Umysł (różdżki i broń rzucana) i Duch (pierścienie i artefakty).\n\nTylko jeden z tych efektów może być aktywny na raz, zmiana formy trójcy zakończy wszystkie aktywne efekty trójcy. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=moc wielu actors.hero.abilities.cleric.powerofmany.short_desc=_(NIEDOKOŃCZONE)_ Kleryk skupia _Moc Wielu_, wzmacniając istniejącego sojusznika lub stwarzając nowego. actors.hero.abilities.cleric.powerofmany.desc=Moc wielu nie została jeszcze dodana do gry, więc nie można jej w tej chwili wybrać @@ -566,17 +593,19 @@ actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Pokonany przez: szczu ##Cleric Spells actors.hero.spells.auraofprotection.name=aura ochronna actors.hero.spells.auraofprotection.short_desc=Wzmacnia obronę Paladyna i pobliskich sojuszników. -actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). +actors.hero.spells.auraofprotection.desc=Paladyn zaczyna promieniować ochronną energią w błyszczącej wokół siebie aurze przez 20 tur. Każdy sojusznik w promieniu 2 pól od Paladyna (wliczając siebie) otrzymuje %1$d%% mniej obrażeń i zyskuje efekt glifu zbroi Paladyna przy +%2$d%% mocy.\n\nTa redukcja obrażeń następuje przed innymi efektami zmniejszającymi obrażenia (np. zbroja). Wzmocnienie mocy glifu zawsze będzie aktywowane, ale ten czar nie może spowodować, że glif Paladyna zostanie zastosowany więcej niż raz, jeśli postać już z niego korzysta (np. sam Paladyn lub pryzmatyczny obraz). actors.hero.spells.auraofprotection$aurabuff.name=aura ochronna -actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. +actors.hero.spells.auraofprotection$aurabuff.desc=Paladyn promieniuje wokół siebie ochronną energią.\n\nKażdy pobliski sojusznik (w tym sam Paladyn) otrzymuje zmniejszone obrażenia i zyskuje efekt glifu zbroi Paladyna ze zwiększoną mocą.\n\nPozostałe tury efektu: %s. actors.hero.spells.blessspell.name=błogosławieństwo actors.hero.spells.blessspell.short_desc=Błogosławi i osłania Kleryka lub błogosławi i leczy innych. actors.hero.spells.blessspell.desc=Kleryk zsyła błogosławieństwo na samego siebie lub inną postać w zasięgu wzroku.\n\nBłogosławienie samego siebie jest słabsze, przyznając %2$d osłony i przyznając efekt błogosławieństwa na następującą liczbę tur: %1$d.\n\nBłogosławieństwo jest silniejsze, gdy jest używane na inną postać, przyznając efekt błogosławieństwa na %3$d tur i lecząc postać o %4$d PŻ. Nadmiar leczenia zamieniany jest na osłonę. actors.hero.spells.bodyform.name=forma cielesna -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=Przydziel Trójcę do zaklęcia lub glifu. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=oczyszczenie actors.hero.spells.cleanse.short_desc=Oczyszcza z negatywnych efektów i zapewnia osłonę. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=Kleryk przekierowuje swoją Niebiańską Postać w actors.hero.spells.guidinglight.name=światło przewodnie actors.hero.spells.guidinglight.short_desc=Zadaje obrażenia magiczne i gwarantuje trafienie. actors.hero.spells.guidinglight.desc=Kleryk wystrzeliwuje pocisk magicznej energii który trafia w cel, zadając 2-6 obrażeń i rozświetlając go. Kolejny nieobciążony atak fizyczny w kierunku rozświetlonego przeciwnika gwarantuje trafienie. -actors.hero.spells.guidinglight.desc_priest=_Te zaklęcie jest potężniejsze, gdy rzuca je Kapłan._ Raz na 100 tur rzucenie zaklęcia nie kosztuje ładunków księgi, a efekt rozświetlenia może być aktywowany przez różdżki inne postacie i artefakty które bezpośrednio wpływają na przeciwników, gdy aktywowane w ten sposób, rozświetlenie zadaje dodatkowe dodatkowe magiczne obrażenia równe poziomowi kapłana. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Światło Przewodnie actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Kapłan będzie w stanie ponownie rzucić Światło Przewodnie za darmo po upływie 100 tur.\n\nPozostałe tury: %s. actors.hero.spells.guidinglight$illuminated.name=Rozświetlenie -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Ta postać świeci w wyniku uderzenia przez światło przewodnie. Choć blask nie jest wystarczająco silny, aby rozjaśnić okolicę, magiczny efekt sprawi, że zadawanie ciosów przez Kleryka będzie znacznie łatwiejsze. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=cud urodzaju actors.hero.spells.hallowedground.prompt=Wybierz miejsce @@ -656,13 +685,13 @@ actors.hero.spells.judgement.name=osąd actors.hero.spells.judgement.short_desc=Zadaje obrażenia wszystkim widocznym wrogom. actors.hero.spells.judgement.desc=Kleryk uderza pięścią w ziemię, powodując wybuch światła, który zadaje obrażenia wszystkim wrogom, których widzi. Bazowo zadaje to %1$d-%2$d obrażeń, które zwiększają się o 5-10 obrażeń za każde zaklęcie rzucone przez Kleryka od momentu wejścia w Niebiańską Postać (lub od ostatniego użycia Osądu).\n\nRzucenie Osądu w tym momencie zada %3$d-%4$d obrażeń. -actors.hero.spells.layonhands.name=lay on hands +actors.hero.spells.layonhands.name=uzdrawiające dłonie actors.hero.spells.layonhands.short_desc=Natychmiast leczy sąsiadującą postać lub osłania Paladyna. -actors.hero.spells.layonhands.desc=Paladyn kieruje świętą energię przez swoje dłonie, lecząc lub chroniąc wszystko, czego dotknie.\n\nPaladyn może rzucić ten czar na dowolną sąsiadującą postać, aby uzdrowić ją o %1$d życia, lub na siebie, aby uzyskać %1$dosłony. Nadmiar leczenia z tego czaru zamienia się w osłonę.\n\nTen czar jest rzucany natychmiastowo i może być rzucany wielokrotnie, ale nie może zapewnić więcej niż trzy osłony na raz. +actors.hero.spells.layonhands.desc=Paladyn kieruje świętą energię przez swoje dłonie, lecząc lub chroniąc wszystko, czego dotknie.\n\nPaladyn może rzucić ten czar na dowolną sąsiadującą postać, aby uzdrowić ją o %1$d życia, lub na siebie, aby uzyskać %1$d osłony. Nadmiar leczenia z tego czaru zamienia się w osłonę.\n\nTen czar jest rzucany natychmiastowo i może być rzucany wielokrotnie, ale nie może zapewnić więcej niż trzy osłony na raz. actors.hero.spells.mindform.name=forma umysłu -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Przydziel Trójcę do różdzki lub broni rzucanej. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=katechizm pamięciowy actors.hero.spells.mnemonicprayer.short_desc=Wydłuża czas trwania efektów na sojusznikach i wrogach. Ponownie nakłada rozświetlenie. @@ -685,22 +714,24 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=świetlista tarcza actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Cienka tarcza światła oddzielająca Kleryka od wroga. Nie jest wystarczająco silna, aby całkowicie zablokować ataki, ale je osłabi.\n\nPozostałe tury efektu: %s. actors.hero.spells.spiritform.name=forma duchowa -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=Przydziel Trójcę do pierścienia lub artefaktu. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=porażenie actors.hero.spells.smite.short_desc=Gwarantuje trafienie z dodatkowymi obrażeniami i mocą zaklęcia. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=Paladyn nasyca atak wręcz destrukcyjną mocą.\n\nOprócz zadawania normalnych obrażeń wręcz, Porażenie gwarantuje trafienie, przyznaje +300%% mocy zaklęcia broni i zadaje %1$d - %2$d dodatkowych obrażeń magicznych.\n\nDodatkowe obrażenia magiczne Porażenia rosną z poziomem Paladyna i zawsze będą zadawać maksymalne dodatkowe obrażenia magiczne nieumarłym lub demonicznym wrogom. actors.hero.spells.sunray.name=słoneczny promień actors.hero.spells.sunray.short_desc=Zadaje obrażenia magiczne i jednorazowo oślepia cel. actors.hero.spells.sunray.desc=Kleryk wystrzeliwuje promień oślepiającego światła w cel, zadając %1$d-%2$d obrażeń i oślepiając go na %3$d tury. Słoneczny Promień zawsze zadaje maksymalne obrażenia nieumarłym i demonicznym celom.\n\nPo trafieniu wroga tym czarem jego wzrok dostosuje się, co zapobiegnie ponownemu oślepieniu. Jeśli jednak zostanie on ponownie trafiony, gdy jest oślepiony przez ten czar, światło będzie przytłaczające i zamiast tego go sparaliżuje. -actors.hero.spells.walloflight.name=wall of light -actors.hero.spells.walloflight.short_desc=Creates a wall that blocks enemies. -actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. -actors.hero.spells.walloflight.early_end=You dispel the wall of light. -actors.hero.spells.walloflight$lightwall.desc=Shimmering panels of light are blocking passage here. +actors.hero.spells.walloflight.name=ściana światła +actors.hero.spells.walloflight.short_desc=Tworzy ściane która blokóje przeciwników. +actors.hero.spells.walloflight.desc=Paladyn tworzy ścianę z warstw solidnego światła bezpośrednio przed sobą, która jest gruba na 1 pole, szeroka na %1$d pola i trwa 20 tur.\n\nTa ściana działa tak samo jak zwykła ściana, z tą różnicą, że można przez nią patrzeć. Wrogowie złapani w ścianie w momencie jej tworzenia zostaną chwilowo ogłuszeni i odepchnięci, jeśli to możliwe. Wszystko, co utknie w ścianie, będzie mogło się z niej wydostać.\n\nŚcianę można rzucać w dowolnym z czterech głównych lub czterech ukośnych kierunków. Jeśli ściana jest już aktywna, zaklęcie można ponownie wykorzystać za darmo, aby natychmiast oczyścić ścianę. +actors.hero.spells.walloflight.early_end=Rozpraszasz ścianę światła. +actors.hero.spells.walloflight$lightwall.desc=Błyszczące pasma światła blokują przejście. ##main hero actors.hero.hero.name=ty @@ -784,10 +815,10 @@ actors.hero.herosubclass.monk_short_desc=_Akolitka_ gromadzi energię podczas wa actors.hero.herosubclass.monk_desc=Akolitka jest mistrzynią w technikach walki fizycznej. Pokonując wrogów, zyskuje energię, którą można wykorzystać na różne umiejętności defensywne i użytkowe. Ta energia nie znika, ale ma limit zależny od poziomu Akolitki.\n\n1 Energii: szybkie uderzenie pięściami.\n2 Energii: skupienie pozwalające uniknąć następnego ataku.\n3 Energii: natychmiastowy doskok do pobliskiego miejsca.\n4 Energii: kopnięcie odpychające wroga.\n5 Energii: medytacja oczyszczająca efekty i przywracająca ładunki różdżek oraz artefaktów. actors.hero.herosubclass.priest=kapłan actors.hero.herosubclass.priest_short_desc=_Kapłan_ zyskuje nowe zaklęcia dalekiego zasięgu i wzmocnioną wersję światła przewodniego. -actors.hero.herosubclass.priest_desc=Kapłan zyskuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę dystansową i synergię z magicznymi przedmiotami.\n\nRaz na 100 tur, Kapłan może rzucić _Światło Przewodnie_ za darmo. Może aktywować rozświetlenie za pomocą sojuszników, różdżek i niektórych artefaktów, aby uzyskać dodatkowe obrażenia równe ich poziomowi.\n\nKapłan zyskuje również zaklęcie _Blask_, które rozprasza ciemność, rozświetla oraz na krótko ogłusza wszystkich widocznych wrogów kosztem 2 ładunków. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=paladyn -actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. -actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_short_desc=_Paladyn_ zyskuje nowe zaklęcia krótkiego zasięgu oraz wzmocnione wersje świętej broni i ochrony. +actors.hero.herosubclass.paladin_desc=Paladyn zyskuje szereg nowych i ulepszonych zaklęć, które kładą nacisk na walkę wręcz i synergię z bronią i zbroją.\nZaklęcia _Święta Broń_ i _Święta Ochrona_ Paladyna zapewniają większe bonusy, nie zastępują już istniejących zaklęć i glifów i można je rozszerzyć, rzucając inne zaklęcia.\nPaladyn zyskuje również zaklęcie _Porażenie_, które pozwala mu wykonać gwarantowane uderzenie wręcz z dodatkowymi obrażeniami i mocą zaklęcia. ##talents actors.hero.talent$provokedangertracker.name=prowokowana agresja @@ -900,7 +931,7 @@ actors.hero.talent.energizing_meal.desc=_+1:_ Spożywanie jedzenia zajmuje posta actors.hero.talent.inscribed_power.title=zapisana moc actors.hero.talent.inscribed_power.desc=_+1:_ Po przeczytaniu zwoju lub użycia kryształu z zaklęciem przez Maga jego _następne 2 użycia różdżki_ zachowują się tak, jakby miały one dodatkowo +2 poziomy.\n\n_+2:_ Po przeczytaniu zwoju lub użycia kryształu z zaklęciem przez Maga jego _następne 3 użycia różdżki_ zachowują się tak, jakby miały one dodatkowo +2 poziomy.\n\nIlość ulepszonych ataków różdżką jest podwojona w przypadku zwojów ulepszenia i transmutacji lub przedmiotów alchemicznych, które mają w swojej recepturze te zwoje.\n\nDla produktów alchemicznych, które mają więcej użyć, (przykładowo większość zaklęć) ten talent ma szansę aktywacji w zależności od ilości przedmiotów powstałych przy ich tworzeniu. actors.hero.talent.wand_preservation.title=konserwacja różdżki -actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _but this can only be done once._\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand is returned at +0, _this can be repeated with a one hero level cooldown._ +actors.hero.talent.wand_preservation.desc=_+1:_ Kiedy Mag łączy swój kostur z nową różdżką, stara różdżka jest _jednorazowo_ zwracana na poziomie +0.\n\n_+2:_ Kiedy Mag łączy swój kostur z nową różdżką, stara różdżka jest zwracana na poziomie +0, _tego talentu można użyć raz na poziom doświadczenia_. actors.hero.talent.wand_preservation.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on ilość magicznej żywicy otrzymywanej po włożeniu różdżki do tygla alchemicznego o 1 przy +1 lub o 2 przy +2. actors.hero.talent.arcane_vision.title=tajemna wizja actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _10 tur_.\n\n_+2:_ Kiedy Mag użyje ładunku różdżki na przeciwniku, zyskuje na nim wizję umysłu na _15 tur_. @@ -960,7 +991,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ Łotrzyk zyskuje jedną osłon actors.hero.talent.mystical_meal.title=Mistyczny posiłek actors.hero.talent.mystical_meal.desc=_+1:_ Spożywanie jedzenia zajmuje postaci 1 turę (racje żywnościowe są zjadane natychmiast) i zapewnia jej _3 tury ładowania artefaktów_.\n\n_+2:_ Spożywanie jedzenia zajmuje postaci 1 turę (racje żywnościowe są zjadane natychmiast) i zapewnia jej _5 tur ładowania artefaktów_.\n\nTen talent nie działa na Róg Obfitości. actors.hero.talent.inscribed_stealth.title=zapisane ukrycie -actors.hero.talent.inscribed_stealth.desc=_+1:_ The Rogue gains _3 turns_ of invisibility after reading a scroll or using a spell item.\n\n_+2:_ The Rogue gains _5 turns_ of invisibility after reading a scroll or using a spell item.\n\nThe invisibility duration is doubled when using a scroll of upgrade, scroll of transmutation, or alchemy items that must be crafted using those scrolls.\n\nFor alchemy items with higher output quantities (e.g. most spells), this talent has a chance to trigger based on how many of that item is produced. +actors.hero.talent.inscribed_stealth.desc=_+1_ Łotrzyk otrzymuje _3 tury_ niewidzialności po przeczytaniu zwoju albo użyciu kryształu z zaklęciem.\n\n_+2_ Łotrzyk otrzymuje _5 tur_ niewidzialności po przeczytaniu zwoju albo użyciu kryształu z zaklęciem.\n\nCzas trwania niewidzialności jest podwajany w wypadku użycia zwoju ulepszenia, transmutacji bądź przedmiotów stworzonych za ich pomocą w kotle alchemicznym.\n\nDla produktów alchemicznych, które mają więcej użyć (przykładowo większość zaklęć) ten talent ma szansę aktywacji w zależności od ilości przedmiotów powstałych przy ich tworzeniu. actors.hero.talent.wide_search.title=szerokie przeszukiwanie actors.hero.talent.wide_search.desc=_+1:_ Promień poszukiwań Łotrzyka jest zwiększony z kwadratu 5x5 do _7x7 okręgu_.\n\n_+2:_ Promień poszukiwań Łotrzyka jest zwiększony z kwadratu 5x5 do _kwadratu 7x7_. actors.hero.talent.wide_search.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on zasięg przeszukiwania z kwadratu 3x3 do koła 5x5 przy +1 lub kwadratu 5x5 przy +2. @@ -970,7 +1001,7 @@ actors.hero.talent.rogues_foresight.title=intuicja łotrzyka actors.hero.talent.rogues_foresight.desc=_+1:_ Gdy Łotrzyk znajduje się na piętrze z sekretnym pokojem, ma _75% szans na zwrócenie uwagi_, że ten pokój występuje.\n\n_+2:_ Gdy Łotrzyk znajduje się na piętrze z sekretnym pokojem, ma _100% szans na zwrócenie uwagi_, że ten pokój występuje. actors.hero.talent.light_cloak.title=Lekki płaszcz -actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.light_cloak.desc=_+1:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _25% normalnej szybkości_ gdy jest nie założona.\n\n_+2:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _50% normalnej szybkości_ gdy jest niezałożona.\n\n_+3:_ Łotrzyk może używać swojej opończy cieni, gdy nie ma jej założonej, ale ładuje się ona wtedy z _75% normalnej szybkości_ gdy niezałożona. actors.hero.talent.light_cloak.meta_desc=_Jeśli ten talent jest uzyskany przez innego bohatera_, zwiększa on szybkość ładowania wszystkich artefaktów o 7/13/20% przy +1/+2/+3. actors.hero.talent.enhanced_rings.title=Ulepszone pierścienie actors.hero.talent.enhanced_rings.desc=_+1:_ Kiedy Łotrzyk używa artefaktu, jego pierścienie zyskują +1 ulepszenie na _3 tury_.\n\n_+2:_ Kiedy Łotrzyk używa artefaktu, jego pierścienie zyskują +1 ulepszenie na _6 tur_.\n\n_+3:_ Kiedy Łotrzyk używa artefaktu, jego pierścienie zyskują +1 ulepszenie na _9 tur_. @@ -1027,7 +1058,7 @@ actors.hero.talent.liquid_nature.desc=_+1:_ Kiedy Łowczyni wypije lub rzuci mik actors.hero.talent.rejuvenating_steps.title=odnawiające kroki actors.hero.talent.rejuvenating_steps.desc=_+1:_ Gdy Łowczyni chodzi po krótkiej trawie lub popiołach, na ich miejscu wyrasta wysoka trawa, która od razu jest przeszukiwana przez Łowczynię. Ta umiejętność ma _10 tur odnowienia_. \n\n_+2:_ Gdy Łowczyni chodzi po krótkiej trawie lub popiołach, na ich miejscu wyrasta wysoka trawa, która od razu jest przeszukiwana przez Łowczynię. Ta umiejętność ma _5 tur odnowienia_.\n\nJeśli pasywna regeneracja jest wyłączona lub bohaterka nie otrzymała doświadczenia przez długi czas, to ten talent będzie tworzył jedynie wysuszoną trawę, actors.hero.talent.heightened_senses.title=wyostrzone zmysły -actors.hero.talent.heightened_senses.desc=_+1:_ The Huntress gains mind vision on characters within _2 tiles of her position_.\n\n_+2:_ The Huntress gains mind vision on characters within _3 tiles of her position_. +actors.hero.talent.heightened_senses.desc=_+1:_ Łowczyni zyskuje wizję umysłu na każdej postaci w promieniu _2 pól od jej pozycji_.\n\n_+2:_ Łowczyni zyskuje wizję umysłu na każdej postaci w promieniu _3 pól od jej pozycji_. actors.hero.talent.durable_projectiles.title=wytrzymałe pociski actors.hero.talent.durable_projectiles.desc=_+1:_ Broń miotana ma _+50% wytrzymałości_, gdy jest używana przez Łowczynię.\n\n_+2:_ Broń miotana ma _+75% wytrzymałości_, gdy jest używana przez Łowczynię. @@ -1042,7 +1073,7 @@ actors.hero.talent.farsight.desc=_+1:_ Pole widzenia Strzelczyni jest _powiększ actors.hero.talent.shared_enchantment.title=współdzielone zaklęcie actors.hero.talent.shared_enchantment.desc=_+1:_ Bronie miotane posiadają _33% szans_ na użycie zaklęcia znajdującego się na łuku Strzelczyni.\n\n_+2:_ Bronie miotane posiadają _66% szans_ na użycie zaklęcia znajdującego się na łuku Strzelczyni.\n\n_+3:_ Bronie miotane posiadają _100% szans_ na użycie zaklęcia znajdującego się na łuku Strzelczyni.\n\nEfekt nie aktywuje się w przypadku strzałek wystrzelonych z zaklętej kuszy, gdyż one już aktywują zaklęcie kuszy. actors.hero.talent.shared_upgrades.title=współdzielone ulepszenie -actors.hero.talent.shared_upgrades.desc=_+1:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _2.5%_ per tier of the thrown weapon.\n\n_+2:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _5%_ per tier of the thrown weapon.\n\n_+3:_ When the Sniper attacks with an upgraded thrown weapon, each level increases the duration of sniper's mark by 1 turn and the damage of her special attack by _7.5%_ per tier of the thrown weapon. +actors.hero.talent.shared_upgrades.desc=_+1:_ Gdy Strzelczyni atakuje ulepszoną bronią miotaną, każdy jej poziom przedłuża czas działania naznaczenia o 1 turę i zwiększa obrażenia jej specjalnego ataku o _2,5%_ na kręg broni miotanej.\n\n_+2:_ Gdy Strzelczyni atakuje ulepszoną bronią miotaną, każdy jej poziom przedłuża czas działania naznaczenia o 1 turę i zwiększa obrażenia jej specjalnego ataku o _5%_ na kręg broni miotanej.\n\n_+3:_ Gdy Strzelczyni atakuje ulepszoną bronią miotaną, każdy jej poziom przedłuża czas działania naznaczenia o 1 turę i zwiększa obrażenia jej specjalnego ataku o _7,5%_ na kręg broni miotanej. actors.hero.talent.durable_tips.title=wytrzymałe groty actors.hero.talent.durable_tips.desc=_+1:_ Nasączone strzałki posiadają _2x większą wytrzymałość_ gdy są używane przez Strażniczkę.\n\n_+2:_ Nasączone strzałki posiadają _3x większą wytrzymałość_ gdy są używane przez Strażniczkę.\n\n_+3:_ Nasączone strzałki posiadają _4x większą wytrzymałość_ gdy są używane przez Strażniczkę. @@ -1139,7 +1170,7 @@ actors.hero.talent.counter_ability.title=błyskawiczny kontratak actors.hero.talent.counter_ability.desc=_+1:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _0,38 ładunku broni_.\n\n_+2:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _0,77 ładunku broni_.\n\n_+3:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _1,13 ładunku broni_.\n\n_+4:_ Jeśli Fechmistrzyni użyje zdolności broni w ciągu 3 tur od ataku na jej cień, natychmiast odzyska _1,5 ładunku broni_. #cleric -actors.hero.talent.satiated_spells.title=Satiated Spells +actors.hero.talent.satiated_spells.title=Nasycone zaklęcia actors.hero.talent.satiated_spells.desc=_+1:_ Eating food causes the Cleric to gain _3 shielding_ the next time they cast a spell.\n\n_+2:_ Eating food causes the Cleric to gain _5 shielding_ the next time they cast a spell. actors.hero.talent.holy_intuition.title=boska intuicja actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ @@ -1148,9 +1179,9 @@ actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on ene actors.hero.talent.shield_of_light.title=świetlista tarcza actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. -actors.hero.talent.enlightening_meal.title=Enlightening Meal +actors.hero.talent.enlightening_meal.title=Oświecający posiłek actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. -actors.hero.talent.recall_inscription.title=Recall Inscription +actors.hero.talent.recall_inscription.title=Replikacja Runy actors.hero.talent.recall_inscription.desc=_+1:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _10 tur._\n_+2:_ Kapłan może rzucić _Replikacje Runy_, czar, który pozwala mu powtórzyć efekt ostatniego użytego kamienia runicznego lub zwoju w ciągu _300 tur._\nReplikacja Runy nie może być używana ze zwojami ulepszenia. Koszt ładowania tego czaru różni się w zależności od tego, który przedmiot był ostatnio używany: 2 dla kamienia runicznego, 3 dla zwoju, 4 dla egzotycznego zwoju. Koszt ładowania jest również podwajany, gdy jest używany ze zwojem transmutacji lub przedmiotami alchemicznymi, które muszą być wykonane za pomocą zwoju transmutacji lub ulepszenia. actors.hero.talent.sunray.title=Słoneczny Promień actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. @@ -1171,12 +1202,12 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Kapłan może rzucić _Cud Urodzaj actors.hero.talent.mnemonic_prayer.title=Katechizm Pamięciowy actors.hero.talent.mnemonic_prayer.desc=_+1:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _3 tury_, kosztującym 1 ładunek.\n\n_+2:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _4 tury_, kosztującym 1 ładunek.\n\n_+3:_ Kapłan może rzucić _Katechizm Pamięciowy_, który jest czarem wydłużającym pozytywne/negatywne efekty sojuszników/wrogów o _5 tur_, kosztującym 1 ładunek.\n\nKatechizm Pamięciowy rozświetla też cel czaru, jeżeli ten był już wcześniej rozświetlony. Katechizm Pamięciowy może przedłużyć dany efekt tylko raz i nie może przedłużyć pozytywnych efektów pochodzących od umiejętności zbroi. -actors.hero.talent.lay_on_hands.title=lay on hands -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.title=uzdrawiające dłonie +actors.hero.talent.lay_on_hands.desc=_+1:_ Paladyn może rzucić _Uzdrawiające Dłonie_, czar, który natychmiast leczy pobliską postać o _10 HP_ lub zapewnia Paladynowi _10 tarczy_, kosztem 1 ładunku.\n\n_+2:_ Paladyn może rzucić _Uzdrawiające Dłonie_, czar, który natychmiast leczy pobliską postać o _15 HP_ lub zapewnia Paladynowi _15 tarczy_, kosztem 1 ładunku.\n\n_+3:_ Paladyn może rzucić _Uzdrawiające Dłonie_, czar, który natychmiast leczy pobliską postać o _20 HP_ lub zapewnia Paladynowi _20 tarczy_, kosztem 1 ładunku.\n\nNadmiar leczenia z tego czaru jest zamieniany na tarczę. Uzdrawiających dłoni można używać wielokrotnie, ale nie można zastosować więcej niż trzech tarczy na raz. actors.hero.talent.aura_of_protection.title=aura ochronna actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. -actors.hero.talent.wall_of_light.title=wall of light -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.title=ściana światła +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=boska interwencja actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=błysk actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=forma cielesna -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=forma umysłu -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=forma duchowa -actors.hero.talent.spirit_form.desc=Kleryk może rzucić _Duchową formę_, co powoduje, że Trójca przyjmuje moc pierścienia lub artefaktu, który Kapłan zidentyfikował w tej grze (oprócz świętej księgi), kosztem 4 ładunków.\n\n_+1:_ Gdy zostanie użyta Trójcy, Duchowny zyska efekt pierścienia o wartości _+1_ na 20 tur lub uruchomi efekt artefaktu o wartości _+4._\n\n_+2:_ Gdy zostanie użyta Trójcy, Duchowny zyska efekt pierścienia o wartości _+2_ na 20 tur lub uruchomi efekt artefaktu o wartości _+6._\n\n_+3:_ Gdy zostanie użyta Trójcy, Duchowny zyska efekt pierścienia o wartości _+3_ na 20 tur lub uruchomi efekt artefaktu o wartości _+8._\n\n_+4:_ Gdy zostanie użyta Trójcy, Duchowny zyska efekt pierścienia o wartości _+4_ na 20 tur lub uruchomi efekt artefaktu o wartości _+10._\n\nNiektóre artefakty mają inne efekty lub koszty pancerza, gdy są aktywowane przez Trójcę. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Nieznany actors.hero.talent.cleric_a3_1.desc=Ten talent nie został jeszcze dodany do gry, w tym momencie nic nie robi. diff --git a/core/src/main/assets/messages/actors/actors_pt.properties b/core/src/main/assets/messages/actors/actors_pt.properties index 8371d06e7..2d24e42af 100644 --- a/core/src/main/assets/messages/actors/actors_pt.properties +++ b/core/src/main/assets/messages/actors/actors_pt.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=O Clérigo projeta energia sagrad actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Forma ascendida actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Energia radiante emana do corpo do Clérigo. Enquanto estiver nesta forma, o Clérigo ganha 2 de alcance de ataque (da energia sagrada que se projeta dele) e 10 de blindagem sempre que gasta uma carga de tomo sagrado. Ele também é capaz de lançar feitiços que são desbloqueados através dos talentos da forma ascendida. \n\nA proteção concedida pela forma ascendida e seus feitiços não irão decair normalmente, mas desaparecerão instantaneamente quando a forma ascendida terminar.\n\nBlindagem atual: %1$d.\nTurnos restantes: %2$d. actors.hero.abilities.cleric.trinity.name=Trindade -actors.hero.abilities.cleric.trinity.short_desc=_(INACABADO)_ O Clérigo ganha uma _Trindade_ de habilidades, que emulam equipamentos que ele já viu e podem ser trocados usando novos feitiços. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=Poder de muitos actors.hero.abilities.cleric.powerofmany.short_desc=_(INACABADO)_ O Clérigo canaliza o _Poder de Muitos_, fortalecendo um aliado existente ou criando um novo. actors.hero.abilities.cleric.powerofmany.desc=_Poder de Muitos ainda não foi implementado e, portanto, não pode ser selecionado no momento._ @@ -576,7 +603,9 @@ actors.hero.spells.blessspell.desc=O Clérigo conjura bênção sagrada em si me actors.hero.spells.bodyform.name=Forma corporal actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=Purificar actors.hero.spells.cleanse.short_desc=Remove debuffs e concede blindagem. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=O Clérigo canaliza sua forma ascendida para um lo actors.hero.spells.guidinglight.name=Luz guia actors.hero.spells.guidinglight.short_desc=Causa dano mágico a distância e garante o acerto. actors.hero.spells.guidinglight.desc=O Clérigo dispara um raio de energia mágica que atinge um alvo, causando 2 a 6 de dano e iluminando-o. O próximo ataque físico não restrito realizado contra um inimigo iluminado é garantido para acertá-lo. -actors.hero.spells.guidinglight.desc_priest=_Este feitiço é mais poderoso quando lançado pelo Sacerdote._ O primeiro lançamento do feitiço a cada 100 turnos não custa nenhuma carga do tomo, e a iluminação pode ser acionada por varinhas, outros personagens e artefatos que afetem inimigos diretamente. Quando acionada dessa maneira, a iluminação causa dano mágico bônus igual ao nível do Sacerdote. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Luz Guia actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=O Sacerdote poderá lançar Luz Guia de graça novamente após 100 turnos.\n\nTurnos restantes: %s. actors.hero.spells.guidinglight$illuminated.name=Iluminado actors.hero.spells.guidinglight$illuminated.desc=Este personagem está brilhando como resultado de ser atingido pela luz guia. Embora o brilho não seja forte o suficiente para iluminar a área ao redor, o efeito mágico tornará os golpes neles muito mais fáceis para o Clérigo. -actors.hero.spells.guidinglight$illuminated.desc_priest=O Sacerdote também pode ativar a iluminação com um zap de varinha, ataque de um aliado ou efeitos de alguns artefatos. Acionar iluminado dessa forma causará dano adicional. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=solo santificado actors.hero.spells.hallowedground.prompt=Escolha um local @@ -647,7 +676,7 @@ actors.hero.spells.holyweapon.ench_name=%s celestial actors.hero.spells.holyweapon.ench_desc=Inimigos atingidos por uma arma celestial sofrerão dano mágico extra. actors.hero.spells.holyweapon.short_desc=Sobrescreve temporariamente encantamentos para aumentar o dano. actors.hero.spells.holyweapon.desc=The Cleric enchants their worn weapon with holy energy, causing the weapon to deal an additional 2 magical damage any time they strike an enemy with it.\n\nThis enchantment lasts for 50 turns, and will override any beneficial enchantment the weapon has for the duration. Unarmed strikes can also benefit from this effect. -actors.hero.spells.holyweapon.desc_paladin=_This spell is more powerful when cast by the Paladin._ The additional magical damage is increased to 6, the spell no longer overrides existing enchantments, and casting other spells while holy weapon is active will extend its duration by 10 turns per charge used. +actors.hero.spells.holyweapon.desc_paladin=_Este feitiço é mais poderoso quando lançado pelo Paladino._ O dano mágico adicional é aumentado para 6, o feitiço não substitui mais os encantamentos existentes e lançar outros feitiços enquanto a arma celestial está ativa estenderá sua duração em 10 turnos por carga usada. actors.hero.spells.holyweapon$holywepbuff.name=Arma celestial actors.hero.spells.holyweapon$holywepbuff.desc=O Clérigo imbuiu a arma que está empunhando com energia sagrada, temporariamente anulando qualquer encantamento existente e fazendo com que a arma cause 2 de dano mágico extra em cada ataque.