diff --git a/core/src/main/assets/messages/actors/actors.properties b/core/src/main/assets/messages/actors/actors.properties index 0f7e5d909..f7f2598c6 100644 --- a/core/src/main/assets/messages/actors/actors.properties +++ b/core/src/main/assets/messages/actors/actors.properties @@ -668,7 +668,7 @@ actors.hero.spells.guidinglight.short_desc=Deals ranged magic damage and guarant actors.hero.spells.guidinglight.desc=The Cleric fires a bolt of magical energy which strikes a target, dealing 2-8 damage and illuminating them. The next non-encumbered physical attack made against an illuminated enemy is guaranteed to hit them. actors.hero.spells.guidinglight.desc_priest=_This spell is more powerful when cast by the Priest._ The first cast of the spell every 50 turns costs no tome charges, and illumination will be consumed by radiance, wands, other characters, and artifacts that directly affect enemies. When illuminated is used in this way, it deals bonus magic damage equal to the Priest's level + 5. actors.hero.spells.guidinglight$guidinglightpriestcooldown.name=Guiding Light -actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 100 turns elapse.\n\nTurns remaining: %s. +actors.hero.spells.guidinglight$guidinglightpriestcooldown.desc=The Priest will be able to cast Guiding Light for free again after 50 turns elapse.\n\nTurns remaining: %s. actors.hero.spells.guidinglight$illuminated.name=Illuminated actors.hero.spells.guidinglight$illuminated.desc=This character is glowing as a result of being struck by guiding light. While the glow isn't strong enough to brighten the surrounding area, the magical effect will make landing blows on them much easier for the Cleric. actors.hero.spells.guidinglight$illuminated.desc_priest=The Priest can additionally consume illuminated with radiance, a wand zap, strike from an ally, or effects from some artifacts. Using illuminated in this way will deal bonus magic damage equal to the Priest's level + 5.