v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.ui.Button;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
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//TODO: investigate targeting with multiple quickslots
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public class QuickSlotButton extends Button implements WndBag.Listener {
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private static final String TXT_SELECT_ITEM = "Select an item for the quickslot";
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private static QuickSlotButton[] instance = new QuickSlotButton[4];
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private int slotNum;
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private Item itemInSlot;
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private ItemSlot slot;
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private static Image crossB;
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private static Image crossM;
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private static boolean targeting = false;
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private Item lastItem = null;
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private static Char lastTarget= null;
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public QuickSlotButton( int slotNum ) {
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super();
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this.slotNum = slotNum;
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item( select( slotNum ) );
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instance[slotNum] = this;
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}
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@Override
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public void destroy() {
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super.destroy();
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instance = null;
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lastItem = null;
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lastTarget = null;
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}
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@Override
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protected void createChildren() {
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super.createChildren();
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slot = new ItemSlot() {
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@Override
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protected void onClick() {
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if (targeting) {
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GameScene.handleCell( lastTarget.pos );
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} else {
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Item item = select(slotNum);
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useTargeting();
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item.execute( Dungeon.hero );
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}
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}
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@Override
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protected boolean onLongClick() {
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return QuickSlotButton.this.onLongClick();
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}
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@Override
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protected void onTouchDown() {
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icon.lightness( 0.7f );
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}
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@Override
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protected void onTouchUp() {
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icon.resetColor();
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}
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};
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add( slot );
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crossB = Icons.TARGET.get();
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crossB.visible = false;
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add( crossB );
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crossM = new Image();
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crossM.copy( crossB );
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}
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@Override
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protected void layout() {
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super.layout();
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slot.fill( this );
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crossB.x = PixelScene.align( x + (width - crossB.width) / 2 );
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crossB.y = PixelScene.align( y + (height - crossB.height) / 2 );
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}
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@Override
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protected void onClick() {
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GameScene.selectItem( this, WndBag.Mode.QUICKSLOT, TXT_SELECT_ITEM );
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}
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@Override
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protected boolean onLongClick() {
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GameScene.selectItem( this, WndBag.Mode.QUICKSLOT, TXT_SELECT_ITEM );
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return true;
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}
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private static Item select(int slotNum){
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return Dungeon.quickslot.getItem( slotNum );
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}
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@Override
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public void onSelect( Item item ) {
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if (item != null) {
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Dungeon.quickslot.setSlot( slotNum , item );
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refresh();
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}
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}
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public void item( Item item ) {
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slot.item( item );
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itemInSlot = item;
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enableSlot();
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}
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public void enable( boolean value ) {
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active = value;
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if (value) {
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enableSlot();
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} else {
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slot.enable( false );
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}
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}
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private void enableSlot() {
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slot.enable(
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itemInSlot != null &&
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itemInSlot.quantity() > 0 &&
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(Dungeon.hero.belongings.backpack.contains( itemInSlot ) || itemInSlot.isEquipped( Dungeon.hero )));
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}
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private void useTargeting() {
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targeting = lastTarget != null && lastTarget.isAlive() && Dungeon.visible[lastTarget.pos];
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if (targeting) {
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if (Actor.all().contains( lastTarget )) {
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lastTarget.sprite.parent.add( crossM );
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crossM.point( DungeonTilemap.tileToWorld( lastTarget.pos ) );
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crossB.visible = true;
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} else {
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lastTarget = null;
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}
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}
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}
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public static void refresh() {
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for (int i = 0; i < instance.length; i++) {
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if (instance[i] != null) {
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instance[i].item(select(i));
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}
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}
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}
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public static void target( Char target ) {
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if (target != Dungeon.hero) {
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lastTarget = target;
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HealthIndicator.instance.target( target );
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}
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}
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public static void cancel() {
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if (targeting) {
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crossB.visible = false;
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crossM.remove();
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targeting = false;
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}
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}
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}
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