\n\nTurnos restantes: %s. actors.hero.spells.holyweapon$holywepbuff.desc_paladin=O Paladino imbuiu sua arma usada com energia sagrada, fazendo com que seus ataques causem 6 de dano mágico extra.\n\nLançar outros feitiços enquanto a arma sagrada estiver ativa estenderá sua duração em 10 turnos por carga gasta.\n\nTurnos Restantes: %s. @@ -662,7 +691,7 @@ actors.hero.spells.layonhands.desc=The Paladin channels holy energy through thei actors.hero.spells.mindform.name=Forma mental actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=Oração mnemônica actors.hero.spells.mnemonicprayer.short_desc=Estende buffs/debuffs em um aliado/inimigo & reaplica iluminação. @@ -686,7 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Um fino escudo de luz actors.hero.spells.spiritform.name=Forma espiritual actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=Punição actors.hero.spells.smite.short_desc=Garante um acerto com dano bônus e poder de encantamento @@ -698,7 +729,7 @@ actors.hero.spells.sunray.desc=The Cleric fires a ray of blinding light at a tar actors.hero.spells.walloflight.name=Parede de luz actors.hero.spells.walloflight.short_desc=Crua uma parede que bloqueia inimigos. -actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.desc=O Paladino cria uma parede feita de painéis de luz sólida diretamente à sua frente, com 1 ladrilho de espessura, %1$d de largura e dura 20 turnos.\n\nEsta parede funciona como uma parede normal, exceto que pode ser vista através dela. Os inimigos que ficam presos na parede quando ela é criada ficarão momentaneamente atordoados e empurrados para trás, se possível. Qualquer coisa ainda presa na parede poderá sair dela.\n\nA parede pode ser moldada em qualquer uma das quatro direções cardeais ou diagonais. Se uma parede já estiver ativa, o feitiço pode ser reutilizado gratuitamente para remover a parede instantaneamente. actors.hero.spells.walloflight.early_end=Você dispensou a parede de luz. actors.hero.spells.walloflight$lightwall.desc=Painéis de luz cintilantes estão bloqueando a passagem aqui. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=A _Monja_ acumula energia enquanto luta actors.hero.herosubclass.monk_desc=A Monja é uma mestra de técnica física. Ao derrotar os inimigos, ela ganha energia que pode ser usada em uma variedade de habilidades defensivas e com foco em utilidade. Essa energia não decai com o tempo, mas tem um limite de quantidade baseado no nível da Monja.\n\n1 Energia: golpeia rapidamente com os punhos\n2 Energias: foca para desviar o próximo ataque\n3 Energias: dá dash instantaneamente a uma curta distância \n4 Energias: chuta um inimigo para longe\n5 Energias: medita para limpar status e restaurar carga de varinha & de artefato actors.hero.herosubclass.priest=sacerdote actors.hero.herosubclass.priest_short_desc=O _Sacerdote_ ganha novas magias de longo alcance e uma versão mais poderosa da luz guia. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=Paladino actors.hero.herosubclass.paladin_short_desc=O _Paladino_ ganha novos feitiços de curto alcance e versões fortalecidas de arma e guarda sagrada. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -1157,7 +1188,7 @@ actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that actors.hero.talent.divine_sense.title=Sentido divino actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. actors.hero.talent.bless.title=Benção -actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. +actors.hero.talent.bless.desc=_+1:_ O Clérigo pode lançar _Bless_, um feitiço que concede _6 turnos de bênção e 10 de blindagem_ quando lançado em si mesmo ou _10 turnos de bênção e 10 de cura_ quando lançado em outro personagem, ao custo de 1 carga.\n\n_+2:_ O Clérigo pode lançar _Bless_, um feitiço que concede _10 turnos de bênção e 15 de blindagem_ quando lançado em si mesmo ou _15 turnos de bênção e 15 de cura_ quando lançado em outro personagem, ao custo de 1 carga.\n\nO excesso de cura deste feitiço é convertido em blindagem. actors.hero.talent.cleanse.title=Purificar actors.hero.talent.cleanse.desc=_+1:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _remove efeitos de status negativos_ do Clérigo e de quaisquer aliados próximos e concede a eles _10 de blindagem,_ ao custo de 2 cargas.\n\n_+2:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _concede 3 turnos de imunidade à status negativos_ ao Clérigo e a quaisquer aliados próximos, e concede a eles _20 de blindagem,_ ao custo de 2 cargas.\n\n_+3:_ O Clérigo pode lançar _Purificar,_ um feitiço que é lançado instantaneamente, _concede 5 turnos de imunidade à status negativos_ ao Clérigo e a quaisquer aliados próximos, e concede.a eles _30 de blindagem,_ ao custo de 2 cargas. @@ -1169,14 +1200,14 @@ actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a dev actors.hero.talent.hallowed_ground.title=Solo santificado actors.hero.talent.hallowed_ground.desc=_+1:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _3x3_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _5x5_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Sacerdote pode lançar _Solo Santificado,_ um feitiço que santifica o terreno em uma área _7x7_ por 20 turnos, ao custo de 2 cargas.\n\nQuando lançado, Solo Santificado cura aliados em 10 PV, enraíza brevemente os inimigos e espalha grama curta. Depois disso, cura lentamente os aliados, aleija os inimigos e faz com que a grama alta cresça aleatoriamente. Solo santificado concede blindagem ao Sacerdote ao invés de cura e é destruído por fogo. actors.hero.talent.mnemonic_prayer.title=Oração Mnemônica -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.mnemonic_prayer.desc=_+1:_ O Sacerdote pode lançar _Oração Mnemônica,_ um feitiço que estende buffs/debuffs em um aliado/inimigo por _3 turnos_ ao custo de 1 carga.\n\n_+2:_ O Sacerdote pode lançar _Oração Mnemônica,_ um feitiço que estende buffs/debuffs em um aliado/inimigo por _4 turnos_ ao custo de 1 carga.\n\n_+3:_ O Sacerdote pode lançar _Oração Mnemônica,_ um feitiço que estende buffs/debuffs em um aliado/inimigo por _5 turnos_ ao custo de 1 carga.\n\nA Oração Mnemônica também ilumina novamente o alvo caso ele tenha sido iluminado anteriormente. A Oração Mnemônica só pode estender uma instância específica de um buff/debuff uma vez e não pode estender buffs de habilidades de armadura. actors.hero.talent.lay_on_hands.title=Pôr a mão actors.hero.talent.lay_on_hands.desc=_+1:_ O Paladino pode lançar _Pôr a Mão,_ um feitiço que cura instantaneamente um personagem próximo em _10 HP,_ ou concede ao Paladino _10 de proteção,_ ao custo de 1 carga.\n\n_+2:_ O Paladino pode lançar _Pôr a Mão,_ um feitiço que cura instantaneamente um personagem próximo em _15 HP,_ ou concede ao Paladino _15 de proteção,_ ao custo de 1 carga.\n\n_+3:_ O Paladino pode lançar _Pôr a Mão,_ um feitiço que cura instantaneamente um personagem próximo em _20 HP,_ ou concede ao Paladino _20 de proteção,_ ao custo de 1 carga.\n\nO excesso de cura deste feitiço é convertido em proteção. Pôr a Mão pode ser lançado repetidamente, mas não pode aplicar mais do que três lançamentos de escudo de uma só vez. actors.hero.talent.aura_of_protection.title=Aura de proteção -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _15% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+50% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+2:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _23% de resistência a dano_ e o efeito do glifo de armadura do Paladino com _+75% de poder_ por 20 turnos, ao custo de 2 cargas.\n\n_+3:_ O Paladino pode lançar _Aura de Proteção,_ um feitiço que concede ao Paladino e a todos os aliados dentro de 2 quadrados _30% de resistência a danos_ e o efeito do glifo de armadura do Paladino em _+100% de pode_ por 20 turnos, ao custo de 2 cargas. actors.hero.talent.wall_of_light.title=Parede de luz -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=Intervenção divina actors.hero.talent.divine_intervention.desc=_+1:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _200 de blindagem_ e estende a Forma Ascendida por _1 turno_.\n\n_+2:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _250 de blindagem_ e estende a Forma Ascendida por _2 turnos._\n\n_+3:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _300 de blindagem_ e estende a Forma Ascendida por _3 turnos._\n\n_+4:_ Enquanto estiver na Forma Ascendida, o Clérigo pode lançar _Intervenção Divina,_ que concede ao Clérigo e a todos os aliados até _350 de blindagem_ e estende a Forma Ascendida por _4. turnos._\n\nIntervenção Divina custa incríveis 5 cargas do tomo e só pode ser lançada uma vez na mesma forma ascendida. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=Lampejo actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=Forma corporal -actors.hero.talent.body_form.desc=O Clérigo pode lançar _Forma Corporal_, o que faz com que Trindade assuma o poder de um encantamento ou glifo que o Clérigo identificou nesta execução, ao custo de 2 cargas.\n\n_+1:_ Quando Trindade é usada, o Clérigo ganha o efeito escolhido por _20 turnos._\n\n_+2:_ Quando Trindade é usada, o Clérigo ganha o efeito escolhido por _27 turnos._\n\n_+3:_ Quando Trindade é usada, o Clérigo ganha o efeito escolhido por _33 turnos._\n\n_+4:_ Quando Trindade é usada, o Clérigo ganha o efeito escolhido por _40 turnos._\n\nO custo da carga de armadura da Trindade é maior se o glifo escolhido for raro e poderoso. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=Forma mental -actors.hero.talent.mind_form.desc=O Clérigo pode lançar _Forma Mental_, o que faz com que a Trindade assuma o poder de uma varinha ou arma de arremesso que o Clérigo usou nesta tentativa, ao custo de 3 cargas.\n\n_+1:_ Quando Trinity é usado, o Clérigo usa o efeito de zap ou arremesso do item escolhido, como se fosse _+3._\n\n_+2:_ Quando Trinity é usado, o Clérigo usa o efeito de zap ou arremesso do item escolhido, como se fosse _+4._\n\n_+3:_ Quando Trinity é usado, o Clérigo usa o efeito de zap ou arremesso do item escolhido, como se fosse _+5._\n\n_+4:_ Quando Trinity é usado, o Clérigo usa o efeito de zap ou arremesso do item escolhido, como se fosse _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=Forma espiritual -actors.hero.talent.spirit_form.desc=O Clérigo pode lançar _Forma Espiritual_, o que faz com que a Trindade assuma o poder de um anel ou artefato que o Clérigo identificou nesta partida (exceto o tomo sagrado), ao custo de 4 cargas.\n\n_+1:_ Quando a Trindade é usada, o Clérigo ganhará o efeito de um anel em _+1_ por 20 turnos, ou ativará o efeito de um artefato em _+4._\n\n_+2:_ Quando a Trindade é usada, o Clérigo ganhará o efeito de um anel em _+2_ por 20 turnos, ou ativará o efeito de um artefato em _+6._\n\n_+3:_ Quando a Trindade é usada, o Clérigo ganhará o efeito de um anel em _+3_ por 20 turnos, ou ativará o efeito de um artefato em _+8._\n\n_+4:_ Quando a Trindade é usada, o Clérigo ganhará o efeito de um anel em _+4_ por 20 turnos, ou ativará o efeito de um artefato em _+10._\n\nAlguns artefatos têm efeitos ou custos de carga de armadura diferentes quando acionados pelo Trindade. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Desconhecido actors.hero.talent.cleric_a3_1.desc=Este talento ainda não foi implementado, ele atualmente não faz nada. @@ -1367,7 +1398,7 @@ actors.mobs.armoredstatue.desc=Você pensaria que é apenas mais uma das estátu actors.mobs.armoredstatue.desc_arm_wep=Enquanto a estátua em si é feita de pedra, a arma _%1$s_ que está empunhando e a _%2$s_ que está usando parecem bem reais. actors.mobs.bandit.name=Bandido Louco -actors.mobs.bandit.desc=An elite thief, distinguished by their more opulent purple robe. Despite their greater skill, they've become just as mindless as regular thieves.\n\nIn addition to stealing from you, crazed bandits will briefly blind, cripple, and poison you! They're much more likely to be carrying extra loot than a regular thief though. +actors.mobs.bandit.desc=Um ladrão de elite, que se distingue por seu manto roxo mais opulento. Apesar de sua maior habilidade, eles se tornaram tão estúpidos quanto os ladrões normais.\n\nAlém de roubar de você, bandidos loucos irão cegar, aleijar e envenenar você brevemente! É muito mais provável que eles carreguem itens extras do que um ladrão normal. actors.mobs.bat.name=Morcego Vampiro actors.mobs.bat.desc=Estes habitantes vigorosos e persistentes das cavernas são muito mais perigosos do que parecem. Eles reabastecem sua saúde a cada ataque bem-sucedido, o que lhes permite derrotar oponentes muito maiores. diff --git a/core/src/main/assets/messages/actors/actors_ru.properties b/core/src/main/assets/messages/actors/actors_ru.properties index 8b7761451..f3f465f83 100644 --- a/core/src/main/assets/messages/actors/actors_ru.properties +++ b/core/src/main/assets/messages/actors/actors_ru.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Клирик излучает с actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Вознесённая форма actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Светлая энергия изучается телом Клирика. Пока в этой форме, Клирик может применять новые заклинания, получает 2 к дальности атаки (от излучаемой святой энергии), и 10 единиц щита за каждый потраченный заряд священного тома. Он также способен применять заклинания, которые открываются с помощью талантов вознесённой формы.\n\nЩит, полученный от вознесённой формы и её заклинаний, не исчезает постепенно, но моментально пропадёт, как только закончится действие формы.\n\nТекущий щит: %1$d.\nХодов осталось: %2$d. actors.hero.abilities.cleric.trinity.name=Троица -actors.hero.abilities.cleric.trinity.short_desc=_(В РАБОТЕ)_ Клерик получает _Троицу_ способностей, которые имитируют увиденное им снаряжение и могут быть изменены с помощью новых заклинаний. -actors.hero.abilities.cleric.trinity.desc=_Trinity has not been implemented yet, and so is currently unselectable._\n\nThe Cleric gains a _Trinity_ of armor abilities, which can be swapped between by using three new spells. Each of these spells focuses on emulating the effects of equipment that the Cleric has identified during this run: Body (weapons and armor), Mind (wands and thrown weapons), and Spirit (rings and artifacts).\n\nOnly one of these effects can be active at a time, changing Trinity's form will end all active Trinity effects. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=сила многих actors.hero.abilities.cleric.powerofmany.short_desc=_(В РАБОТЕ)_ Клирик направляет _Силу Многих_, усиливая существующего союзника или создавая нового. actors.hero.abilities.cleric.powerofmany.desc=_Сила Многих пока что находится в разработке, поэтому недоступна для выбора._ @@ -564,10 +591,10 @@ actors.hero.abilities.ratmogrify$transmograt.desc=Этот враг превра actors.hero.abilities.ratmogrify$transmograt.rankings_desc=Убит крысоморфизированным врагом ##Cleric Spells -actors.hero.spells.auraofprotection.name=защитная аура +actors.hero.spells.auraofprotection.name=Аура защиты actors.hero.spells.auraofprotection.short_desc=Повышает защиту Паладина и ближайших союзников. -actors.hero.spells.auraofprotection.desc=The Paladin begins radiating protective energy in a sparkling aura around themselves for 20 turns. Any ally within 2 tiles of the Paladin (including themselves) takes %1$d%% less damage, and gains the effect of the Paladin's armor glyph at +%2$d%% power.\n\nThis damage reduction takes place before other damage-reducing effects (e.g. armor). The glyph power boost will always apply, but this spell cannot cause the Paladin's glyph to apply more than once if a character is already benefitting from it (e.g. the Paladin themselves, or a prismatic image). -actors.hero.spells.auraofprotection$aurabuff.name=защитная аура +actors.hero.spells.auraofprotection.desc=Паладин начинает источать оберегающую энергию сверкающей аурой вокруг себя в течении 20 ходов. Любой союзник в пределах 2 клеток от Паладина(в том числе и он сам) получают на %1$d%% меньше урона, а также перенимают эффект руны с доспеха Паладина с%2$d%% мощности.\n\nЭто уменьшение урона срабатывает перед любыми другими эффектами сопротивления урона (например броня). Временное усиление с эффектом руны срабатывает всегда, только если персонаж до этого не был под этим эффектом (например сам Паладин или его Зеркальная копия). +actors.hero.spells.auraofprotection$aurabuff.name=Аура защиты actors.hero.spells.auraofprotection$aurabuff.desc=The Paladin is radiating protective energy around themselves.\n\nAny nearby ally (including the Paladin themselves) takes reduced damage and gains the effect of the Paladin's armor glyph with boosted power.\n\nTurns Remaining: %s. actors.hero.spells.blessspell.name=благоcловление @@ -576,7 +603,9 @@ actors.hero.spells.blessspell.desc=Клирик благословляет се actors.hero.spells.bodyform.name=форма тела actors.hero.spells.bodyform.short_desc=Присваивает Троицу заклинанию или руне. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=очищение actors.hero.spells.cleanse.short_desc=Снимает негативные эффекты и дарует щит. @@ -603,15 +632,15 @@ actors.hero.spells.flash.prompt=Выберите место actors.hero.spells.flash.short_desc=Телепортирует на небольшое расстояние. actors.hero.spells.flash.desc=Клирик направляет свою вознесённую форму на место неподалёку и телепортируется туда. Вспышка способна телепортировать Клирика в любое открытое место, которое в радиусе и не занято. Заклинание требует больше зарядов при применении каждый раз, когда используется в течение времени действия одной и той же формы. -actors.hero.spells.guidinglight.name=путеводный свет +actors.hero.spells.guidinglight.name=Направляющий свет actors.hero.spells.guidinglight.short_desc=Наносит магический урон на расстоянии и гарантирует попадание. actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-6 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. -actors.hero.spells.guidinglight.desc_priest=_Это заклинание сильнее, когда применяется Жрецом._ Первое применение заклинания в каждые 100 ходов не расходует зарядов тома, и освещение сработает от палочек, других персонажей и артефактов, которые напрямую воздействуют на врагов. При таком срабатывании оно наносит бонусный магический урон, равный уровню Жреца. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Путеводный Свет actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрец сможет применить Направляющий Свет без затрат спустя 100 ходов.\n\nХодов осталось: %s. actors.hero.spells.guidinglight$illuminated.name=Освещение actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=священная земля actors.hero.spells.hallowedground.prompt=Выберите место @@ -656,13 +685,13 @@ actors.hero.spells.judgement.name=приговор actors.hero.spells.judgement.short_desc=Наносит урон всем врагам, находящимся в поле зрения actors.hero.spells.judgement.desc=Клирик ударяет кулаком по земле, вызывая извержение света, которое наносит урон всем врагам, которых он может видеть. Это наносит %1$d-%2$d урона, а также дополнительно 5-10 урона за каждое заклинание, которое Клирик использовал с момента вступления в Вознесённую форму (или с последнего использования Приговора).\n\nВ данный момент Приговор нанесет %3$d-%4$d урона. -actors.hero.spells.layonhands.name=лежал на руках +actors.hero.spells.layonhands.name=Наложение рук actors.hero.spells.layonhands.short_desc=Мгновенно исцеляет соседнего персонажа или защищает Паладина. -actors.hero.spells.layonhands.desc=The Paladin channels holy energy through their hands, healing or protecting whatever they touch.\n\nThe Paladin can cast this spell on any adjacent character to give them %1$d healing, or on themselves to gain %1$d shielding. Excess healing from this spell is converted into shielding.\n\nThis spell is cast instantaneously and can be cast repeatedly, but cannot grant more than three casts worth of shielding at a time. +actors.hero.spells.layonhands.desc=Паладин проводит священную энергию через свои ладони, исцеляя или защищая всё чего коснётся. \n\nПаладин может наложить заклинание на любого персонажа смежного с ним, чтобы излечить на %1$d, или на себя, чтобы получить %1$dщита. Излишнее лечение превращается в щит.\n\nЗаклинание используется мгновенно и может быть использовано повторно, но но не может даровать щит свыше значения равного трём использованиям. actors.hero.spells.mindform.name=мысленная форма actors.hero.spells.mindform.short_desc=Присваивает Троицу волшебной палочке или метательному оружию. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=мнемоническая молитва actors.hero.spells.mnemonicprayer.short_desc=Продлевает положительные/отрицательные эффекты на союзнике/враге и повторно применяет эффект освещения. @@ -678,19 +707,21 @@ actors.hero.spells.recallinscription.desc=Клирик использует св actors.hero.spells.recallinscription$useditemtracker.name=недавно использованная руна actors.hero.spells.recallinscription$useditemtracker.desc=Клирик недавно использовал предмет, который работает с заклинанием воспоминания начертания. Клирик может использовать заклинание, чтобы повторить эффект предмета.\n\nИспользованный предмет: %1$s.\n\nОсталось ходов: %2$s. -actors.hero.spells.shieldoflight.name=световой щит +actors.hero.spells.shieldoflight.name=Щит света actors.hero.spells.shieldoflight.short_desc=Дарует временную броню против цели. actors.hero.spells.shieldoflight.desc=Клирик создает тонкую преграду света между собой и врагом, увеличивая защиту брони против этого врага на %1$d-%2$d на 4 хода .\n\nЭто заклинание не требует времени для использования, но не может быть использовано против нескольких целей одновременно. -actors.hero.spells.shieldoflight$shieldoflighttracker.name=световой щит +actors.hero.spells.shieldoflight$shieldoflighttracker.name=Щит света actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Тонкий щит света стоит между Клириком и врагом. Он недостаточно силен, чтобы полностью блокировать атаки, но смягчит их.\n\nХодов осталось: %s actors.hero.spells.spiritform.name=духовная форма actors.hero.spells.spiritform.short_desc=Присваивает Троицу кольцу или артефакту. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. -actors.hero.spells.smite.name=поражать +actors.hero.spells.smite.name=Божественная кара actors.hero.spells.smite.short_desc=Гарантирует попадание с бонусным уроном и силой заклинания. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=Паладин наделяет рукопашный удар разрушительной праведной мощью. \n\nВ дополнение к обычному рукопашный урону, атаки оружием, которым вы можете эффективно владеть, с использованием _Божественная Кары_ будут гарантированно попадать, получат +300%%к силе зачарования, а также дополнительно наносят %1$d - %2$d магического урона.\n\nДополнительный магический урон от Кары зависит от уровня Паладин и всегда наносит максимальный дополнительный магический урон по нежити или демоническим силам. actors.hero.spells.sunray.name=солнечный луч actors.hero.spells.sunray.short_desc=Наносит дальный магический урон и ослепляет цель один раз. @@ -698,9 +729,9 @@ actors.hero.spells.sunray.desc=Клирик выпускает луч ослеп actors.hero.spells.walloflight.name=стена света actors.hero.spells.walloflight.short_desc=Создает стену, которая блокирует врагов. -actors.hero.spells.walloflight.desc=The Paladin creates a wall made out of panels of solid light directly in front of themselves which is 1 tile thick, %1$d tiles wide, and lasts for 20 turns.\n\nThis wall acts just like a regular one, except it can be seen through. Enemies that are caught in the wall when its created will be momentarily stunned and pushed back if possible. Anything stuck in the wall will be able to move out of it.\n\nThe wall can be cast in any of the four cardinal or four diagonal directions. If a wall is already active, the spell can be re-used for free to instantly clear the wall. +actors.hero.spells.walloflight.desc=Паладин создаёт прямо перед собой стену из пластин твёрдого света, которая 1 клетку толщиной, %1$dклеток в ширину, а также она продлится 20 ходов.\n\nЭта стена имеет те же свойства что и обычная. кроме того что она полностью прозрачна. Противники, которые оказались внутри стены на момент её создания, будут на мгновение парализованы и, если возможно, отброшены назад. Все, что застряло в стене, сможет из неё выйти. \n\nСтена может быть сотворена в любом направлении из четырёх сторон или четырёх диагоналей. Если стена уже существует, заклинание может быть использовано заново, чтобы мгновенно рассеять стену. actors.hero.spells.walloflight.early_end=Ты рассеиваешь стену света. -actors.hero.spells.walloflight$lightwall.desc=Мерцающие панели света загораживают проход сюда. +actors.hero.spells.walloflight$lightwall.desc=Мерцающие пластины света загораживают проход сюда. ##main hero actors.hero.hero.name=вы @@ -784,10 +815,10 @@ actors.hero.herosubclass.monk_short_desc=_Монах_ копит энергию actors.hero.herosubclass.monk_desc=Монах — мастер ближнего боя. Когда она побеждает врагов, она получает энергию, которая может быть потрачена на множество защитных и полезных способностей. Эта энергия не рассеивается спустя время, но имеет предел, основанный на уровне Монаха.\n\n1 энергия: быстрое нанесение ударов кулаками\n2 энергии: фокусировка для уклонения от следующей атаки.\n3 энергии: совершить мгновенный рывок поблизости\n4 энергии: оттолкнуть противника от себя\n5 энергии: очистка эффектов и восстановление зарядов палочек и артефактов с помощью медитации actors.hero.herosubclass.priest=жрец actors.hero.herosubclass.priest_short_desc=_Жрец_ получает новые дальнобойные заклинания и усиленную версию Путеводного Света. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ получает новые заклинания ближнего действия и усиленные версии священного оружия и оберега. -actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. +actors.hero.herosubclass.paladin_desc=Паладин имеет разнообразие новых заклинаний, которые улучшают его способности в ближнем бою и имеют синергию с его оружием и бронёй. \n\nЗаклинания _Священное оружие_ и _Священный оберег_ дают больше бонусов для Паладина, больше не замещают уже существующие чары и руны, а также продлевают своё действие при сотворении других заклинаний. \n\nПаладин также имеет заклинание _Божественная Кара_, которое позволяет ему увеличивать мощность чар и с большим уроном гарантированно попадать по противнику. ##talents actors.hero.talent$provokedangertracker.name=провокация @@ -913,7 +944,7 @@ actors.hero.talent.ally_warp.title=Рокировка actors.hero.talent.ally_warp.desc=_+1:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _2-х клеток_.\n\n_+2:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _4-х клеток_.\n\n_+3:_ Маг может выбрать союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_.\n\nМаг не может поменяться местами со неподвижным союзником. actors.hero.talent.empowered_strike.title=Усиленный удар -actors.hero.talent.empowered_strike.desc=_+1:_ Ближняя атака посохом после выстрела им нанесёт _+16% урона_ и накладывает бонусный эффект на _+50% силу_ посоха.\n\n_+2:_ Ближняя атака посохом после выстрела им нанесёт _+33% урона_ и накладывает бонусный эффект на _+100% силу_ посоха.\n\n_+3:_ Ближняя атака посохом после выстрела им нанесёт _+50% урона_ и накладывает бонусный эффект на _+150% силу_ посоха. +actors.hero.talent.empowered_strike.desc=_+1:_ Ближняя атака посохом Боевого мага после выстрела им нанесёт _+16% урона_ и накладывает бонусный эффект на _+50% силу_ посоха.\n\n_+2:_ Ближняя атака посохом Боевого мага после выстрела им нанесёт _+33% урона_ и накладывает бонусный эффект на _+100% силу_ посоха.\n\n_+3:_ Ближняя атака посохом Боевого мага после выстрела им нанесёт _+50% урона_ и накладывает бонусный эффект на _+150% силу_ посоха. actors.hero.talent.mystical_charge.title=Мистический заряд actors.hero.talent.mystical_charge.desc=_+1:_ Удар посохом дает Боевому магу _0.5 ходов_ перезарядки артефакта.\n\n_+2:_ Удар посохом дает Боевому магу _1 ход_ перезарядки артефакта.\n\n_+3:_ Удар посохом дает Боевому магу _1.5 хода_ перезарядки артефакта. actors.hero.talent.excess_charge.title=Избыточный заряд @@ -1145,8 +1176,8 @@ actors.hero.talent.holy_intuition.title=святая интуиция actors.hero.talent.holy_intuition.desc=_+1:_ Клирик может использовать заклинание _Святая Интуиция_, которое показывает, проклят ли предмет, за _3 заряда_.\n\n_+2:_ Клирик может использовать заклинание _Святая Интуиция_, которое показывает, проклят ли предмет, за _2 заряда_. actors.hero.talent.searing_light.title=слепящий свет actors.hero.talent.searing_light.desc=_+1:_ Физические атаки Клирика по врагам, освещённым _Путеводным Светом_, наносят _+4 урона.__\n\n+2:_ Физические атаки Клирика по врагам, освещённым _Путеводным Светом_, наносят _+6 урона._ -actors.hero.talent.shield_of_light.title=световой щит -actors.hero.talent.shield_of_light.desc=_+1:_ Клирик может использовать заклинание _Световой Щит_, которое накладывается мгновенно и дарует ему _2-4 брони_ против цели на 4 хода за 1 заряд._\n\n+2:_ Клирик может использовать заклинание _Световой Щит_, которое накладывается мгновенно и дарует ему _3-6 брони_ против цели на 4 хода за 1 заряд. +actors.hero.talent.shield_of_light.title=щит света +actors.hero.talent.shield_of_light.desc=_+1:_ Клирик может использовать заклинание _Щит Света_, которое накладывается мгновенно и дарует ему _2-4 брони_ против цели на 4 хода за 1 заряд._\n\n+2:_ Клирик может использовать заклинание _Щит Света_, которое накладывается мгновенно и дарует ему _3-6 брони_ против цели на 4 хода за 1 заряд. actors.hero.talent.enlightening_meal.title=Освещающий обед actors.hero.talent.enlightening_meal.desc=_+1:_ Перекус занимает у Клирика 1 ход и дарует ему _1 заряд_ священного тома.\n\n_+2:_ Перекус занимает у Клирика 1 ход и дарует ему _1.5 зарядов_ священного тома. @@ -1159,8 +1190,8 @@ actors.hero.talent.divine_sense.desc=_+1:_ Клирик может исполь actors.hero.talent.bless.title=Благословение actors.hero.talent.bless.desc=_+1:_ Клирик может использовать заклинание _Благословение_, которое дарует _6 ходов благословения и 10 защиты_ при применении на себя или _10 ходов благословения и 10 исцеления_ при применении на другого персонажа, за стоимость 1 заряда._\n\n+2:_ Клирик может использовать заклинание _Благословение_, которое дарует _10 ходов благословения и 15 защиты_ при применении на себя или _15 ходов благословения и 15 исцеления_ при применении на другого персонажа, за стоимость 1 заряда.\n\nИзлишнее исцеление от этого заклинания преобразуется в защиту. -actors.hero.talent.cleanse.title=Очистка -actors.hero.talent.cleanse.desc=_+1:_ Клирик может использовать заклинание _Очистка_, которое накладывается мгновенно, _удаляет негативные эффекты_ с Клирика и всех ближайших союзников и даёт им _10 щита_, за стоимость 2 зарядов.\n\n_+2:_ Клирик может использовать заклинание _Очистка_, которое накладывается мгновенно, _даёт 3 хода иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _20 щита_, за стоимость 2 зарядов.