v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of android libraries. There is still work to do but this is the first major step. Big changes include: - Graphics code is now through LibGDX (except for text rendering) - Initialization and screen-handling logic is now mostly through LibGDX - Audio is now through LibGDX - Input handling is now through LibGDX - Most misc functions are now through LibGDX
This commit is contained in:
@@ -21,26 +21,18 @@
|
||||
|
||||
package com.watabou.utils;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import com.badlogic.gdx.utils.IntMap;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
public class SparseArray<T> extends android.util.SparseArray<T> {
|
||||
public class SparseArray<T> extends IntMap<T> {
|
||||
|
||||
public int[] keyArray() {
|
||||
int size = size();
|
||||
int[] array = new int[size];
|
||||
for (int i=0; i < size; i++) {
|
||||
array[i] = keyAt( i );
|
||||
}
|
||||
return array;
|
||||
return keys().toArray().toArray();
|
||||
}
|
||||
|
||||
public List<T> values() {
|
||||
int size = size();
|
||||
ArrayList<T> list = new ArrayList<T>( size );
|
||||
for (int i=0; i < size; i++) {
|
||||
list.add( i, valueAt( i ) );
|
||||
}
|
||||
return list;
|
||||
public List<T> toList() {
|
||||
return Arrays.asList(values().toArray().toArray());
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user