v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing

This commit is contained in:
Evan Debenham
2015-01-20 17:26:53 -05:00
parent 18580f7f0b
commit 2b44154ac1
16 changed files with 86 additions and 82 deletions
@@ -4,7 +4,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.watabou.utils.Random;
@@ -60,7 +60,7 @@ public class CapeOfThorns extends Artifact {
BuffIndicator.refreshHero();
GLog.w("Your Cape becomes inert again.");
}
QuickSlot.refresh();
QuickSlotButton.refresh();
}
spend(TICK);
return true;
@@ -92,7 +92,7 @@ public class CapeOfThorns extends Artifact {
}
}
QuickSlot.refresh();
QuickSlotButton.refresh();
return damage;
}