\n\n_+3:_ Клирик может использовать заклинание _Очистка_, которое накладывается мгновенно, _даёт 5 ходов иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _30 защиты_, за стоимость 2 зарядов. +actors.hero.talent.cleanse.title=Очищение +actors.hero.talent.cleanse.desc=_+1:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _удаляет негативные эффекты_ с Клирика и всех ближайших союзников и даёт им _10 щита_, за стоимость 2 зарядов.\n\n_+2:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _даёт 3 хода иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _20 щита_, за стоимость 2 зарядов.\n\n_+3:_ Клирик может использовать заклинание _Очищение_, которое накладывается мгновенно, _даёт 5 ходов иммунитета к негативным эффектам_ Клирику и всем ближайшим союзникам и даёт им _30 защиты_, за стоимость 2 зарядов. actors.hero.talent.light_reading.title=Светлое Чтение actors.hero.talent.light_reading.desc=_+1:_ Клирик может использовать Священный Том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 25%_.\n\n_+2:_ Клирик может использовать Священный Том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 50%_.\n\n_+3:_ Клирик может использовать Священный Том, не экипировав его, но будучи неэкипированным он перезаряжается со _скоростью 75%_. @@ -1171,12 +1202,12 @@ actors.hero.talent.hallowed_ground.desc=_+1:_ Жрец может использ actors.hero.talent.mnemonic_prayer.title=Мнемоническая Молитва actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _3 хода_ за 1 заряд.\n\n_+2:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _4 хода_ за 1 заряд.\n\n_+3:_ Жрец может применить _Мнемоническую молитву_, заклинание, которое продлевает положительные или отрицательные эффекты на союзнике/враге на _5 ходов_ за 1 заряд.\n\nМнемоническая молитва также повторно накладывает эффект освещенности на цель, если она была освещена ранее. Мнемоническая молитва может продлить только одну конкретную версию положительного/отрицательного эффекта и не может продлить положительные эффекты, полученные от способностей брони. -actors.hero.talent.lay_on_hands.title=лежал на руках -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. -actors.hero.talent.aura_of_protection.title=защитная аура -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.lay_on_hands.title=Наложение рук +actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _10 здоровья,_ или дарует Паладину _10 щита,_ за 1 заряд.\n\n_+2:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _15 здоровья,_ или дарует Паладину _15 щита,_ за 1 заряд.\n\n_+3:_ Паладин может использовать заклинание _Наложение рук,_ которое мгновенно лечит ближайшего персонажа на _10 здоровья,_ или дарует Паладину _10 щита,_ за 1 заряд.\n\nИзлишнее лечение от этого заклинания будет обращено в щит. Наложение рук может быть использовано подряд неоднократно, но не может даровать щит свыше значения равного трём использованиям. +actors.hero.talent.aura_of_protection.title=Аура защиты +actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _15% сопротивления урону_ и эффект руны доспеха Паладина с _+50%_ мощности на 20 ходов, за 2 заряда.\n\n_+1:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _23% сопротивления урону_ и эффект руны доспеха Паладина с _+75%_ мощности на 20 ходов, за 2 заряда.\n\n_+1:_ Паладин может наложить заклинание _Аура защиты,_ которое дарует Паладину и всем его союзникам в пределах 2 клеток _30% сопротивления урону_ и эффект руны доспеха Паладина с _+100%_ мощности на 20 ходов, за 2 заряда. actors.hero.talent.wall_of_light.title=стена света -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=божественное вмешательство actors.hero.talent.divine_intervention.desc=_+1:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _150 щита__ и продлевает Вознесённую форму на _1 ход._\n\n+2:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _200 щита__ и продлевает Вознесённую форму на _2 хода._\n\n+3:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _250 щита__ и продлевает Вознесённую форму на _3 хода._\n\n+4:_ В Вознесённой Форме Клирик может применить _Божественное Вмешательство,_ которое дает Клирику и всем союзникам до _300 щита__ и продлевает Вознесённую форму на _4 хода._\n\nБожественное Вмешательство стоит 5 зарядов тома и может быть использовано только один раз в рамках одной Вознесённой Формы. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=вспышка actors.hero.talent.flash.desc=_+1:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _3 клеток._\n\n_+2:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _4 клеток._\n\n_+3:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _5 клеток._\n\n_+4:_ В Вознесённой Форме Клирик может применить _Вспышку_, чтобы переместиться на расстояние до _6 клеток._\n\nВспышка стоит 1 заряд тома первоначально, и каждый последующий ее запуск в той же Вознесённой Форме требует еще 1 заряд. actors.hero.talent.body_form.title=форма тела -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=мысленная форма -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=духовная форма -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Неизвестный actors.hero.talent.cleric_a3_1.desc=Этот талант еще не реализован и в настоящее время не имеет эффекта. diff --git a/core/src/main/assets/messages/actors/actors_tr.properties b/core/src/main/assets/messages/actors/actors_tr.properties index a06bad38a..706d16a3e 100644 --- a/core/src/main/assets/messages/actors/actors_tr.properties +++ b/core/src/main/assets/messages/actors/actors_tr.properties @@ -2,7 +2,7 @@ actors.blobs.blizzard.name=Kar fırtınası actors.blobs.blizzard.desc=Burada bir kar fırtınası hortum halinde bulunuyor. -actors.blobs.confusiongas.name=Baş dönmesi gazı +actors.blobs.confusiongas.name=şaşırtıcı gaz actors.blobs.confusiongas.desc=Burada baş döndürücü bir gaz bulutu süzülüyor. actors.blobs.electricity.name=Elektrik @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Ruhban kendisinden kutsal enerji actors.hero.abilities.cleric.ascendedform$ascendbuff.name=Yükselmiş form actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Papaz'ın bedeninden ışıldayan bir enerji yayılır. Bu formdayken Papaz 2 saldırı menzili (kendisinden yayılan kutsal enerjiden dolayı) ve bir kutsal kitap şarjı harcadığında 10 kalkan kazanır. Ayrıca yükselmiş formun yetenekleri aracılığıyla açılan büyüleri de yapabilirler.\n\nYükselmiş form ve büyüleri tarafından verilen kalkan normal olarak bozulmaz, ancak yükselmiş form sona erdiğinde anında kaybolur.\n\nMevcut koruma: %1$d.\nKalan hamle sayısı: %2$d. actors.hero.abilities.cleric.trinity.name=Üçlü -actors.hero.abilities.cleric.trinity.short_desc=_(BİTMEDİ)_ Rahip, gördüğü ekipmanları taklit edebildiği ve yeni büyüler kullanılarak aralarında geçiş yapabildiği bir _Üçlü_ yetenek kazanır. -actors.hero.abilities.cleric.trinity.desc=Üçleme henüz uygulanmadı, ve bu yüzden şu anda seçilemez.\n\nRahip, üç yeni büyüyü kullanarak aralarında geçiş yapabildiği zırh özelliği _Üçlemesini_ kazanır. Bu büyülerin her biri Rahip'in bu koşu esnasında tanımladığı ekipmanın etkilerini taklit etmeye odaklanır: Vücut (silahlar ve zırh), Zihin (asalar ve fırlatma silahları), ve Ruh (yüzükler ve eserler).\n\nBu etkilerden aynı anda yalnızca biri aktif olabilir, Üçleme'nin formunu değiştirmek bütün aktif Üçleme etkilerini sonlandıracak. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=çokların gücü actors.hero.abilities.cleric.powerofmany.short_desc=_(BİTMEDİ)_ Ruhban _Çokların Gücü_'nü kanalize ederek mevcut bir müttefiki güçlendirir veya yeni bir müttefik yaratır. actors.hero.abilities.cleric.powerofmany.desc=Çokların Gücü henüz uygulanmamıştır ve bu nedenle şu anda seçilemez. @@ -576,7 +603,9 @@ actors.hero.spells.blessspell.desc=Papaz kendisine veya görebildiği başka bir actors.hero.spells.bodyform.name=vücut biçimi actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=temizle actors.hero.spells.cleanse.short_desc=Zayıflatıcıları temizler ve kalkan sağlar. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=Papaz yükselmiş halini yakındaki bir konuma yö actors.hero.spells.guidinglight.name=yol gösteren ışık actors.hero.spells.guidinglight.short_desc=Menzilli büyü hasarı verir ve isabeti garantiler. actors.hero.spells.guidinglight.desc=Ruhban bir hedefe sihirli bir enerji şimşeği ateşleyerek hedefe 2-6 hasar verir ve onu aydınlatır. Aydınlanmış bir düşmana yapılan bir sonraki yüklenmemiş fiziksel saldırının vurması garantilidir. -actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination can be triggered by wands, other characters, and artifacts that directly affect enemies. When triggered in this way, illuminated deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Yol Gösteren Işık actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Rahip, 100 tur geçtikten sonra tekrar ücretsiz olarak Yol Gösteren Işık kullanabilecektir.\n\nKalan hamle sayısı: %s. actors.hero.spells.guidinglight$illuminated.name=Aydınlanmış actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=kutsal toprak actors.hero.spells.hallowedground.prompt=Bir konum seç @@ -662,7 +691,7 @@ actors.hero.spells.layonhands.desc=The Paladin channels holy energy through thei actors.hero.spells.mindform.name=mind form actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=anımsatıcı dua actors.hero.spells.mnemonicprayer.short_desc=Bir müttefik/düşman üzerindeki güçlendirmeleri/zayıflatmaları uzatır ve aydınlatılmış olarak yeniden uygular. @@ -686,7 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Ruhban ile düşman a actors.hero.spells.spiritform.name=spirit form actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=smite actors.hero.spells.smite.short_desc=Guarantees a hit with bonus damage and enchant power. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Keşiş_ dövüşürken enerji birikti actors.hero.herosubclass.monk_desc=Keşiş bir fiziksel teknik ustasıdır. Düşmanlarını yendikçe, çeşitli savunma ve fayda odaklı yeteneklerde kullanabileceği enerji kazanır. Bu enerji zamanla azalmaz, ancak Keşiş'in seviyesine bağlı olarak bir sınırı vardır.\n\n1 Enerji: yumruklarla hızlıca saldır\n2 Enerji: bir sonraki saldırıdan kaçmak için odaklan\n3 Enerji: anında yakınlara atıl\n4 Enerji: düşmanı tekmeleyerek uzaklaştır\n5 Enerji: durumları temizlemek ve asa & nesne yükünü yenilemek için meditasyon yap actors.hero.herosubclass.priest=rahip actors.hero.herosubclass.priest_short_desc=_Rahip_ yeni uzun menzilli büyüler ve yol gösterici ışığın güçlendirilmiş bir sürümünü kazanır. -actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can trigger the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=şövalye actors.hero.herosubclass.paladin_short_desc=The _Paladin_ gains new short-range spells and empowered versions of holy weapon and ward. actors.hero.herosubclass.paladin_desc=The Paladin gains a variety of new and upgraded spells that emphasize melee combat and synergy with weapons and armor.\n\nThe Paladin's _Holy Weapon_ and _Holy Ward_ spells grant larger bonuses, no longer override existing enchantments and glyphs, and can be extended by casting other spells.\n\nThe Paladin also gains the _Smite_ spell, which lets them perform a guaranteed melee hit with bonus damage and enchantment power. @@ -1176,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ actors.hero.talent.aura_of_protection.title=Korunma enerjisi. actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. actors.hero.talent.wall_of_light.title=wall of light -actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=ilahi müdahale actors.hero.talent.divine_intervention.desc=_+1:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _150 shielding_ and extends Ascended Form by _1 turn._\n\n_+2:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _200 shielding_ and extends Ascended Form by _2 turns._\n\n_+3:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _250 shielding_ and extends Ascended Form by _3 turns._\n\n_+4:_ While in Ascended Form, the Cleric can cast _Divine Intervention,_ which boosts the Cleric and all allies up to _300 shielding_ and extends Ascended Form by _4 turns._\n\nDivine Intervention costs a whopping 5 tome charges, and can only be cast once in the same ascended form. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=Flaş actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. actors.hero.talent.body_form.title=vücut biçimi -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=mind form -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=spirit form -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Bilinmiyor actors.hero.talent.cleric_a3_1.desc=Bu yetenek henüz uygulanmadı, şu anda hiçbir şey yapmıyor. diff --git a/core/src/main/assets/messages/actors/actors_uk.properties b/core/src/main/assets/messages/actors/actors_uk.properties index 963fee19a..927198e0f 100644 --- a/core/src/main/assets/messages/actors/actors_uk.properties +++ b/core/src/main/assets/messages/actors/actors_uk.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Священник випромі actors.hero.abilities.cleric.ascendedform$ascendbuff.name=піднесена форма actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=З тіла священника випромінюється сяюча енергія. Перебуваючи в цій формі, священник отримує 2 до дальності атаки (за рахунок випромінюваної святої енергії) і 10 до захисту щоразу, коли витрачає заряд священного фоліанту. Він також може використовувати заклинання, які відкриваються за допомогою талантів піднесеної форми.\n\nЗахист, наданий піднесеною формою та її заклинаннями, зазвичай не руйнується, але миттєво зникає, коли піднесена форма закінчується.\n\nПоточний захист: %1$d.\nХодів залишилося: %2$d. actors.hero.abilities.cleric.trinity.name=трійця -actors.hero.abilities.cleric.trinity.short_desc=_(НЕЗАВЕРШЕНО)_ Священник отримує _трійцю_ здібностей, які імітують спорядження, яке він бачив, і які можна міняти місцями, використовуючи нові заклинання. -actors.hero.abilities.cleric.trinity.desc=_Трійця ще не впроваджена, і тому наразі не може бути обрана._\n\nСвященник отримує _Трійцю_ здібностей обладунка, які можна перемикати між собою за допомогою трьох нових заклинань. Кожне з цих заклинань імітує ефекти спорядження, яке священник визначив під час цього ходу: Тіло (зброя і обладунки), Розум (палиці і метальна зброя) і Дух (персні і артефакти).\n\nТільки один з цих ефектів може бути активним одночасно, зміна форми Трійці призведе до завершення всіх активних ефектів Трійці. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=сила багатьох actors.hero.abilities.cleric.powerofmany.short_desc=_(НЕЗАВЕРШЕНО)_ Священник спрямовує _силу багатьох_, посилюючи існуючого союзника або створюючи нового. actors.hero.abilities.cleric.powerofmany.desc=_Силу багатьох ще не впроваджено, і тому наразі не може бути обрано._ @@ -575,8 +602,10 @@ actors.hero.spells.blessspell.short_desc=Благословляє і захищ actors.hero.spells.blessspell.desc=Священник уділяє святе благословення собі або іншому персонажу, якого він бачить.\n\nПри накладанні на себе ефект слабшає, надаючи %1$d ходів благословення і %2$d захисту.\n\nПри накладанні на інших персонажів заклинання стає більш потужним, надаючи %3$d ходів благословення і %4$d зцілення. Надлишок зцілення перетворюється на захист. actors.hero.spells.bodyform.name=форма тіла -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=Призначає Трійцю заклинанню або гліфу. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=очистити actors.hero.spells.cleanse.short_desc=Очищає негативні ефекти та надає захист. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=Священник спрямовує свою п actors.hero.spells.guidinglight.name=спрямоване світло actors.hero.spells.guidinglight.short_desc=Завдає дальньої магічної шкоди та гарантовано влучає. actors.hero.spells.guidinglight.desc=Священник вистрілює снарядом магічної енергії, який вражає ціль, освітлюючи її та завдаючи 2-6 шкоди. Наступна необтяжена фізична атака по освітленому ворогу гарантовано влучає у нього. -actors.hero.spells.guidinglight.desc_priest=_Це заклинання більш потужне, коли його накладає жрець._ Перше накладання заклинання за кожні 100 ходів не вартує зарядів фоліанту, а освітлення може накладатися паличками, іншими персонажами та артефактами, які безпосередньо впливають на ворогів. При запуску таким чином, осяяння завдає бонусної магічної шкоди, що дорівнює рівню жерця. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Спрямоване світло actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Жрець зможе застосувати спрямоване світло без витрати зарядів по завершенню 100 ходів.\n\nХодів залишилось: %s. actors.hero.spells.guidinglight$illuminated.name=Сяючий -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Цей герой сяє, коли на нього потрапляє спрямоване світло. Хоча світіння недостатньо сильне, щоб освітити навколишню місцевість, магічний ефект значно полегшить священнику приземлення ударів по них. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=освячена земля actors.hero.spells.hallowedground.prompt=Оберіть місце @@ -661,8 +690,8 @@ actors.hero.spells.layonhands.short_desc=Миттєво зцілює сусід actors.hero.spells.layonhands.desc=Паладин спрямовує святу енергію через свої руки, зцілюючи або захищаючи все, до чого вони торкаються.\n\nПаладин може накласти це заклинання на будь-якого сусіднього персонажа, щоб дати йому %1$d зцілення, або самому отримати %1$d захисту. Надлишок зцілення від цього заклинання перетворюється на захист.\n\nЦе заклинання діє миттєво і може бути застосоване повторно, але не може надати більше трьох заклинань захисту за один раз. actors.hero.spells.mindform.name=форма розуму -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Призначає Трійцю паличці або метальній зброї. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=мнемонічна молитва actors.hero.spells.mnemonicprayer.short_desc=Розширює позитивні/негативні ефекти на союзника/ворога і повторно накладається при підсвічуванні. @@ -685,12 +714,14 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=щит світла actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Між священником і ворогом стоїть тонкий світловий щит. Він недостатньо сильний, щоб повністю блокувати атаки, але пом'якшує їх.\n\nХодів залишилося: %s actors.hero.spells.spiritform.name=форма духу -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=Призначає Трійцю кільцю або артефакту. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=вдарити actors.hero.spells.smite.short_desc=Гарантує ураження з додатковою шкодою та силою заклинання. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=Паладин наповнює удар ближнього бою праведною руйнівною силою.\n\nНа додаток до звичайної шкоди в ближньому бою, Удар наносить необтяжені атаки, які гарантовано влучають, і має +300%% магічої сили та наносить %1$d - %2$d додаткової магічної шкоди.\n\nБонусна магічна шкода від удару залежить від рівня паладина, і він завжди наносить максимальну бонусну магічну шкоду по нечисті або демонічним ворогам. actors.hero.spells.sunray.name=сонячний промінь actors.hero.spells.sunray.short_desc=Завдає дальньої магічної шкоди і засліплює ціль на один раз. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Черниця_ збирає енер actors.hero.herosubclass.monk_desc=Черниця – майстриня бойових мистецтв. Долаючи ворогів, вона добуває енергію, яку може витратити на низку оборонних і практичних здібностей. Енергія сама собою не розсіюється, проте має обмежений обсяг, який залежить від рівня Черниці.\n\n1 пункт енергії: швидкий удар кулаками\n2 пункти енергії: зосередження, щоб ухилитися від наступної атаки\n3 пункти енергії: миттєво кидає, того хто поруч\n4 пункти енергії: відштовхнути ворога\n5 пунктів енергії: медитація, яка очищає ефекти та відновлює заряди чарівних паличок і артефактів. actors.hero.herosubclass.priest=жрець actors.hero.herosubclass.priest_short_desc=_Жрець_ отримує нові заклинання дальньої дії та покращену версію спрямованого світла. -actors.hero.herosubclass.priest_desc=Жрець отримує безліч нових і поліпшених заклинань, які підсилюють дальній бій і синергію з магічними предметами.\n\nЖрець може безкоштовно використати _спрямоване світло_ раз на 100 ходів, а також може викликати негативний ефект осяяння з союзниками, паличками і деякими артефактами для отримання додаткової шкоди, який дорівнює їхньому рівню.\n\nЖрець також отримує заклинання _Сяйва_, яке розсіює темряву, освітлює і ненадовго оглушує всіх видимих ворогів за 2 заряди. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=паладин actors.hero.herosubclass.paladin_short_desc=_Паладин_ отримує нові заклинання ближнього бою та посилені версії священної зброї та захисту. actors.hero.herosubclass.paladin_desc=Паладин отримує безліч нових і поліпшених заклинань, які роблять акцент на ближньому бою і синергії зі зброєю та обладунками.\n\nЗаклинання Паладина _Священна зброя_ і _Священний захист_ дають більші бонуси, більше не замінюють існуючі заклинання і гліфи, і можуть бути розширені за рахунок інших заклинань.\n\nПаладин також отримує заклинання _Удар_, яке дозволяє йому наносити гарантований удар в ближньому бою з додатковою шкодою і силою заклинання. @@ -1174,9 +1205,9 @@ actors.hero.talent.mnemonic_prayer.desc=_+1:_ Жрець може застосу actors.hero.talent.lay_on_hands.title=покласти на руки actors.hero.talent.lay_on_hands.desc=_+1:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _10 здоров'я,_ або надає паладину _10 захисту,_ за 1 заряд.\n\n_+2:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _15 здоров'я,_ або надає паладину _15 захисту,_ за 1 заряд.\n\n_+3:_ Паладин може застосувати закляття _Покласти на руки_, яке миттєво зцілює персонажа, що знаходиться поруч, на _20 здоров'я,_ або надає паладину _20 захисту,_ за 1 заряд.\n\nНадлишок зцілення від цього заклинання перетворюється на захист. Покласти на руки можна використовувати багаторазово, але воно не може накласти більше трьох заклинань захисту за один раз. actors.hero.talent.aura_of_protection.title=аура захисту -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _15% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+50% потужності_ на 20 ходів, за 2 заряди.\n\n_+2:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _23% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+75% потужності_ на 20 ходів, за 2 заряди.\n\n_+3:_ Паладин може застосувати заклинання _Аура захисту_, яке дає паладину і всім союзникам в радіусі 2 плиток _30% стійкості до ушкоджень_ і ефект гліфа броні паладина з _+100% потужності_ на 20 ходів, за 2 заряди. actors.hero.talent.wall_of_light.title=стіна світла -actors.hero.talent.wall_of_light.desc=_+1:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _3 плитки_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\n_+2:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _5 плиток_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\n_+3:_ Паладин може застосувати заклинання _Стіна світла_, яке створює перед паладином суцільну стіну шириною _7 плиток_, що відштовхує ворогів і триває 20 ходів, за 3 заряди.\n\nСтіна може бути розміщена кардинально або діагонально, одночасно може існувати лише одна стіна. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=божественне втручання actors.hero.talent.divine_intervention.desc=_+1:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _150 захисту_ і продовжує піднесену форму на _1 хід_.\n\n_+2:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _200 захисту_ і продовжує піднесену форму на _2 ходи_.\n\n_+3:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _250 захисту_ і продовжує піднесену форму на _3 ходи_.\n\n_+4:_ Перебуваючи у піднесеній формі, священник може використати _божественне втручання_, яке посилює священника і всіх його союзників до _300 захисту_ і продовжує піднесену форму на _4 ходи_.\n\nБожественне втручання коштує колосальних 5 зарядів фоліанту і може бути використане лише один раз у тій самій піднесеній формі. @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=спалах actors.hero.talent.flash.desc=_+1:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _3 плиток_.\n\n_+2:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _4 плиток_.\n\n_+3:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _5 плиток_.\n\n_+4:_ Перебуваючи у піднесеній формі, священние може використовувати _спалах_, щоб телепортуватися на відстань до _6 плиток_.\n\nСпалах коштує 1 заряд фоліанту спочатку, і ще 1 заряд за кожне використання в тій ж піднесеній формі. actors.hero.talent.body_form.title=форма тіла -actors.hero.talent.body_form.desc=Священник може застосувати _форму тіла_, яка змушує Трійцю прийняти силу заклинання або гліфа, який священник визначив у цей хід, за 2 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує обраний ефект на _20 ходів_.\n\n_+2:_ Коли застосовується Трійця, священник отримує обраний ефект на _27 ходів_.\n\n_+3:_ Коли застосовується Трійця, священник отримує обраний ефект на _33 ходів_.\n\n_+4:_ Коли застосовується Трійця, священник отримує обраний ефект на _40 ходів_.\n\nВартість заряду обладунків Трійці вища, якщо обраний гліф рідкісний і потужний. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=форма розуму -actors.hero.talent.mind_form.desc=Священник може застосувати _форму розуму_, яка змушує Трійцю прийняти силу жезла або метальної зброї, яку священник використав у цей хід, за 3 заряди.\n\n_+1:_ Коли використовується Трійця, священник використовує ефект заклинання або метання обраного предмета, так ніби це _+3._.\n\n_+2:_ Коли використовується Трійця, священник використовує ефект заклинання або метання обраного предмета, так ніби це _+4._.\n\n_+3:_ Коли використовується Трійця, священник використовує ефект заклинання або метання обраного предмета, так ніби це _+5._.\n\n_+4:_ Коли використовується Трійця, священник використовує ефект заклинання або метання обраного предмета, так ніби це _+6._. +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=форма духу -actors.hero.talent.spirit_form.desc=Священник може застосувати _Духовну форму_, яка змушує Трійцю прийняти силу кільця або артефакту, який священник розпізнав у цей хід (крім священного фоліанта), за 4 заряди.\n\n_+1:_ Коли застосовується Трійця, священник отримує ефект кільця на _+1_ протягом 20 ходів, або викликає ефект артефакту на _+4._.\n\n_+2:_ Коли застосовується Трійця, священник отримує ефект кільця на _+2_ протягом 20 ходів, або викликає ефект артефакту на _+6._.\n\n_+3:_ Коли застосовується Трійця, священник отримує ефект кільця на _+3_ протягом 20 ходів, або викликає ефект артефакту на _+8._.\n\n_+4:_ Коли застосовується Трійця, священник отримує ефект кільця на _+4_ протягом 20 ходів, або викликає ефект артефакту на _+10._.\n\nДеякі артефакти мають різні ефекти або витрати заряду обладунку, коли їх спричиняє Трійця. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Невідомо actors.hero.talent.cleric_a3_1.desc=Цей талант ще не реалізовано, то ж наразі нічого не робить. diff --git a/core/src/main/assets/messages/actors/actors_vi.properties b/core/src/main/assets/messages/actors/actors_vi.properties index 59fadeb18..f203e9016 100644 --- a/core/src/main/assets/messages/actors/actors_vi.properties +++ b/core/src/main/assets/messages/actors/actors_vi.properties @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=Giáo sĩ phản chiếu năng l actors.hero.abilities.cleric.ascendedform$ascendbuff.name=dạng thăng hoa actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=Năng lượng bức xạ đang phát ra từ cơ thể của Giáo sĩ. Trong khi ở hình thái này Giáo sĩ nhận thêm 2 tầm đánh (từ năng lượng thần thánh chiếu ra từ anh ấy), và 10 lá chắn mỗi khi nào anh ấy sử dụng một năng lượng từ quyển kinh thánh. Anh ấy cũng có thể thi triển thần chú mà nó mở khóa được từ tài năng của dạng thăng hoa. \n\nLá chắn nhận được từ dạng thăng hoa và thần chú của nó sẽ không tan dần như bình thường, nhưng sẽ lập tức tan đi khi dạng thăng hoa kết thúc. \n\nLá chắn hiện tại: %1$d. \nLượt còn lại: %2$d. actors.hero.abilities.cleric.trinity.name=tam thức -actors.hero.abilities.cleric.trinity.short_desc=_(CHƯA HOÀN THIỆN)_ Giáo sĩ nhận một _Bộ ba_ kĩ năng mới, chúng mô phỏng lại trang bị anh đã thấy và có thể được chuyển đổi bằng cách sử dụng các phép thuật mới. -actors.hero.abilities.cleric.trinity.desc=_Bộ ba chưa được thêm vào, và do đó hiện tại không thể được chọn._\n\nGiáo sĩ nhận một _Bộ ba_ kĩ năng áo giáp, thứ có thể được chuyển đổi qua lại bằng cách sử dụng ba phép thuật mới. Mỗi phép thuật này tập trung vào mô phỏng các hiệu ứng trang bị mà Giáo sĩ đã thẩm định trong lần chơi này: Thân (vũ khí và áo giáp), Trí (đũa phép và vũ khí ném), và Tâm (nhẫn và cổ vật).