v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing

This commit is contained in:
Evan Debenham
2015-01-20 17:26:53 -05:00
parent 18580f7f0b
commit 2b44154ac1
16 changed files with 86 additions and 82 deletions
@@ -22,7 +22,6 @@ import java.io.IOException;
import com.shatteredpixel.shatteredpixeldungeon.*;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.Gizmo;
import com.watabou.noosa.Group;
import com.watabou.noosa.SkinnedBlock;
import com.watabou.noosa.Visual;
@@ -57,7 +56,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.Banner;
import com.shatteredpixel.shatteredpixeldungeon.ui.BusyIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.GameLog;
import com.shatteredpixel.shatteredpixeldungeon.ui.HealthIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlot;
import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.StatusPane;
import com.shatteredpixel.shatteredpixeldungeon.ui.Toast;
import com.shatteredpixel.shatteredpixeldungeon.ui.Toolbar;
@@ -597,7 +596,7 @@ public class GameScene extends PixelScene {
public static void ready() {
selectCell( defaultCellListener );
QuickSlot.cancel();
QuickSlotButton.cancel();
}
private static final CellSelector.Listener defaultCellListener = new CellSelector.Listener() {