v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
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@@ -23,7 +23,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.watabou.noosa.Game;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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@@ -86,7 +86,7 @@ public class Bones {
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item = hero.belongings.misc2;
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break;
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case 4:
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item = QuickSlot.getItem();
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item = Dungeon.quickslot.randomNonePlaceholder();
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break;
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}
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if (item != null && !item.bones)
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