v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing

This commit is contained in:
Evan Debenham
2015-01-20 17:26:53 -05:00
parent 18580f7f0b
commit 2b44154ac1
16 changed files with 86 additions and 82 deletions
@@ -98,7 +98,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect;
@@ -879,7 +879,7 @@ public class Hero extends Char {
wand.curCharges++;
if (Dungeon.quickslot.contains(wand)) {
QuickSlot.refresh();
QuickSlotButton.refresh();
}
ScrollOfRecharging.charge( this );