v0.6.3: moved opengl code out of fog of war class, into BufferTexture
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@@ -0,0 +1,93 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2017 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.watabou.gltextures;
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import android.opengl.GLES20;
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import com.watabou.glwrap.Texture;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.IntBuffer;
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//provides a native intbuffer implementation because android.graphics.bitmap is too slow
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public class BufferTexture extends SmartTexture {
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public IntBuffer pixels;
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public BufferTexture(int w, int h) {
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super();
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width = w;
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height = h;
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pixels = ByteBuffer.
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allocateDirect( w * h * 4 ).
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order( ByteOrder.nativeOrder() ).
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asIntBuffer();
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}
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@Override
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protected void generate() {
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int[] ids = new int[1];
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GLES20.glGenTextures( 1, ids, 0 );
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id = ids[0];
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}
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@Override
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public void reload() {
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super.reload();
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update();
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}
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public void update(){
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bind();
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filter( Texture.LINEAR, Texture.LINEAR );
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wrap( Texture.CLAMP, Texture.CLAMP);
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pixels.position(0);
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GLES20.glTexImage2D(
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GLES20.GL_TEXTURE_2D,
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0,
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GLES20.GL_RGBA,
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width,
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height,
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0,
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GLES20.GL_RGBA,
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GLES20.GL_UNSIGNED_BYTE,
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pixels );
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}
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//allows partially updating the texture
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public void update(int top, int bottom){
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bind();
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filter( Texture.LINEAR, Texture.LINEAR );
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wrap( Texture.CLAMP, Texture.CLAMP);
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pixels.position(top*width);
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GLES20.glTexSubImage2D(GLES20.GL_TEXTURE_2D,
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0,
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0,
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top,
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width,
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bottom - top,
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GLES20.GL_RGBA,
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GLES20.GL_UNSIGNED_BYTE,
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pixels);
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}
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}
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@@ -87,6 +87,26 @@ public class TextureCache {
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}
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//creates a smarttexture backed by a native intbuffer, not a bitmap.
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//This is much faster is the texture needs to be frequently edited.
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//texture is all black by default
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public static SmartTexture createBufferTex( String key, int w, int h ){
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key += "w" + w + "h" + h;
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if (all.containsKey( key )){
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return all.get( key );
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} else {
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BufferTexture tx = new BufferTexture(w, h);
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all.put( key, tx);
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return tx;
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}
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}
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public static void add( Object key, SmartTexture tx ) {
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all.put( key, tx );
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}
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