v0.5.0a: improved how the game detects screen size
This will fix bugs for rooted users who force immersive mode externally
This commit is contained in:
+3
-8
@@ -185,7 +185,7 @@ public class ShatteredPixelDungeon extends Game {
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} else {
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} else {
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DisplayMetrics metrics = new DisplayMetrics();
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DisplayMetrics metrics = new DisplayMetrics();
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if (immersed() && Build.VERSION.SDK_INT > Build.VERSION_CODES.JELLY_BEAN_MR1)
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if (Build.VERSION.SDK_INT > Build.VERSION_CODES.JELLY_BEAN_MR1)
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getWindowManager().getDefaultDisplay().getRealMetrics( metrics );
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getWindowManager().getDefaultDisplay().getRealMetrics( metrics );
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else
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else
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getWindowManager().getDefaultDisplay().getMetrics( metrics );
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getWindowManager().getDefaultDisplay().getMetrics( metrics );
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@@ -330,13 +330,8 @@ public class ShatteredPixelDungeon extends Game {
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}
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}
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private void updateDisplaySize(){
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private void updateDisplaySize(){
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DisplayMetrics m = new DisplayMetrics();
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dispWidth = view.getMeasuredWidth();
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if (immersed() && Build.VERSION.SDK_INT >= 19)
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dispHeight = view.getMeasuredHeight();
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getWindowManager().getDefaultDisplay().getRealMetrics( m );
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else
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getWindowManager().getDefaultDisplay().getMetrics( m );
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dispHeight = m.heightPixels;
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dispWidth = m.widthPixels;
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float dispRatio = dispWidth / (float)dispHeight;
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float dispRatio = dispWidth / (float)dispHeight;
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