\n\nChỉ một trong số các hiệu ứng trên có thể có hiệu lực tại một thời điểm, thay đổi dạng của Bộ ba sẽ chấm dứt tất cả các hiệu ứng đang có hiệu lực của Bộ ba. +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=sức mạnh số đông actors.hero.abilities.cleric.powerofmany.short_desc=_(CHƯA HOÀN THÀNH)_ Giáo sĩ truyền _Sức mạnh của số đông_, tăng sức mạnh cho một đồng minh hiện hữu hoặc tạo ra một đồng minh mới. actors.hero.abilities.cleric.powerofmany.desc=_Sức mạnh của số đông vẫn chưa được hoàn thành, nên hiện tại nó không thể lựa chọn._ @@ -575,8 +602,10 @@ actors.hero.spells.blessspell.short_desc=Ban phước & tạo lá chắn cho Gi actors.hero.spells.blessspell.desc=Giáo sĩ ban một phước lành của thánh lên chính họ hoặc một đối tượng khác mà họ có thể nhìn thấy. \n\nKhi thi triển lên chính họ hiệu ứng sẽ yếu hơn, nhận %1$d lượt ban phước và %2$d rào chắn. \n\nKhi thi triển lên các nhân vật khác thần chú sẽ mạnh hơn, cấp %3$d lượt ban phước và %4$d hồi phục. Lượng hồi phục dư thừa sẽ được chuyển thành rào chắn. actors.hero.spells.bodyform.name=dạng thân thể -actors.hero.spells.bodyform.short_desc=Assigns Trinity to an enchant or glyph. -actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.bodyform.short_desc=Chọn một phù phép hoặc ký tự cho Bộ ba. +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=thanh tẩy actors.hero.spells.cleanse.short_desc=Xóa hiệu ứng bất lợi và nhận lá chắn. @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=Giáo sĩ triệu hoán dạng thăng hoa của h actors.hero.spells.guidinglight.name=ánh sáng dẫn lối actors.hero.spells.guidinglight.short_desc=Gây sát thương phép tầm xa và chắc chắn trúng. actors.hero.spells.guidinglight.desc=Giáo sĩ phóng một tia năng lượng phép thuật vào một mục tiêu, gây 2-6 sát thương và chiếu sáng chúng. Đòn tấn công vật lí không bị vướng kế tiếp nhắm vào một kẻ địch được chiếu sáng chắc chắn sẽ đánh trúng. -actors.hero.spells.guidinglight.desc_priest=_Phép thuật này mạnh hơn khi được thực hiện bởi Linh mục._ Lần đầu tiên thực hiện phép thuật này mỗi 100 lượt không tốn năng lượng của cuốn sách, và sự chiếu sáng có thể được kích hoạt bởi đũa phép, các nhân vật khác, và các cổ vật trực tiếp gây ảnh hưởng lên kẻ địch. Khi được kích hoạt theo cách này, sự chiếu sáng gây thêm sát thương phép thuật bằng với cấp độ của Linh mục. -actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn lối -actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Mục sư sẽ có thể thi triển Ánh sáng dẫn lối miễn phí mỗi lần sau 100 lượt. \n\nLượt còn lại: %s. +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Ánh sáng dẫn đường +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=Giáo sĩ sẽ có thể sử dụng Ánh sáng dẫn đường miễn phí một lần nữa sau khi 100 lượt trôi qua. \n\nLượt còn lại: %s. actors.hero.spells.guidinglight$illuminated.name=Phát sáng -actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. -actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally trigger illuminated with a wand zap, strike from an ally, or effects from some artifacts. Triggering illuminated in this way will deal bonus damage. +actors.hero.spells.guidinglight$illuminated.desc=Nhân vật này đang phát sáng do bị trúng phải ánh sáng dẫn dường. Dù ánh sáng phát ra không đủ mạnh để chiếu sáng khu vực xung quanh, hiệu ứng phép thuật này sẽ khiến việc nhắm các đòn tấn công vào chúng dễ dàng hơn nhiều cho Giáo sĩ. +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=vùng đất thánh actors.hero.spells.hallowedground.prompt=Chọn một địa điểm @@ -619,17 +648,17 @@ actors.hero.spells.hallowedground.short_desc=Hồi phục đồng minh, làm ch actors.hero.spells.hallowedground.desc=Mục sư tập trung phép thuật thần thánh của mình vào mặt đất gần đó, tạo ra một khu vực %1$dx%1$d thánh địa trong 20 lượt. \n\nKhi được thi triển, phép thuật này sẽ hồi 10 HP cho tất cả đồng minh (đồng minh khỏe mạnh và Mục sư sẽ nhận thêm lá chắn), tạm thời gây bám rễ cho kẻ địch và rải cỏ ngắn. \n\nThánh địa sẽ hồi 1 HP cho đồng minh mỗi lượt (đồng minh khỏe mạnh và Mục sư sẽ nhận thêm lá chắn), làm tê liệt kẻ địch và ngẫu nhiên khiến cỏ cao mọc lên. \n\nThánh địa có thể bị lửa phá hủy và sẽ tạo ra cỏ dập nếu hiệu ứng hồi phục thụ động bị vô hiệu hóa hoặc khi Mục sư không nhận được kinh nghiệm trong một thời gian. actors.hero.spells.hallowedground$hallowedterrain.desc=Mặt đất đã được thánh hóa ở đây. Đất thánh làm chậm kẻ địch, hồi phục đồng minh và khiến cỏ lan rộng. -actors.hero.spells.holyintuition.name=trực giác thần thánh +actors.hero.spells.holyintuition.name=trực giác thánh actors.hero.spells.holyintuition.prompt=chọn một vật phẩm actors.hero.spells.holyintuition.cursed=Bạn có thể cảm thấy ma thuật hắc ám ẩn nấp trong vật phẩm này. actors.hero.spells.holyintuition.uncursed=Vật phẩm này không có phép thuật hắc ám. actors.hero.spells.holyintuition.short_desc=Thẩm định vật phẩm đó có bị nguyền hay không. actors.hero.spells.holyintuition.desc=Giáo sĩ tập trung các giác quan của mình vào một vật phẩm và xác định xem nó có bị nguyền rủa hay không mà không cần phải trang bị nó. -actors.hero.spells.holylance.name=ngọn giáo thánh +actors.hero.spells.holylance.name=thánh thương actors.hero.spells.holylance.short_desc=Gây sát thương phép tầm xa lớn. actors.hero.spells.holylance.desc=Linh mục tập trung một lượng lớn năng lượng vào một cây thương ném mang tính huỷ diệt làm từ ánh sáng. Cây thương này gây %1$d-%2$d sát thương và luôn gây sát thương tối đa lên các mục tiêu xác sống và ác quỷ.\n\nPhép thuật này rất tốn kém, và có thời gian hồi là 50 lượt. -actors.hero.spells.holylance$lancecooldown.name=hồi chiêu ngọn giáo thánh +actors.hero.spells.holylance$lancecooldown.name=thời gian hồi thánh thương actors.hero.spells.holylance$lancecooldown.desc=Linh mục đã sử dụng Thánh thương gần đây, và phải chờ trước khi có thể sử dụng nó lần nữa.\n\nLượt còn lại: %s. actors.hero.spells.holyward.name=đũa phép thánh @@ -661,10 +690,10 @@ actors.hero.spells.layonhands.short_desc=Ngay lập tức hồi phục cho một actors.hero.spells.layonhands.desc=Thánh hiệp sĩ truyền năng lượng thánh qua tay của mình, hồi phục hoặc bảo vệ bất cứ thứ gì anh ta chạm vào.\n\nThánh hiệp sĩ có thể sử dụng phép thuật này lên bất cứ nhân vật nào cận kề để hồi phục cho họ %1$d sinh lực, hoặc lên bản thân để nhận %1$d khiên chắn. Sinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn.\n\nPhép thuật này được thực hiện tức thì và có thể được sử dụng nhiều lần, nhưng không thể trao quá lượng khiên chắn của ba lần sử dụng một lúc. actors.hero.spells.mindform.name=dạng trí -actors.hero.spells.mindform.short_desc=Assigns Trinity to a wand or thrown weapon. -actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.mindform.short_desc=Chọn một đũa phép hoặc vũ khí ném cho Bộ ba. +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. -actors.hero.spells.mnemonicprayer.name=lời cầu nguyện trí thức +actors.hero.spells.mnemonicprayer.name=lời cầu nguyện dễ nhớ actors.hero.spells.mnemonicprayer.short_desc=Kéo dài hiệu ứng có lợi/bất lợi cho đồng minh/kẻ địch và áp dụng lại hiệu ứng chiếu rọi. actors.hero.spells.mnemonicprayer.desc=Linh mục đọc một lời cầu nguyện giúp kéo dài thời gian hiệu lực của mọi hiệu ứng có lợi hoặc có hại trên một mục tiêu nhất định thêm %1$d lượt. Các hiệu ứng có lợi sẽ kéo dài lâu hơn trên đồng minh (bao gồm cả Linh mục), và các hiệu ứng có hại sẽ kéo dài lâu hơn trên kẻ địch. Phép thuật này cũng sẽ gây hiệu ứng được chiếu sáng cho kẻ địch đã được chiếu sáng trước đó.\n\nLời cầu nguyện dễ nhớ chỉ có thể kéo dài mỗi hiệu ứng có lợi hoặc có hại một lần, và không thể kéo dài hiệu ứng có lợi được trao từ các kĩ năng áo giáp. @@ -685,16 +714,18 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.name=ánh sánh trở che actors.hero.spells.shieldoflight$shieldoflighttracker.desc=Một khiên chắn mỏng bằng ánh sáng đang nằm giữa Giáo sĩ và một kẻ địch. Nó không đủ mạnh để chặn hoàn toàn các đòn tấn công, nhưng sẽ làm yếu chúng đi.\n\nLượt còn lại: %s actors.hero.spells.spiritform.name=dạng tâm -actors.hero.spells.spiritform.short_desc=Assigns Trinity to a ring or artifact. -actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other effect that Trinity is currently imbued with. +actors.hero.spells.spiritform.short_desc=Chọn một chiếc nhẫn hoặc cổ vật cho Bộ ba. +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=trừng trị actors.hero.spells.smite.short_desc=Đòn tấn công chắc chắn sẽ trúng, với sát thương và sức mạnh phù phép được tăng cường. -actors.hero.spells.smite.desc=The Paladin infuses a melee strike with righteous destructive power.\n\nIn addition to dealing normal melee damage, Smite makes non-encumbered attacks guaranteed to hit, has +300%% enchantment power, and deals %1$d - %2$d bonus magic damage.\n\nSmite's bonus magic damage scales with the Paladin's level, and it will always deal maximum bonus magic damage against undead or demonic foes. +actors.hero.spells.smite.desc=Thánh hiệp sĩ truyền sức mạnh chính nghĩa huỷ diệt vào một đòn tấn công cận chiến.\n\nNgoài việc gây sát thương cận chiến thông thường, Trừng trị khiến các đòn tấn công không bị vướng chắc chắn sẽ trúng, được tăng +300%% sức mạnh phù phép, và gây thêm %1$d-%2$d sát thương phép thuật.\n\nSát thương phép thuật cộng thêm của Trừng trị tăng lên theo cấp độ của Thánh hiệp sĩ, và nó sẽ luôn gây lượng sát thương phép thuật tối đa đối với kẻ địch xác sống hoặc quỷ. actors.hero.spells.sunray.name=tia mặt trời actors.hero.spells.sunray.short_desc=Gây sát thương phép thuật từ xa và làm mù một mục tiêu một lần. -actors.hero.spells.sunray.desc=Giáo sĩ phóng một tia sáng chói loà vào một mục tiêu, gây %1$d-%2$d sát thương và làm mù chúng trong %3$d lượt. Tia Mặt Trời luôn gây sát thương tối đa với các mục tiêu xác sống và quỷ.\n\nSau khi trúng phải phép thuật này, tầm nhìn của kẻ địch sẽ thích nghi, ngăn chúng bị mù bởi nó lần nữa. Tuy nhiên, nếu chúng trúng phép một lần nữa khi đang bị mù bởi phép thuật này, chúng sẽ không chịu nổi ánh sáng và thay vào đó bị tê liệt. +actors.hero.spells.sunray.desc=Giáo sĩ phóng một tia sáng chói loà vào một mục tiêu, gây %1$d-%2$d sát thương và làm mù chúng trong %3$d lượt. Tia mặt trời luôn gây sát thương tối đa với các mục tiêu xác sống và quỷ.\n\nSau khi trúng phải phép thuật này, tầm nhìn của kẻ địch sẽ thích nghi, ngăn chúng bị mù bởi nó lần nữa. Tuy nhiên, nếu chúng trúng phép một lần nữa khi đang bị mù bởi phép thuật này, chúng sẽ không chịu nổi ánh sáng và thay vào đó bị tê liệt. actors.hero.spells.walloflight.name=tường ánh sáng actors.hero.spells.walloflight.short_desc=Tạo một bức tường có tác dụng chặn kẻ địch. @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_Nhà sư_ tích tụ năng lượng kh actors.hero.herosubclass.monk_desc=Nhà sư là một bậc thầy về kĩ thuật thể chất. Khi cô ấy đánh bại kẻ địch, cô sẽ nhận được năng lượng để sử dụng các kĩ năng phòng thủ và hỗ trợ. Năng lượng này không dần mất đi theo thời gian, nhưng có giới hạn dung tích dựa trên cấp độ của Nhà sư.\n\n1 năng lượng: tấn công nhanh chóng bằng nắm đấm\n2 năng lượng: tập trung để né đòn tấn công kế tiếp\n3 năng lượng: ngay lập tức lướt tới vị trí ở gần\n4 năng lượng: đá một kẻ địch lùi lại\n5 năng lượng: thiền định để xóa bỏ các hiệu ứng xấu và hồi năng lượng cho đũa phép & cổ vật actors.hero.herosubclass.priest=mục sư actors.hero.herosubclass.priest_short_desc=_Linh mục_ nhận được các phép thuật tầm xa mới và một phiên bản được cường hoá của ánh sáng dẫn đường. -actors.hero.herosubclass.priest_desc=Linh mục nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về chiến đấu tầm xa và sự kết hợp với các vật phẩm phép thuật.\n\nLinh mục có thể sử dụng _Ánh sáng dẫn đường_ miễn phí một lần mỗi 100 lượt, và có thể kích hoạt hiệu ứng chiếu sáng với đồng minh, đũa phép, và một số cổ vật để gây thêm sát thương bằng với cấp độ của mình.\n\nLinh mục cũng nhận được phép thuật _Chói lọi_, làm xua tan bóng tối, làm choáng trong thời gian ngắn và chiếu sáng tất cả kẻ địch có thể nhìn thấy với chi phí 2 năng lượng. +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=thủ vệ actors.hero.herosubclass.paladin_short_desc=_Thánh hiêp sĩ_ nhận được các phép thuật tầm gần mới và phiên bản được cường hoá của vũ khí thánh và phòng vệ thánh. actors.hero.herosubclass.paladin_desc=Thánh hiệp sĩ nhận được nhiều loại phép thuật mới và được nâng cấp, thiên về cận chiến và sự kết hợp với vũ khí và áo giáp.\n\nPhép thuật _Vũ khí thánh_ và _Phòng vệ thánh_ của Thánh hiệp sĩ có hiệu ứng lớn hơn, không còn đè lên phù phép và ký tự hiện có, và có thể được kéo dài bằng cách sử dụng các phép thuật khác.\n\nThánh hiệp sĩ cũng nhận được phép thuật _Trừng trị_, cho phép anh ta thực hiện một đòn tấn công cận chiến chắc chắn trúng với sát thương và sức mạnh phù phép được cộng thêm. @@ -1141,56 +1172,56 @@ actors.hero.talent.counter_ability.desc=_+1:_ Nếu Kiếm sĩ sử dụng một #cleric actors.hero.talent.satiated_spells.title=Thần chú bão hòa actors.hero.talent.satiated_spells.desc=_+1:_ Ăn thức ăn giúp Giáo sĩ nhận được _3 khiên chắn_ vào lần tiếp theo anh sử dụng một phép thuật.\n\n_+2:_ Ăn thức ăn giúp Giáo sĩ nhận được _5 khiên chắn_ vào lần tiếp theo anh sử dụng một phép thuật. -actors.hero.talent.holy_intuition.title=trực giác thần thánh -actors.hero.talent.holy_intuition.desc=_+1:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _3 charges._\n\n_+2:_ The Cleric can cast _Holy Intuition,_ a spell that reveals whether an item is cursed at the cost of _2 charges._ +actors.hero.talent.holy_intuition.title=trực giác thánh +actors.hero.talent.holy_intuition.desc=_+1:_ Giáo sĩ có thể sử dụng _Trực giác thánh,_ một phép thuật giúp tiết lộ một vật phẩm có bị nguyền rủa hay không với chi phí _3 năng lượng._\n\n_+2:_ Giáo sĩ có thể sử dụng _Trực giác thánh,_ một phép thuật giúp tiết lộ một vật phẩm có bị nguyền rủa hay không với chi phí _2 năng lượng._ actors.hero.talent.searing_light.title=ánh sáng rực chói -actors.hero.talent.searing_light.desc=_+1:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+4 damage._\n\n_+2:_ The Cleric's physical attacks on enemies illuminated by _Guiding Light_ deal _+6 damage._ +actors.hero.talent.searing_light.desc=_+1:_ Các đòn tấn công vật lý của Giáo sĩ lên kẻ địch bị chiếu sáng bởi _Ánh sáng dẫn đường_ gây _thêm 4 sát thương._\n\n_+2:_ Các đòn tấn công vật lý của Giáo sĩ lên kẻ địch bị chiếu sáng bởi _Ánh sáng dẫn đường_ gây _thêm 6 sát thương._ actors.hero.talent.shield_of_light.title=rào chắn ánh sáng -actors.hero.talent.shield_of_light.desc=_+1:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _2-4 armor_ against a target for 4 turns at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Shield of Light,_ a spell that is cast instantly and grants them _3-6 armor_ against a target for 4 turns at the cost of 1 charge. +actors.hero.talent.shield_of_light.desc=_+1:_ Giáo sĩ có thể sử dụng _Khiên ánh sáng_, một phép thuật được thực hiện tức thì và trao cho anh ấy thêm _2-4 giáp_ đối với một mục tiêu trong 4 lượt với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Khiên ánh sáng_, một phép thuật được thực hiện tức thì và trao cho anh ấy thêm _3-6 giáp_ đối với một mục tiêu trong 4 lượt với chi phí 1 năng lượng. actors.hero.talent.enlightening_meal.title=Bữa ăn khai sáng -actors.hero.talent.enlightening_meal.desc=_+1:_ Eating food takes the Cleric 1 turn and grants them _1 charge_ on their holy tome.\n\n_+2:_ Eating food takes the Cleric 1 turn and grants them _1.5 charges_ on their holy tome. +actors.hero.talent.enlightening_meal.desc=_+1:_ Ăn thức ăn khiến Giáo sĩ tốn 1 lượt và cho anh ấy _1 năng lượng_ vào cuốn sách thánh của anh.\n\n_+2:_ Ăn thức ăn khiến Giáo sĩ tốn 1 lượt và cho anh ấy _1.5 năng lượng_ vào cuốn sách thánh của anh. actors.hero.talent.recall_inscription.title=Gợi lại chữ khắc -actors.hero.talent.recall_inscription.desc=_+1:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _10 turns._\n\n_+2:_ The Cleric can cast _Recall Inscription,_ a spell that lets them repeat the effect of the last runestone or scroll they used within _300 turns._\n\nRecall Inscription cannot be used with scrolls of upgrade. This spell's charge cost varies based on which item was used recently: 2 for a runestone, 3 for a scroll, 4 for an exotic scroll. This charge cost is also doubled when used with a scroll of transmutation, or alchemy items that must be crafted using transmutation or upgrade. +actors.hero.talent.recall_inscription.desc=_+1:_ Giáo sĩ có thể sử dụng _Nhớ lại chữ viết,_ một phép thuật cho phép anh lặp lại hiệu ứng của hòn đá rune hoặc cuộn giấy gần đây nhất anh đã sử dụng trong vòng _10 lượt_ trước đó._\n\n_+2:_ Giáo sĩ có thể sử dụng _Nhớ lại chữ viết,_ một phép thuật cho phép anh lặp lại hiệu ứng của hòn đá rune hoặc cuộn giấy gần đây nhất anh đã sử dụng trong vòng _300 lượt_ trước đó._\n\nNhớ lại chữ viết không thể được sử dụng với cuộn giấy nâng cấp. Chi phí năng lượng của phép thuật này phụ thuộc vào vật phẩm nào đã được sử dụng gần đây: 2 với một viên đá rune, 3 với một cuộn giấy, 4 với một cuộn giấy kì lạ. Chi phí năng lượng này cũng tăng gấp đôi khi được sử dụng với một cuộn giấy biến đổi, hoặc các vật phẩm giả kim cần được chế tạo bằng cuộn giấy biển đổi hoặc nâng cấp. actors.hero.talent.sunray.title=Tia mặt trời -actors.hero.talent.sunray.desc=_+1:_ The Cleric can cast _Sunray,_ a spell that deals _4-8 damage_ and blinds the target for _4 turns,_ at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Sunray,_ a spell that deals _6-12 damage_ and blinds the target for _6 turns,_ at the cost of 1 charge.\n\nSunray can only blind each target once, but if the target is already blinded by Sunray then it paralyses instead. Sunray always deals maximum damage to demonic and undead foes. +actors.hero.talent.sunray.desc=_+1:_ Giáo sĩ có thể sử dụng _Tia mặt trời,_ một phép thuật gây _4-8 sát thương_ và làm mù kẻ địch trong _4 lượt,_ với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Tia mặt trời,_ một phép thuật gây _6-12 sát thương_ và làm mù kẻ địch trong _6 lượt,_ với chi phí 1 năng lượng.\n\nTia mặt trời chỉ có thể làm mù mỗi mục tiêu một lần, nhưng nếu mục tiêu đang bị mù bởi Tia mặt trời, nó sẽ gây tê liệt. Tia mặt trời luôn luôn gây sát thương tối đa cho các kẻ địch quỷ và xác sống. actors.hero.talent.divine_sense.title=Giác quan thần thánh -actors.hero.talent.divine_sense.desc=_+1:_ The Cleric can cast _Divine Sense,_ a spell that grants them _8 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Divine Sense,_ a spell that grants them _12 tiles_ of Mind Vision for 30 turns, at the cost of 2 charges. +actors.hero.talent.divine_sense.desc=_+1:_ Giáo sĩ có thể sử dung _Giác quan thánh,_ một phép thuật trao cho anh ấy Tâm nhãn trong _8 ô_ trong 30 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dung _Giác quan thánh,_ một phép thuật trao cho anh ấy Tâm nhãn trong _30 ô_ trong 30 lượt, với chi phí 2 năng lượng. actors.hero.talent.bless.title=Ban phước -actors.hero.talent.bless.desc=_+1:_ The Cleric can cast _Bless,_ a spell that grants _6 turns of bless and 10 shielding_ when cast on themselves or _10 turns of bless and 10 healing_ when cast on another character, at the cost of 1 charge.\n\n_+2:_ The Cleric can cast _Bless,_ a spell that grants _10 turns of bless and 15 shielding_ when cast on themselves or _15 turns of bless and 15 healing_ when cast on another character, at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. +actors.hero.talent.bless.desc=_+1:_ Giáo sĩ có thể sử dụng _Ban phước,_ một phép thuật có thể trao _6 lượt ban phước và 10 khiên chắn_ khi được sử dụng lên bản thân hoặc _10 lượt ban phước và 10 sinh lực_ khi được sử dụng lên một nhân vật khác, với chi phí 1 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Ban phước,_ một phép thuật có thể trao _10 lượt ban phước và 15 khiên chắn_ khi được sử dụng lên bản thân hoặc _15 lượt ban phước và 15 sinh lực_ khi được sử dụng lên một nhân vật khác, với chi phí 1 năng lượng.\n\nSinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn. actors.hero.talent.cleanse.title=Thanh tẩy -actors.hero.talent.cleanse.desc=_+1:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _removes negative status effects_ from the Cleric and any nearby allies, and grants them _10 shielding,_ at the cost of 2 charges.\n\n_+2:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 3 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _20 shielding,_ at the cost of 2 charges.\n\n_+3:_ The Cleric can cast _Cleanse,_ a spell which is cast instantly, _grants 5 turns of negative status immunity_ to the Cleric and any nearby allies, and grants them _30 shielding,_ at the cost of 2 charges. +actors.hero.talent.cleanse.desc=_+1:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một phép thuật được thực hiện tức thì, _loại bỏ các hiệu ứng có hại_ khỏi Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _10 khiên chắn,_ với chi phí 2 năng lượng.\n\n_+2:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một phép thuật được thực hiện tức thì, _trao 3 lượt miễn nhiễm hiệu ứng có hại_ cho Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _20 khiên chắn,_ với chi phí 2 năng lượng.\n\n_+3:_ Giáo sĩ có thể sử dụng _Thanh tẩy,_ một phép thuật được thực hiện tức thì, _trao 5 lượt miễn nhiễm hiệu ứng có hại_ cho Giáo sĩ và bất cứ đồng minh nào ở gần, và trao cho họ _30 khiên chắn,_ với chi phí 2 năng lượng. actors.hero.talent.light_reading.title=Đọc ánh sáng -actors.hero.talent.light_reading.desc=_+1:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _25% speed_ when unequipped.\n\n_+2:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _50% speed_ when unequipped.\n\n_+3:_ The Cleric can use their holy tome when it is not equipped, but it recharges at _75% speed_ when unequipped. +actors.hero.talent.light_reading.desc=_+1:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _25% tốc độ_ khi không được trang bị.\n\n_+2:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _50% tốc độ_ khi không được trang bị.\n\n_+3:_ Giáo sĩ có thể sử dụng cuốn sách thánh của mình khi nó không được trang bị, nhưng nó sẽ hồi năng lượng với _75% tốc độ_ khi không được trang bị. -actors.hero.talent.holy_lance.title=Ngọn giáo thánh -actors.hero.talent.holy_lance.desc=_+1:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _30-55 damage_ at the cost of 4 charges.\n\n_+2:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _45-83 damage_ at the cost of 4 charges.\n\n_+3:_ The Priest can cast _Holy Lance,_ a devastating spell that deals _60-110 damage_ at the cost of 4 charges.\n\nHoly Lance always deals maximum damage to demonic and undead foes. Holy Lance has a 50 turn cooldown before it can be cast again. +actors.hero.talent.holy_lance.title=Thánh thương +actors.hero.talent.holy_lance.desc=_+1:_ Linh mục có thể sử dụng _Thánh thương, một phép thuật huỷ diệt gây _30-55 sát thương_ với chi phí 4 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Thánh thương, một phép thuật huỷ diệt gây _45-83 sát thương_ với chi phí 4 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Thánh thương, một phép thuật huỷ diệt gây _60-110 sát thương_ với chi phí 4 năng lượng.\n\nThánh thương sẽ luôn gây sát thương tối đa với các kẻ địch là quỷ và xác sống. Thánh thương có thời gian chờ 50 lượt trước khi nó có thể được sử dụng lần nữa. actors.hero.talent.hallowed_ground.title=Vùng đất thánh -actors.hero.talent.hallowed_ground.desc=_+1:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _3x3 area_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _5x5 area_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Priest can cast _Hallowed Ground,_ a spell that hallows terrain in a _7x7 area_ for 20 turns, at the cost of 2 charges.\n\nWhen it is cast, Hallowed Ground heals allies for 10 HP, briefly roots enemies, and spreads short grass. Afterward, it slowly heals allies, cripples enemies, and causes tall grass to randomly grow. Hallowed ground grants shielding to the Priest instead of healing and is destroyed by fire. -actors.hero.talent.mnemonic_prayer.title=Lời cầu nguyện trí thức -actors.hero.talent.mnemonic_prayer.desc=_+1:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _3 turns_ at 1 charge cost.\n\n_+2:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _4 turns_ at 1 charge cost.\n\n_+3:_ The Priest can cast _Mnemonic Prayer,_ a spell that extends buffs/debuffs on an ally/enemy for _5 turns_ at 1 charge cost.\n\nMnemonic Prayer also re-illuminates the target if they were illuminated previously. Mnemonic Prayer can only extend a particular instance of a buff/debuff once, and cannot extend buffs from armor abilities. +actors.hero.talent.hallowed_ground.desc=_+1:_ Linh mục có thể sử dụng _Đất thánh_, một phép thuật giúp hoá thánh địa hình trong một _khu vực 3x3_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Đất thánh_, một phép thuật giúp hoá thánh địa hình trong một _khu vực 5x5_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Đất thánh_, một phép thuật giúp hoá thánh địa hình trong một _khu vực 7x7_ trong 20 lượt, với chi phí 2 năng lượng.\n\nKhi được sử dụng, Đất thánh hồi phục 10 sinh lực cho các đồng minh, bám rễ vào kẻ địch trong thời gian ngắn, và làm cỏ ngắn mọc. Sau đó, nó từ từ hồi phục cho các đồng minh, làm kẻ địch bị què, và khiến cỏ cao mọc ngẫu nhiên. Đất thánh trao cho Linh mục khiên chắn thay vì hồi phục sinh lực và sẽ bị phá huỷ bởi lửa. +actors.hero.talent.mnemonic_prayer.title=Lời cầu nguyện dễ nhớ +actors.hero.talent.mnemonic_prayer.desc=_+1:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một phép thuật giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _3 lượt_ với chi phí 1 năng lượng.\n\n_+2:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một phép thuật giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _4 lượt_ với chi phí 1 năng lượng.\n\n_+3:_ Linh mục có thể sử dụng _Lời cầu nguyện dễ nhớ,_ một phép thuật giúp kéo dài các hiệu ứng có lợi/hại trên một đồng minh/kẻ địch thêm _5 lượt_ với chi phí 1 năng lượng.\n\nLời cầu nguyện dễ nhớ cũng sẽ chiếu sáng lại mục tiêu nếu chúng đã bị chiếu sáng trước đó. Lời cầu nguyện dễ nhớ chỉ có thể kéo dài mỗi hiệu ứng một lần trước khi nó kết thúc, và không thể kéo dài các hiệu ứng có lợi từ các kĩ năng áo giáp. actors.hero.talent.lay_on_hands.title=đặt tay -actors.hero.talent.lay_on_hands.desc=_+1:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _10 HP,_ or grants the Paladin _10 shielding,_ at the cost of 1 charge.\n\n_+2:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _15 HP,_ or grants the Paladin _15 shielding,_ at the cost of 1 charge.\n\n_+3:_ The Paladin can cast _Lay on Hands,_ a spell that instantly heals a nearby character for _20 HP,_ or grants the Paladin _20 shielding,_ at the cost of 1 charge.\n\nExcess healing from this spell is converted into shielding. Lay on Hands can be cast repeatedly, but cannot apply more than three casts worth of shielding at once. +actors.hero.talent.lay_on_hands.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một phép thuật giúp ngay lập tức hồi phục _10 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _10 khiên chắn,_ với chi phí 1 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một phép thuật giúp ngay lập tức hồi phục _15 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _15 khiên chắn,_ với chi phí 1 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Đặt tay,_ một phép thuật giúp ngay lập tức hồi phục _20 sinh lực_ cho một nhân vật ở gần, hoặc trao cho Thánh hiệp sĩ _20 khiên chắn,_ với chi phí 1 năng lượng.\n\nSinh lực thừa từ phép thuật này sẽ được chuyển thành khiên chắn. Đặt tay có thể được sử dụng liên tục, nhưng không thể trao quá lượng khiên chắn của ba lần sử dụng một lúc. actors.hero.talent.aura_of_protection.title=trường bảo vệ -actors.hero.talent.aura_of_protection.desc=_+1:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _15% damage resistance_ and the effect of the Paladin's armor glyph at _+50% power_ for 20 turns, at the cost of 2 charges.\n\n_+2:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _23% damage resistance_ and the effect of the Paladin's armor glyph at _+75% power_ for 20 turns, at the cost of 2 charges.\n\n_+3:_ The Paladin can cast _Aura of Protection,_ a spell that grants the Paladin and all allies within 2 tiles _30% damage resistance_ and the effect of the Paladin's armor glyph at _+100% power_ for 20 turns, at the cost of 2 charges. +actors.hero.talent.aura_of_protection.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 15% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _150% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 23% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _175% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Trường bảo vệ,_ một phép thuật giúp Thánh hiệp sĩ và tất cả đồng minh trong vòng 2 ô _kháng 30% sát thương_ và nhận được hiệu ứng của ký tự áo giáp của Thánh hiệp sĩ ở mức _200% sức mạnh_ trong 20 lượt, với chi phí 2 năng lượng. actors.hero.talent.wall_of_light.title=tường ánh sáng -actors.hero.talent.wall_of_light.desc=_+1:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 3 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\n_+2:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 5 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\n_+3:_ Thánh hiệp sĩ có thể sử dụng _Tường ánh sáng,_ một phép thuật giúp tạo ra một bức tường rắn _rộng 7 ô_ đằng trước Thánh hiệp sĩ làm kẻ địch bị đẩy lùi và tồn tại trong 20 giây, với chi phí 3 năng lượng.\n\nBức tường này có thể được đặt theo các hướng chính hoặc các hướng chéo, và không thể có nhiều bức tường cùng lúc. +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=thần linh can thiệp -actors.hero.talent.divine_intervention.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _150 khiên chắn_ và kéo dài Hình dạng thánh thêm _1 lượt._\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _200 khiên chắn_ và kéo dài Hình dạng thánh thêm _2 lượt._\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _250 khiên chắn_ và kéo dài Hình dạng thánh thêm _3 lượt._\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _300 khiên chắn_ và kéo dài Hình dạng thánh thêm _4 lượt._\n\nThần linh can thiệp có chi phí lên tới 5 năng lượng của cuốn sách, và chỉ có thể được sử dụng một lần trong mỗi lần sử dụng hình dạng thánh. +actors.hero.talent.divine_intervention.desc=_+1:_ Khi ở trong Dạng thăng hoa, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _150 lá chắn_ và kéo dài Dạng thăng hoa thêm _1 lượt._ \n\n_+2:_ Khi ở trong Dạng thăng hoa, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _200 lá chắn_ và kéo dài Dạng thăng hoa thêm _2 lượt._ \n\n_+3:_ Khi ở trong Dạng thăng hoa, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _250 lá chắn_ và kéo dài Dạng thăng hoa thêm _3 lượt._ \n\n_+4:_ Khi ở trong Dạng thăng hoa, Giáo sĩ có thể sử dụng _Thần linh can thiệp,_ tăng cho Giáo sĩ và tất cả đồng minh dến _300 lá chắn_ và kéo dài Dạng thăng hoa thêm _4 lượt._ \n\nThần linh can thiệp có chi phí lên tới 5 năng lượng của cuốn sách, và chỉ có thể được sử dụng một lần trong mỗi lần sử dụng dạng thăng hoa. actors.hero.talent.judgement.title=phán xét -actors.hero.talent.judgement.desc=_+1:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _10-20 damage_ to all visible enemies.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _15-30 damage_ to all visible enemies.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _20-40 damage_ to all visible enemies.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Judgement,_ which deals _25-50 damage_ to all visible enemies.\n\nJudgement costs 3 tome charges. Judgement deals an additional 5-10 damage for every spell the Cleric has cast since entering ascended form or since the last cast of Judgement. +actors.hero.talent.judgement.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _10-20 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _15-30 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _20-40 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Phán xét,_ gây _25-50 sát thương_ cho tất cả kẻ địch anh có thể nhìn thấy.\n\nPhán xét có chi phí 3 năng lượng của cuốn sách. Phán xét sẽ gây thêm 5-10 sát thương với mỗi phép thuật Giáo sĩ đã sử dụng kể từ khi bước vào hình dạng thánh hoặc kể từ lần cuối sử dụng Phán xét. actors.hero.talent.flash.title=tốc biến -actors.hero.talent.flash.desc=_+1:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _3 tiles_ away.\n\n_+2:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _4 tiles_ away.\n\n_+3:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _5 tiles_ away.\n\n_+4:_ While in Ascended Form, the Cleric can cast _Flash_ to teleport up to _6 tiles_ away.\n\nFlash costs 1 tome charge initially, and 1 more charge for each use in the same ascended form. +actors.hero.talent.flash.desc=_+1:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _3 ô_.\n\n_+2:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _4 ô_.\n\n_+3:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _5 ô_.\n\n_+4:_ Khi ở trong Hình dạng thánh, Giáo sĩ có thể sử dụng _Thần tốc_ để dịch chuyển với khoảng cách lên tới _6 ô_.