From 29027d7ac2ecba384bacb384eb5dc32c825c5a88 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 18 Sep 2025 12:12:38 -0400 Subject: [PATCH] v3.2.5: fixed guard chaining allies not updating their sprite visibility --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java index 76265d9aa..b0cf6cbc7 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java @@ -127,6 +127,8 @@ public class Guard extends Mob { Dungeon.hero.interrupt(); Dungeon.observe(); GameScene.updateFog(); + } else { + enemy.sprite.visible = Dungeon.level.heroFOV[pullPos]; } }