v2.1.0: mobs no longer randomly spawn on plants or traps
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+7
-1
@@ -238,6 +238,7 @@ public abstract class RegularLevel extends Level {
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|| solid[mob.pos]
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|| !roomToSpawn.canPlaceCharacter(cellToPoint(mob.pos), this)
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|| mob.pos == exit()
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|| traps.get(mob.pos) != null || plants.get(mob.pos) != null
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|| (!openSpace[mob.pos] && mob.properties().contains(Char.Property.LARGE))));
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if (tries >= 0) {
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@@ -252,7 +253,12 @@ public abstract class RegularLevel extends Level {
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do {
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mob.pos = pointToCell(roomToSpawn.random());
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tries--;
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} while (tries >= 0 && (findMob(mob.pos) != null || !passable[mob.pos] || solid[mob.pos] || mob.pos == exit()
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} while (tries >= 0 && (findMob(mob.pos) != null
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|| !passable[mob.pos]
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|| solid[mob.pos]
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|| !roomToSpawn.canPlaceCharacter(cellToPoint(mob.pos), this)
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|| mob.pos == exit()
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|| traps.get(mob.pos) != null || plants.get(mob.pos) != null
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|| (!openSpace[mob.pos] && mob.properties().contains(Char.Property.LARGE))));
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if (tries >= 0) {
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