v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
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@@ -39,7 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.mechanics.Ballistica;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Callback;
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@@ -410,7 +410,7 @@ public abstract class Wand extends KindOfWeapon {
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final int cell = Ballistica.cast( curUser.pos, target, true, curWand.hitChars );
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curUser.sprite.zap( cell );
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QuickSlot.target( curItem, Actor.findChar( cell ) );
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QuickSlotButton.target(Actor.findChar(cell));
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if (curWand.curCharges > 0) {
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