v3.2.0: reduced thrown weapon damage scaling to 1-tier from 2-tier

This commit is contained in:
Evan Debenham
2025-07-20 15:13:12 -04:00
parent 2deeedf6fc
commit 2b18de124c
2 changed files with 3 additions and 3 deletions

View File

@@ -107,7 +107,7 @@ abstract public class MissileWeapon extends Weapon {
@Override
public int min(int lvl) {
return 2 * tier + //base
(tier == 1 ? lvl : 2*lvl); //level scaling
lvl; //level scaling
}
@Override
@@ -122,7 +122,7 @@ abstract public class MissileWeapon extends Weapon {
@Override
public int max(int lvl) {
return 5 * tier + //base
(tier == 1 ? 2*lvl : tier*lvl); //level scaling
tier*lvl; //level scaling
}
public int STRReq(int lvl){

View File

@@ -41,7 +41,7 @@ public class Tomahawk extends MissileWeapon {
@Override
public int min(int lvl) {
return Math.round(1.5f * tier) + //6 base, down from 8
2 * lvl; //scaling unchanged
lvl; //scaling unchanged
}
@Override