v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
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@@ -22,7 +22,6 @@ import java.io.IOException;
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import com.shatteredpixel.shatteredpixeldungeon.*;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.Gizmo;
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import com.watabou.noosa.Group;
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import com.watabou.noosa.SkinnedBlock;
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import com.watabou.noosa.Visual;
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@@ -57,7 +56,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Banner;
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import com.shatteredpixel.shatteredpixeldungeon.ui.BusyIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.GameLog;
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import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.StatusPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Toast;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Toolbar;
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@@ -597,7 +596,7 @@ public class GameScene extends PixelScene {
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public static void ready() {
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selectCell( defaultCellListener );
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QuickSlot.cancel();
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QuickSlotButton.cancel();
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}
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private static final CellSelector.Listener defaultCellListener = new CellSelector.Listener() {
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