v0.7.4b: Initial LibGDX commit! more details below:

Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
This commit is contained in:
Evan Debenham
2019-07-30 16:50:40 -04:00
parent f10be84a10
commit 2a523f2ea2
42 changed files with 828 additions and 972 deletions
@@ -21,27 +21,26 @@
package com.watabou.utils;
import android.graphics.Bitmap;
import android.graphics.Rect;
import com.badlogic.gdx.graphics.Pixmap;
import java.util.HashMap;
public class BitmapFilm {
public Bitmap bitmap;
public Pixmap bitmap;
protected HashMap<Object,Rect> frames = new HashMap<Object, Rect>();
public BitmapFilm( Bitmap bitmap ) {
public BitmapFilm( Pixmap bitmap ) {
this.bitmap = bitmap;
add( null, new Rect( 0, 0, bitmap.getWidth(), bitmap.getHeight() ) );
}
public BitmapFilm( Bitmap bitmap, int width ) {
public BitmapFilm( Pixmap bitmap, int width ) {
this( bitmap, width, bitmap.getHeight() );
}
public BitmapFilm( Bitmap bitmap, int width, int height ) {
public BitmapFilm( Pixmap bitmap, int width, int height ) {
this.bitmap = bitmap;
int cols = bitmap.getWidth() / width;
int rows = bitmap.getHeight() / height;