v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
This commit is contained in:
@@ -98,7 +98,7 @@ import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.AttackIndicator;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.windows.WndResurrect;
|
||||
@@ -879,7 +879,7 @@ public class Hero extends Char {
|
||||
|
||||
wand.curCharges++;
|
||||
if (Dungeon.quickslot.contains(wand)) {
|
||||
QuickSlot.refresh();
|
||||
QuickSlotButton.refresh();
|
||||
}
|
||||
|
||||
ScrollOfRecharging.charge( this );
|
||||
|
||||
Reference in New Issue
Block a user