\n\nThần tốc ban đầu có chi phí 1 năng lượng của cuốn sách, và thêm 1 năng lượng sau mỗi lần được sử dụng trong cùng một lần sử dụng hình dạng thánh. actors.hero.talent.body_form.title=dạng thân thể -actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which causes Trinity to assume the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity's armor charge cost is higher if the chosen glyph is rare and powerful. +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=dạng trí -actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which causes Trinity to assume the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._ +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=dạng tâm -actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which causes Trinity to assume the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nSome artifacts have different effects or armor charge costs when triggered by Trinity. +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=Không rõ actors.hero.talent.cleric_a3_1.desc=Tài năng này vẫn chưa được hoàn thành, hiện tại nó không có tác dụng gì. @@ -1460,7 +1491,7 @@ actors.mobs.ebonymimic.name=mimic gỗ mun actors.mobs.ebonymimic.reveal=Đã có một con mimic ở đó! actors.mobs.ebonymimic.hidden_name=đường viền đáng ngờ actors.mobs.ebonymimic.hidden_desc=Dường như có thứ gì đó ở đây, nhưng nó gần như hoàn toàn trong suốt. -actors.mobs.ebonymimic.desc=Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose a shape of a treasure chest, in order to lure in unsuspecting adventurers.\n\nEbony mimics are stealthy mimics with the ability to make themselves almost invisible. They lurk on things that adventurers are likely to interact with, but do contain loot of their own as well. They aren't any tougher than a regular mimic once discovered, but their surprise bite is devastating. +actors.mobs.ebonymimic.desc=Mimic là một sinh vật kỳ diệu có thể biến hình thành mọi hình dạng mà nó muốn. Trong ngục tối, nó gần như luôn luôn chọn hình dạng là một chiếc rương để có thể lùa được những nhà thám hiểm thiếu cảnh giác. \nMimic gỗ mun là một loại mimic khá lén lút với khả năng làm bản thân chúng gần như vô hình. Chúng ẩn nấp trên những thứ mà các nhà thám hiểm nhiều khả năng sẽ tương tác với, và chúng cũng có một số các chiến lợi phẩm của riêng chúng. Chúng không mạnh hơn một con mimic bình thường là bao khi bị phát hiện, nhưng những phát cắn bất ngờ của chúng khá đau đớn đấy. actors.mobs.elemental$fireelemental.name=nguyên tố lửa actors.mobs.elemental$fireelemental.desc=Nguyên tố là sinh vật hỗn loạn thường được tạo ra từ năng lượng bí ẩn mất kiểm soát. Trí khôn của chúng rất kém, và thường liên quan mật thiết đến một loại ma pháp nào đó.\n\nNguyên tố lửa là một loại phổ biến trong số đó, gây sát thương bằng ma pháp lửa. Chúng đốt cháy mục tiêu bằng mỗi đòn đánh cận chiến của mình, và cũng có thể thường xuyên bắn ra tia lửa. diff --git a/core/src/main/assets/messages/actors/actors_zh.properties b/core/src/main/assets/messages/actors/actors_zh.properties index ed8dd7e56..d5fe96a2e 100644 --- a/core/src/main/assets/messages/actors/actors_zh.properties +++ b/core/src/main/assets/messages/actors/actors_zh.properties @@ -1,5 +1,5 @@ ###blobs -actors.blobs.blizzard.name=冰暴气体 +actors.blobs.blizzard.name=冰暴 actors.blobs.blizzard.desc=这里刮起了一阵暴风雪。 actors.blobs.confusiongas.name=眩晕气体 @@ -10,7 +10,7 @@ actors.blobs.electricity.desc=火花在这片电场中不断闪烁着。 actors.blobs.electricity.rankings_desc=触电 actors.blobs.electricity.ondeath=你因触电而亡... -actors.blobs.fire.name=火焰 +actors.blobs.fire.name=烈焰 actors.blobs.fire.desc=一团火焰正在这里肆虐。 actors.blobs.foliage.name=苍绿之境 @@ -22,13 +22,13 @@ actors.blobs.freezing.desc=这里的空气寒冷刺骨,很不寻常。 actors.blobs.goowarn.name=黑暗能量 actors.blobs.goowarn.desc=黑暗能量正在这里涌动! -actors.blobs.inferno.name=炼狱气体 +actors.blobs.inferno.name=狱火 actors.blobs.inferno.desc=一阵狱火正在这里肆虐。 actors.blobs.paralyticgas.name=麻痹气体 actors.blobs.paralyticgas.desc=这里盘绕着一片麻痹气体。 -actors.blobs.regrowth.name=植物再生 +actors.blobs.regrowth.name=草木再生 actors.blobs.sacrificialfire.name=献祭之火 actors.blobs.sacrificialfire.desc=这是一个承载着献祭之火的祭坛。在此殒命的生物都将成为献给地牢幽魂的祭品。\n\n或许献祭够多,就能得到回报? @@ -36,13 +36,13 @@ actors.blobs.sacrificialfire.worthy=火焰吞噬了你的祭品,烧得愈发 actors.blobs.sacrificialfire.unworthy=火焰吞噬了你的祭品,然而没有任何变化。 actors.blobs.sacrificialfire.reward=火焰喷薄而起,随后消散于空气,最终留下一份奖励! -actors.blobs.smokescreen.name=烟幕气体 +actors.blobs.smokescreen.name=烟幕 actors.blobs.smokescreen.desc=这里盘绕着一片乌黑的浓烟。 -actors.blobs.stenchgas.name=恶臭气体 +actors.blobs.stenchgas.name=腐臭气体 actors.blobs.stenchgas.desc=这里盘绕着一片腐烂的臭气。 -actors.blobs.stormcloud.name=风暴雨云 +actors.blobs.stormcloud.name=积雨云 actors.blobs.stormcloud.desc=这里盘绕着一片翻腾的水汽。 actors.blobs.toxicgas.name=毒气 @@ -50,7 +50,7 @@ actors.blobs.toxicgas.desc=这里盘绕着一片发绿的毒气。 actors.blobs.toxicgas.rankings_desc=窒息而死 actors.blobs.toxicgas.ondeath=你被毒气毒死了... -actors.blobs.corrosivegas.name=酸蚀气体 +actors.blobs.corrosivegas.name=腐蚀酸雾 actors.blobs.corrosivegas.desc=这里盘绕着一片致命的腐蚀酸雾。 actors.blobs.waterofawareness.name=觉察之泉 @@ -152,7 +152,7 @@ actors.buffs.championenemy$giant.desc=巨型精英拥有80%的伤害减免与额 actors.buffs.championenemy$blessed.name=天佑精英 actors.buffs.championenemy$blessed.desc=天佑精英拥有4倍精准与闪避。 actors.buffs.championenemy$growing.name=成长精英 -actors.buffs.championenemy$growing.desc=成长精英拥有会稳步增长的额外精准、闪避、近战伤害与伤害减免。\n\n当前精准/闪避/伤害加成:%1$d%%\n当前伤害减免:%2$d%% +actors.buffs.championenemy$growing.desc=成长精英可额外获得稳定增长的精准、闪避、物理伤害与减伤效果。\n\n当前精准/闪避/伤害加成:%1$d%%\n当前减伤百分比:%2$d%% actors.buffs.charm.name=魅惑 actors.buffs.charm.heromsg=你被魅惑了! @@ -547,8 +547,35 @@ actors.hero.abilities.cleric.ascendedform.desc=牧师自身散发出神圣能量 actors.hero.abilities.cleric.ascendedform$ascendbuff.name=超凡升天 actors.hero.abilities.cleric.ascendedform$ascendbuff.desc=神性之光从牧师身上辐射而出。在这种形态中,牧师通过自身散发的神圣能量获得2格攻击距离,并且每次使用圣书充能牧师都能获得10点护盾。此外,牧师还可以施放通过超凡升天天赋解锁的法术。\n\n通过超凡升天及其法术获得的护盾不会正常衰减,但在超凡升天结束时护盾会立即消失。\n\n当前护盾值: %1$d\n剩余回合数: %2$d actors.hero.abilities.cleric.trinity.name=三位一体 -actors.hero.abilities.cleric.trinity.short_desc=牧师获得一套_三位一体_的技能,模仿其已见过的装备并可通过使用新法术切换形态。 -actors.hero.abilities.cleric.trinity.desc=_三位一体仍未完成,故此无法选择。_\n\n牧师获得一套_三位一体_的技能,可通过使用三种新法术切换形态。每个法术都专注于模仿牧师本局已鉴定装备的效果:全能之身(近战武器与护甲)、全知之心(法杖与投掷武器)、全在之灵(戒指与神器)。\n\n上述三种效果同时只能开启一种,切换三位一体形态会结束所有开启的三位一体效果。 +actors.hero.abilities.cleric.trinity.no_imbue=Trinity has no effect set for any of its forms currently, use one of its spells! +actors.hero.abilities.cleric.trinity.no_duplicate=Trinity cannot duplicate an effect that you already have equipped! +actors.hero.abilities.cleric.trinity.ench_glyph_use=Trinity will apply this effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.rare_ench_glyph_use=Trinity will apply this _powerful_ effect for _%1$d turns_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_use=Trinity will zap this wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.wand_multi_use=Trinity will zap this _multi-charge_ wand at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.thrown_use=Trinity will throw this weapon at _+%1$d_ at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.ring_use=Trinity will apply this ring's effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.alchemiststoolkit_use=Trinity will apply this artifact's remote alchemy effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.chaliceofblood_use=Trinity will apply this artifact's passive health regen effect at _+%1$d_ for 20 turns, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.driedrose_use=Trinity will use this artifact's effect to summon a corrupted friendly wraith with the HP of a _+%1$d_ ghost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.etherealchains_use=Trinity will apply this artifact's chain-casting effect with reach at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.hornofplenty_use=Trinity will apply this artifact's snacking effect, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.masterthievesarmband_use=Trinity will apply this artifact's enemy robbing effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.sandalsofnature_use=Trinity will apply this artifact's root effect with a random harmful seed, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.talismanofforesight_use=Trinity will apply this artifact's scry effect at _+%1$d_, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.timekeepershourglass_use=Trinity will apply this artifact's time freeze effect with a _%1$d_ turn duration, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.unstablespellbook_use=Trinity will apply this artifact's random scroll effect with a _%1$d/10_ chance to offer the exotic version at no additional cost, at the cost of _%2$s charge._ +actors.hero.abilities.cleric.trinity.cost=The charge cost of this ability varies, but is most often _%d._ +actors.hero.abilities.cleric.trinity.short_desc=The Cleric gains a _Trinity_ of abilities, which emulate equipment they have seen and can be assigned by using new spells. +actors.hero.abilities.cleric.trinity.desc=The Cleric gains a _Trinity_ of armor abilities, which can be assigned to various item effects by using three new spells. Each of these spells focuses on emulating the effects of different kinds of equipment that the Cleric has identified during this run: body form (weapons and armor), mind form (wands and thrown weapons), and spirit form (rings and artifacts).\n\nEach Trinity form can be imbued with one effect at a time, and the Cleric chooses which one to activate when using Trinity. Trinity will not duplicate the effect of something you already have equipped. +actors.hero.abilities.cleric.trinity$wndusetrinity.text=Select which form of Trinity to use. The effects of different forms can be active simultaneously. +actors.hero.abilities.cleric.trinity$wndusetrinity.body=_Body Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.mind=_Mind Form: %s._ +actors.hero.abilities.cleric.trinity$wndusetrinity.spirit=_Spirit Form: %s._ +actors.hero.abilities.cleric.trinity$wnditemtypeselect.text=Select an effect to be imbued into Trinity. Additional info will be shown before confirmation. +actors.hero.abilities.cleric.trinity$wnditemconfirm.body=Assign to body form +actors.hero.abilities.cleric.trinity$wnditemconfirm.mind=Assign to mind form +actors.hero.abilities.cleric.trinity$wnditemconfirm.spirit=Assign to spirit form actors.hero.abilities.cleric.powerofmany.name=诸圣之力 actors.hero.abilities.cleric.powerofmany.short_desc=牧师引导_诸圣之力_,借此强化已有盟友或创造新盟友。 actors.hero.abilities.cleric.powerofmany.desc=_诸圣之力仍未完成,故此无法选择。_ @@ -576,7 +603,9 @@ actors.hero.spells.blessspell.desc=牧师赐自身或视野内一个单位神圣 actors.hero.spells.bodyform.name=全能之身 actors.hero.spells.bodyform.short_desc=选择三位一体的附魔或刻印。 -actors.hero.spells.bodyform.desc=牧师选择本局已鉴定的附魔或刻印并使三位一体获得其效果。\n\n使用三位一体时,牧师会获得持续%d回合的所选附魔或刻印效果。临时附魔或刻印会具有正常附魔或刻印应当具有的任何效果。\n\n该法术会代替三位一体已有的任何其他效果。 +actors.hero.spells.bodyform.desc=The Cleric chooses an enchantment or glyph that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric gains the effect of the chosen enchantment or glyph for %d turns. This temporary enchant or glyph will work with any effect that a regular enchantment or glyph would.\n\nThis spell replaces any other body effect that Trinity is currently imbued with. +actors.hero.spells.bodyform$bodyformbuff.name=body form +actors.hero.spells.bodyform$bodyformbuff.desc=Trinity's body form is currently granting you the power of an enchantment or glyph, as if you had it equipped on your current weapon or armor.\n\nNote that body form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.cleanse.name=神圣净化 actors.hero.spells.cleanse.short_desc=清除减益并获得护盾。 @@ -606,12 +635,12 @@ actors.hero.spells.flash.desc=牧师在附近的位置引导出超凡升天的 actors.hero.spells.guidinglight.name=神导之光 actors.hero.spells.guidinglight.short_desc=造成远程魔法必中伤害。 actors.hero.spells.guidinglight.desc=牧师发射一束魔能光矢攻击目标,造成2~6点伤害并将其点亮。对发光敌人的下一次不超力的物理攻击必定命中。 -actors.hero.spells.guidinglight.desc_priest=_祭司施放该法术时效果更强。_ 祭司每100回合可以不消耗圣典充能施放一次_神导之光_,并且发光效果可以通过法杖、其他单位和直接影响敌人的神器触发。当以上述方式触发发光效果时,会造成等同于祭司等级的额外魔法伤害。 +actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 100 turns costs no tome charges, and illumination will be consumed by wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=神导之光 actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=祭司每100回合可以免费施放一次神导之光。\n\n剩余回合数:%s actors.hero.spells.guidinglight$illuminated.name=发光 actors.hero.spells.guidinglight$illuminated.desc=该单位因被神导之光击中而发光。发光的强度不足以照亮周围区域,但其魔法会使牧师对敌人的攻击更容易命中。 -actors.hero.spells.guidinglight$illuminated.desc_priest=祭司可通过法杖施法、盟友攻击或某些神器效果触发发光的额外效果。上述方式触发发光会造成额外伤害。 +actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus damage. actors.hero.spells.hallowedground.name=神圣领域 actors.hero.spells.hallowedground.prompt=选择一个位置 @@ -662,7 +691,7 @@ actors.hero.spells.layonhands.desc=圣骑士以其双手引导出神圣能量, actors.hero.spells.mindform.name=全知之心 actors.hero.spells.mindform.short_desc=选择三位一体的法杖或投掷武器。 -actors.hero.spells.mindform.desc=牧师选择本局已鉴定的法杖或投掷武器并使三位一体获得其效果。\n\n使用三位一体时,牧师会使用%d级的所选道具的单次攻击效果。攻击会触发正常使用该道具应当触发的任何效果。\n\n该法术会代替三位一体已有的任何其他效果。 +actors.hero.spells.mindform.desc=The Cleric chooses a wand or thrown weapons that they have identified this run and imbues Trinity with its effect.\n\nWhen Trinity is used, The Cleric can make a single attack as if they were using the chosen item at +%d. This will trigger all effects that using that type of item would normally trigger.\n\nThis spell replaces any other mind effect that Trinity is currently imbued with. actors.hero.spells.mnemonicprayer.name=祈祷诗篇 actors.hero.spells.mnemonicprayer.short_desc=延长盟友/敌人的增益/减益效果, 并将敌人再次点亮。 @@ -686,7 +715,9 @@ actors.hero.spells.shieldoflight$shieldoflighttracker.desc=一面薄弱的圣盾 actors.hero.spells.spiritform.name=全在之灵 actors.hero.spells.spiritform.short_desc=选择三位一体的戒指或神器。 -actors.hero.spells.spiritform.desc=牧师选择本局已鉴定的戒指或神器(神圣魔典除外)并使三位一体获得其效果。\n\n如果选择戒指,三位一体会获得所选戒指持续20回合的%1$d级效果。\n\n如果选择神器,三位一体会使用所选神器的%2$d级效果。三位一体使用神器时的具体效果与护甲充能消耗因神器而异。\n\n该法术会代替三位一体已有的任何其他效果。 +actors.hero.spells.spiritform.desc=The Cleric chooses a ring or artifact that they have identified this run (except the holy tome) and imbues Trinity with its effect.\n\nIf a ring is chosen, then Trinity grants that ring's effect at +%1$d for 20 turns.\n\nIf an artifact is chosen, then Trinity replicates that Artifact's effect at +%2$d. Each artifact has different specific behaviors and armor charge costs when used with Trinity.\n\nThis spell replaces any other spirit effect that Trinity is currently imbued with. +actors.hero.spells.spiritform$spiritformbuff.name=spirit form +actors.hero.spells.spiritform$spiritformbuff.desc=Trinity's spirit form is currently granting you the power of an item, as if you had it equipped.\n\nNote that spirit form cannot provide another copy of an effect that you're already benefitting from.\n\nCurrent Effect: %1$s.\n\nTurns Remaining: %2$s. actors.hero.spells.smite.name=至圣斩击 actors.hero.spells.smite.short_desc=一次带有额外伤害与附魔强化的必中攻击。 @@ -784,7 +815,7 @@ actors.hero.herosubclass.monk_short_desc=_武僧_在战斗时能够积蓄内力 actors.hero.herosubclass.monk_desc=武僧的武术造诣十分深厚。她在击败敌人时能够积蓄内力,并用于施放诸多防御性和功能性的能力。内力不会随时间流失,但具有基于武僧等级的存储上限。\n\n1点内力:快速出拳打击\n2点内力:凝神以躲避下次攻击\n3点内力:瞬间闪身至周边\n4点内力:将敌人踢开\n5点内力:冥思以清除负面状态,回复法杖、神器充能 actors.hero.herosubclass.priest=祭司 actors.hero.herosubclass.priest_short_desc=_祭司_会获得全新的远程法术和强化版神导之光。 -actors.hero.herosubclass.priest_desc=祭司获得一系列全新升级的法术,其主要强调远程攻击和与魔法道具的协同效应。\n\n祭司每100回合可以免费施放一次_神导之光_,并且可以通过盟友、法杖和某些神器触发发光减益以造成等同于其等级的额外伤害。\n\n祭司还会获得法术_破晓辐光_,消耗2点充能以驱散黑暗、照亮前路并暂时击晕所有视野内敌人。 +actors.hero.herosubclass.priest_desc=The Priest gains a variety of new and upgraded spells that emphasize ranged combat and synergy with magical items.\n\nThe Priest can cast _Guiding Light_ for free once every 100 turns, and can consume the illumination debuff with allies, wands, and some artifacts for bonus damage equal to their level.\n\nThe Priest also gains the _Radiance_ spell, which dispels darkness and illuminates and briefly stuns all visible enemies at the cost of 2 charges. actors.hero.herosubclass.paladin=圣骑士 actors.hero.herosubclass.paladin_short_desc=_圣骑士_会获得全新的近程法术和强化版神圣武器、神圣护甲。 actors.hero.herosubclass.paladin_desc=圣骑士获得一系列全新升级的法术,其主要强调近战攻击和与武器护甲的协同效应。\n\n圣骑士的法术_神圣武器_与_神圣护甲_的数值获得大幅强化,不再覆盖已有的附魔与刻印,还能通过施放其他法术延长法术效果。\n\n圣骑士还会获得法术_至圣斩击_,进行一次带有额外伤害与附魔强度的必中近战攻击。 @@ -873,7 +904,7 @@ actors.hero.talent.double_jump.desc=_+1:_战士使用英勇跳跃后,3回合 actors.hero.talent.expanding_wave.title=广域冲击 actors.hero.talent.expanding_wave.desc=_+1:_震地冲击的射程由5格扩大至_6格_,角度由60度展宽至_75度_。\n\n_+2:_震地冲击的射程由5格扩大至_7格_,角度由60度展宽至_90度_。\n\n_+3:_震地冲击的射程由5格扩大至_8格_,角度由60度展宽至_105度_。\n\n_+4:_震地冲击的射程由5格扩大至_9格_,角度由60度展宽至_120度_。 actors.hero.talent.striking_wave.title=复合震波 -actors.hero.talent.striking_wave.desc=_+1:_使用震地冲击时,有_30%_概率触发攻击特效,如附魔与连击。\n\n_+2:_使用震地冲击时,有_60%_概率触发攻击特效,如附魔与连击。\n\n_+3:_使用震地冲击时,有_90%_概率触发攻击特效,如附魔与连击。\n\n_+4:_使用震地冲击时,有_100%_概率触发攻击特效,如附魔与连击,且附魔强度提升_20%_。 +actors.hero.talent.striking_wave.desc=_+1:_使用震地冲击时,有_30%_概率使用附魔与连击等攻击效果。\n\n_+2:_使用震地冲击时,有_60%_概率使用附魔与连击等攻击效果。\n\n_+3:_使用震地冲击时,有_90%_概率使用附魔与连击等攻击效果。\n\n_+4:_使用震地冲击时,有_100%_概率使用附魔与连击等攻击效果,且获得_20%的附魔强化_。 actors.hero.talent.shock_force.title=强力冲击 actors.hero.talent.shock_force.desc=_+1:_震地冲击伤害增加_20%_,有_25%_概率将目标击晕而非残废。\n\n_+2:_震地冲击伤害增加_40%_,有_50%_概率将目标击晕而非残废。\n\n_+3:_震地冲击伤害增加_60%_,有_75%_概率将目标击晕而非残废。\n\n_+4:_震地冲击伤害增加_80%_,有_100%_概率将目标击晕而非残废。 @@ -913,7 +944,7 @@ actors.hero.talent.ally_warp.title=移形换位 actors.hero.talent.ally_warp.desc=_+1:_法师可以选取一名_2格范围内_的友方单位,与其瞬间交换位置。\n\n_+2:_法师可以选取一名_4格范围内_的友方单位,与其瞬间交换位置。\n\n_+3:_法师可以选取一名_6格范围内_的友方单位,与其瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。 actors.hero.talent.empowered_strike.title=蓄能打击 -actors.hero.talent.empowered_strike.desc=_+1:_战斗法师使用魔杖施法后,魔杖的首次近战攻击将造成_16%额外伤害_,且额外效果具有_50%威力提升_。\n\n_+2:_战斗法师使用魔杖施法后,魔杖的首次近战攻击将造成_33%额外伤害_,且额外效果具有_100%威力提升_。\n\n_+3:_战斗法师使用魔杖施法后,魔杖的首次近战攻击将造成_50%额外伤害_,且额外效果具有_150%威力提升_。 +actors.hero.talent.empowered_strike.desc=_+1:_战斗法师使用魔杖施法后,魔杖的首次近战攻击将造成_16%额外伤害_,且额外效果具有_50%强度提升_。\n\n_+2:_战斗法师使用魔杖施法后,魔杖的首次近战攻击将造成_33%额外伤害_,且额外效果具有_100%强度提升_。\n\n_+3:_战斗法师使用魔杖施法后,魔杖的首次近战攻击将造成_50%额外伤害_,且额外效果具有_150%强度提升_。 actors.hero.talent.mystical_charge.title=充能秘术 actors.hero.talent.mystical_charge.desc=_+1:_当战斗法师用魔杖近战击中敌人时,会获得相当于_0.5回合_的神器充能效果。\n\n_+2:_当战斗法师用魔杖近战击中敌人时,会获得相当于_1回合_的神器充能效果。\n\n_+3:_当战斗法师用魔杖近战击中敌人时,会获得相当于_1.5回合_的神器充能效果。 actors.hero.talent.excess_charge.title=盈能屏障 @@ -1056,7 +1087,7 @@ actors.hero.talent.fan_of_blades.desc=_+1:_灵魂飞刃最多能命中_1个额 actors.hero.talent.projecting_blades.title=索敌飞刃 actors.hero.talent.projecting_blades.desc=_+1:_灵魂飞刃精准提升_25%_,最多能穿透_2格坚实地形_。\n\n_+2:_灵魂飞刃精准提升_50%_,最多能穿透_4格坚实地形_。\n\n_+3:_灵魂飞刃精准提升_75%_,最多能穿透_6格坚实地形_。\n\n_+4:_灵魂飞刃精准提升_100%_,最多能穿透_8格坚实地形_。 actors.hero.talent.spirit_blades.title=灵能飞刃 -actors.hero.talent.spirit_blades.desc=_+1:_灵魂飞刃有_30%_的概率额外触发灵能弓的附魔。\n\n_+2:_灵魂飞刃有_60%_的概率额外触发灵能弓的附魔。\n\n_+3:_灵魂飞刃有_90%_的概率额外触发灵能弓的附魔。\n\n_+4:_灵魂飞刃有_100%_的概率额外触发灵能弓的附魔,且所有触发附魔强度_提升10%_。 +actors.hero.talent.spirit_blades.desc=_+1:_灵魂飞刃有_30%_的概率额外使用灵能弓的附魔。\n\n_+2:_灵魂飞刃有_60%_的概率额外使用灵能弓的附魔。\n\n_+3:_灵魂飞刃有_90%_的概率额外使用灵能弓的附魔。\n\n_+4:_灵魂飞刃有_100%_的概率额外使用灵能弓的附魔,且每种附魔都获得_10%的附魔强化_。 actors.hero.talent.growing_power.title=茁壮之力 actors.hero.talent.growing_power.desc=_+1:_自然之力对射击速度与移动速度的加成由33%与100%提升至_38%_与_125%_。\n\n_+2:_自然之力对射击速度与移动速度的加成由33%与100%提升至_42%_与_150%_。\n\n_+3:_自然之力对射击速度与移动速度的加成由33%与100%提升至_46%_与_175%_。\n\n_+4:_自然之力对射击速度与移动速度的加成由33%与100%提升至_50%_与_200%_。 @@ -1176,7 +1207,7 @@ actors.hero.talent.lay_on_hands.desc=_+1:_圣骑士可以施放法术_圣疗 actors.hero.talent.aura_of_protection.title=守护灵光 actors.hero.talent.aura_of_protection.desc=_+1:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_15%的减伤效果_与圣骑士护甲_50%的刻印强化_。\n\n_+2:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_23%的减伤效果_与圣骑士护甲_75%的刻印强化_。\n\n_+3:_圣骑士可以施放法术_守护灵光_,消耗2点充能以使圣骑士与2格范围内的所有盟友获得_30%的减伤效果_与圣骑士护甲_100%的刻印强化_。 actors.hero.talent.wall_of_light.title=神圣屏障 -actors.hero.talent.wall_of_light.desc=_+1:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_3格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n_+2:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_5格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n_+3:_圣骑士可以施放法术_神圣屏障_,消耗3点充能以在圣骑士面前创造一面_7格宽_,持续20回合,可击退敌人的坚固墙壁。\n\n神圣屏障可被八向放置,同时只能存在一面屏障。 +actors.hero.talent.wall_of_light.desc=_+1:_ The Paladin can cast _Wall of Light,_ a spell that creates a _3 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+2:_ The Paladin can cast _Wall of Light,_ a spell that creates a _5 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\n_+3:_ The Paladin can cast _Wall of Light,_ a spell that creates a _7 tile wide_ solid wall in front of the Paladin that pushes away enemies and lasts for 20 turns, at the cost of 3 charges.\n\nThe wall can be placed cardinally or diagonally, only one wall can exist at a time. actors.hero.talent.divine_intervention.title=神圣干预 actors.hero.talent.divine_intervention.desc=_+1:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_150点_并延长_1回合_超凡升天。\n\n_+2:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_200点_并延长_2回合_超凡升天_。\n\n_+3:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_250点_并延长_3回合_超凡升天。\n\n_+4:_开启超凡升天时,牧师可以施放法术_神圣干预_,以强化牧师与所有盟友的护盾至_300点_并延长_4回合_超凡升天。\n\n神圣干预消耗高达5点圣典充能,并且在同次超凡升天中只能施放一次神圣干预。 @@ -1186,11 +1217,11 @@ actors.hero.talent.flash.title=闪光天梯 actors.hero.talent.flash.desc=_+1:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_3格_外。\n\n_+2:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_4格_外。\n\n_+3:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_5格_外。\n\n_+4:_开启超凡升天时,牧师可以施放法术_闪光天梯_,以传送至最多_6格_外。\n\n闪光天梯初始消耗1点圣典充能,并且在同次开启超凡升天时每次施放都会+1充能消耗。 actors.hero.talent.body_form.title=全能之身 -actors.hero.talent.body_form.desc=牧师可以施放法术_全能之身_,消耗2点充能以使三位一体获得牧师本局已鉴定的附魔或刻印的效果。\n\n_+1:_使用三位一体时,牧师会获得持续_20回合_的所选附魔或刻印效果。\n\n_+2:_使用三位一体时,牧师会获得持续_27回合_的所选附魔或刻印效果。\n\n_+3:_使用三位一体时,牧师会获得持续_33回合_的所选附魔或刻印效果。\n\n_+4:_使用三位一体时,牧师会获得持续_40回合_的所选附魔或刻印效果。\n\n如果所选刻印为稀有刻印或强力刻印,三位一体的护甲充能消耗更多。 +actors.hero.talent.body_form.desc=The Cleric can cast _Body Form_, which imbues Trinity with the power of an enchantment or glyph that the Cleric has identified this run, at the cost of 2 charges.\n\n_+1:_ When Trinity is used, the Cleric gains the chosen effect for _20 turns._\n\n_+2:_ When Trinity is used, the Cleric gains the chosen effect for _27 turns._\n\n_+3:_ When Trinity is used, the Cleric gains the chosen effect for _33 turns._\n\n_+4:_ When Trinity is used, the Cleric gains the chosen effect for _40 turns._\n\nTrinity can only be imbued with one body effect at a time. Trinity's armor charge cost is higher if the chosen glyph is rare and powerful. actors.hero.talent.mind_form.title=全知之心 -actors.hero.talent.mind_form.desc=牧师可以施放法术_全知之心_,消耗3点充能以使三位一体获得牧师本局已使用的法杖或投掷武器的效果。\n\n_+1:_使用三位一体时,牧师会使用_3级_的所选法杖或投掷武器效果。\n\n_+2:_使用三位一体时,牧师会使用_4级_的所选法杖或投掷武器效果。\n\n_+3:_使用三位一体时,牧师会使用_5级_的所选法杖或投掷武器效果。\n\n_+4:_使用三位一体时,牧师会使用_6级_的所选法杖或投掷武器效果。 +actors.hero.talent.mind_form.desc=The Cleric can cast _Mind Form_, which imbues Trinity with the power of a wand or thrown weapon that the Cleric has used this run, at the cost of 3 charges.\n\n_+1:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+3._\n\n_+2:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+4._\n\n_+3:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+5._\n\n_+4:_ When Trinity is used, the Cleric uses the zap or throw effect of the chosen item, as if it were _+6._\n\nTrinity can only be imbued with one mind effect at a time. actors.hero.talent.spirit_form.title=全在之灵 -actors.hero.talent.spirit_form.desc=牧师可以施放法术_全在之灵_,消耗4点充能以使三位一体获得牧师本局已鉴定的戒指或神器(神圣魔典除外)的效果。\n\n_+1:_使用三位一体时,牧师会获得所选戒指持续20回合的_1级_效果或使用所选神器的_4级_效果。\n\n_+2:_使用三位一体时,牧师会获得所选戒指持续20回合的_2级_效果或使用所选神器的_6级_效果。\n\n_+3:_使用三位一体时,牧师会获得所选戒指持续20回合的_3级_效果或使用所选神器的_8级_效果。\n\n_+4:_使用三位一体时,牧师会获得所选戒指持续20回合的_4级_效果或使用所选神器的_10级_效果。\n\n三位一体使用神器时的效果与护甲充能消耗因神器而异。 +actors.hero.talent.spirit_form.desc=The Cleric can cast _Spirit Form_, which imbues Trinity with the power of a ring or artifact that the Cleric has identified this run (except the holy tome), at the cost of 4 charges.\n\n_+1:_ When Trinity is used, the Cleric will gain a ring's effect at _+1_ for 20 turns, or will trigger an artifact's effect at _+4._\n\n_+2:_ When Trinity is used, the Cleric will gain a ring's effect at _+2_ for 20 turns, or will trigger an artifact's effect at _+6._\n\n_+3:_ When Trinity is used, the Cleric will gain a ring's effect at _+3_ for 20 turns, or will trigger an artifact's effect at _+8._\n\n_+4:_ When Trinity is used, the Cleric will gain a ring's effect at _+4_ for 20 turns, or will trigger an artifact's effect at _+10._\n\nTrinity can only be imbued with one spirit effect at a time. Artifacts have varied effects and armor charge costs when triggered by Trinity. actors.hero.talent.cleric_a3_1.title=即将推出 actors.hero.talent.cleric_a3_1.desc=天赋仍未完成,故此空无一物。 @@ -1460,7 +1491,7 @@ actors.mobs.ebonymimic.name=黑檀宝箱怪 actors.mobs.ebonymimic.reveal=那里有一个宝箱怪! actors.mobs.ebonymimic.hidden_name=可疑的轮廓 actors.mobs.ebonymimic.hidden_desc=那里似乎有什么东西,但它几乎是完全透明的。 -actors.mobs.ebonymimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黑檀宝箱怪是能使自身变得几乎隐形的隐藏宝箱怪。它们会潜伏在冒险家可能与之互动的事物上,但它们也含有独有的财宝。一旦被发现,它们并不比一般的宝箱怪强多少,但它们的伏击却相当致命。 +actors.mobs.ebonymimic.desc=宝箱怪是一种能随意改变外形的魔法生物。在地牢里它们几乎一直以宝箱形态出现,因为这样总能吸引疏于防备的冒险家。\n\n黑檀宝箱怪凭借其隐匿能力使自身近乎隐形。它们会在冒险家可能交互的事物之上设伏诱敌,伺机而动。与此同时,它们体内也含有其专属的战利品。若能识破其伪装,其攻防能力与普通宝箱怪无异。但若稍有不慎,其出其不意的伏击足以致命。 actors.mobs.elemental$fireelemental.name=火焰元素 actors.mobs.elemental$fireelemental.desc=元素是一类狂暴的生物,通常诞生于失控的强力魔法仪式当中。元素生物智力极低,它们通常与一种特定的魔法密切相关。\n\n火焰元素是一种常见的借助火焰之力攻击的元素生物。它的近战攻击能点燃目标,有时也会向远处目标发射火焰弹。 diff --git a/core/src/main/assets/messages/items/items_de.properties b/core/src/main/assets/messages/items/items_de.properties index 7bf02191b..92877539c 100644 --- a/core/src/main/assets/messages/items/items_de.properties +++ b/core/src/main/assets/messages/items/items_de.properties @@ -95,7 +95,7 @@ items.armor.armor.not_cursed=Diese Rüstung ist frei von bösartiger Magie. items.armor.armor.seal_attached=Das zerbrochene Siegel des Kriegers ist an dieser Rüstung befestigt, es verleiht ihm bis zu _%d Schild_. items.armor.armor$glyph.glyph=Glyphe items.armor.armor$glyph.killed=%s hat dich getötet... -items.armor.armor$glyph.rankings_desc=Killed by a glyph +items.armor.armor$glyph.rankings_desc=Getötet von einer Glyphe items.armor.classarmor.ac_ability=FÄHIGKEIT AUSWÄHLEN items.armor.classarmor.ac_transfer=ÜBERTRAGEN @@ -109,8 +109,8 @@ items.armor.classarmor.transfer_prompt=Wähle eine Rüstung items.armor.classarmor.transfer_cancel=Abbrechen items.armor.classarmor.transfer_complete=Die Eigenschaften deiner Heldenrüstung wurden übertragen! -items.armor.clericarmor.name=hero's vestments -items.armor.clericarmor.desc=While wearing this mixture of cloth and plate, the Cleric can perform a special ability. +items.armor.clericarmor.name=Kleidung des Helden +items.armor.clericarmor.desc=Während der Kleriker diese Mischung aus Stoff und Stahl trägt, kann er eine Spezialfähigkeit einsetzen. items.armor.clotharmor.name=Stoffrüstung items.armor.clotharmor.desc=Diese sehr leichte Rüstung bietet einen grundlegenen Schutz. @@ -342,9 +342,9 @@ items.artifacts.etherealchains$chainsrecharge.levelup=Deine Kette wird stärker! items.artifacts.holytome.name=heiliger Foliant items.artifacts.holytome.ac_cast=AUSWERFEN -items.artifacts.holytome.no_spell=You're not able to cast that spell right now. -items.artifacts.holytome.cursed=You cannot use a cursed tome. -items.artifacts.holytome.levelup=Your tome grows stronger! +items.artifacts.holytome.no_spell=Du kannst diesen Zauber gerade nicht sprechen. +items.artifacts.holytome.cursed=Du kannst ein verfluchtes Zauberbuch nicht benutzen. +items.artifacts.holytome.levelup=Dein Zauberbuch wurde stärker! items.artifacts.holytome.desc=Ein heiliger Foliant, der als Fokus für die göttliche Magie des Klerikers fungiert. Mithilfe des Folianten kann der Kleriker eine Vielzahl von Zaubersprüchen wirken.\n\nWährend der Kleriker den Folianten verwendet, wird dieser mit der Zeit immer mächtiger, wodurch der Kleriker mehr maximale Ladungen erhält und sich die Aufladerate leicht erhöht. items.artifacts.hornofplenty.name=Horn des Überflusses @@ -1369,7 +1369,7 @@ items.trinkets.mimictooth.stats_desc=Auf der aktuellen Stufe wird dieses Kleinod items.trinkets.mossyclump.name=Moosklumpen items.trinkets.mossyclump.desc=Dieser Klumpen feuchten Mooses bewahrt Feuchtigkeit, egal, wie sehr du ihn ausquetschst. Er scheint magisch mit dem Dungeon selbst verbunden zu sein, wodurch es wesentlich wahrscheinlicher wird, dass Gras und Wasser vorkommen. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Normalerweise wird dieses Kleinod _%d%%_ des normalen Untergrundes so verändern, dass sie entweder mit Wasser oder Gras angefüllt sind.\n\nEs kostet sehr viel Energie, dieses Kleinod zu verbessern. items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. items.trinkets.parchmentscrap.name=Pergamentfetzen @@ -1399,7 +1399,7 @@ items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will items.trinkets.shardofoblivion.ac_identify=IDENTIFIZIEREN items.trinkets.shardofoblivion.identify_prompt=Identifiziere einen Gegenstand items.trinkets.shardofoblivion.identify_ready=Ein Gegenstand kann nun identifiziert werden: %s -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=All deine getragenen Items sind bereit, identifiziert zu werden. items.trinkets.shardofoblivion.identify_not_yet=Dieser Gegenstand kann noch nicht identifiziert werden. items.trinkets.shardofoblivion.identify=Du hast den Gegenstand erkannt! items.trinkets.shardofoblivion$wandusetracker.name=Nicht identifizierter Zauberstab verwendet @@ -1407,8 +1407,8 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Du hast vor Kurzem einen nich items.trinkets.thirteenleafclover.name=dreizehnblättriges Kleeblatt items.trinkets.thirteenleafclover.desc=Irgendwie hat das Köcheln im Alchemiekessel diesen Klee dazu gebracht, einen Strauß Extrablätter wachsen zu lassen! Es ist nicht ganz klar, ob dieses Kleinod Glück oder Unglück bringt, aber vielleicht macht es dein Glück etwas chaotischer? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Normalerweise verursachst du durch dieses Kleinod zu _%%_ einen Maximalschaden von _%1$d_, und zu _%%_ einen Minimalschaden von _%2$d_. +items.trinkets.thirteenleafclover.stats_desc=Auf seinem aktuellen Level verursachst du verursachst du durch dieses Kleinod zu _%%_ einen Maximalschaden von _%1$d_, und zu _%%_ einen Minimalschaden von _%2$d_. items.trinkets.trapmechanism.name=Fallgruben-Mechanismus items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. @@ -1469,7 +1469,7 @@ items.wands.wand$placeholder.name=Zauberstab items.wands.wandofblastwave.name=Zauberstab der Schockwelle items.wands.wandofblastwave.staff_name=Stab der Schockwelle items.wands.wandofblastwave.ondeath=Du hast dich selbst durch deinen eigenen Stab der Schockwelle getötet... -items.wands.wandofblastwave.knockback_ondeath=The collision killed you... +items.wands.wandofblastwave.knockback_ondeath=Der Zusammenprall hat dich getötet... items.wands.wandofblastwave.desc=Dieser Stab besteht aus gold-geschmückten, mamorierten Stein und an seiner Spitze trohnt ein schwarzer Edelstein. Er fühlt sich sehr schwer an. items.wands.wandofblastwave.typical_stats_desc=Dieser Zauberstab schleudert ein magisches Geschoss, welcher an seinem Zielort heftig explodiert. Die Kraft dieser Explosion richtet normalerweise _%1$d-%2$d Schaden_ an und ist so stark, dass die meisten Gegner davonfliegen. items.wands.wandofblastwave.stats_desc=Dieser Zauberstab schleudert ein magisches Geschoss, welcher an seinem Zielort gewaltsam explodiert. Die Kraft dieser Schockwelle richtet _%1$d-%2$d Schaden_ an und ist so stark, dass die meisten Gegner davonfliegen. @@ -1757,12 +1757,12 @@ items.weapon.melee.crossbow.upgrade_ability_stat_name=Fähigkeitsschub items.weapon.melee.crossbow$chargedshot.name=aufgeladen items.weapon.melee.crossbow$chargedshot.desc=Die Zweikämpferin konzentriert ihre Kraft auf ihre Armbrust. Der nächste Angriff, den sie damit ausführt, wird immer treffen und einen von drei Effekten auslösen:\n- Nahkampfangriffe werden Feinde ein paar Felder weit wegstoßen.