v3.2.0: reduced thrown weapon damage scaling to 1-tier from 2-tier
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@@ -107,7 +107,7 @@ abstract public class MissileWeapon extends Weapon {
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@Override
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@Override
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public int min(int lvl) {
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public int min(int lvl) {
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return 2 * tier + //base
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return 2 * tier + //base
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(tier == 1 ? lvl : 2*lvl); //level scaling
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lvl; //level scaling
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}
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}
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@Override
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@Override
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@@ -122,7 +122,7 @@ abstract public class MissileWeapon extends Weapon {
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@Override
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@Override
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public int max(int lvl) {
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public int max(int lvl) {
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return 5 * tier + //base
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return 5 * tier + //base
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(tier == 1 ? 2*lvl : tier*lvl); //level scaling
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tier*lvl; //level scaling
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}
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}
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public int STRReq(int lvl){
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public int STRReq(int lvl){
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@@ -41,7 +41,7 @@ public class Tomahawk extends MissileWeapon {
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@Override
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@Override
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public int min(int lvl) {
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public int min(int lvl) {
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return Math.round(1.5f * tier) + //6 base, down from 8
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return Math.round(1.5f * tier) + //6 base, down from 8
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2 * lvl; //scaling unchanged
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lvl; //scaling unchanged
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}
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}
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@Override
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@Override
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