v0.7.4b: Initial LibGDX commit! more details below:

Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
This commit is contained in:
Evan Debenham
2019-07-30 16:50:40 -04:00
parent f10be84a10
commit 2a523f2ea2
42 changed files with 828 additions and 972 deletions

View File

@@ -21,22 +21,31 @@
package com.watabou.utils;
import android.content.Intent;
import android.net.Uri;
import android.os.Build;
import android.util.Log;
import com.badlogic.gdx.Gdx;
import com.watabou.BuildConfig;
import com.watabou.noosa.Game;
public class DeviceCompat {
public static boolean supportsFullScreen(){
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT;
switch (Gdx.app.getType()){
case Android:
//Android 4.4 KitKat and later, this is for immersive mode
return Gdx.app.getVersion() >= 19;
default:
//TODO implement functionality for other platforms here
return false;
}
}
public static boolean legacyDevice(){
return Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN;
switch (Gdx.app.getType()){
case Android:
//Devices prior to Android 4.1 Jelly Bean
return Gdx.app.getVersion() < 16;
default:
//TODO implement functionality for other platforms here
return false;
}
}
public static boolean isDebug(){
@@ -44,12 +53,11 @@ public class DeviceCompat {
}
public static void openURI( String URI ){
Intent intent = new Intent( Intent.ACTION_VIEW, Uri.parse( URI ) );
Game.instance.startActivity( intent );
Gdx.net.openURI( URI );
}
public static void log( String tag, String message ){
Log.i( tag, message );
Gdx.app.log( tag, message );
}
}