\n- nicht präparierte Pfeile verursachen Bonusschaden.\n- Präparierte Pfeile erhalten zusätzliche Nutzungen und entfalten ihre Wirkung in einem 7x7-Bereich. Positive Pfeileffekte wirken sich nur auf Verbündete aus, schädliche Effekte wirken sich nur auf Feinde aus. Die Zweikämpferin kann diese Fähigkeit nicht nutzen, um positive Pfeileffekte auf sich selbst auszuüben. -items.weapon.melee.cudgel.name=cudgel +items.weapon.melee.cudgel.name=Knüppel items.weapon.melee.cudgel.stats_desc=Diese Waffe ermöglicht präzise Angriffe. items.weapon.melee.cudgel.ability_name=schwerer Hieb items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.cudgel.desc=A small brass mace, made more as a self-defense tool for nobles than as an adventuring weapon. +items.weapon.melee.cudgel.desc=Eine kleine Messingkeule, die eher nur zur Selbstverteidigung gemacht ist... items.weapon.melee.dagger.name=Dolch items.weapon.melee.dagger.stats_desc=Diese Waffe ist gegen ahnungslose Gegner wirksamer. @@ -2151,7 +2151,7 @@ items.weapon.weapon.enchanted=steht unter der Wirkung von _%s_. items.weapon.weapon.enchant_hardened=Sie wurde _verhärtet._ items.weapon.weapon.hardened_no_enchant=Diese Waffe wurde _verhärtet,_ aber ist derzeit nicht verzaubert. items.weapon.weapon$enchantment.enchant=Verzauberung -items.weapon.weapon$enchantment.rankings_desc=Killed by an enchantment +items.weapon.weapon$enchantment.rankings_desc=Getötet durch eine Verzauberung ###misc items @@ -2256,7 +2256,7 @@ items.liquidmetal.ac_apply=ANWENDEN items.liquidmetal.prompt=Wähle eine Wurfwaffe items.liquidmetal.already_fixed=Diese Wurfwaffe befindet sich schon in perfektem Zustand! items.liquidmetal.apply=Du benutzt %d Flüssigmetall, um deine Wurfwaffe zu reparieren. -items.liquidmetal.desc=Wenn diese magische Flüssigkeit über eine Wurfwaffe gegossen wird, füllt sie die Risse und Brüche auf, die durch den Gebrauch entstanden sind, und versetzt die Waffe in einen perfekten Zustand!\n\nEine Waffe der Stufe 1 benötigt 10 Einheiten Flüssigmetall, um vollständig repariert zu werden, eine Waffe der Stufe 5 benötigt 30. Mit jeder Verbesserung verdoppelt sich auch die benötigte Menge an Metall.\n\nFlüssigmetall kann nicht verwendet werden, um die Spitzen von präparierten Wurfpfeilen zu reparieren. +items.liquidmetal.desc=Wenn diese magische Flüssigkeit über eine Wurfwaffe gegossen wird, füllt sie durch Gebrauch entstandene Risse und Brüche auf und versetzt die Waffe in einen makellosen Zustand!\n\nEine Waffe der Stufe 1 benötigt 10 Einheiten Flüssigmetall, um vollständig repariert zu werden, eine Waffe der Stufe 5 benötigt 30. Mit jeder Verbesserung verdoppelt sich auch die benötigte Menge an Metall.\n\nFlüssigmetall kann nicht dazu verwendet werden, die Spitzen von präparierten Wurfpfeilen aufzufrischen. items.lostbackpack.name=verlorener Rucksack items.lostbackpack.desc=Dies ist dein verlorenes Inventar. Sammle es ein, um alle verlorenen Gegenstände wiederzubekommen! diff --git a/core/src/main/assets/messages/items/items_fr.properties b/core/src/main/assets/messages/items/items_fr.properties index 1ff415f76..97b2a9b18 100644 --- a/core/src/main/assets/messages/items/items_fr.properties +++ b/core/src/main/assets/messages/items/items_fr.properties @@ -1800,8 +1800,8 @@ items.weapon.melee.gauntlet.desc=Cet énorme gant est fait de tissu pourpre reco items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. items.weapon.melee.glaive.ability_name=piquer -items.weapon.melee.glaive.typical_ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige généralement _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sur. -items.weapon.melee.glaive.ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sur. +items.weapon.melee.glaive.typical_ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige généralement _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sûr. +items.weapon.melee.glaive.ability_desc=La Duelliste peut utiliser la pointe d'un glaive pour _piquer_ un ennemi qui est à portée mais pas adjacent. Ce coup inflige _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sûr. items.weapon.melee.glaive.desc=Une arme d'hast composée d'une lame d'épée au bout d'un long manche. items.weapon.melee.gloves.name=gants cloutés @@ -1968,7 +1968,7 @@ items.weapon.melee.sickle.desc=Un outil agricole manuel qui peut aussi servir d' items.weapon.melee.spear.name=lance items.weapon.melee.spear.stats_desc=C'est une arme plutôt lente. \nCette arme a une portée accrue. items.weapon.melee.spear.ability_name=piquer -items.weapon.melee.spear.typical_ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige généralement _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sur. +items.weapon.melee.spear.typical_ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige généralement _%1$d-%2$d dégâts_, repousse l'ennemi et touche à coup sûr. items.weapon.melee.spear.ability_desc=La Duelliste peut utiliser la pointe d'une lance pour _piquer_ un ennemi à portée mais non adjacent. Cette attaque inflige _%1$d-%2$d dégâts_, repousse l'ennemi et est garantie de toucher. items.weapon.melee.spear.desc=Une mince tige de bois avec une pointe de fer aiguisée. @@ -1991,7 +1991,7 @@ items.weapon.melee.warscythe.name=faux de guerre items.weapon.melee.warscythe.stats_desc=C'est une arme assez peu précise. items.weapon.melee.warscythe.ability_name=faucher items.weapon.melee.warscythe.typical_ability_desc=La Duelliste peut _faucher_ un ennemi avec une faux de guerre. Cette attaque dévastatrice touche à coup sur et inflige généralement _%d dégâts_. Ces dégâts sont infligés sous forme de saignement si la cible n'est pas immunisée. -items.weapon.melee.warscythe.ability_desc=La Duelliste peut _faucher_ un ennemi avec la faux de guerre. Cette attaque dévastatrice touche à coup sur et inflige _%d dégâts_. Ces dégâts sont appliqués sous forme de saignement si la cible n'est pas immunisée. +items.weapon.melee.warscythe.ability_desc=La Duelliste peut _faucher_ un ennemi avec la faux de guerre. Cette attaque dévastatrice touche à coup sûr et inflige _%d dégâts_. Ces dégâts sont appliqués sous forme de saignement si la cible n'est pas immunisée. items.weapon.melee.warscythe.desc=Ce grand et encombrant outil a été modifié et tranche maintenant mieux les ennemis que les plantes. items.weapon.melee.whip.name=fouet diff --git a/core/src/main/assets/messages/items/items_hu.properties b/core/src/main/assets/messages/items/items_hu.properties index bb87c98d3..8c4c152cf 100644 --- a/core/src/main/assets/messages/items/items_hu.properties +++ b/core/src/main/assets/messages/items/items_hu.properties @@ -627,7 +627,7 @@ items.journal.documentpage.name=kitépett lap items.journal.documentpage.desc=Egyetlen lap, valószínűleg valamilyen könyvből tépték ki. Fel kell venned, hogy el tudd olvasni. items.journal.alchemypage.name=alkimista könyvből kitépett lap -items.journal.alchemypage.desc=Egy alkimista kézikönyvből kiszakadt lap.\n\nA legtöbb szöveg túl kicsi, és messziről nem olvasható, de az oldal címe kivehető:\n\n_"%s"_ +items.journal.alchemypage.desc=Egy lap, amely egy alkímiai útmutatóból szakadt ki.\n\nA legtöbb szöveg túl kicsi, és messziről nem olvasható, de az oldal címe kivehető:\n\n_"%s"_ items.journal.guidebook.name=a kazamatamesterség kódexe items.journal.guidebook.hint_mobile=Az útikönyvednek van egy jótanácsa számodra! Koppints a villogó napló gombra az elolvasásához! diff --git a/core/src/main/assets/messages/items/items_nl.properties b/core/src/main/assets/messages/items/items_nl.properties index 8def639de..041a895f6 100644 --- a/core/src/main/assets/messages/items/items_nl.properties +++ b/core/src/main/assets/messages/items/items_nl.properties @@ -607,7 +607,7 @@ items.food.pasty.cane_desc=Een enorm suikerzoet snoepgoed. Het is groot genoeg o items.food.pasty.sparkling_desc=Dit sprankelende drankje is een soort vloeibaar voedsel. Het stilt de honger en simuleert mousserende wijn, maar is niet echt alcoholisch. Het warme gevoel in je buik zorgt voor een beetje bescherming.\n\nGelukkig nieuwjaar! items.food.pasty$fishleftover.name=visresten items.food.pasty$fishleftover.eat_msg=Dat eten smaakte oké. -items.food.pasty$fishleftover.desc=Wat overtollige vis van uw vorige maaltijd. Je kunt het op elk gewenst moment eten om een beetje honger te stillen. +items.food.pasty$fishleftover.desc=Wat overtollige vis van je vorige maaltijd. Je kunt het op elk gewenst moment eten om een beetje honger te stillen. items.food.smallration.name=klein voedselrantsoen items.food.smallration.eat_msg=Dat eten smaakte oké. @@ -733,7 +733,7 @@ items.potions.potionofpurity.protected=Een beschermend vlies omhult je! items.potions.potionofpurity.desc=Deze magische reactiestof neutraliseert snel alle schadelijke gebiedsgebonden effecten in een groot gebied. Als je het drinkt, krijgt je tijdelijke immuniteit tegen dergelijke effecten. items.potions.potionofstrength.name=toverdrank van kracht -items.potions.potionofstrength.msg=Hernieuwde kracht stroomt door je lichaam, je krachtlevel is nu %d +items.potions.potionofstrength.msg=Hernieuwde kracht stroomt door je lichaam, je krachtniveau is nu %d items.potions.potionofstrength.desc=Deze krachtige vloeistof stroomt door je spieren en vergroot je kracht permanent met één punt. items.potions.potionoftoxicgas.name=toverdrank van giftig gas @@ -785,7 +785,7 @@ items.potions.elixirs.elixiroficytouch.name=elixer van ijzige aanraking items.potions.elixirs.elixiroficytouch.desc=Wanneer het wordt gedronken, stelt dit elixer de drinker in staat om de warmte van vijanden die ze aanvallen te stelen. Dit effect maakt de drinker immuun voor kou en laat vijanden afkoelen wanneer je ze fysiek aanvalt. items.potions.elixirs.elixirofmight.name=elixer van macht -items.potions.elixirs.elixirofmight.msg=Hernieuwde kracht stroomt door je lichaam, je krachtlevel is nu %d +items.potions.elixirs.elixirofmight.msg=Hernieuwde kracht stroomt door je lichaam, je krachtniveau is nu %d items.potions.elixirs.elixirofmight.desc=Deze krachtige vloeistof stroomt door je spieren en vergroot je kracht permanent met één punt en verhoogt tijdelijk je maximale gezondheid met %d punten. De gezondheidsverhoging schaalt mee met je maximale gezondheid, maar neemt langzaam af naarmate je meer niveaus bereikt. items.potions.elixirs.elixirofmight$htboost.name=maximale gezondheidsverhoging items.potions.elixirs.elixirofmight$htboost.desc=Je lichaam voelt onnatuurlijk sterk en gezond aan.\n\nJe maximale gezondheid wordt langdurig verhoogd. Naarmate je niveau stijgt, neemt de verhoging geleidelijk af.\n\nHuidige verhoging: %d.\nResterende niveaus: %d. @@ -1871,7 +1871,7 @@ items.weapon.melee.magesstaff.id_first=Je moet deze toverstok eerst identificere items.weapon.melee.magesstaff.cursed=Je kunt geen vervloekte toverstok gebruiken. items.weapon.melee.magesstaff.imbue_desc=Weet je zeker dat je je staf wilt verrijken met deze toverstok?\n\nAls de toverstaf waarmee wordt verrijkt hetzelfde of een hoger niveau heeft dan de staf, krijgt de staf het niveau van die toverstok plus een enkele van zijn eigen opwaarderingen.\n\nDeze verrijking resulteert in een staf van _niveau %d_. items.weapon.melee.magesstaff.imbue_lost=De toverstok waarmee momenteel je staf verrijkt is _gaat verloren_. -items.weapon.melee.magesstaff.imbue_talent=De toverstok waarmee momenteel je staf is verrijkt is _wordt teruggegeven met een +0 level_. +items.weapon.melee.magesstaff.imbue_talent=De toverstok waarmee momenteel je staf is verrijkt is _wordt teruggegeven met een +0 niveau_. items.weapon.melee.magesstaff.yes=Ja, ik weet het zeker items.weapon.melee.magesstaff.no=Nee, ik heb me bedacht items.weapon.melee.magesstaff.desc=Deze staf, gemaakt door de Magiër zelf, is een uniek magisch wapen dat kan worden verrijkt met een toverstok. diff --git a/core/src/main/assets/messages/items/items_pl.properties b/core/src/main/assets/messages/items/items_pl.properties index 609c4834e..36441308f 100644 --- a/core/src/main/assets/messages/items/items_pl.properties +++ b/core/src/main/assets/messages/items/items_pl.properties @@ -1056,7 +1056,7 @@ items.scrolls.inventoryscroll.no=Nie, zmieniłem zdanie. items.scrolls.scrollofidentify.name=zwój identyfikacji items.scrolls.scrollofidentify.inv_title=Zidentyfikuj przedmiot -items.scrolls.scrollofidentify.it_is=Your item has been identified: %s. +items.scrolls.scrollofidentify.it_is=Twój przedmiot został zidentyfikowany: %s. items.scrolls.scrollofidentify.desc=Ten zwój na stałe zdradza wszystkie sekrety jednego wybranego przedmiotu. items.scrolls.scrolloflullaby.name=zwój kołysanki @@ -1275,9 +1275,9 @@ items.stones.inventorystone.ac_use=UŻYJ items.stones.runestone$placeholder.name=kamień runiczny items.stones.stoneofaggression.name=kamień agresji -items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. +items.stones.stoneofaggression.desc=Kiedy ten kamień zostanie rzucony w wybraną postać, wszyscy pobliscy wrogowie będą woleć atakować ją przez krótki czas.\n\nBossowie mogą oprzeć się temu efektowi, co znacząco zmniejszy jego czas trwania oraz obrażenia otrzymywane od ich sługów. items.stones.stoneofaggression$aggression.name=prowokacja -items.stones.stoneofaggression$aggression.desc=Manipulative magic is making all nearby enemies prefer to attack this character.\n\nTurns remaining: %s. +items.stones.stoneofaggression$aggression.desc=Magia manipulacji powoduje, że pobliskie stworzenia do wolą atakować tą postać. \n\nPozostałe tury efektu: %s. items.stones.stoneofaugmentation.name=kamień rozszerzania items.stones.stoneofaugmentation.inv_title=Rozszerz przedmiot diff --git a/core/src/main/assets/messages/items/items_vi.properties b/core/src/main/assets/messages/items/items_vi.properties index b4d9afcf6..a50838ccf 100644 --- a/core/src/main/assets/messages/items/items_vi.properties +++ b/core/src/main/assets/messages/items/items_vi.properties @@ -1275,7 +1275,7 @@ items.stones.inventorystone.ac_use=DÙNG items.stones.runestone$placeholder.name=đá phép items.stones.stoneofaggression.name=đá gây hấn -items.stones.stoneofaggression.desc=When this stone is thrown at an ally or enemy, all nearby enemies will prefer to attack that character for a short time. \n\nBoss enemies can resist the effect however, reducing the duration significantly and taking less damage from their minion's attacks. +items.stones.stoneofaggression.desc=Khi viên đá này được ném vào một đồng minh hoặc kẻ địch, tất cả kẻ địch gần đó sẽ bị bắt buộc phải tấn công nhân vật đó trong một thời gian ngắn. \n\nNhưng các trùm sẽ có khả năng kháng lại hiệu ứng này, giảm phần lớn thời lượng hiệu ứng và nhận ít sát thương hơn từ các đòn tấn công từ tùy tùng của chúng. items.stones.stoneofaggression$aggression.name=bị nhắm vào items.stones.stoneofaggression$aggression.desc=Ma thuật thao túng đang làm cho tất cả các kẻ địch tấn công nhân vật này. \n\nLượt còn lại: %s. @@ -1341,10 +1341,10 @@ items.stones.stoneofshock.desc=Viên đá rune này giải phóng một vụ n ###trinkets items.trinkets.chaoticcenser.name=lư hương hỗn loạn -items.trinkets.chaoticcenser.spew=Your censer is about to spew: %s. -items.trinkets.chaoticcenser.desc=After some time in the alchemy pot this incense-burning censer appears to be producing smoke all on its own! These gasses build up and will spew forth from the censer toward enemies at semi-random intervals. It seems capable of producing all sorts of gasses, but you'll get a moment of warning just before the censer activates. -items.trinkets.chaoticcenser.typical_stats_desc=Typically this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. -items.trinkets.chaoticcenser.stats_desc=At its current level, this trinket will spawn a harmful gas near an enemy roughly every _%d_ turns. Gasses will only appear when enemies are present. At higher levels these gases are more likely to be exotic and powerful. +items.trinkets.chaoticcenser.spew=Lư hương của bạn đang chuẩn bị phun: %s. +items.trinkets.chaoticcenser.desc=Sau một thời gian ở trong nồi giả kim, chiếc lư đốt hương này có vẻ như đang tự tạo ra khói! Những khí này tích tụ lại và sẽ phun ra từ lu hương về phía kẻ địch giữa những khoảng thời gian ngẫu nhiên một phần. Có vẻ như nó có khả năng tạo ra đủ mọi loại khí, nhưng bạn sẽ nhận được cảnh báo ngay trước khi chiếc lư hương kích hoạt. +items.trinkets.chaoticcenser.typical_stats_desc=Thông thường phụ kiện này sẽ tạo ra một khí có hại ở gần một kẻ địch vào khoảng mỗi _%d_ lượt một lần. Khí sẽ chỉ xuất hiện khi có kẻ địch trong tầm nhìn. Ở các cấp độ cao hơn tỉ lệ các khí được phun ra là khí hiếm và mạnh sẽ cao hơn. +items.trinkets.chaoticcenser.stats_desc=Ở cấp độ hiện tại, phụ kiện này sẽ tạo ra một khí có hại ở gần một kẻ địch vào khoảng mỗi _%d_ lượt một lần. Khí sẽ chỉ xuất hiện khi có kẻ địch trong tầm nhìn. Ở các cấp độ cao hơn tỉ lệ các khí được phun ra là khí hiếm và mạnh sẽ cao hơn. items.trinkets.dimensionalsundial.name=đồng hồ mặt trời không gian items.trinkets.dimensionalsundial.warning=Đồng hồ mặt trời của bạn không đổ bóng, và bạn cảm thấy không thoải mái. @@ -1369,8 +1369,8 @@ items.trinkets.mimictooth.stats_desc=Ở cấp độ hiện tại, phụ kiện items.trinkets.mossyclump.name=cục rêu items.trinkets.mossyclump.desc=Cục rêu ướt này có vẻ như giữ lấy độ ẩm của nó bất kể bạn bóp nó chặt đến đâu. Có vẻ nó được liên kết một cách thần kì với hầm ngục này, làm cho cỏ và nước có nhiều khả năng xuất hiện hơn. -items.trinkets.mossyclump.typical_stats_desc=Typically this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. -items.trinkets.mossyclump.stats_desc=At its current level this trinket will make _%d%%_ of unthemed floors become filled with either water or grass instead.\n\nThis trinket costs a very large amount of energy to upgrade. +items.trinkets.mossyclump.typical_stats_desc=Thông thường phụ kiện này sẽ biến _%d%%_ mặt sàn không có gì thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng rất lớn để nâng cấp. +items.trinkets.mossyclump.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ biến _%d%%_ mặt sàn không có gì thành chứa đầy nước hoặc cỏ.\n\nPhụ kiện này cần một lượng năng lượng rất lớn để nâng cấp. items.trinkets.parchmentscrap.name=phế liệu giấy da items.trinkets.parchmentscrap.desc=Mảnh vụn giấy da nhỏ này trông giống như nó là từ một cuộn giấy. Nó đã giữ lại một ít phép thuật từ đó, và có vẻ đang gây ảnh hưởng tới các vũ khí và áo giáp được tìm thấy trong hầm ngục. @@ -1394,12 +1394,12 @@ items.trinkets.saltcube.stats_desc=Ở cấp độ hiện tại, phụ kiện n items.trinkets.shardofoblivion.name=mảnh vỡ u minh items.trinkets.shardofoblivion.desc=Sau khi được hầm trong nồi giả kim, mảnh kim loại bị nguyền rủa nhỏ này đã thay đổi và giờ được làm từ... không gì cả? Ánh sáng dường như bị bẻ cong xung quanh nó, và nó lơ lửng tại chỗ khi bạn không cầm nó. Mảnh vỡ này có vẻ như đang lấy sức mạnh từ sự thiếu hiểu biết của bạn một cách thần kì, vậy nên có lẽ tốt nhất là không nên nghĩ về nó quá nhiều. -items.trinkets.shardofoblivion.typical_stats_desc=Typically this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. -items.trinkets.shardofoblivion.stats_desc=At its current level this trinket will increase the rate that enemies drop loot by 20%% for each piece of unidentified equipment you have equipped or recently used, to a max of _%d item(s)_. The shard will also prevent you from identifying equipment, but can be used to manually identify items that are ready for it. +items.trinkets.shardofoblivion.typical_stats_desc=Ở cấp độ hiện tại món phụ kiện này sẽ tăng tỷ lệ kẻ thù rớt chiến lợi phẩm lên 20%% cho mỗi vật phẩm chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, lên tối đa là _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng cho việc thẩm định. +items.trinkets.shardofoblivion.stats_desc=Ở cấp độ hiện tại món phụ kiện này sẽ tăng tỷ lệ kẻ thù rớt chiến lợi phẩm lên 20%% cho mỗi vật phẩm chưa thẩm định mà bạn đã trang bị hoặc sử dụng gần đây, lên tối đa là _%d vật phẩm_. Mảnh vỡ cũng sẽ ngăn bạn tự động thẩm định trang bị, nhưng có thể được sử dụng để thẩm định thủ công các vật phẩm đã sẵn sàng cho việc thẩm định. items.trinkets.shardofoblivion.ac_identify=THẨM ĐỊNH items.trinkets.shardofoblivion.identify_prompt=Thẩm định một vật phẩm items.trinkets.shardofoblivion.identify_ready=Một vật phẩm đã sẵn sàng để thẩm định: %s. -items.trinkets.shardofoblivion.identify_ready_worn=Your worn items are now all ready to identify. +items.trinkets.shardofoblivion.identify_ready_worn=Trang bị đang mặc của bạn đã sẵn sàng để thẩm định. items.trinkets.shardofoblivion.identify_not_yet=Vật phẩm đó vẫn chưa sẵn sàng để được thẩm định. items.trinkets.shardofoblivion.identify=Bạn thẩm định món vật phẩm! items.trinkets.shardofoblivion$wandusetracker.name=Đũa phép chưa thẩm định đã được sử dụng @@ -1407,13 +1407,13 @@ items.trinkets.shardofoblivion$wandusetracker.desc=Bạn đã sử dụng một items.trinkets.thirteenleafclover.name=cỏ mười ba lá items.trinkets.thirteenleafclover.desc=Bằng cách nào đó mà việc hầm ở trong nồi giả kim đã khiến cây cỏ ba lá này mọc thêm một đống lá! Vẫn chưa rõ rằng liệu món phụ kiện này mang đến may mắn hay xui xẻo, có lẽ nó sẽ làm vận may của bạn trở nên hỗn loạn hơn? -items.trinkets.thirteenleafclover.typical_stats_desc=Typically this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. -items.trinkets.thirteenleafclover.stats_desc=At its current level this trinket will cause you to deal maximum damage _%1$d%%_ of the time, and minimum damage _%2$d%%_ of the time. +items.trinkets.thirteenleafclover.typical_stats_desc=Thông thường phụ kiện này sẽ khiến bạn có _%1$d%%_ tỉ lệ gây sát thương tối đa, và _%2$d%%_ tỉ lệ gây sát thương tối thiểu. +items.trinkets.thirteenleafclover.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ khiến bạn có _%1$d%%_ tỉ lệ gây sát thương tối đa, và _%2$d%%_ tỉ lệ gây sát thương tối thiểu. items.trinkets.trapmechanism.name=cơ chế bẫy -items.trinkets.trapmechanism.desc=The core mechanism of one of the dungeon's pitfall traps, carefully carved out of the floor so it can be carried. It seems to be magically tied to the dungeon itself, making hazardous terrain more common but also increasing your affinity towards it. -items.trinkets.trapmechanism.typical_stats_desc=Typically this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. -items.trinkets.trapmechanism.stats_desc=At its current level this trinket will make _%1$d%%_ of unthemed floors become filled with either traps or chasms instead. Additionally, _%2$d%%_ of the dungeon's hidden traps will instead be visible. +items.trinkets.trapmechanism.desc=Cơ chế cốt lõi của một trong những cái bẫy rơi hố của hầm ngục, được đục ra khỏi sàn nhà một cách cẩn thận để nó có thể được mang theo. Có vẻ nó được liên kết một cách thần kì với hầm ngục này, khiến cho địa hình nguy hiểm phổ biến hơn, nhưng cũng sẽ tăng sự quen thuộc của bạn với nó. +items.trinkets.trapmechanism.typical_stats_desc=Thông thường phụ kiện này sẽ biến _%1$d%%_ mặt sàn không có gì thành chứa bẫy hoặc hố sâu. Thêm vào đó, _%2$d%%_ bẫy ẩn của hầm ngục sẽ thay vào đó được lộ diện. +items.trinkets.trapmechanism.stats_desc=Ở cấp độ hiện tại phụ kiện này sẽ biến _%1$d%%_ mặt sàn không có gì thành chứa bẫy hoặc hố sâu. Thêm vào đó, _%2$d%%_ bẫy ẩn của hầm ngục sẽ được lộ diện. items.trinkets.vialofblood.name=ống máu items.trinkets.vialofblood.desc=Chiếc lọ mỏng này chứa máu của một số cư dân trong hầm ngục, nó chuyển động chậm khi bạn xoay chiếc lọ. Nó dường như tăng cường hiệu quả hồi phục một cách kỳ diệu, nhưng cũng khiến hiệu ứng này diễn ra chậm hơn. @@ -1508,9 +1508,9 @@ items.wands.wandoffireblast.name=đũa phép phóng lửa items.wands.wandoffireblast.staff_name=gậy phép phóng lửa items.wands.wandoffireblast.desc=Cây đũa phép này được làm từ gỗ được sơn đỏ với lượng lớn lá bằng vàng được dùng để khiến nó trông khá vương giả. Nó nổ lách tách và kêu xì xì ở đỉnh, khao khát được giải phóng phép thuật mạnh mẽ của nó. items.wands.wandoffireblast.stats_desc=Cây đũa phép này phóng ra một đám lửa hình nón khi được sử dụng. Đòn tấn công tiếp theo của nó sẽ tiêu _%1$d năng lượng_ và gây _%2$d-%3$d sát thương._ Cây đũa phép sử dụng càng nhiều năng lượng, hiệu ứng càng lớn và mạnh. -items.wands.wandoffireblast.upgrade_stat_name_1=Sát thương 1 Lượng năng -items.wands.wandoffireblast.upgrade_stat_name_2=Sát thương 2 Lượng năng -items.wands.wandoffireblast.upgrade_stat_name_3=Sát thương 3 Lượng năng +items.wands.wandoffireblast.upgrade_stat_name_1=Sát thương 1 năng lượng +items.wands.wandoffireblast.upgrade_stat_name_2=Sát thương 2 năng lượng +items.wands.wandoffireblast.upgrade_stat_name_3=Sát thương 3 năng lượng items.wands.wandoffireblast.bmage_desc=Khi _Chiến sư_ đánh một kẻ địch bằng một cây gậy phép phóng lửa, kẻ địch có khả năng bùng cháy, như thể cây gậy phép có phù phép rực cháy. items.wands.wandoffireblast.eleblast_desc=Một vụ nổ nguyên tố với cây gậy phóng lửa gây 100% sát thương, nổ văng cửa, cũng như đốt cháy kẻ thù và địa hình. @@ -1567,7 +1567,7 @@ items.wands.wandofregrowth.staff_name=gậy phép tái sinh trưởng items.wands.wandofregrowth.desc=Cây đũa phép này được làm từ một trục gỗ mỏng được khắc tinh xảo. Bằng cách nào đó nó vẫn còn sống và sáng, xanh tươi như lõi của một cái cây còn xanh. "Khi một sự sống kết thúc, một sự sống mới luôn bắt đầu nảy mầm... Vòng lặp vĩnh cửu mãi mãi trường tồn!" items.wands.wandofregrowth.stats_desc=Khi được sử dụng, cây đũa phép này sẽ phóng ra năng lượng tái sinh trưởng phép thuật theo hình nón, khiến cỏ, rễ, và các loài thực vật hiếm sống dậy. Phát bắn tiếp theo của nó sẽ tiêu thụ _%1$d năng lượng_. Cây đũa phép sử dụng càng nhiều năng lượng, hiệu ứng càng lớn và mạnh hơn. items.wands.wandofregrowth.degradation=Sau _%d năng lượng_ nữa, cây đũa phép này sẽ bắt đầu không thể tạo ra cây và cỏ xanh. Giới hạn này được tăng lên bằng cách lên cấp hoặc năng cấp đũa phép. -items.wands.wandofregrowth.upgrade_stat_name_1=Cỏ Mỗi Lượng Năng +items.wands.wandofregrowth.upgrade_stat_name_1=Cỏ mỗi năng lượng items.wands.wandofregrowth.upgrade_stat_name_2=Giới hạn Cỏ Tối đa items.wands.wandofregrowth.bmage_desc=Khi _Chiến sư_ đánh một kẻ địch bằng một cây gậy phép tái sinh trưởng, và một trong hai đang đứng trên cỏ, ông sẽ nhận hồi phục thảo mộc tỉ lệ với sát thương gây ra. items.wands.wandofregrowth.eleblast_desc=Một vụ nổ nguyên tố với quyền trượng tái sinh trường bám rễ vào kẻ địch và làm cỏ mọc ngẫu nhiên trong khu vực vụ nổ. @@ -1760,8 +1760,8 @@ items.weapon.melee.crossbow$chargedshot.desc=Kiếm sĩ đang tập trung lực items.weapon.melee.cudgel.name=trượng items.weapon.melee.cudgel.stats_desc=Đây là một vũ khí khá chính xác. items.weapon.melee.cudgel.ability_name=đòn đánh mạnh -items.weapon.melee.cudgel.typical_ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack typically deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. -items.weapon.melee.cudgel.ability_desc=The Duelist can perform a _heavy blow_ with a cudgel. This concentrated attack deals _%1$d-%2$d damage_ if it surprised the enemy, and dazes them for 5 turns which reduces accuracy and evasion by 50%%. Heavy blow always hits but deals regular damage if it does not surprise the enemy. +items.weapon.melee.cudgel.typical_ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây trượng. Đòn tấn công dồn lực này thường gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và gây choáng váng trong 5 lượt, làm giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ. +items.weapon.melee.cudgel.ability_desc=Kiếm sĩ có thể thực hiện một _đòn đánh mạnh_ với một cây trượng. Đòn tấn công dồn lực này gây _%1$d-%2$d sát thương_ nếu nó làm kẻ địch bất ngờ, và gây choáng váng trong 5 lượt, làm giảm độ chính xác và khả năng né tránh đi 50%%. Đòn đánh mạnh luôn luôn trúng nhưng sẽ gây sát thương bình thường nếu nó không làm kẻ địch bất ngờ. items.weapon.melee.cudgel.desc=Một cây trượng nhỏ bằng đồng thau, được làm ra như là một công cụ phòng thân cho quý tộc hơn là một vũ khí phiêu lưu. items.weapon.melee.dagger.name=dao găm @@ -1800,8 +1800,8 @@ items.weapon.melee.gauntlet.desc=Chiếc găng tay khổng lồ này được l items.weapon.melee.glaive.name=glaive items.weapon.melee.glaive.stats_desc=Đây là một vũ khí khá chậm.\nVũ khí này có thêm tầm với. items.weapon.melee.glaive.ability_name=đâm -items.weapon.melee.glaive.typical_ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.glaive.ability_desc=The Duelist can use the tip of a glaive to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.glaive.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây đoản đao để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này thường gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng. +items.weapon.melee.glaive.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây đoản đao để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng. items.weapon.melee.glaive.desc=Một món vũ khí dạng gậy to lớn bao gồm một lưỡi kiếm ở trên đầu của một cây gậy. items.weapon.melee.gloves.name=găng tay nạm @@ -1961,15 +1961,15 @@ items.weapon.melee.scimitar$sworddance.desc=Kiếm sĩ đang thực hiên các items.weapon.melee.sickle.name=liềm items.weapon.melee.sickle.stats_desc=Vũ khí này có độ chính xác thấp. items.weapon.melee.sickle.ability_name=gặt -items.weapon.melee.sickle.typical_ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.sickle.ability_desc=The Duelist can _harvest_ an enemy with a sickle. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.sickle.typical_ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây liềm. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và thường gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này. +items.weapon.melee.sickle.ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây liềm. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này. items.weapon.melee.sickle.desc=Một dụng cụ thu hoạch cầm tay mà cũng có thể dùng làm một vũ khí mạnh nhưng sử dụng. items.weapon.melee.spear.name=giáo items.weapon.melee.spear.stats_desc=Đây là một vũ khí khá chậm.\nVũ khí này có thêm tầm với. items.weapon.melee.spear.ability_name=đâm -items.weapon.melee.spear.typical_ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This typically deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. -items.weapon.melee.spear.ability_desc=The Duelist can use the tip of a spear to _spike_ an enemy that is in range but not adjacent. This deals _%1$d-%2$d damage_, knocks the enemy back, and is guaranteed to hit. +items.weapon.melee.spear.typical_ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này thường gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng. +items.weapon.melee.spear.ability_desc=Kiếm sĩ có thể dùng mũi nhọn của một cây giáo để _đâm_ một kẻ địch ở trong tầm tấn công nhưng không cận kề. Đòn tấn công này gây _%1$d-%2$d_ sát thương, đẩy lùi kẻ địch, và chắc chắn sẽ trúng. items.weapon.melee.spear.desc=Một cây gậy gỗ mỏng với sắt được mài gắn vào đỉnh. items.weapon.melee.sword.name=thanh kiếm @@ -1990,8 +1990,8 @@ items.weapon.melee.warhammer.desc=Ít sinh vật nào có thể chịu được items.weapon.melee.warscythe.name=lưỡi hái chiến items.weapon.melee.warscythe.stats_desc=Đây là một vũ khí khá thiếu chính xác. items.weapon.melee.warscythe.ability_name=gặt -items.weapon.melee.warscythe.typical_ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and typically deals _%d damage_. This damage is applied as bleeding if the target isn't immune. -items.weapon.melee.warscythe.ability_desc=The Duelist can _harvest_ an enemy with a war scythe. This devastating attack is guaranteed to hit and deals _%d damage_. This damage is applied as bleeding if the target isn't immune. +items.weapon.melee.warscythe.typical_ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây lưỡi hái chiến. