v0.3.4b: added choice of classic font (needs more character support)
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@@ -37,7 +37,12 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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"_v0.3.4a_\n" +
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"_v0.3.4b:_\n" +
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"- New font is now optional\n" +
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"- Fixed crash issues with Italian language\n" +
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"- Translation Updates\n" +
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"\n" +
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"_v0.3.4a:_\n" +
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"- Various bugfixes\n" +
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"- Fixed text issues on Turkish devices\n" +
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"- Huntress can equip her boomerang again\n" +
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@@ -59,14 +64,11 @@ public class ChangesScene extends PixelScene {
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"\n" +
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"_v0.3.3:_\n" +
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"- Support for Google Play Games\n" +
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"- Tengu's maze is now different each time\n" +
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"- Items no longer auto-pickup when enemies are near\n" +
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"- Added support for reverse landscape\n" +
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"\n" +
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"_v0.3.2:_\n" +
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"- Prison reworked: new enemies, quests, bosses, etc.\n" +
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"- Mastery Book is now only available after floor 10\n" +
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"- Hunger damage now increases with hero level\n" +
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"- Prison rework: new enemies, quests, bosses, etc.\n" +
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"- Mastery Book only available after floor 10\n" +
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"- Hunger damage now scales with hero level\n" +
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"- Earlygame balance changes\n" +
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"- Warlock subclass overhauled\n" +
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"\n" +
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@@ -76,7 +78,7 @@ public class ChangesScene extends PixelScene {
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"\n" +
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"_v0.3.0:_\n" +
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"- Wands completely reworked\n" +
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"- Mage class reworked, now starts with a unique staff\n" +
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"- Mage reworked, starts with a unique staff\n" +
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"- Battlemage subclass reworked\n" +
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"- Warlock subclass reworked\n" +
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"\n" +
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