v0.7.4b: Initial LibGDX commit! more details below:

Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
This commit is contained in:
Evan Debenham
2019-07-30 16:50:40 -04:00
parent f10be84a10
commit 2a523f2ea2
42 changed files with 828 additions and 972 deletions
@@ -21,8 +21,7 @@
package com.watabou.gltextures;
import android.graphics.Bitmap;
import com.badlogic.gdx.graphics.Pixmap;
import com.watabou.glwrap.Texture;
import com.watabou.utils.RectF;
@@ -37,22 +36,22 @@ public class SmartTexture extends Texture {
public int wModeH;
public int wModeV;
public Bitmap bitmap;
public Pixmap bitmap;
public Atlas atlas;
protected SmartTexture( ) {
//useful for subclasses which want to manage their own texture data
// in cases where android.graphics.bitmap isn't fast enough.
// in cases where pixmaps isn't fast enough.
//subclasses which use this MUST also override some mix of reload/generate/bind
}
public SmartTexture( Bitmap bitmap ) {
public SmartTexture( Pixmap bitmap ) {
this( bitmap, NEAREST, CLAMP, false );
}
public SmartTexture( Bitmap bitmap, int filtering, int wrapping, boolean premultiplied ) {
public SmartTexture( Pixmap bitmap, int filtering, int wrapping, boolean premultiplied ) {
this.bitmap = bitmap;
width = bitmap.getWidth();
@@ -66,7 +65,7 @@ public class SmartTexture extends Texture {
@Override
protected void generate() {
super.generate();
bitmap( bitmap, premultiplied );
bitmap( bitmap );
filter( fModeMin, fModeMax );
wrap( wModeH, wModeV );
}
@@ -88,16 +87,8 @@ public class SmartTexture extends Texture {
}
@Override
public void bitmap( Bitmap bitmap ) {
bitmap( bitmap, false );
}
public void bitmap( Bitmap bitmap, boolean premultiplied ) {
if (premultiplied) {
super.bitmap( bitmap );
} else {
handMade( bitmap, true );
}
public void bitmap( Pixmap bitmap ) {
super.bitmap( bitmap );
this.bitmap = bitmap;
width = bitmap.getWidth();
@@ -119,7 +110,7 @@ public class SmartTexture extends Texture {
super.delete();
if (bitmap != null)
bitmap.recycle();
bitmap.dispose();
bitmap = null;
}