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và thường gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này. +items.weapon.melee.warscythe.ability_desc=Kiếm sĩ có thể _gặt_ một kẻ địch với một cây lưỡi hái chiến. Đòn tấn công mạnh mẽ này chắc chắn sẽ trúng và gây _%d sát thương._ Loại sát thương này gây qua chảy máu nếu mục tiêu không miễn nhiễm với hiệu ứng này. items.weapon.melee.warscythe.desc=Vũ khí lớn và khó sử dụng này đã được chỉnh sửa để tiêu diệt kẻ thù hơn là cây trồng. items.weapon.melee.whip.name=roi da @@ -2239,7 +2239,7 @@ items.kindofmisc.unequip_message=Bạn phải tháo một trong những vật ph items.kindofweapon.swift_equip=Bạn trang bị nhanh chóng vũ khí của mình. items.kindofweapon.equip_cursed=Nắm tay của bạn tự nắm chặt quanh món vũ khí. -items.kindofweapon.which_equip_msg=Bạn muốn đặt vũ khí này vào ô vũ khí nào?\n\nNhà vô địch tấn công bằng vũ khí chính của cô ấy, nhưng có thể sử dụng kĩ năng của cả hai. Cả hai chúng đều chia sẻ chung một mức sạc.\n\nNhà vô địch có thể đổi giữa vũ khí chính và phụ tức thì. +items.kindofweapon.which_equip_msg=Bạn muốn đặt trang bị này vào ô vũ khí nào?\n\nNhà vô địch tấn công trực tiếp bằng vũ khí chính của cô ấy, nhưng có thể sử dụng kĩ năng của cả hai. Cả hai vũ khí có chung một lượng năng lượng.\n\nNhà vô địch có thể đổi giữa vũ khí chính và vũ khí phụ của cô tức thì. items.kindofweapon.which_equip_primary=Vũ khí chính (%s) items.kindofweapon.which_equip_secondary=Vũ khí phụ (%s) items.kindofweapon.empty=trống diff --git a/core/src/main/assets/messages/items/items_zh.properties b/core/src/main/assets/messages/items/items_zh.properties index f796a8d68..f6eb81b85 100644 --- a/core/src/main/assets/messages/items/items_zh.properties +++ b/core/src/main/assets/messages/items/items_zh.properties @@ -332,7 +332,7 @@ items.artifacts.etherealchains.cursed=你不能使用被诅咒的锁链。 items.artifacts.etherealchains.does_nothing=这样并没有用。 items.artifacts.etherealchains.cant_pull=你的锁链不能拉动那个目标。 items.artifacts.etherealchains.cant_reach=你的锁链无法触及那里。 -items.artifacts.etherealchains.inside_wall=你的锁链只能使自己穿越墙壁,而不是穿透它们 +items.artifacts.etherealchains.inside_wall=你的锁链仅能带你穿过墙壁,而非穿入墙壁。 items.artifacts.etherealchains.nothing_to_grab=目标区域没有可供抓取的物件。 items.artifacts.etherealchains.prompt=选择要瞄准的地方 items.artifacts.etherealchains.desc=这些巨大但轻盈的锁链散发着灵魂能量。它们可以用来把你拉向一些地形,或将敌人拉向你。无实体的天然特质甚至可以允许其穿透墙壁! @@ -519,7 +519,7 @@ items.bombs.smokebomb.name=烟雾弹 items.bombs.smokebomb.desc=这枚改造过的炸弹会在爆炸时释放出一阵浓厚的气体烟云。炸弹会在2格范围内造成_%1$d~%2$d点伤害_并释放暗夜迷雾。 items.bombs.regrowthbomb.name=再生炸弹 -items.bombs.regrowthbomb.desc=这枚改造过的炸弹不会爆炸,而会在3格范围内四处溅射再生药液。被药液影响的区域会迅速生长出植被,而你自己和爆炸范围内的所有盟友都会受到如同饮用治疗药剂般的治疗效果。 +items.bombs.regrowthbomb.desc=这枚改造过的炸弹不会爆炸,而会在3格范围内四处溅射再生药液。被药液影响的区域会迅速生长出草木与植物,而你自己和爆炸范围内的所有盟友都会受到如同饮用治疗药剂般的治疗效果。 items.bombs.shrapnelbomb.name=破片炸弹 items.bombs.shrapnelbomb.desc=这枚改造过的炸弹的外壳由DM-300的金属残骸制成,当其爆炸时外壳会碎裂为破片并向四周迸发,在炸弹周围的巨大范围内造成_%1$d~%2$d点伤害_。使用时你最好躲在某处掩体后面... @@ -943,11 +943,11 @@ items.rings.ringofaccuracy.upgrade_stat_name_1=精准加成 items.rings.ringofaccuracy.desc=这枚戒指提高了你的专注力,使敌人难以躲闪你的攻击。被诅咒的戒指则会让你的攻击更易于被闪避。 items.rings.ringofarcana.name=奥术之戒 -items.rings.ringofarcana.stats=佩戴这枚戒指时,你的附魔和刻印威力会提升_%s%%_。 -items.rings.ringofarcana.typical_stats=佩戴这枚戒指时,你的附魔和刻印威力通常会提升_%s%%_。 -items.rings.ringofarcana.combined_stats=你已装备的戒指正联结它们的力量,一共增强了_%s%%_的附魔与刻印力量。 +items.rings.ringofarcana.stats=佩戴这枚戒指时,你的附魔和刻印效果会提升_%s%%_。 +items.rings.ringofarcana.typical_stats=佩戴这枚戒指时,你的附魔和刻印效果通常会提升_%s%%_。 +items.rings.ringofarcana.combined_stats=你已装备的戒指正联结它们的力量,一共增强了_%s%%_的附魔与刻印效果。 items.rings.ringofarcana.upgrade_stat_name_1=奥术加成 -items.rings.ringofarcana.desc=这枚戒指增强了武器上的附魔和护甲上的刻印,也包括诅咒!戒指会先提高它们的激活概率,当激活概率达到100%时,会转而增加它们效果的强度。被诅咒的戒指则会反过来削弱附魔、刻印以及诅咒。 +items.rings.ringofarcana.desc=这枚戒指增强了武器上的附魔和护甲上的刻印,也包括诅咒!戒指会先提高它们的触发概率,当触发概率达到100%时,会转而增加它们效果的强度。被诅咒的戒指则会反过来削弱附魔、刻印以及诅咒。 items.rings.ringofelements.name=元素之戒 items.rings.ringofelements.stats=当佩戴这枚戒指时,你会获得_%s%%_的元素抗性。 @@ -1333,7 +1333,7 @@ items.stones.stoneofintuition.break_warn=你之前已经使用了一次感知符 items.stones.stoneofintuition$wndguess.text=猜猜这件未鉴定道具是什么。猜对了的话就会鉴定物品种类! items.stones.stoneofintuition$wndguess.correct=猜测正确,此类物品已被鉴定! items.stones.stoneofintuition$wndguess.incorrect=你猜错了。 -items.stones.stoneofintuition$wndguess.break=你的感知符石化为了尘土。 +items.stones.stoneofintuition$wndguess.break=你的感知符石化为了尘土... items.stones.stoneofshock.name=电击符石 items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量,短暂麻痹范围内所有目标并根据电到的目标数量恢复使用者的法杖充能。 @@ -1341,16 +1341,16 @@ items.stones.stoneofshock.desc=这颗符石被扔出后会爆出一阵电能量 ###trinkets items.trinkets.chaoticcenser.name=混沌香炉 -items.trinkets.chaoticcenser.spew=你的香炉将要释放出:%s。 -items.trinkets.chaoticcenser.desc=在炼金釜中炼制一段时间后,这个本应用作烧香的香炉竟然开始自发地产生气体!这些气体会在香炉内积聚起来,并时不时地向敌人喷去。香炉似乎会生成所有类型的气体,但在香炉释放气体前你会收到短暂的警告。 -items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每_%d_±回合释放一团有害气体在敌人附近。香炉只会在敌人出现时释放气体。香炉的等级越高,释放稀有而强力的气体的概率越高。 -items.trinkets.chaoticcenser.stats_desc=在当前等级下,这件饰物会每_%d_±回合释放一团有害气体在敌人附近。香炉只会在敌人出现时释放气体。香炉的等级越高,释放稀有而强力的气体的概率越高。 +items.trinkets.chaoticcenser.spew=你的香炉将要喷出:%s。 +items.trinkets.chaoticcenser.desc=在炼金釜内炼制一段时间后,这个原用于焚香的香炉竟开始自发产生气体!这些气体会在炉内积聚起来,并间歇性地向敌人喷去。香炉似乎能够生成各式各样的气体,但在气体释放前你会得到片刻的预警。 +items.trinkets.chaoticcenser.typical_stats_desc=这件饰物通常会每_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。更高等级的香炉生成稀有而强力的气体的可能性更高。 +items.trinkets.chaoticcenser.stats_desc=在当前等级下,这件饰物会每_%d_±回合在敌人附近生成一团有害气体。气体仅在敌人存在时生成。更高等级的香炉生成稀有而强力的气体的可能性更高。 items.trinkets.dimensionalsundial.name=位面日晷 items.trinkets.dimensionalsundial.warning=你的日晷不再显影,这使你倍感不安。 items.trinkets.dimensionalsundial.desc=不知为何,这块小型手持式日晷能在地牢深处显影,甚至你不将其摆正也是如此。更奇怪的是,晷影的方位似乎与这个世界的太阳无关。当晷影不再显现时,日晷似乎会招致危险。 -items.trinkets.dimensionalsundial.typical_stats_desc=这件饰物通常会在日间(早上8:00到晚上8:00)降低_%1$d%%_的敌人生成速率并在夜间(晚上8:00到早上8:00)提升_%2$d%%_的敌人生成速率。 -items.trinkets.dimensionalsundial.stats_desc=在当前等级下,这件饰物会在日间(早上8:00到晚上8:00)降低_%1$d%%_的敌人生成速率并在夜间(晚上8:00到早上8:00)提升_%2$d%%_的敌人生成速率。 +items.trinkets.dimensionalsundial.typical_stats_desc=这件饰物通常会在实时日间(早上8:00到晚上8:00)降低_%1$d%%_的敌人生成速率并在实时夜间(晚上8:00到早上8:00)提升_%2$d%%_的敌人生成速率。 +items.trinkets.dimensionalsundial.stats_desc=在当前等级下,这件饰物会在实时日间(早上8:00到晚上8:00)降低_%1$d%%_的敌人生成速率并在实时夜间(晚上8:00到早上8:00)提升_%2$d%%_的敌人生成速率。 items.trinkets.exoticcrystals.name=奇异能晶 items.trinkets.exoticcrystals.desc=这些小型粉色晶体有着和炼金能量晶体一样的几何外形。尽管它们不能直接为炼金实验供能,但不知为何似乎能影响你找到的药剂和卷轴。 @@ -1415,7 +1415,7 @@ items.trinkets.trapmechanism.desc=地牢中某个塌方陷阱的核心元件, items.trinkets.trapmechanism.typical_stats_desc=这件饰物通常会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外,地牢中_%2$d%%_的隐藏陷阱会变得可见。 items.trinkets.trapmechanism.stats_desc=在当前等级下,这件饰物会使_%1$d%%_的无感觉楼层获得陷阱或深渊感觉。此外,地牢中_%2$d%%_的隐藏陷阱会变得可见。 -items.trinkets.vialofblood.name=血饮之瓶 +items.trinkets.vialofblood.name=凝血试管 items.trinkets.vialofblood.desc=这根细长的试管内装有一些地牢住民的血液,当你转动试管时其中的血液也会随之缓慢流动。它似乎神奇地增强而延迟了更强的治疗效果。 items.trinkets.vialofblood.typical_stats_desc=这件饰物通常会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(最大治疗量随英雄等级成长而成长)。 items.trinkets.vialofblood.stats_desc=在当前等级下,这件饰物会增加你_%1$s%%_的饮用治疗药剂、水袋或生命之泉获得的治疗总量。但上述治疗效果也会更慢地起效,每回合最多回复英雄_%2$s点_生命值(最大治疗量随英雄等级成长而成长)。 @@ -1483,7 +1483,7 @@ items.wands.wandofcorrosion.desc=这根法杖的灰色主干顶端镶嵌着一 items.wands.wandofcorrosion.stats_desc=这根法杖能射出一颗会在目标位置爆炸成一团腐蚀酸雾的法球。进入酸雾的任何单位都会持续受到起始为_%d点_的持续递增伤害。 items.wands.wandofcorrosion.upgrade_stat_name_1=酸蚀伤害 items.wands.wandofcorrosion.upgrade_stat_name_2=气体总量 -items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀魔杖近战攻击目标时,有概率使其沾染腐蚀淤泥\n。 +items.wands.wandofcorrosion.bmage_desc=当_战斗法师_以酸蚀魔杖近战攻击目标时,有概率使其沾染腐蚀淤泥。 items.wands.wandofcorrosion.eleblast_desc=酸蚀魔杖的元素风暴对所有目标造成起始伤害为6点的4回合酸蚀。 items.wands.wandofcorruption.name=腐化法杖 @@ -1934,8 +1934,8 @@ items.weapon.melee.roundshield$guardtracker.desc=决斗家已经准备好她的 items.weapon.melee.runicblade.name=符文之刃 items.weapon.melee.runicblade.stats_desc=这件武器从升级中获得更多伤害。 items.weapon.melee.runicblade.ability_name=符文挥砍 -items.weapon.melee.runicblade.typical_ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且一般有_+%d%%的附魔力量_。 -items.weapon.melee.runicblade.ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且有_+%d%%的附魔力量_。 +items.weapon.melee.runicblade.typical_ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且通常附带_%d%%的附魔强化_。 +items.weapon.melee.runicblade.ability_desc=决斗家可以用符文之刃使出_符文挥砍_。这一击必定命中且有_%d%%的附魔强化_。 items.weapon.melee.runicblade.upgrade_ability_stat_name=武技强化 items.weapon.melee.runicblade.desc=来自失落之地的神秘武器,有着明亮的蓝色刀刃。 diff --git a/core/src/main/assets/messages/journal/journal_de.properties b/core/src/main/assets/messages/journal/journal_de.properties index c8ac06641..9316b3f28 100644 --- a/core/src/main/assets/messages/journal/journal_de.properties +++ b/core/src/main/assets/messages/journal/journal_de.properties @@ -77,7 +77,7 @@ journal.document.alchemy_guide.exotic_scrolls.body=Exotische Schriftrollen könn journal.document.alchemy_guide.bombs.title=Verbesserte Bomben journal.document.alchemy_guide.bombs.body=Eine ganz normale Schwarzpulver-Bombe kann mit einem bestimmten Gegenstand verknüpft werden, um eine verbesserte Bombe herzustellen. journal.document.alchemy_guide.weapons.title=Verbesserung von Waffen -journal.document.alchemy_guide.weapons.body=Einige der leichten oder magischen Waffen können für die Alchemie verwendet werden!\n\nJede Wurfwaffe produziert genug Flüssigmetall, um eine andere Wurfwaffe der gleichen Stufe und des gleichen Ranges vollständig zu reparieren.\n\nEin Zauberstab produziert genug arkanes Harz, um zwei Zauberstäbe der gleichen Stufe zu verbessern, aber nicht höher als +3. +journal.document.alchemy_guide.weapons.body=Manche der leichten oder magischen Waffen können alchemisch aufbereitet werden!\n\nJede Wurfwaffe produziert genug Flüssigmetall, um eine andere Wurfwaffe der gleichen Stufe und des gleichen Ranges vollständig zu reparieren.\n\nEin Zauberstab produziert genug arkanes Harz, um zwei Zauberstäbe der gleichen Stufe zu verbessern, aber nicht höher als +3. journal.document.alchemy_guide.brews_elixirs.title=Gebräue und Elixiere journal.document.alchemy_guide.brews_elixirs.body=Gebräue und Elixiere sind fortgeschrittene Tränke mit einer Vielzahl von Effekten, üblicherweise für eine Anwendung. journal.document.alchemy_guide.spells.title=Zaubersprüche diff --git a/core/src/main/assets/messages/journal/journal_hu.properties b/core/src/main/assets/messages/journal/journal_hu.properties index 5d4e6fbc5..b2c88c05a 100644 --- a/core/src/main/assets/messages/journal/journal_hu.properties +++ b/core/src/main/assets/messages/journal/journal_hu.properties @@ -63,7 +63,7 @@ journal.document.adventurers_guide.positioning.body=Az ellenséggel való haték journal.document.adventurers_guide.magic.title=Mágikus támadások journal.document.adventurers_guide.magic.body=A mágikus támadások átvágnak a páncélon, és rendkívül nehéz kitérni előlük. Ez azt jelenti, hogy a pálcáid nagyon megbízhatóak lesznek, de a mágikus ellenségeket is rendkívül veszélyessé teszi!\n\nA mágikus támadásoknak azonban mindig van egy hátránya. A pálcáknak korlátozott töltése van, és a mágikus ellenségek általában nem fogják tudni használni a mágiájukat közelről.\n\nAmikor mágiát használó ellenségekkel kell szembenézned, fontos megtanulnod, hogyan akadályozhatod meg, hogy ellened használják. -journal.document.alchemy_guide.title=Alkímiai kézikönyv +journal.document.alchemy_guide.title=Alkímiai útmutató journal.document.alchemy_guide.potions.title=Bevezetés és varázsitalok journal.document.alchemy_guide.potions.body=Üdvözöllek, te most az Alkímia Gyakorlati Alkalmazásait tartod a kezedben!\n\nAz alkímiai receptek segítségével a legkülönfélébb tárgyakat lehet elkészíteni egy alkimista üstben. Kísérletezhetsz, hogy recepteket találj ki, vagy tovább olvashatod ezt a könyvet a teljes receptgyűjtemény megtekintéséhez.\n\nA legismertebb alkimista recepttel fogjuk kezdeni: tégy bármilyen három magot egy alkimista üstbe, hogy főzz egy véletlenszerű varázsitalt!\n\nMinden magnak megvan a maga megfelelője a varázsitalok között, és a varázsital, amely létrejön, az egyik felhasznált magnak fog megfelelni. Több azonos magot használva növekszik az esélye, hogy annak hatása fog érvényesülni. journal.document.alchemy_guide.stones.title=Rúnakőkészítés diff --git a/core/src/main/assets/messages/misc/misc_de.properties b/core/src/main/assets/messages/misc/misc_de.properties index 99a0c666f..f373324f2 100644 --- a/core/src/main/assets/messages/misc/misc_de.properties +++ b/core/src/main/assets/messages/misc/misc_de.properties @@ -201,8 +201,8 @@ badges$badge.unlock_huntress.title=Jägerin freigeschaltet! badges$badge.unlock_huntress.desc=Schalte die Jägerin frei, indem du in einem Spiel 10 Mal Feinde mit Wurfwaffen angreifst badges$badge.unlock_duelist.title=Zweikämpferin freigeschaltet! badges$badge.unlock_duelist.desc=Schalte die Zweikämpferin frei, indem du eine Waffe der Klasse 2 oder höher ohne Einbußen durch mangelnde Stärke ausrüstest. -badges$badge.unlock_cleric.title=Cleric Unlocked! -badges$badge.unlock_cleric.desc=Unlock the Cleric by fully cleansing the curse on any piece of cursed equipment +badges$badge.unlock_cleric.title=Kleriker freigeschaltet! +badges$badge.unlock_cleric.desc=Schalte den Kleriker frei, indem du ein verfluchtes Item reinigst. challenges.no_food=Auf Diät challenges.no_food_desc=Nahrungsmittel sind ohnehin knapp, aber man muss auch auf die Portionen achten!\n\n- Nahrung und das Füllhorn haben nur ein Drittel des hungerstillenden Effekts\n- Andere Sättigungsquellen sind davon nicht betroffen @@ -215,7 +215,7 @@ challenges.no_herbalism_desc=In diesem verfluchten Dungeon scheint es kein klare challenges.swarm_intelligence=Schwarmintelligenz challenges.swarm_intelligence_desc=Pass auf, die Monster im Dungeon werden intelligenter!\n\n- Wenn ein Gegner dich bemerkt, werden nahe Gegner zu dieser Position gezogen challenges.darkness=In die Finsternis -challenges.darkness_desc=It is a dungeon after all!\n\n- Regular visible distance dramatically reduced\n- A torch appears on each floor\n- Other light sources are 1/5 as effective +challenges.darkness_desc=Es ist schließlich ein Dungeon!\n\n- normal sichtbare Reichweite stark reduziert\n- eine Fackel erscheint auf jeder Ebene\n- andere Lichtquellen sind 1/5 so effektiv challenges.no_scrolls=Verbotene Runen challenges.no_scrolls_desc=Eine bestimmte Rune lässt sich schwerer finden. Leider ist das immer die nützlichste!\n\n- Die Hälfte der Schriftrollen der Verbesserung werden aus dem Dungeon entfernt challenges.champion_enemies=Feindliche Champions diff --git a/core/src/main/assets/messages/misc/misc_fr.properties b/core/src/main/assets/messages/misc/misc_fr.properties index 661c8e661..cca36290b 100644 --- a/core/src/main/assets/messages/misc/misc_fr.properties +++ b/core/src/main/assets/messages/misc/misc_fr.properties @@ -202,7 +202,7 @@ badges$badge.unlock_huntress.desc=Débloquez la Chasseresse en touchant des enne badges$badge.unlock_duelist.title=Duelliste débloqué ! badges$badge.unlock_duelist.desc=Débloquez la duelliste en équipant une arme de niveau 2 ou plus sans pénalité de force badges$badge.unlock_cleric.title=Clerc débloqué ! -badges$badge.unlock_cleric.desc=Débloquez le Clerc en purifiant entièrement une pièce d'équipement maudite. +badges$badge.unlock_cleric.desc=Débloquez le Clerc en purifiant entièrement un équipement maudit. challenges.no_food=Au régime challenges.no_food_desc=La nourriture est déjà rare mais il faut aussi faire attention à ses portions !\n\n- Les portions de nourriture et la corne d'abondance sont deux tiers moins efficaces pour satisfaire la faim\n- Les autres sources de satiété ne sont pas affectées diff --git a/core/src/main/assets/messages/misc/misc_nl.properties b/core/src/main/assets/messages/misc/misc_nl.properties index 4a673843d..17621f32d 100644 --- a/core/src/main/assets/messages/misc/misc_nl.properties +++ b/core/src/main/assets/messages/misc/misc_nl.properties @@ -219,7 +219,7 @@ challenges.darkness_desc=Het is tenslotte een kerker!\n\n- Normale zichtbare afs challenges.no_scrolls=Verboden runen challenges.no_scrolls_desc=Een bepaalde rune is moeilijker te vinden. Helaas is dit altijd de meest bruikbare.\n\n- De helft van de rollen van opwaardering zijn uit de kerker verwijderd challenges.champion_enemies=Vijandelijke kampioenen -challenges.champion_enemies_desc=Je bent niet de enige die een level omhoog kan gaan!\n\n- Normale vijanden hebben een kans van 1/8 om te spawnen met een speciale kampioensverbetering\n- Kampioenen worden wakker als ze in slaap spawnen\n- De held weet wanneer een kampioen spawnt\n- Kampioenen zijn immuun voor corruptie\n\nEr zijn zes soorten kampioensvijanden:\n_Blazing (oranje):_ +25% contactschade, ontbrandt bij treffer, verspreidt vlammen bij overlijden, kan geen watertegels ontsteken\n_Projecteren (paars):_ +25% contactschade, +3 contactbereik\n_Antimagie (groen):_ -50% opgelopen schade, immuun voor magische effecten\n_Reus (blauw):_ -80% opgelopen schade, +1 slagbereik, kan niet in tunnels bewegen\n_Gezegend (geel):_ 4x nauwkeurigheid en ontwijking\n_Groeiend (rood):_ +20% nauwkeurigheid, ontwijking, schade en effectieve HP. Verhoogt elke 4 beurten met 1%. +challenges.champion_enemies_desc=Je bent niet de enige die een niveau omhoog kan gaan!\n\n- Normale vijanden hebben een kans van 1/8 om te spawnen met een speciale kampioensverbetering\n- Kampioenen worden wakker als ze in slaap spawnen\n- De held weet wanneer een kampioen spawnt\n- Kampioenen zijn immuun voor corruptie\n\nEr zijn zes soorten kampioensvijanden:\n_Blazing (oranje):_ +25% contactschade, ontbrandt bij treffer, verspreidt vlammen bij overlijden, kan geen watertegels ontsteken\n_Projecteren (paars):_ +25% contactschade, +3 contactbereik\n_Antimagie (groen):_ -50% opgelopen schade, immuun voor magische effecten\n_Reus (blauw):_ -80% opgelopen schade, +1 slagbereik, kan niet in tunnels bewegen\n_Gezegend (geel):_ 4x nauwkeurigheid en ontwijking\n_Groeiend (rood):_ +20% nauwkeurigheid, ontwijking, schade en effectieve HP. Verhoogt elke 4 beurten met 1%. challenges.stronger_bosses=Slechtere bazen challenges.stronger_bosses_desc=Bazen zijn veel moeilijker in deze uitdaging!\n\n_Smurrie:_ +20% gezondheid\n_-_ Genezing in water verhoogt tot 3/beurt\n_-_ Pompt op in 1 beurt in plaats van 2\n_Tengu:_ +25% gezondheid\n_-_ Fase 1: vallen zijn veel dodelijker\n_-_ Fase 2: speciale krachten komen vaker voor\n_DM-300:_ +33% gezondheid\n_-_ Masten zijn sterker en met z'n 3en actief\n_-_ Speciale krachten zijn sterker en komen vaker voor\n_-_ DM-300 is sneller als hij is opgeladen\n_-_ Blootliggende draden komen 2 keer zo vaak voor\n_Dwergenkoning:_ +50% gezondheid\n_-_ Volgelingen zijn sterker in alle fases\n_-_ Fase 1: Snellere speciale krachten en oproepingen\n_-_ Fase 2: 2 extra volgelingen per ronde\n_-_ Fase 3: 2x gezondheid, snellere oproepingen\n_Yog-Dzewa:_\n_-_ Twee vuisten worden tegelijk opgeroepen!\n_-_ +60% laser schade\n_-_ Sterkere volgelingen diff --git a/core/src/main/assets/messages/scenes/scenes_de.properties b/core/src/main/assets/messages/scenes/scenes_de.properties index 8716a5121..07b1c4a3a 100644 --- a/core/src/main/assets/messages/scenes/scenes_de.properties +++ b/core/src/main/assets/messages/scenes/scenes_de.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Es wurden noch keine Spiele gespielt. scenes.rankingsscene.no_info=Keine weiteren Informationen scenes.startscene.title=Laufende Spiele +scenes.startscene.one_minute_ago=vor einer Minute +scenes.startscene.minutes_ago=vor %d Minuten +scenes.startscene.hours_ago=vor %d Stunden +scenes.startscene.days_ago=vor %d Tagen scenes.startscene.new=Neues Spiel +scenes.startscene.sort_level=Sortieren: Level +scenes.startscene.sort_recent=Sortieren: Letzte scenes.supporterscene.title=Unterstütze das Spiel scenes.supporterscene.intro=Ich möchte, dass Shattered Pixel Dungeon frei von Werbung und aufdringlichen Mikrotransaktionen ist, die so viele kostenlose Spiele ruinieren. Stattdessen bitte ich lieber die Spieler, das Spiel direkt zu unterstützen! diff --git a/core/src/main/assets/messages/scenes/scenes_es.properties b/core/src/main/assets/messages/scenes/scenes_es.properties index 846a7f5cf..fd4aa3923 100644 --- a/core/src/main/assets/messages/scenes/scenes_es.properties +++ b/core/src/main/assets/messages/scenes/scenes_es.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=No se han jugado partidas todavía. scenes.rankingsscene.no_info=No hay información adicional. scenes.startscene.title=Juegos en Progreso +scenes.startscene.one_minute_ago=hace 1 minuto +scenes.startscene.minutes_ago=hace %d minutos +scenes.startscene.hours_ago=hace %d horas +scenes.startscene.days_ago=hace %d días scenes.startscene.new=Nueva Partida +scenes.startscene.sort_level=Orden: Nivel +scenes.startscene.sort_recent=Orden: Reciente scenes.supporterscene.title=Apoya el Juego scenes.supporterscene.intro=Quiero que Shattered Pixel Dungeon esté libre de anuncios y microtransacciones invasivas, las cuales arruinan tantos juegos gratuitos. ¡En cambio, prefiero pedirles a los jugadores que apoyen el juego directamente! diff --git a/core/src/main/assets/messages/scenes/scenes_fr.properties b/core/src/main/assets/messages/scenes/scenes_fr.properties index 5314531cc..7f2da72a3 100644 --- a/core/src/main/assets/messages/scenes/scenes_fr.properties +++ b/core/src/main/assets/messages/scenes/scenes_fr.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Aucune partie n'a encore été jouée. scenes.rankingsscene.no_info=Aucune information supplémentaire scenes.startscene.title=Parties en cours +scenes.startscene.one_minute_ago=Il y a 1 minute +scenes.startscene.minutes_ago=Il y a %d minutes +scenes.startscene.hours_ago=Il y a %d heures +scenes.startscene.days_ago=Il y a %d jours scenes.startscene.new=Nouvelle Partie +scenes.startscene.sort_level=Trier par : Niveau +scenes.startscene.sort_recent=Trier par : Date scenes.supporterscene.title=Soutenir le jeu scenes.supporterscene.intro=Je veux que Shattered Pixel Dungeon soit exempt de publicités et de microtransactions invasives, qui ruinent tant de jeux gratuits. Je préfère demander aux joueurs de soutenir directement le jeu ! diff --git a/core/src/main/assets/messages/scenes/scenes_hu.properties b/core/src/main/assets/messages/scenes/scenes_hu.properties index d0cf44f3b..77a76ace7 100644 --- a/core/src/main/assets/messages/scenes/scenes_hu.properties +++ b/core/src/main/assets/messages/scenes/scenes_hu.properties @@ -7,7 +7,7 @@ scenes.alchemyscene.energy=Energia: scenes.alchemyscene.add=Tárgyak hozzáadása scenes.alchemyscene.no_items=Ebben a zsákban nincsenek alkimizálható tárgyak. scenes.alchemyscene.craft=Készítés -scenes.alchemyscene.guide=Útikönyv +scenes.alchemyscene.guide=Útmutató scenes.alchemyscene.energize=Tárgyak energizálása scenes.alchemyscene.cancel=Összetevők visszavonása scenes.alchemyscene.repeat=Összetevők újbóli hozzáadása @@ -102,13 +102,13 @@ scenes.rankingsscene.no_games=Még nincs lejátszott játék. scenes.rankingsscene.no_info=Nincs további információ scenes.startscene.title=Folyamatban lévő játékok -scenes.startscene.one_minute_ago=1 minute ago -scenes.startscene.minutes_ago=%d minutes ago -scenes.startscene.hours_ago=%d hours ago -scenes.startscene.days_ago=%d days ago +scenes.startscene.one_minute_ago=1 perccel ezelőtt +scenes.startscene.minutes_ago=%d perccel ezelőtt +scenes.startscene.hours_ago=%d órával ezelőtt +scenes.startscene.days_ago=%d nappal ezelőtt scenes.startscene.new=Új játék -scenes.startscene.sort_level=Sort: Level -scenes.startscene.sort_recent=Sort: Recent +scenes.startscene.sort_level=Rendezés: Szint +scenes.startscene.sort_recent=Rendezés: Legújabb scenes.supporterscene.title=A játék támogatása scenes.supporterscene.intro=Azt akarom, hogy a Shattered Pixel Dungeon reklámoktól és rámenős mikrotranzakcióktól mentes legyen, mert ezek sok ingyenes játékot tönkretesznek. Ehelyett inkább arra kérem a játékosokat, hogy közvetlenül támogassák a játékot! diff --git a/core/src/main/assets/messages/scenes/scenes_in.properties b/core/src/main/assets/messages/scenes/scenes_in.properties index 6a9dede9a..20b5bc1dd 100644 --- a/core/src/main/assets/messages/scenes/scenes_in.properties +++ b/core/src/main/assets/messages/scenes/scenes_in.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Belum ada game yang dimainkan. scenes.rankingsscene.no_info=Tidak ada informasi tambahan scenes.startscene.title=Game Dalam Proses +scenes.startscene.one_minute_ago=1 menit yang lalu +scenes.startscene.minutes_ago=%d menit yang lalu +scenes.startscene.hours_ago=%d jam yang lalu +scenes.startscene.days_ago=%d hari yang lalu scenes.startscene.new=Game Baru +scenes.startscene.sort_level=Urutan: Level +scenes.startscene.sort_recent=Urutan: Terkini scenes.supporterscene.title=Dukung Game scenes.supporterscene.intro=Aku ingin Shattered Pixel Dungon bebas dari iklan dan mikrotransaksi, yang mana telah merusak banyak sekali game gratis. Oleh karena itu, aku lebih memilih untuk meminta bantuan langsung kepada pemain jika berkenan! diff --git a/core/src/main/assets/messages/scenes/scenes_it.properties b/core/src/main/assets/messages/scenes/scenes_it.properties index 7771021e0..7d247a77f 100644 --- a/core/src/main/assets/messages/scenes/scenes_it.properties +++ b/core/src/main/assets/messages/scenes/scenes_it.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Non è ancora stata giocata alcuna partita. scenes.rankingsscene.no_info=Nessuna ulteriore informazione scenes.startscene.title=Partite in Corso +scenes.startscene.one_minute_ago=1 minuto fa +scenes.startscene.minutes_ago=%d minuti fa +scenes.startscene.hours_ago=%d ore fa +scenes.startscene.days_ago=%d giorni fa scenes.startscene.new=Nuova Partita +scenes.startscene.sort_level=Filtro: Livello +scenes.startscene.sort_recent=Filtro: Recenti scenes.supporterscene.title=Supporta il Gioco scenes.supporterscene.intro=Voglio che Shattered Pixel Dungeon non abbia annunci pubblicitari o microtransazioni invasive, che rovinano così tanti giochi gratuiti. Invece, preferisco chiedere direttamente ai giocatori il loro supporto! diff --git a/core/src/main/assets/messages/scenes/scenes_ko.properties b/core/src/main/assets/messages/scenes/scenes_ko.properties index 1bd6bd125..6c16414a0 100644 --- a/core/src/main/assets/messages/scenes/scenes_ko.properties +++ b/core/src/main/assets/messages/scenes/scenes_ko.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=아직 한 번도 모험하지 않았습니다. scenes.rankingsscene.no_info=추가 정보가 없습니다. scenes.startscene.title=게임 진행 중 +scenes.startscene.one_minute_ago=1분 전 +scenes.startscene.minutes_ago=%d분 전 +scenes.startscene.hours_ago=%d시간 전 +scenes.startscene.days_ago=%d일 전 scenes.startscene.new=새 게임 시작 +scenes.startscene.sort_level=정렬: 레벨 순 +scenes.startscene.sort_recent=정렬: 시간 순 scenes.supporterscene.title=게임을 지원하기 scenes.supporterscene.intro=저는 수많은 모바일 게임을 망치는 광고와 수많은 소액 결제들을 섀터드 픽셀 던전에 넣고 싶지 않습니다. 대신, 여러분들께 게임을 직접 후원해 드릴 것을 부탁드립니다! diff --git a/core/src/main/assets/messages/scenes/scenes_pl.properties b/core/src/main/assets/messages/scenes/scenes_pl.properties index 61141b53d..1b6a1a226 100644 --- a/core/src/main/assets/messages/scenes/scenes_pl.properties +++ b/core/src/main/assets/messages/scenes/scenes_pl.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Nie rozegrano jeszcze ani jednej gry. scenes.rankingsscene.no_info=Brak dodatkowych informacji scenes.startscene.title=Gry w trakcie +scenes.startscene.one_minute_ago=minuta temu +scenes.startscene.minutes_ago=%d minut temu +scenes.startscene.hours_ago=%d godzin temu +scenes.startscene.days_ago=%d dni temu scenes.startscene.new=Nowa Gra +scenes.startscene.sort_level=sortuj: poziom +scenes.startscene.sort_recent=sortuj: ostatni scenes.supporterscene.title=Wspomóż grę scenes.supporterscene.intro=Chciałbym, aby Shattered Pixel Dungeon był wolny od reklam i nachalnych mikropłatności, które psują tak wiele darmowych gier. Zamiast tego wolę poprosić graczy o bezpośrednie wsparcie! diff --git a/core/src/main/assets/messages/scenes/scenes_uk.properties b/core/src/main/assets/messages/scenes/scenes_uk.properties index 883d6bada..f0d406953 100644 --- a/core/src/main/assets/messages/scenes/scenes_uk.properties +++ b/core/src/main/assets/messages/scenes/scenes_uk.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Ви ще жодного разу не грали. scenes.rankingsscene.no_info=Більше нічого не відомо. scenes.startscene.title=Незавершені Ігри +scenes.startscene.one_minute_ago=хвилину тому +scenes.startscene.minutes_ago=%d хвилин(и) тому +scenes.startscene.hours_ago=%d годин(и) тому +scenes.startscene.days_ago=%d дні(в) тому scenes.startscene.new=Нова гра +scenes.startscene.sort_level=Сортувати: за рівнем +scenes.startscene.sort_recent=Сортувати: за недавньою дією scenes.supporterscene.title=Підтримати гру scenes.supporterscene.intro=Я бажаю, щоб Shattered Pixel Dungeon була вільною від реклами та нав'язливих придбань, які руйнують так багато безкоштовних ігор. Замість цього, ви можете підтримати гру напряму. diff --git a/core/src/main/assets/messages/scenes/scenes_vi.properties b/core/src/main/assets/messages/scenes/scenes_vi.properties index 294962318..a65dab2b4 100644 --- a/core/src/main/assets/messages/scenes/scenes_vi.properties +++ b/core/src/main/assets/messages/scenes/scenes_vi.properties @@ -102,7 +102,13 @@ scenes.rankingsscene.no_games=Không có lần chơi nào. scenes.rankingsscene.no_info=Không có thông tin thêm scenes.startscene.title=Các lượt chơi đang diễn ra +scenes.startscene.one_minute_ago=1 phút trước +scenes.startscene.minutes_ago=%d phút trước +scenes.startscene.hours_ago=%d giờ trước +scenes.startscene.days_ago=%d ngày trước scenes.startscene.new=Lượt chơi mới +scenes.startscene.sort_level=Lọc: Tầng +scenes.startscene.sort_recent=Lọc: Mới nhất scenes.supporterscene.title=Hỗ trợ trò chơi scenes.supporterscene.intro=Tôi muốn Shattered Pixel Dungeon là một game không có quảng cáo và các giao dịch trả phí, thứ đã hủy hoại rất nhiều game miễn phí khác. Thay vào đó, tôi muốn nhờ người chơi hỗ trợ trực tiếp cho game hơn! diff --git a/core/src/main/assets/messages/scenes/scenes_zh.properties b/core/src/main/assets/messages/scenes/scenes_zh.properties index 4caf29e7a..b2380e7ca 100644 --- a/core/src/main/assets/messages/scenes/scenes_zh.properties +++ b/core/src/main/assets/messages/scenes/scenes_zh.properties @@ -102,13 +102,13 @@ scenes.rankingsscene.no_games=目前为止还没有已经结束的游戏。 scenes.rankingsscene.no_info=没有额外信息 scenes.startscene.title=进行中的游戏 -scenes.startscene.one_minute_ago=1分前 -scenes.startscene.minutes_ago=%d分前 -scenes.startscene.hours_ago=%d时前 -scenes.startscene.days_ago=%d天前 +scenes.startscene.one_minute_ago=存档于1分钟前 +scenes.startscene.minutes_ago=存档于%d分钟前 +scenes.startscene.hours_ago=存档于%d小时前 +scenes.startscene.days_ago=存档于%d天前 scenes.startscene.new=新游戏 -scenes.startscene.sort_level=按等级排序 -scenes.startscene.sort_recent=按时间排序 +scenes.startscene.sort_level=排序:按等级 +scenes.startscene.sort_recent=排序:按时间 scenes.supporterscene.title=支持游戏开发 scenes.supporterscene.intro=我不希望破碎的像素地牢沾染任何广告或侵入性微交易要素。