v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of android libraries. There is still work to do but this is the first major step. Big changes include: - Graphics code is now through LibGDX (except for text rendering) - Initialization and screen-handling logic is now mostly through LibGDX - Audio is now through LibGDX - Input handling is now through LibGDX - Most misc functions are now through LibGDX
This commit is contained in:
@@ -21,15 +21,15 @@
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package com.watabou.gltextures;
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import android.opengl.GLES20;
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import com.badlogic.gdx.Gdx;
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import com.watabou.glwrap.Texture;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.IntBuffer;
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//provides a native intbuffer implementation because android.graphics.bitmap is too slow
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//provides a native intbuffer implementation because pixmap is too slow
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//TODO: should evaluate this again, seeing as I've moved to LibGDX
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public class BufferTexture extends SmartTexture {
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public IntBuffer pixels;
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@@ -46,9 +46,7 @@ public class BufferTexture extends SmartTexture {
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@Override
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protected void generate() {
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int[] ids = new int[1];
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GLES20.glGenTextures( 1, ids, 0 );
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id = ids[0];
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id = Gdx.gl.glGenTexture();
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}
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@Override
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@@ -62,15 +60,15 @@ public class BufferTexture extends SmartTexture {
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filter( Texture.LINEAR, Texture.LINEAR );
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wrap( Texture.CLAMP, Texture.CLAMP);
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pixels.position(0);
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GLES20.glTexImage2D(
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GLES20.GL_TEXTURE_2D,
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Gdx.gl.glTexImage2D(
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Gdx.gl.GL_TEXTURE_2D,
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0,
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GLES20.GL_RGBA,
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Gdx.gl.GL_RGBA,
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width,
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height,
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0,
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GLES20.GL_RGBA,
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GLES20.GL_UNSIGNED_BYTE,
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Gdx.gl.GL_RGBA,
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Gdx.gl.GL_UNSIGNED_BYTE,
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pixels );
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}
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@@ -80,14 +78,14 @@ public class BufferTexture extends SmartTexture {
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filter( Texture.LINEAR, Texture.LINEAR );
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wrap( Texture.CLAMP, Texture.CLAMP);
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pixels.position(top*width);
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GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D,
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Gdx.gl.glTexSubImage2D(Gdx.gl.GL_TEXTURE_2D,
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0,
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0,
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top,
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width,
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bottom - top,
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GLES20.GL_RGBA,
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GLES20.GL_UNSIGNED_BYTE,
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Gdx.gl.GL_RGBA,
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Gdx.gl.GL_UNSIGNED_BYTE,
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pixels);
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}
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}
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@@ -21,8 +21,7 @@
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package com.watabou.gltextures;
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import android.graphics.Bitmap;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.watabou.glwrap.Texture;
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import com.watabou.utils.RectF;
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@@ -37,22 +36,22 @@ public class SmartTexture extends Texture {
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public int wModeH;
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public int wModeV;
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public Bitmap bitmap;
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public Pixmap bitmap;
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public Atlas atlas;
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protected SmartTexture( ) {
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//useful for subclasses which want to manage their own texture data
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// in cases where android.graphics.bitmap isn't fast enough.
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// in cases where pixmaps isn't fast enough.
