v0.7.4b: Initial LibGDX commit! more details below:

Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
This commit is contained in:
Evan Debenham
2019-07-30 16:50:40 -04:00
parent f10be84a10
commit 2a523f2ea2
42 changed files with 828 additions and 972 deletions

View File

@@ -21,8 +21,7 @@
package com.watabou.noosa;
import android.graphics.Bitmap;
import com.badlogic.gdx.graphics.Pixmap;
import com.watabou.gltextures.SmartTexture;
import com.watabou.gltextures.TextureCache;
import com.watabou.glwrap.Matrix;
@@ -264,8 +263,8 @@ public class BitmapText extends Visual {
lineHeight = baseLine = height;
}
protected void splitBy( Bitmap bitmap, int height, int color, String chars ) {
protected void splitBy( Pixmap bitmap, int height, int color, String chars ) {
int length = chars.length();
int width = bitmap.getWidth();
@@ -302,7 +301,7 @@ public class BitmapText extends Visual {
}
found = false;
for (int j=line; j < line + height; j++) {
if (bitmap.getPixel( separator, j ) != color) {
if (colorNotMatch( bitmap, separator, j, color)) {
found = true;
break;
}
@@ -320,7 +319,7 @@ public class BitmapText extends Visual {
}
found = true;
for (int j=line; j < line + height; j++) {
if (bitmap.getPixel( separator, j ) != color) {
if (colorNotMatch( bitmap, separator, j, color)) {
found = false;
break;
}
@@ -335,13 +334,22 @@ public class BitmapText extends Visual {
lineHeight = baseLine = height( frames.get( chars.charAt( 0 ) ) );
}
public static Font colorMarked( Bitmap bmp, int color, String chars ) {
//FIXME
private boolean colorNotMatch(Pixmap pixmap, int x, int y, int color) {
int pixel = pixmap.getPixel(x, y);
if ((pixel & 0xFF) == 0) {
return color != 0;
}
return pixel != color;
}
public static Font colorMarked( Pixmap bmp, int color, String chars ) {
Font font = new Font( TextureCache.get( bmp ) );
font.splitBy( bmp, bmp.getHeight(), color, chars );
return font;
}
public static Font colorMarked( Bitmap bmp, int height, int color, String chars ) {
public static Font colorMarked( Pixmap bmp, int height, int color, String chars ) {
Font font = new Font( TextureCache.get( bmp ) );
font.splitBy( bmp, height, color, chars );
return font;