那些东西毁了不知多少免费游戏。相应地,我希望玩家们能对本游戏进行直接的支持! diff --git a/core/src/main/assets/messages/windows/windows_cs.properties b/core/src/main/assets/messages/windows/windows_cs.properties index ac2778616..0ff313127 100644 --- a/core/src/main/assets/messages/windows/windows_cs.properties +++ b/core/src/main/assets/messages/windows/windows_cs.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=Seslat kouzlo windows.wndclericspells.info_title=Informace o kouzlu windows.wndclericspells.cast_desc_desktop=Vyber kouzlo k seeslání, nebo poklepej pravý tlačítkem pro informace nebo přidání do rychlé nabídky. windows.wndclericspells.cast_desc_mobile=Vyber kouzlo k seslání, podrž dlouze pro přidání do rychlého seslání, nebo stistni informační tlačítko pro přepnutí do informačního módu. -windows.wndclericspells.info_desc=Vyber kouzlo k přečtení informací, nebo stiskni informační tlačítko pro přepnutí do sesílacího módu. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Seslání windows.wndclericspells.info=Info windows.wndclericspells.quick_cast=Rychlé seslání diff --git a/core/src/main/assets/messages/windows/windows_de.properties b/core/src/main/assets/messages/windows/windows_de.properties index 7f896b266..e02912640 100644 --- a/core/src/main/assets/messages/windows/windows_de.properties +++ b/core/src/main/assets/messages/windows/windows_de.properties @@ -1,6 +1,6 @@ -windows.wndblacksmith.prompt=Okay, ein Deal ist ein Deal. Hier is' mein Angebot. Ich arbeite aber nur mit identifizierten und nicht verfluchten Gegenständen.\n\n_Aktuelle Gunst: %d_ +windows.wndblacksmith.prompt=Okay, Deal ist Deal. Hier is' mein Angebot. Ich arbeite aber nur mit identifizierten und nicht verfluchten Gegenständen.\n\n_Aktuelle Gunst: %d_ windows.wndblacksmith.pickaxe=_Spitzhacke (%d Gunst):_ Ich schätze, ich kann dir die Spitzhacke zurückgeben, wenn du willst. Ich habe genug davon. -windows.wndblacksmith.pickaxe_verify=Willste ganz sicher dieses alte Ding? Das Gestein hier ist nicht so weich wie unten in der Mine, du kannst das Ding hier also nicht dazu einsetzen, dich irgendwo durchzuwühlen. +windows.wndblacksmith.pickaxe_verify=Willste ganz sicher dieses alte Ding? Das Gestein hier ist nicht so weich wie unten in der Mine, du kannst dich hier damit also nirgends durchgraben. windows.wndblacksmith.pickaxe_free=Heh, hast gute Arbeit geleistet, ich schenke sie dir. windows.wndblacksmith.pickaxe_yes=Ja, ich will sie. windows.wndblacksmith.pickaxe_no=Lass gut sein. @@ -39,6 +39,15 @@ windows.wndchoosesubclass.no=Nein, ich entscheide das später. windows.wndclass.mastery=Meister +windows.wndclericspells.cast_title=einen Zauber sprechen +windows.wndclericspells.info_title=Zauber Info +windows.wndclericspells.cast_desc_desktop=Wähle einen Zauber aus, um ihn zu sprechen. Rechtsklick für Info oder um ihn zur Schnellauswahl hinzuzufügen. +windows.wndclericspells.cast_desc_mobile=Wähle einen Zauber aus, um ihn zu sprechen. Halte ihn lang, um ihn zur Schnellspruch hinzuzufügen, oder tippe den Info-button, um zum Info Modus zu wechseln. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. +windows.wndclericspells.cast=benutzen +windows.wndclericspells.info=Info +windows.wndclericspells.quick_cast=Schnellspruch + windows.wndcombo.title=wähle eine Kombi-Aktion windows.wndcombo.combo_req=(%d Kombi) diff --git a/core/src/main/assets/messages/windows/windows_el.properties b/core/src/main/assets/messages/windows/windows_el.properties index a16d562d4..f3e097056 100644 --- a/core/src/main/assets/messages/windows/windows_el.properties +++ b/core/src/main/assets/messages/windows/windows_el.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=Εκτέλεση ξορκιού windows.wndclericspells.info_title=Πληροφορίες ξορκιού windows.wndclericspells.cast_desc_desktop=Επίλεξε ξόρκι να εκτελέσεις. Δεξί κλικ για πληροφορίες ή για να το βάλεις σε ταχεία θέση. windows.wndclericspells.cast_desc_mobile=Επίλεξε ξόρκι να εκτελέσεις. Πάτα παρατεταμένα για να το βάλεις σε ταχεία θέση ή πάτα το κουμπί πληροφοριών για να μπεις στο μενού πληροφοριών. -windows.wndclericspells.info_desc=Επίλεξε ξόρκι για να μάθεις περισσότερα γι' αυτό. Πάτα το κουμπί πληροφοριών για να μπεις στο μενού εκτέλεσης ξορκιού. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Εκτέλεση windows.wndclericspells.info=Πληροφορίες windows.wndclericspells.quick_cast=Ταχεία εκτέλεση diff --git a/core/src/main/assets/messages/windows/windows_es.properties b/core/src/main/assets/messages/windows/windows_es.properties index f1a0e292f..22d40daad 100644 --- a/core/src/main/assets/messages/windows/windows_es.properties +++ b/core/src/main/assets/messages/windows/windows_es.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=usar un hechizo windows.wndclericspells.info_title=detalles de hechizo windows.wndclericspells.cast_desc_desktop=Selecciona un hechizo para usarlo, click derecho para ver detalles o asignar un hechizo a uso rápido. windows.wndclericspells.cast_desc_mobile=Selecciona un hechizo para usarlo, mantén presionado para asignar un hechizo a uso rápido, o presiona el botón de información para cambiar al modo de detalles. -windows.wndclericspells.info_desc=Selecciona un hechizo para aprender sobre él, o presiona el botón de información para cambiar al modo de uso. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Usar windows.wndclericspells.info=Detalles windows.wndclericspells.quick_cast=Uso Rápido diff --git a/core/src/main/assets/messages/windows/windows_fr.properties b/core/src/main/assets/messages/windows/windows_fr.properties index f51c32fdb..cf727c89d 100644 --- a/core/src/main/assets/messages/windows/windows_fr.properties +++ b/core/src/main/assets/messages/windows/windows_fr.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=lancer un sort windows.wndclericspells.info_title=informations du sort windows.wndclericspells.cast_desc_desktop=Sélectionnez un sort pour le lancer, cliquez droit pour en connaitre les détails ou l'assigner au lancer rapide. windows.wndclericspells.cast_desc_mobile=Sélectionnez un sort pour le lancer, appuyez longtemps sur un sort pour l'assigner au lancer rapide, ou appuyez sur le bouton d'information pour passer au mode information. -windows.wndclericspells.info_desc=Sélectionnez un sort pour en connaitre les détails, ou appuyez sur le bouton d'information pour passer au mode lancer. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Lancer windows.wndclericspells.info=Informations windows.wndclericspells.quick_cast=Lancer rapide diff --git a/core/src/main/assets/messages/windows/windows_hu.properties b/core/src/main/assets/messages/windows/windows_hu.properties index 846e3f263..1e77ce94e 100644 --- a/core/src/main/assets/messages/windows/windows_hu.properties +++ b/core/src/main/assets/messages/windows/windows_hu.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=varázsige mondása windows.wndclericspells.info_title=Tudnivalók a varázsigéről windows.wndclericspells.cast_desc_desktop=Jelölj ki egy varázsigét az elmondásához, kattints rá jobb gombbal, ha többet szeretnél tudni róla, vagy ha könyvjelzőzni szeretnéd, hogy gyorsabban elmondhasd. windows.wndclericspells.cast_desc_mobile=Jelölj ki egy varázsigét az elmondásához, nyomd hosszan, ha könyvjelzőzni szeretnéd, hogy gyorsabban elmondhasd, vagy nyomd meg a tudnivalók gombot, hogy lásd a tudnivalókat. -windows.wndclericspells.info_desc=Jelölj ki egy varázsigét, hogy többet megtudj róla, vagy nyomd meg a tudnivalók gombot, hogy lásd az elmondáshoz szükséges felületet. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Elmond windows.wndclericspells.info=Tudnivalók windows.wndclericspells.quick_cast=Gyors varázsige diff --git a/core/src/main/assets/messages/windows/windows_in.properties b/core/src/main/assets/messages/windows/windows_in.properties index ddc43ded0..682e124d1 100644 --- a/core/src/main/assets/messages/windows/windows_in.properties +++ b/core/src/main/assets/messages/windows/windows_in.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=baca mantra windows.wndclericspells.info_title=info mantra windows.wndclericspells.cast_desc_desktop=Pilih mantra yang ingin dibaca, klik kanan untuk info atau untuk mengatur mantra agar diucapkan cepat. windows.wndclericspells.cast_desc_mobile=Pilih mantra yang ingin dibaca, tekan lama untuk mengatur mantra agar dibaca cepat, atau tekan tombol info untuk beralih ke mode info. -windows.wndclericspells.info_desc=Pilih mantra untuk mempelajarinya, atau tekan tombol info untuk beralih ke mode mantra. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Mantra windows.wndclericspells.info=Info windows.wndclericspells.quick_cast=Mantra Cepat diff --git a/core/src/main/assets/messages/windows/windows_it.properties b/core/src/main/assets/messages/windows/windows_it.properties index 9036606df..b07b3d55c 100644 --- a/core/src/main/assets/messages/windows/windows_it.properties +++ b/core/src/main/assets/messages/windows/windows_it.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=lancia un incantesimo windows.wndclericspells.info_title=informazioni incantesimo windows.wndclericspells.cast_desc_desktop=Seleziona un incantesimo per lanciarlo, clicca col tasto destro per le informazioni o impostare un incantesimo come lancio rapido. windows.wndclericspells.cast_desc_mobile=Seleziona un incantesimo per lanciarlo, tieni premuto per impostare un incantesimo come lancio rapido, o premi il pulsante informazioni per entrare in modalità informazioni. -windows.wndclericspells.info_desc=Seleziona un incantesimo per saperne le informazioni, o premi il pulsante informazioni per entrare in modalità lancio incantesimi. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Lancia windows.wndclericspells.info=Informazioni windows.wndclericspells.quick_cast=Lancio rapido diff --git a/core/src/main/assets/messages/windows/windows_ja.properties b/core/src/main/assets/messages/windows/windows_ja.properties index 401de6f95..7eebe7434 100644 --- a/core/src/main/assets/messages/windows/windows_ja.properties +++ b/core/src/main/assets/messages/windows/windows_ja.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=呪文の詠唱 windows.wndclericspells.info_title=呪文の詳細情報 windows.wndclericspells.cast_desc_desktop=呪文を選んで唱える。右クリックして詳細情報を見たり、呪文をクイックキャストに設定することができる。 windows.wndclericspells.cast_desc_mobile=呪文を選択して唱える。長押しで呪文をクイックキャストに設定したり、情報ボタンを押して詳細情報モードに切り替えることができる。 -windows.wndclericspells.info_desc=呪文を選択してその呪文について調べたり、情報ボタンを押して詠唱モードに切り替えることができる。 +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=詠唱 windows.wndclericspells.info=詳細情報 windows.wndclericspells.quick_cast=クイックキャスト diff --git a/core/src/main/assets/messages/windows/windows_ko.properties b/core/src/main/assets/messages/windows/windows_ko.properties index db74313c6..f806d6fd9 100644 --- a/core/src/main/assets/messages/windows/windows_ko.properties +++ b/core/src/main/assets/messages/windows/windows_ko.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=시전할 주문을 선택 windows.wndclericspells.info_title=주문 정보 windows.wndclericspells.cast_desc_desktop=주문을 하나 선택하여 시전. 우클릭하여 주문의 정보를 보거나 빠른 시전에 등록. windows.wndclericspells.cast_desc_mobile=주문을 하나 선택하여 시전. 길게 눌러 빠른 시전에 등록. 정보 버튼을 눌러 주문의 정보 확인. -windows.wndclericspells.info_desc=주문을 하나 선택하여 정보를 확인. 정보 버튼을 눌러 시전 모드로 변경. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=시전 windows.wndclericspells.info=정보 windows.wndclericspells.quick_cast=빠른 시전 diff --git a/core/src/main/assets/messages/windows/windows_nl.properties b/core/src/main/assets/messages/windows/windows_nl.properties index 0c4370ab3..2bdfb6f8e 100644 --- a/core/src/main/assets/messages/windows/windows_nl.properties +++ b/core/src/main/assets/messages/windows/windows_nl.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=spreek een spreuk uit windows.wndclericspells.info_title=spreuk info windows.wndclericspells.cast_desc_desktop=Selecteer een spreuk om deze uit te spreken, klik met de rechtermuisknop voor meer informatie of om een spreuk in te stellen op snel uitspreken. windows.wndclericspells.cast_desc_mobile=Selecteer een spreuk om deze uit te spreken, houd de spreuk lang ingedrukt om een spreuk snel uit te spreken of druk op de infoknop om naar de infomodus te gaan. -windows.wndclericspells.info_desc=Selecteer een spreuk om er meer over te weten te komen, of druk op de infoknop om over te schakelen naar de spreukmodus. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Uitspreken windows.wndclericspells.info=Info windows.wndclericspells.quick_cast=Snel Uitspreken @@ -106,7 +106,7 @@ windows.wndhero$statstab.daily_for=_Dagelijks Voor_ windows.wndhero$statstab.replay_for=_Herhaling Voor_ windows.wndheroinfo.talents=talenten -windows.wndheroinfo.talents_msg=De held krijgt elke keer dat hij een level omhoog gaat één talentpunt. Hogere klasse-talenten verschijnen na het verslaan van de tweede baas. +windows.wndheroinfo.talents_msg=De held krijgt elke keer dat hij een niveau omhoog gaat één talentpunt. Hogere klasse-talenten verschijnen na het verslaan van de tweede baas. windows.wndheroinfo.subclasses=subklassen windows.wndheroinfo.subclasses_msg=Een subklasse kan worden gekozen als je de tweede baas hebt verslagen. windows.wndheroinfo.abilities=harnasvaardigheden @@ -379,7 +379,7 @@ windows.wndupgrade.zap_damage=Zap Schade windows.wndupgrade.corrosion_damage=Corrosieschade windows.wndupgrade.ward_damage=Bewaking Schade windows.wndupgrade.charges=Max Ladingen -windows.wndupgrade.ring_boost=Ring Boost +windows.wndupgrade.ring_boost=Ringverbetering windows.wndupgrade.upgrade=Opwaarderen windows.wndupgrade.back=Terug diff --git a/core/src/main/assets/messages/windows/windows_pl.properties b/core/src/main/assets/messages/windows/windows_pl.properties index a8e945ae4..25c06f24d 100644 --- a/core/src/main/assets/messages/windows/windows_pl.properties +++ b/core/src/main/assets/messages/windows/windows_pl.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=rzuć zaklęcie windows.wndclericspells.info_title=opisy zaklęć windows.wndclericspells.cast_desc_desktop=Wybierz zaklęcie, by je rzucić. Kliknij prawym przyciskiem myszy, żeby dowiedzieć się więcej o zaklęciu lub dodać je jako zakładkę. windows.wndclericspells.cast_desc_mobile=Wybierz zaklęcie, by je rzucić, przytrzymaj, by ustawić szybkie rzucanie lub naciśnij przycisk informacji, aby przejść do opisów zaklęć. -windows.wndclericspells.info_desc=Wybierz zaklęcie, by dowiedzieć się o nim więcej lub naciśnij przycisk informacji, aby przejść do rzucania zaklęć. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Rzuć zaklęcie windows.wndclericspells.info=Informacje windows.wndclericspells.quick_cast=Dodaj Zakładkę diff --git a/core/src/main/assets/messages/windows/windows_pt.properties b/core/src/main/assets/messages/windows/windows_pt.properties index 4cf21a28e..becb83121 100644 --- a/core/src/main/assets/messages/windows/windows_pt.properties +++ b/core/src/main/assets/messages/windows/windows_pt.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=Lançar um feitiço windows.wndclericspells.info_title=Info de feitiço windows.wndclericspells.cast_desc_desktop=Selecione um feitiço para lançá-lo, clique com o botão direito para informações ou para definir um feitiço para lançar rapidamente. windows.wndclericspells.cast_desc_mobile=Selecione um feitiço para lançá-lo, segure para definir um feitiço para lançar rapidamente, ou aperte o botão de info para mudar para o modo de informação. -windows.wndclericspells.info_desc=Selecione um feitiço para aprender sobre ele ou aperte o botão de info para mudar para o modo de conjuração. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Lançar windows.wndclericspells.info=Informação windows.wndclericspells.quick_cast=Lançar Rapidamente diff --git a/core/src/main/assets/messages/windows/windows_ru.properties b/core/src/main/assets/messages/windows/windows_ru.properties index ba968f094..bb1d9e233 100644 --- a/core/src/main/assets/messages/windows/windows_ru.properties +++ b/core/src/main/assets/messages/windows/windows_ru.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=применить заклинание windows.wndclericspells.info_title=подробнее о заклинании windows.wndclericspells.cast_desc_desktop=Выберите заклинание для его применения, кликните правой кнопкой мыши для получения информации или чтобы назначить заклинание для быстрого применения. windows.wndclericspells.cast_desc_mobile=Выберите заклинание для его применения, длительное нажатие для назначения заклинания на быстрый доступ или нажмите кнопку информации, чтобы переключиться в режим информации. -windows.wndclericspells.info_desc=Выберите заклинание, чтобы узнать о нём, или нажмите кнопку информации, чтобы переключиться в режим применения. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Применить windows.wndclericspells.info=Подробности windows.wndclericspells.quick_cast=Быстрое применение diff --git a/core/src/main/assets/messages/windows/windows_tr.properties b/core/src/main/assets/messages/windows/windows_tr.properties index 6a84e43cf..74b547963 100644 --- a/core/src/main/assets/messages/windows/windows_tr.properties +++ b/core/src/main/assets/messages/windows/windows_tr.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=büyü yap windows.wndclericspells.info_title=büyü bilgisi windows.wndclericspells.cast_desc_desktop=Yapmak icin bir büyü seçin, bilgi veya hızlı kullanıma atamak için sağ tıklatın. windows.wndclericspells.cast_desc_mobile=Yapmak için bir büyü seç, kısayola almak için basılı tut ya da bilgi moduna geçmek için bilgi butonuna bas. -windows.wndclericspells.info_desc=Neye yaradığını öğrenmek için bir büyü seç ya da yapma moduna geçmek için bilgi butonuna bas. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Kullan windows.wndclericspells.info=Bilgi windows.wndclericspells.quick_cast=Hızlı kullan diff --git a/core/src/main/assets/messages/windows/windows_uk.properties b/core/src/main/assets/messages/windows/windows_uk.properties index 6077942ae..bef268367 100644 --- a/core/src/main/assets/messages/windows/windows_uk.properties +++ b/core/src/main/assets/messages/windows/windows_uk.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=накласти закляття windows.wndclericspells.info_title=інформація про заклинання windows.wndclericspells.cast_desc_desktop=Виберіть заклинання, щоб його застосувати, клацніть правою кнопкою миші для отримання інформації або для швидкого застосування заклинання. windows.wndclericspells.cast_desc_mobile=Виберіть заклинання, щоб його застосувати, натисніть і утримуйте, щоб швидко застосувати заклинання, або натисніть інформаційну кнопку, щоб перейти в режим інформації. -windows.wndclericspells.info_desc=Виберіть заклинання, щоб дізнатися про нього, або натисніть кнопку інформації, щоб перейти в режим використання. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Заклинання windows.wndclericspells.info=Інформація windows.wndclericspells.quick_cast=Швидке заклинання diff --git a/core/src/main/assets/messages/windows/windows_vi.properties b/core/src/main/assets/messages/windows/windows_vi.properties index 9b793e74c..16e8545c5 100644 --- a/core/src/main/assets/messages/windows/windows_vi.properties +++ b/core/src/main/assets/messages/windows/windows_vi.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=thi triển thần chú windows.wndclericspells.info_title=thông tin thần chú windows.wndclericspells.cast_desc_desktop=Chọn một thần chú để thi triển, nhấp chuột phải để hiện thông tin hoặc để đặt một thần chú làm thi triển nhanh. windows.wndclericspells.cast_desc_mobile=Chọn một thần chú đẻ thi triển, nhấn giữ để đặt một thần chú làm thi triển nhanh, hay nhấn nút thông tin để đổi sang chế độ thông tin. -windows.wndclericspells.info_desc=Chọn một thần chú đẻ học, hay nhấn nút thông tin để đổi sang chế độ thi triển. +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=Thi triển windows.wndclericspells.info=Thông tin windows.wndclericspells.quick_cast=Thi triển nhanh @@ -373,12 +373,12 @@ windows.wndupgrade.harden=Nâng cấp vật phẩm này cũng sẽ có %d%% cơ windows.wndupgrade.resin=Cây đũa phép này đã được cường hóa với nhựa cây ma thuật, nâng cấp bình thường sẽ chèn lên nâng cấp của nhựa cây! windows.wndupgrade.damage=Sát thương windows.wndupgrade.blocking=Chặn -windows.wndupgrade.weight=Cân +windows.wndupgrade.weight=Trọng lượng windows.wndupgrade.durability=Độ bền windows.wndupgrade.zap_damage=Sát thương Bắn windows.wndupgrade.corrosion_damage=Sát thương ăn mòn windows.wndupgrade.ward_damage=Sát thương Đũa phép -windows.wndupgrade.charges=Dụng năng Tối đa +windows.wndupgrade.charges=Năng lượng tối đa windows.wndupgrade.ring_boost=Tăng cường của nhẫn windows.wndupgrade.upgrade=Nâng cấp windows.wndupgrade.back=Quay lại diff --git a/core/src/main/assets/messages/windows/windows_zh.properties b/core/src/main/assets/messages/windows/windows_zh.properties index c0fcf64e7..323699149 100644 --- a/core/src/main/assets/messages/windows/windows_zh.properties +++ b/core/src/main/assets/messages/windows/windows_zh.properties @@ -43,7 +43,7 @@ windows.wndclericspells.cast_title=施放一个法术 windows.wndclericspells.info_title=法术信息 windows.wndclericspells.cast_desc_desktop=选择一个要施放的法术,右键单击获取信息或为法术设置快捷施法。 windows.wndclericspells.cast_desc_mobile=选择一个要施放的法术,长按为法术设置快捷施法,或按信息按钮切换为信息模式。 -windows.wndclericspells.info_desc=选择一个要了解的法术,或按信息按钮切换为施法模式。 +windows.wndclericspells.info_desc=Select a spell to learn about it, or press the holy tome button to switch to cast mode. windows.wndclericspells.cast=施法 windows.wndclericspells.info=信息 windows.wndclericspells.quick_cast=快捷施法 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index b1f327926..c3c4875eb 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -210,7 +210,7 @@ public class WelcomeScene extends PixelScene { } message = "Greetings Beta testers, the beta for v3.0.0 continues!\n\n" + - "I'm hoping to get the Priest's armor abilities online soon, but int he meantime, this beta release features some big improvements to the title and hero select screens!\n\n" + + "The Trinity armor ability has been added! We're just missing one more ability and some final polish, and then we'll be pushing to release!\n\n" + "As always, read the changelog for full change details."; } else { diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java index a1b6fa5e9..49b475a87 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v3_X_Changes.java @@ -24,12 +24,14 @@ package com.shatteredpixel.shatteredpixeldungeon.ui.changelist; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent; +import com.shatteredpixel.shatteredpixeldungeon.actors.hero.abilities.cleric.Trinity; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.shatteredpixel.shatteredpixeldungeon.scenes.ChangesScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; +import com.shatteredpixel.shatteredpixeldungeon.ui.HeroIcon; import com.shatteredpixel.shatteredpixeldungeon.ui.Icons; import com.shatteredpixel.shatteredpixeldungeon.ui.TalentIcon; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; @@ -66,19 +68,39 @@ public class v3_X_Changes { changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); - changes = new ChangeInfo("BETA-2.3", false, null); + changes = new ChangeInfo("", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes = new ChangeInfo("BETA-2.4", false, null); + changes.hardlight(Window.TITLE_COLOR); + changeInfos.add(changes); + + changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary", + "With Trinity implemented the beta for v3.0 is finally getting close to wrapping up!\n\n" + + "There's still a bit more to do though:\n" + + "**-** Address any bugs or serious balance issues as they come up\n" + + "**-** Power of Many armor ability (I expect to get this done faster than Trinity)\n" + + "**-** Final visual polish for the Cleric before release")); + + changes.addButton(new ChangeButton(new HeroIcon(new Trinity()), "Trinity!", + "**The Cleric's second armor ability is now available!**\n\n" + + "**Trinity** acts like three abilities in one! Each ability lets you reproduce the effect of an enchant/glyph, thrown weapon/wand, or ring/artifact that you've previously identified. New spells are used to assign effects, and Trinity itself activates them.\n\n" + + "Note that Trinity depends on internal tracking code that was added in BETA-2.2, if you're playing a run from before then you may not be able to select every thing you have identified.")); + + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "**-** Internal adjustments to hunger and regeneration effects, they should now be more responsive when hunger or regen rate changes.\n\n" + + "**-** Added developer commentary for v2.0.0\n\n" + + "**-** Updated Translations")); + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed the following bugs:\n" + "**Caused by BETA:**\n" + - "**-** Smite no longer guaranteeing hits when it should\n" + - "**-** Buttons on title screen becoming wider than intended\n" + - "**-** A warning message for the upcoming Trinity armor ability appearing for all abilities\n" + - "**-** Holy weapon and ward overriding curse effects in some cases")); + "**-** Cleric spells incorrectly interacting with autotargeting in some cases\n" + + "**-** iOS launch screen using the old title graphic\n" + + "**-** Various minor layout/text errors")); - changes = new ChangeInfo("BETA-2.2", false, null); + changes = new ChangeInfo("BETA-2.2 & 2.3", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -110,23 +132,27 @@ public class v3_X_Changes { "**-** Cursed wand effects potentially applying levitation to immovable characters\n" + "**-** Ripper demons sometimes losing their target early")); - changes = new ChangeInfo("BETA-2.1", false, null); + changes = new ChangeInfo("BETA-2.0 & 2.1", false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); + changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 6), "The Paladin!", + "After a bit of a long wait, **the Cleric's second subclass has been implemented!**\n\n" + + "**The Paladin** is focused on melee spell combat and defensive power. Their effects most strongly synergize with weapons and armor.")); + changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), - "**-** Added some internal tracking code to support the upcoming Trinity armor ability.\n\n" + "**-** Updated Translations")); changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), "Fixed the following bugs:\n" + - "**Caused by BETA:**\n" + - "**-** Traps appearing visible in many more cases than intended\n" + - "**-** DM-300 not breaking light walls when tunneling through them\n" + - "**-** Piranhas ignoring walls of light\n" + - "**-** Cleansing the curse on an item via well of health not unlocking the Cleric\n" + - "**-** Various small typos\n" + - "\n" + + "**Existed Prior to BETA:**\n" + + "**-** Exotic crystals trinket not applying to monster drops in many cases\n" + + "**-** Rare errors when cancelling scroll of enchantment on armor\n" + + "**-** Multiplicity glyph not working correctly with ghouls in some cases\n" + + "**-** Geomancer rockfall attack being cleared on save/load")); + + changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed the following bugs:\n" + "**Existed Prior to BETA:**\n" + "**-** Various issues with system gestures registering as game inputs on Android and iOS\n" + "**-** Corrosion gas from chaotic censer always starting at 1 damage\n" + @@ -134,37 +160,6 @@ public class v3_X_Changes { "**-** Pacifist badge unlocking when it shouldn't in rare cases\n" + "**-** Rat King's description sometimes being incorrect in landmarks")); - changes = new ChangeInfo("BETA-2.0", false, null); - changes.hardlight(Window.TITLE_COLOR); - changeInfos.add(changes); - - changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Developer Commentary", - "Hey folks, thanks for your patience as things took a bit longer than expected to get started back up in the new year!\n\n" + - "I've now implemented the Paladin and hope to be implementing both outstanding armor abilities in the next couple weeks, along with other smaller changes.\n\n" + - "Here's what we have left before release, roughly in the order I plan to do it:\n" + - "**-** Address any bugs or serious balance issues as they come up\n" + - "**-** Visual improvements to title screen, hero select, and games in progress\n" + - "**-** Trinity armor ability\n" + - "**-** Power of Many armor ability\n" + - "**-** Final visual polish for the Cleric before release")); - - changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 6), "The Paladin!", - "After a bit of a long wait, **the Cleric's second subclass has been implemented!**\n\n" + - "**The Paladin** is focused on melee spell combat and defensive power. Their effects most strongly synergize with weapons and armor.")); - - changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), - "Fixed the following bugs:\n" + - "**Caused by BETA:**\n" + - "**-** Shared upgrades granting MUCH more bonus damage than intended\n" + - "**-** Exploits where talent spells could still be cast after being metamorphed\n" + - "**-** Phantom piranhas always teleporting when hit by Cleric spells\n" + - "**-** Minor text errors\n\n" + - "**Existed Prior to BETA:**\n" + - "**-** Exotic crystals trinket not applying to monster drops in many cases\n" + - "**-** Rare errors when cancelling scroll of enchantment on armor\n" + - "**-** Multiplicity glyph not working correctly with ghouls in some cases\n" + - "**-** Geomancer rockfall attack being cleared on save/load")); - changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight(Window.TITLE_COLOR); changeInfos.add(changes); @@ -174,20 +169,6 @@ public class v3_X_Changes { "_-_ ... days after Shattered v2.5.0\n\n" + "Dev commentary will be added here in the future."));*/ - changes.addButton( new ChangeButton(Icons.get(Icons.SHPX), "Beta Info", - "Hey Beta testers! The Beta for v3.0.0 is in an earlier state than a beta normally is, so expect it to last for a little while. Here's roughly what needs to be done before release:\n" + - "\n" + - "For the Cleric themselves:\n" + - "**-** Implement the **Paladin Subclass**, and **Trinity and Power of Many** armor abilities.\n" + - "**-** Make refinements and balance adjustments as needed based on feedback and analytics data.\n" + - "**-** Finalize Cleric visuals, currently many in-game visuals are WIP.\n" + - "\n" + - "And for other things:\n" + - "**-** Make various miscellaneous bugfixes and small tweaks, I've got a list to get through.\n" + - "**-** Further interface improvements to the games in progress scene\n" + - "**-** Visual improvements to art in the title screen and hero select.\n\n" + - "I'm taking a bit of a break over the holidays, so expect these items to get getting cleared early in the new year.")); - changes.addButton( new ChangeButton(HeroSprite.avatar(HeroClass.CLERIC, 1), "The Cleric!", "**Shattered Pixel Dungeon has another new hero, making for six total!!**\n" + "\n" +