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//subclasses which use this MUST also override some mix of reload/generate/bind
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}
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public SmartTexture( Bitmap bitmap ) {
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public SmartTexture( Pixmap bitmap ) {
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this( bitmap, NEAREST, CLAMP, false );
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}
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public SmartTexture( Bitmap bitmap, int filtering, int wrapping, boolean premultiplied ) {
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public SmartTexture( Pixmap bitmap, int filtering, int wrapping, boolean premultiplied ) {
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this.bitmap = bitmap;
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width = bitmap.getWidth();
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@@ -66,7 +65,7 @@ public class SmartTexture extends Texture {
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@Override
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protected void generate() {
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super.generate();
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bitmap( bitmap, premultiplied );
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bitmap( bitmap );
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filter( fModeMin, fModeMax );
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wrap( wModeH, wModeV );
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}
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@@ -88,16 +87,8 @@ public class SmartTexture extends Texture {
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}
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@Override
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public void bitmap( Bitmap bitmap ) {
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bitmap( bitmap, false );
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}
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public void bitmap( Bitmap bitmap, boolean premultiplied ) {
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if (premultiplied) {
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super.bitmap( bitmap );
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} else {
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handMade( bitmap, true );
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}
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public void bitmap( Pixmap bitmap ) {
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super.bitmap( bitmap );
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this.bitmap = bitmap;
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width = bitmap.getWidth();
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@@ -119,7 +110,7 @@ public class SmartTexture extends Texture {
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super.delete();
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if (bitmap != null)
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bitmap.recycle();
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bitmap.dispose();
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bitmap = null;
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}
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@@ -21,28 +21,16 @@
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package com.watabou.gltextures;
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import android.content.Context;
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import android.graphics.Bitmap;
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import android.graphics.BitmapFactory;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Pixmap;
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import com.watabou.glwrap.Texture;
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import com.watabou.noosa.Game;
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import java.util.HashMap;
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public class TextureCache {
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public static Context context;
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private static HashMap<Object,SmartTexture> all = new HashMap<>();
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// No dithering, no scaling, 32 bits per pixel
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private static BitmapFactory.Options bitmapOptions = new BitmapFactory.Options();
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static {
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bitmapOptions.inScaled = false;
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bitmapOptions.inDither = false;
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bitmapOptions.inPreferredConfig = Bitmap.Config.ARGB_8888;
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}
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public synchronized static SmartTexture createSolid( int color ) {
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final String key = "1x1:" + color;
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@@ -52,11 +40,13 @@ public class TextureCache {
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return all.get( key );
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} else {
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Bitmap bmp = Bitmap.createBitmap( 1, 1, Bitmap.Config.ARGB_8888 );
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bmp.eraseColor( color );
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SmartTexture tx = new SmartTexture( bmp );
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Pixmap pixmap =new Pixmap( 1, 1, Pixmap.Format.RGBA8888 );
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// In the rest of the code ARGB is used
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pixmap.setColor( (color << 8) | (color >>> 24) );
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pixmap.fill();
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SmartTexture tx = new SmartTexture( pixmap );
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all.put( key, tx );
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return tx;
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@@ -72,12 +62,13 @@ public class TextureCache {
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return all.get( key );
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} else {
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Bitmap bmp = Bitmap.createBitmap( colors.length, 1, Bitmap.Config.ARGB_8888 );
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Pixmap pixmap = new Pixmap( colors.length, 1, Pixmap.Format.RGBA8888);
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for (int i=0; i < colors.length; i++) {
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bmp.setPixel( i, 0, colors[i] );
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// In the rest of the code ARGB is used
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pixmap.drawPixel( i, 0, (colors[i] << 8) | (colors[i] >>> 24) );
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}
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SmartTexture tx = new SmartTexture( bmp );
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SmartTexture tx = new SmartTexture( pixmap );
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tx.filter( Texture.LINEAR, Texture.LINEAR );
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tx.wrap( Texture.CLAMP, Texture.CLAMP );
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@@ -134,22 +125,22 @@ public class TextureCache {
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}
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}
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public static Bitmap getBitmap( Object src ) {
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public static Pixmap getBitmap( Object src ) {
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try {
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if (src instanceof Integer){
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return BitmapFactory.decodeResource(
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context.getResources(), (Integer)src, bitmapOptions );
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//LibGDX does not support android resource integer handles, and they were
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//never used by the game anyway, should probably remove this entirely
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return null;
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} else if (src instanceof String) {
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return BitmapFactory.decodeStream(
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context.getAssets().open( (String)src ), null, bitmapOptions );
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return new Pixmap(Gdx.files.internal((String)src));
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} else if (src instanceof Bitmap) {
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} else if (src instanceof Pixmap) {
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return (Bitmap)src;
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return (Pixmap)src;
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} else {
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