v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
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@@ -4,7 +4,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Random;
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@@ -60,7 +60,7 @@ public class CapeOfThorns extends Artifact {
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BuffIndicator.refreshHero();
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GLog.w("Your Cape becomes inert again.");
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}
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QuickSlot.refresh();
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QuickSlotButton.refresh();
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}
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spend(TICK);
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return true;
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@@ -92,7 +92,7 @@ public class CapeOfThorns extends Artifact {
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}
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}
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QuickSlot.refresh();
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QuickSlotButton.refresh();
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return damage;
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}
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