v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of android libraries. There is still work to do but this is the first major step. Big changes include: - Graphics code is now through LibGDX (except for text rendering) - Initialization and screen-handling logic is now mostly through LibGDX - Audio is now through LibGDX - Input handling is now through LibGDX - Most misc functions are now through LibGDX
This commit is contained in:
@@ -21,9 +21,6 @@
|
||||
|
||||
package com.watabou.utils;
|
||||
|
||||
import android.annotation.SuppressLint;
|
||||
|
||||
@SuppressLint("FloatMath")
|
||||
public class PointF {
|
||||
|
||||
public static final float PI = 3.1415926f;
|
||||
|
||||
Reference in New Issue
Block a user